Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
910d631b BA |
3 | input#modalChat.modal( |
4 | type="checkbox" | |
5 | @click="resetChatColor()" | |
6 | ) | |
7 | div#chatWrap( | |
8 | role="dialog" | |
9 | data-checkbox="modalChat" | |
10 | ) | |
5b4de147 | 11 | .card |
a1c48034 | 12 | label.modal-close(for="modalChat") |
ed06d9e9 | 13 | #participants |
ac8f441c | 14 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
910d631b BA |
15 | span( |
16 | v-for="p in Object.values(people)" | |
efdfb4c7 | 17 | v-if="p.name" |
910d631b | 18 | ) |
ed06d9e9 | 19 | | {{ p.name }} |
efdfb4c7 | 20 | span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)") |
ed06d9e9 | 21 | | + @nonymous |
910d631b | 22 | Chat( |
aae89b49 | 23 | ref="chatcomp" |
910d631b BA |
24 | :players="game.players" |
25 | :pastChats="game.chats" | |
26 | :newChat="newChat" | |
27 | @mychat="processChat" | |
db1f1f9a | 28 | @chatcleared="clearChat" |
910d631b | 29 | ) |
5b4de147 BA |
30 | input#modalConfirm.modal(type="checkbox") |
31 | div#confirmDiv(role="dialog") | |
32 | .card | |
33 | .diagram(v-html="curDiag") | |
34 | .button-group#buttonsConfirm | |
35 | // onClick for acceptBtn: set dynamically | |
36 | button.acceptBtn | |
37 | span {{ st.tr["Validate"] }} | |
38 | button.refuseBtn(@click="cancelMove()") | |
39 | span {{ st.tr["Cancel"] }} | |
7aa548e7 | 40 | .row |
050ae3b5 | 41 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
42 | span.variant-cadence {{ game.cadence }} |
43 | span.variant-name {{ game.vname }} | |
feaf1bf7 BA |
44 | span#nextGame( |
45 | v-if="nextIds.length > 0" | |
46 | @click="showNextGame()" | |
47 | ) | |
48 | | {{ st.tr["Next_g"] }} | |
49 | button#chatBtn.tooltip( | |
50 | onClick="window.doClick('modalChat')" | |
51 | aria-label="Chat" | |
52 | ) | |
53 | img(src="/images/icons/chat.svg") | |
4f518610 | 54 | #actions(v-if="game.score=='*'") |
feaf1bf7 | 55 | button.tooltip( |
910d631b BA |
56 | @click="clickDraw()" |
57 | :class="{['draw-' + drawOffer]: true}" | |
feaf1bf7 | 58 | :aria-label="st.tr['Draw']" |
910d631b | 59 | ) |
feaf1bf7 BA |
60 | img(src="/images/icons/draw.svg") |
61 | button.tooltip( | |
910d631b BA |
62 | v-if="!!game.mycolor" |
63 | @click="abortGame()" | |
feaf1bf7 | 64 | :aria-label="st.tr['Abort']" |
910d631b | 65 | ) |
feaf1bf7 BA |
66 | img(src="/images/icons/abort.svg") |
67 | button.tooltip( | |
910d631b BA |
68 | v-if="!!game.mycolor" |
69 | @click="resign()" | |
feaf1bf7 | 70 | :aria-label="st.tr['Resign']" |
910d631b | 71 | ) |
feaf1bf7 BA |
72 | img(src="/images/icons/resign.svg") |
73 | button.tooltip( | |
74 | v-else-if="!!game.mycolor" | |
75 | @click="rematch()" | |
76 | :aria-label="st.tr['Rematch']" | |
77 | ) | |
78 | img(src="/images/icons/rematch.svg") | |
050ae3b5 BA |
79 | #playersInfo |
80 | p | |
5bcc9b31 BA |
81 | span.name(:class="{connected: isConnected(0)}") |
82 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
83 | span.time( |
84 | v-if="game.score=='*'" | |
85 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
86 | ) | |
87 | span.time-left {{ virtualClocks[0][0] }} | |
88 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
aae89b49 BA |
89 | span.time-right(v-if="!!virtualClocks[0][1]") |
90 | | {{ virtualClocks[0][1] }} | |
050ae3b5 | 91 | span.split-names - |
5bcc9b31 BA |
92 | span.name(:class="{connected: isConnected(1)}") |
93 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
94 | span.time( |
95 | v-if="game.score=='*'" | |
96 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
97 | ) | |
98 | span.time-left {{ virtualClocks[1][0] }} | |
99 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
aae89b49 BA |
100 | span.time-right(v-if="!!virtualClocks[1][1]") |
101 | | {{ virtualClocks[1][1] }} | |
910d631b | 102 | BaseGame( |
8477e53d | 103 | ref="basegame" |
910d631b | 104 | :game="game" |
910d631b | 105 | @newmove="processMove" |
910d631b | 106 | ) |
a6088c90 BA |
107 | </template> |
108 | ||
109 | <script> | |
46284a2f | 110 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 111 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 112 | import { store } from "@/store"; |
967a2686 | 113 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 114 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 115 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 116 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 117 | import { getRandString } from "@/utils/alea"; |
5aa14a21 BA |
118 | import { getScoreMessage } from "@/utils/scoring"; |
119 | import { getFullNotation } from "@/utils/notation"; | |
5b4de147 | 120 | import { getDiagram } from "@/utils/printDiagram"; |
dcd68c41 | 121 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb | 122 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
1611a25f | 123 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 124 | import params from "@/parameters"; |
a6088c90 | 125 | export default { |
6808d7a1 | 126 | name: "my-game", |
a6088c90 BA |
127 | components: { |
128 | BaseGame, | |
6808d7a1 | 129 | Chat |
a6088c90 | 130 | }, |
a6088c90 BA |
131 | data: function() { |
132 | return { | |
133 | st: store.state, | |
6808d7a1 | 134 | gameRef: { |
1611a25f | 135 | // rid = remote (socket) ID |
4b0384fa BA |
136 | id: "", |
137 | rid: "" | |
138 | }, | |
feaf1bf7 | 139 | nextIds: [], |
aae89b49 BA |
140 | game: {}, //passed to BaseGame |
141 | // virtualClocks will be initialized from true game.clocks | |
142 | virtualClocks: [], | |
6dd02928 | 143 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
144 | drawOffer: "", |
145 | people: {}, //players + observers | |
1611a25f | 146 | onMygames: [], //opponents (or me) on "MyGames" page |
760adbce | 147 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 148 | repeat: {}, //detect position repetition |
5b4de147 | 149 | curDiag: "", //for corr moves confirmation |
ac8f441c | 150 | newChat: "", |
8418f0d7 | 151 | conn: null, |
f9c36b2d BA |
152 | roomInitialized: false, |
153 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 154 | askGameTime: 0, |
dcff8e82 | 155 | gameIsLoading: false, |
f9c36b2d BA |
156 | // If asklastate got no reply, ask again: |
157 | gotLastate: false, | |
e5c1d0fb | 158 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
159 | // If newmove got no pingback, send again: |
160 | opponentGotMove: false, | |
51d87b52 | 161 | connexionString: "", |
aae89b49 BA |
162 | // Intervals from setInterval(): |
163 | // TODO: limit them to e.g. 3 retries ?! | |
164 | askIfPeerConnected: null, | |
165 | askLastate: null, | |
166 | retrySendmove: null, | |
167 | clockUpdate: null, | |
51d87b52 BA |
168 | // Related to (killing of) self multi-connects: |
169 | newConnect: {}, | |
6808d7a1 | 170 | killed: {} |
a6088c90 BA |
171 | }; |
172 | }, | |
173 | watch: { | |
aae89b49 BA |
174 | $route: function(to, from) { |
175 | if (from.params["id"] != to.params["id"]) { | |
176 | // Change everything: | |
177 | this.cleanBeforeDestroy(); | |
5aa14a21 BA |
178 | let boardDiv = document.querySelector(".game"); |
179 | if (!!boardDiv) | |
180 | // In case of incomplete information variant: | |
181 | boardDiv.style.visibility = "hidden"; | |
aae89b49 BA |
182 | this.atCreation(); |
183 | } else { | |
184 | // Same game ID | |
185 | this.gameRef.id = to.params["id"]; | |
186 | this.gameRef.rid = to.query["rid"]; | |
187 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
188 | this.loadGame(); | |
189 | } | |
6808d7a1 | 190 | } |
92a523d1 | 191 | }, |
71468011 | 192 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 193 | created: function() { |
aae89b49 | 194 | this.atCreation(); |
cdb34c93 | 195 | }, |
dcd68c41 | 196 | mounted: function() { |
6808d7a1 BA |
197 | document |
198 | .getElementById("chatWrap") | |
199 | .addEventListener("click", processModalClick); | |
5b4de147 BA |
200 | if ("ontouchstart" in window) { |
201 | // Disable tooltips on smartphones: | |
202 | document.getElementsByClassName("tooltip").forEach(elt => { | |
203 | elt.classList.remove("tooltip"); | |
204 | }); | |
205 | } | |
dcd68c41 | 206 | }, |
8418f0d7 | 207 | beforeDestroy: function() { |
aae89b49 | 208 | this.cleanBeforeDestroy(); |
8418f0d7 | 209 | }, |
cdb34c93 | 210 | methods: { |
aae89b49 BA |
211 | atCreation: function() { |
212 | // 0] (Re)Set variables | |
213 | this.gameRef.id = this.$route.params["id"]; | |
214 | // rid = remote ID to find an observed live game, | |
215 | // next = next corr games IDs to navigate faster | |
216 | // (Both might be undefined) | |
217 | this.gameRef.rid = this.$route.query["rid"]; | |
218 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
219 | // Always add myself to players' list | |
220 | const my = this.st.user; | |
221 | this.$set(this.people, my.sid, { id: my.id, name: my.name }); | |
222 | this.game = { | |
223 | players: [{ name: "" }, { name: "" }], | |
224 | chats: [], | |
225 | rendered: false | |
226 | }; | |
227 | let chatComp = this.$refs["chatcomp"]; | |
228 | if (!!chatComp) chatComp.chats = []; | |
229 | this.virtualClocks = [[0,0], [0,0]]; | |
230 | this.vr = null; | |
231 | this.drawOffer = ""; | |
232 | this.onMygames = []; | |
233 | this.lastate = undefined; | |
234 | this.newChat = ""; | |
235 | this.roomInitialized = false; | |
236 | this.askGameTime = 0; | |
237 | this.gameIsLoading = false; | |
238 | this.gotLastate = false; | |
239 | this.gotMoveIdx = -1; | |
240 | this.opponentGotMove = false; | |
241 | this.askIfPeerConnected = null; | |
242 | this.askLastate = null; | |
243 | this.retrySendmove = null; | |
244 | this.clockUpdate = null; | |
245 | this.newConnect = {}; | |
246 | this.killed = {}; | |
247 | // 1] Initialize connection | |
248 | this.connexionString = | |
249 | params.socketUrl + | |
250 | "/?sid=" + | |
251 | this.st.user.sid + | |
252 | "&tmpId=" + | |
253 | getRandString() + | |
254 | "&page=" + | |
255 | // Discard potential "/?next=[...]" for page indication: | |
256 | encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); | |
257 | this.conn = new WebSocket(this.connexionString); | |
258 | this.conn.onmessage = this.socketMessageListener; | |
259 | this.conn.onclose = this.socketCloseListener; | |
260 | // Socket init required before loading remote game: | |
261 | const socketInit = callback => { | |
262 | if (!!this.conn && this.conn.readyState == 1) | |
263 | // 1 == OPEN state | |
264 | callback(); | |
265 | else | |
266 | // Socket not ready yet (initial loading) | |
267 | // NOTE: it's important to call callback without arguments, | |
268 | // otherwise first arg is Websocket object and loadGame fails. | |
269 | this.conn.onopen = () => callback(); | |
270 | }; | |
271 | if (!this.gameRef.rid) | |
272 | // Game stored locally or on server | |
273 | this.loadGame(null, () => socketInit(this.roomInit)); | |
274 | else | |
275 | // Game stored remotely: need socket to retrieve it | |
276 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
277 | // --> It will be given when receiving "fullgame" socket event. | |
278 | socketInit(this.loadGame); | |
279 | }, | |
280 | cleanBeforeDestroy: function() { | |
281 | if (!!this.askIfPeerConnected) | |
282 | clearInterval(this.askIfPeerConnected); | |
283 | if (!!this.askLastate) | |
284 | clearInterval(this.askLastate); | |
285 | if (!!this.retrySendmove) | |
286 | clearInterval(this.retrySendmove); | |
287 | if (!!this.clockUpdate) | |
288 | clearInterval(this.clockUpdate); | |
289 | this.send("disconnect"); | |
290 | }, | |
760adbce | 291 | roomInit: function() { |
f9c36b2d BA |
292 | if (!this.roomInitialized) { |
293 | // Notify the room only now that I connected, because | |
294 | // messages might be lost otherwise (if game loading is slow) | |
295 | this.send("connect"); | |
296 | this.send("pollclients"); | |
297 | // We may ask fullgame several times if some moves are lost, | |
298 | // but room should be init only once: | |
299 | this.roomInitialized = true; | |
300 | } | |
71468011 BA |
301 | }, |
302 | send: function(code, obj) { | |
f9c36b2d | 303 | if (!!this.conn) |
6808d7a1 | 304 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 305 | }, |
050ae3b5 | 306 | isConnected: function(index) { |
29ced362 BA |
307 | const player = this.game.players[index]; |
308 | // Is it me ? | |
0a17525e BA |
309 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) |
310 | // Still have to check for name (because of potential multi-accounts | |
311 | // on same browser, although this should be rare...) | |
312 | return (!this.st.user.name || this.st.user.name == player.name); | |
29ced362 | 313 | // Try to find a match in people: |
6808d7a1 | 314 | return ( |
1611a25f BA |
315 | ( |
316 | player.sid && | |
317 | Object.keys(this.people).some(sid => sid == player.sid) | |
318 | ) | |
319 | || | |
320 | ( | |
321 | player.uid && | |
322 | Object.values(this.people).some(p => p.id == player.uid) | |
323 | ) | |
6808d7a1 | 324 | ); |
050ae3b5 | 325 | }, |
db1f1f9a BA |
326 | resetChatColor: function() { |
327 | // TODO: this is called twice, once on opening an once on closing | |
328 | document.getElementById("chatBtn").classList.remove("somethingnew"); | |
329 | }, | |
330 | processChat: function(chat) { | |
331 | this.send("newchat", { data: chat }); | |
332 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
333 | if (this.game.type == "corr" && this.st.user.id > 0) | |
aae89b49 | 334 | this.updateCorrGame({ chat: chat }); |
db1f1f9a BA |
335 | }, |
336 | clearChat: function() { | |
337 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 338 | if (this.game.type == "corr") { |
f9c36b2d | 339 | if (!!this.game.mycolor) |
23ecf008 | 340 | ajax("/chats", "DELETE", {gid: this.game.id}); |
dcff8e82 | 341 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
342 | } |
343 | }, | |
1611a25f BA |
344 | // Notify turn after a new move (to opponent and me on MyGames page) |
345 | notifyTurn: function(sid) { | |
346 | const player = this.people[sid]; | |
347 | const colorIdx = this.game.players.findIndex( | |
8f4e861c | 348 | p => p.sid == sid || p.uid == player.id); |
1611a25f | 349 | const color = ["w","b"][colorIdx]; |
dcff8e82 | 350 | const movesCount = this.game.moves.length; |
1611a25f | 351 | const yourTurn = |
dcff8e82 BA |
352 | (color == "w" && movesCount % 2 == 0) || |
353 | (color == "b" && movesCount % 2 == 1); | |
1611a25f BA |
354 | this.send("turnchange", { target: sid, yourTurn: yourTurn }); |
355 | }, | |
feaf1bf7 BA |
356 | showNextGame: function() { |
357 | // Did I play in current game? If not, add it to nextIds list | |
358 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) | |
359 | this.nextIds.unshift(this.game.id); | |
360 | const nextGid = this.nextIds.pop(); | |
361 | this.$router.push( | |
362 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); | |
363 | }, | |
364 | rematch: function() { | |
365 | alert("Unimplemented yet (soon :) )"); | |
366 | // TODO: same logic as for draw, but re-click remove rematch offer (toggle) | |
367 | }, | |
d6f08e56 BA |
368 | askGameAgain: function() { |
369 | this.gameIsLoading = true; | |
aae89b49 | 370 | const currentUrl = document.location.href; |
57eb158f | 371 | const doAskGame = () => { |
aae89b49 | 372 | if (currentUrl != document.location.href) return; //page change |
57eb158f BA |
373 | if (!this.gameRef.rid) |
374 | // This is my game: just reload. | |
375 | this.loadGame(); | |
376 | else { | |
377 | // Just ask fullgame again (once!), this is much simpler. | |
378 | // If this fails, the user could just reload page :/ | |
aae89b49 BA |
379 | this.send("askfullgame", { target: this.gameRef.rid }); |
380 | this.askIfPeerConnected = setInterval( | |
381 | () => { | |
382 | if ( | |
383 | !!this.people[this.gameRef.rid] && | |
384 | currentUrl != document.location.href | |
385 | ) { | |
386 | this.send("askfullgame", { target: this.gameRef.rid }); | |
387 | clearInterval(this.askIfPeerConnected); | |
388 | } | |
389 | }, | |
390 | 1000 | |
391 | ); | |
57eb158f BA |
392 | } |
393 | }; | |
394 | // Delay of at least 2s between two game requests | |
395 | const now = Date.now(); | |
396 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
397 | this.askGameTime = now; | |
398 | setTimeout(doAskGame, delay); | |
d6f08e56 | 399 | }, |
cdb34c93 | 400 | socketMessageListener: function(msg) { |
6808d7a1 | 401 | if (!this.conn) return; |
a6088c90 | 402 | const data = JSON.parse(msg.data); |
6808d7a1 | 403 | switch (data.code) { |
5f131484 | 404 | case "pollclients": |
5f131484 | 405 | data.sockIds.forEach(sid => { |
dcff8e82 | 406 | if (sid != this.st.user.sid) |
6808d7a1 | 407 | this.send("askidentity", { target: sid }); |
5f131484 BA |
408 | }); |
409 | break; | |
71468011 | 410 | case "connect": |
efdfb4c7 | 411 | if (!this.people[data.from]) { |
51d87b52 | 412 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 413 | this.send("askidentity", { target: data.from }); |
51d87b52 | 414 | } |
71468011 BA |
415 | break; |
416 | case "disconnect": | |
417 | this.$delete(this.people, data.from); | |
418 | break; | |
efdfb4c7 | 419 | case "mconnect": { |
1611a25f BA |
420 | // TODO: from MyGames page : send mconnect message with the list of gid (live and corr) |
421 | // Either me (another tab) or opponent | |
422 | const sid = data.from; | |
423 | if (!this.onMygames.some(s => s == sid)) | |
424 | { | |
425 | this.onMygames.push(sid); | |
426 | this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity) | |
427 | } | |
428 | break; | |
429 | if (!this.people[sid]) | |
430 | this.send("askidentity", { target: sid }); | |
431 | } | |
432 | case "mdisconnect": | |
433 | ArrayFun.remove(this.onMygames, sid => sid == data.from); | |
434 | break; | |
51d87b52 BA |
435 | case "killed": |
436 | // I logged in elsewhere: | |
51d87b52 | 437 | this.conn = null; |
09d37571 | 438 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 439 | break; |
6808d7a1 | 440 | case "askidentity": { |
efdfb4c7 | 441 | // Request for identification |
51d87b52 BA |
442 | const me = { |
443 | // Decompose to avoid revealing email | |
444 | name: this.st.user.name, | |
445 | sid: this.st.user.sid, | |
6808d7a1 | 446 | id: this.st.user.id |
51d87b52 | 447 | }; |
6808d7a1 | 448 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 449 | break; |
51d87b52 | 450 | } |
6808d7a1 | 451 | case "identity": { |
71468011 | 452 | const user = data.data; |
efdfb4c7 | 453 | this.$set(this.people, user.sid, { name: user.name, id: user.id }); |
f9c36b2d BA |
454 | // If I multi-connect, kill current connexion if no mark (I'm older) |
455 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 456 | if ( |
6808d7a1 BA |
457 | user.id > 0 && |
458 | user.id == this.st.user.id && | |
f9c36b2d BA |
459 | user.sid != this.st.user.sid && |
460 | !this.killed[this.st.user.sid] | |
6808d7a1 | 461 | ) { |
6808d7a1 | 462 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 463 | this.killed[this.st.user.sid] = true; |
51d87b52 | 464 | } |
f9c36b2d | 465 | delete this.newConnect[user.sid]; |
a0c41e7e | 466 | } |
dcff8e82 BA |
467 | if (!this.killed[this.st.user.sid]) { |
468 | // Ask potentially missed last state, if opponent and I play | |
469 | if ( | |
470 | !!this.game.mycolor && | |
471 | this.game.type == "live" && | |
472 | this.game.score == "*" && | |
473 | this.game.players.some(p => p.sid == user.sid) | |
474 | ) { | |
aae89b49 BA |
475 | this.send("asklastate", { target: user.sid }); |
476 | this.askLastate = setInterval( | |
477 | () => { | |
478 | // Ask until we got a reply (or opponent disconnect): | |
479 | if (!this.gotLastate && !!this.people[user.sid]) | |
480 | this.send("asklastate", { target: user.sid }); | |
481 | else | |
482 | clearInterval(this.askLastate); | |
483 | }, | |
484 | 1000 | |
485 | ); | |
dcff8e82 BA |
486 | } |
487 | } | |
a0c41e7e | 488 | break; |
71468011 BA |
489 | } |
490 | case "askgame": | |
491 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
492 | if ( |
493 | this.game.type == "live" && | |
494 | this.game.players.every(p => p.sid != data.from[0]) | |
495 | ) { | |
71468011 BA |
496 | const myGame = { |
497 | id: this.game.id, | |
498 | fen: this.game.fen, | |
499 | players: this.game.players, | |
500 | vid: this.game.vid, | |
501 | cadence: this.game.cadence, | |
502 | score: this.game.score, | |
6808d7a1 | 503 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 504 | }; |
6808d7a1 | 505 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
506 | } |
507 | break; | |
508 | case "askfullgame": | |
e8da204a BA |
509 | const gameToSend = Object.keys(this.game) |
510 | .filter(k => | |
511 | [ | |
512 | "id","fen","players","vid","cadence","fenStart","vname", | |
513 | "moves","clocks","initime","score","drawOffer" | |
514 | ].includes(k)) | |
515 | .reduce( | |
516 | (obj, k) => { | |
517 | obj[k] = this.game[k]; | |
518 | return obj; | |
519 | }, | |
520 | {} | |
521 | ); | |
522 | this.send("fullgame", { data: gameToSend, target: data.from }); | |
71468011 BA |
523 | break; |
524 | case "fullgame": | |
525 | // Callback "roomInit" to poll clients only after game is loaded | |
dcff8e82 | 526 | this.loadGame(data.data, this.roomInit); |
71468011 | 527 | break; |
a0c41e7e | 528 | case "asklastate": |
dcff8e82 | 529 | // Sending informative last state if I played a move or score != "*" |
6808d7a1 BA |
530 | if ( |
531 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
532 | this.game.score != "*" || | |
533 | this.drawOffer == "sent" | |
534 | ) { | |
f41ce580 | 535 | // Send our "last state" informations to opponent |
411d23cd | 536 | const L = this.game.moves.length; |
6808d7a1 | 537 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 | 538 | const myLastate = { |
6808d7a1 | 539 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
dcff8e82 | 540 | addTime: L > 0 ? this.game.addTimes[L - 1] : undefined, |
71468011 BA |
541 | // Since we played a move (or abort or resign), |
542 | // only drawOffer=="sent" is possible | |
543 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 544 | score: this.game.score, |
71468011 | 545 | movesCount: L, |
6808d7a1 | 546 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 547 | }; |
6808d7a1 | 548 | this.send("lastate", { data: myLastate, target: data.from }); |
dcff8e82 BA |
549 | } else { |
550 | this.send("lastate", { data: {nothing: true}, target: data.from }); | |
5fd5fb22 | 551 | } |
c6788ecf | 552 | break; |
dcff8e82 BA |
553 | case "lastate": { |
554 | // Got opponent infos about last move | |
555 | this.gotLastate = true; | |
556 | if (!data.data.nothing) { | |
557 | this.lastate = data.data; | |
558 | if (this.game.rendered) | |
559 | // Game is rendered (Board component) | |
560 | this.processLastate(); | |
561 | // Else: will be processed when game is ready | |
562 | } | |
71468011 | 563 | break; |
dcff8e82 | 564 | } |
6808d7a1 | 565 | case "newmove": { |
dcff8e82 BA |
566 | const movePlus = data.data; |
567 | const movesCount = this.game.moves.length; | |
568 | if (movePlus.index > movesCount) { | |
569 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
570 | if (this.gotMoveIdx < movePlus.index) |
571 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
572 | if (!this.gameIsLoading) this.askGameAgain(); |
573 | } | |
574 | else { | |
f9c36b2d | 575 | if ( |
dcff8e82 BA |
576 | movePlus.index < movesCount || |
577 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
578 | ) { |
579 | // Opponent re-send but we already have the move: | |
580 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 581 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 582 | } else { |
dcff8e82 BA |
583 | this.gotMoveIdx = movePlus.index; |
584 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
585 | if (!receiveMyMove && !!this.game.mycolor) |
586 | // Notify opponent that I got the move: | |
dcff8e82 BA |
587 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
588 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
589 | // Opponent refuses draw |
590 | this.drawOffer = ""; | |
591 | // NOTE for corr games: drawOffer reset by player in turn | |
592 | if ( | |
593 | this.game.type == "live" && | |
594 | !!this.game.mycolor && | |
595 | !receiveMyMove | |
596 | ) { | |
597 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); | |
598 | } | |
599 | } | |
57eb158f BA |
600 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
601 | this.processMove( | |
dcff8e82 | 602 | movePlus.move, |
f9c36b2d | 603 | { |
dcff8e82 | 604 | addTime: movePlus.addTime, |
f9c36b2d BA |
605 | receiveMyMove: receiveMyMove |
606 | } | |
607 | ); | |
608 | } | |
633959bf | 609 | } |
a6088c90 | 610 | break; |
71468011 | 611 | } |
f9c36b2d BA |
612 | case "gotmove": { |
613 | this.opponentGotMove = true; | |
614 | break; | |
615 | } | |
93d1d7a7 | 616 | case "resign": |
8477e53d BA |
617 | const score = data.side == "b" ? "1-0" : "0-1"; |
618 | const side = data.side == "w" ? "White" : "Black"; | |
619 | this.gameOver(score, side + " surrender"); | |
93d1d7a7 | 620 | break; |
93d1d7a7 | 621 | case "abort": |
8477e53d | 622 | this.gameOver("?", "Stop"); |
93d1d7a7 | 623 | break; |
2cc10cdb | 624 | case "draw": |
71468011 | 625 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
626 | break; |
627 | case "drawoffer": | |
41c80bb6 BA |
628 | // NOTE: observers don't know who offered draw |
629 | this.drawOffer = "received"; | |
6d9f4315 | 630 | break; |
71468011 | 631 | case "newchat": |
bd76b456 | 632 | this.newChat = data.data; |
71468011 | 633 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 634 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
635 | break; |
636 | } | |
cdb34c93 | 637 | }, |
51d87b52 BA |
638 | socketCloseListener: function() { |
639 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
640 | this.conn.addEventListener("message", this.socketMessageListener); |
641 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 642 | }, |
5aa14a21 | 643 | updateCorrGame: function(obj, callback) { |
aae89b49 BA |
644 | ajax( |
645 | "/games", | |
646 | "PUT", | |
647 | { | |
648 | gid: this.gameRef.id, | |
649 | newObj: obj | |
5aa14a21 BA |
650 | }, |
651 | () => { | |
652 | if (!!callback) callback(); | |
aae89b49 BA |
653 | } |
654 | ); | |
655 | }, | |
760adbce BA |
656 | // lastate was received, but maybe game wasn't ready yet: |
657 | processLastate: function() { | |
658 | const data = this.lastate; | |
659 | this.lastate = undefined; //security... | |
660 | const L = this.game.moves.length; | |
6808d7a1 | 661 | if (data.movesCount > L) { |
760adbce | 662 | // Just got last move from him |
8477e53d | 663 | this.$refs["basegame"].play( |
dcff8e82 | 664 | data.lastMove, |
e71161fb BA |
665 | "received", |
666 | null, | |
dcff8e82 BA |
667 | {addTime: data.addTime, initime: data.initime} |
668 | ); | |
a0c41e7e | 669 | } |
6808d7a1 BA |
670 | if (data.drawSent) this.drawOffer = "received"; |
671 | if (data.score != "*") { | |
a0c41e7e | 672 | this.drawOffer = ""; |
5aa14a21 BA |
673 | if (this.game.score == "*") |
674 | // TODO: also pass scoreMsg in lastate | |
675 | this.gameOver(data.score); | |
760adbce BA |
676 | } |
677 | }, | |
dcd68c41 | 678 | clickDraw: function() { |
6808d7a1 BA |
679 | if (!this.game.mycolor) return; //I'm just spectator |
680 | if (["received", "threerep"].includes(this.drawOffer)) { | |
681 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
682 | const message = | |
683 | this.drawOffer == "received" | |
684 | ? "Mutual agreement" | |
685 | : "Three repetitions"; | |
686 | this.send("draw", { data: message }); | |
77c50966 | 687 | this.gameOver("1/2", message); |
6808d7a1 | 688 | } else if (this.drawOffer == "") { |
e71161fb | 689 | // No effect if drawOffer == "sent" |
9ee2826a | 690 | if (this.game.mycolor != this.vr.turn) { |
6808d7a1 | 691 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 692 | return; |
6808d7a1 BA |
693 | } |
694 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 695 | this.drawOffer = "sent"; |
71468011 | 696 | this.send("drawoffer"); |
aae89b49 BA |
697 | if (this.game.type == "live") { |
698 | GameStorage.update( | |
699 | this.gameRef.id, | |
700 | { drawOffer: this.game.mycolor } | |
701 | ); | |
702 | } else this.updateCorrGame({ drawOffer: this.game.mycolor }); | |
a6088c90 BA |
703 | } |
704 | }, | |
7f3484bd | 705 | abortGame: function() { |
6808d7a1 | 706 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 707 | this.gameOver("?", "Stop"); |
71468011 | 708 | this.send("abort"); |
a6088c90 | 709 | }, |
6808d7a1 | 710 | resign: function() { |
77c50966 | 711 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 712 | return; |
6808d7a1 | 713 | this.send("resign", { data: this.game.mycolor }); |
8477e53d BA |
714 | const score = this.game.mycolor == "w" ? "0-1" : "1-0"; |
715 | const side = this.game.mycolor == "w" ? "White" : "Black"; | |
716 | this.gameOver(score, side + " surrender"); | |
a6088c90 | 717 | }, |
967a2686 BA |
718 | // 3 cases for loading a game: |
719 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
720 | // - from server (one correspondance game I play[ed] or not) |
721 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 722 | loadGame: function(game, callback) { |
6808d7a1 | 723 | const afterRetrieval = async game => { |
f41ce580 BA |
724 | const vModule = await import("@/variants/" + game.vname + ".js"); |
725 | window.V = vModule.VariantRules; | |
726 | this.vr = new V(game.fen); | |
6808d7a1 | 727 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 728 | const tc = extractTime(game.cadence); |
9ef63965 BA |
729 | const myIdx = game.players.findIndex(p => { |
730 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
731 | }); | |
6808d7a1 BA |
732 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
733 | if (!game.chats) game.chats = []; //live games don't have chat history | |
734 | if (gtype == "corr") { | |
735 | if (game.players[0].color == "b") { | |
f41ce580 | 736 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
737 | [game.players[0], game.players[1]] = [ |
738 | game.players[1], | |
739 | game.players[0] | |
740 | ]; | |
f41ce580 | 741 | } |
7f3484bd | 742 | // NOTE: clocks in seconds, initime in milliseconds |
6808d7a1 | 743 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
feaf1bf7 | 744 | game.clocks = [tc.mainTime, tc.mainTime]; |
e71161fb | 745 | const L = game.moves.length; |
6808d7a1 | 746 | if (game.score == "*") { |
e71161fb | 747 | // Set clocks + initime |
b7cbbda1 | 748 | game.initime = [0, 0]; |
92240cf0 BA |
749 | if (L >= 1) { |
750 | const gameLastupdate = game.moves[L-1].played; | |
751 | game.initime[L % 2] = gameLastupdate; | |
c3d16e78 BA |
752 | if (L >= 2) { |
753 | game.clocks[L % 2] = | |
754 | tc.mainTime - (Date.now() - gameLastupdate) / 1000; | |
755 | } | |
5f131484 | 756 | } |
92a523d1 | 757 | } |
9ef63965 | 758 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
759 | game.chats.sort((c1, c2) => { |
760 | return c2.added - c1.added; | |
761 | }); | |
0d329b05 | 762 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { |
8477e53d | 763 | // Did a chat message arrive after my last move? |
9ef63965 | 764 | let dtLastMove = 0; |
e71161fb BA |
765 | if (L == 1 && myIdx == 0) |
766 | dtLastMove = game.moves[0].played; | |
767 | else if (L >= 2) { | |
768 | if (L % 2 == 0) { | |
769 | // It's now white turn | |
770 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
771 | } else { | |
772 | // Black turn: | |
773 | dtLastMove = game.moves[L-1-myIdx].played; | |
9ef63965 BA |
774 | } |
775 | } | |
776 | if (dtLastMove < game.chats[0].added) | |
777 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
778 | } | |
779 | // Now that we used idx and played, re-format moves as for live games | |
8477e53d | 780 | game.moves = game.moves.map(m => m.squares); |
c0b27606 | 781 | } |
6808d7a1 | 782 | if (gtype == "live" && game.clocks[0] < 0) { |
8477e53d | 783 | // Game is unstarted |
66d03f23 | 784 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 785 | if (game.score == "*") { |
b7cbbda1 | 786 | game.initime[0] = Date.now(); |
6808d7a1 | 787 | if (myIdx >= 0) { |
b7cbbda1 | 788 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 789 | GameStorage.update(game.id, { |
b7cbbda1 | 790 | clocks: game.clocks, |
6808d7a1 | 791 | initime: game.initime |
b7cbbda1 BA |
792 | }); |
793 | } | |
22efa391 | 794 | } |
66d03f23 | 795 | } |
e8da204a | 796 | if (!!game.drawOffer) { |
6808d7a1 | 797 | if (game.drawOffer == "t") |
8477e53d | 798 | // Three repetitions |
77c50966 | 799 | this.drawOffer = "threerep"; |
6808d7a1 | 800 | else { |
8477e53d | 801 | // Draw offered by any of the players: |
6808d7a1 | 802 | if (myIdx < 0) this.drawOffer = "received"; |
6808d7a1 | 803 | else { |
77c50966 | 804 | // I play in this game: |
6808d7a1 BA |
805 | if ( |
806 | (game.drawOffer == "w" && myIdx == 0) || | |
807 | (game.drawOffer == "b" && myIdx == 1) | |
808 | ) | |
77c50966 | 809 | this.drawOffer = "sent"; |
6808d7a1 | 810 | else this.drawOffer = "received"; |
77c50966 BA |
811 | } |
812 | } | |
813 | } | |
725da57f BA |
814 | this.repeat = {}; //reset: scan past moves' FEN: |
815 | let repIdx = 0; | |
725da57f | 816 | let vr_tmp = new V(game.fenStart); |
725da57f BA |
817 | let curTurn = "n"; |
818 | game.moves.forEach(m => { | |
e71161fb BA |
819 | playMove(m, vr_tmp); |
820 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
821 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
822 | ? this.repeat[fenIdx] + 1 | |
725da57f BA |
823 | : 1; |
824 | }); | |
725da57f | 825 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
6808d7a1 | 826 | this.game = Object.assign( |
cf742aaf | 827 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 828 | { |
c0b27606 | 829 | type: gtype, |
66d03f23 | 830 | increment: tc.increment, |
9ef63965 | 831 | mycolor: mycolor, |
5f131484 BA |
832 | // opponent sid not strictly required (or available), but easier |
833 | // at least oppsid or oppid is available anyway: | |
6808d7a1 | 834 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
725da57f | 835 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid, |
dcff8e82 | 836 | addTimes: [], //used for live games |
e71161fb BA |
837 | }, |
838 | game, | |
4b0384fa | 839 | ); |
dcff8e82 BA |
840 | if (this.gameIsLoading) |
841 | // Re-load game because we missed some moves: | |
57eb158f | 842 | // artificially reset BaseGame (required if moves arrived in wrong order) |
dcff8e82 | 843 | this.$refs["basegame"].re_setVariables(); |
5aa14a21 | 844 | else { |
aae89b49 BA |
845 | // Initial loading: |
846 | this.gotMoveIdx = game.moves.length - 1; | |
5aa14a21 BA |
847 | // If we arrive here after 'nextGame' action, the board might be hidden |
848 | let boardDiv = document.querySelector(".game"); | |
849 | if (!!boardDiv && boardDiv.style.visibility == "hidden") | |
850 | boardDiv.style.visibility = "visible"; | |
851 | } | |
9ef63965 | 852 | this.re_setClocks(); |
a0c41e7e BA |
853 | this.$nextTick(() => { |
854 | this.game.rendered = true; | |
855 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 856 | if (this.lastate) this.processLastate(); |
a0c41e7e | 857 | }); |
d6f08e56 BA |
858 | if (this.gameIsLoading) { |
859 | this.gameIsLoading = false; | |
860 | if (this.gotMoveIdx >= game.moves.length) | |
861 | // Some moves arrived meanwhile... | |
862 | this.askGameAgain(); | |
863 | } | |
dcff8e82 | 864 | if (!!callback) callback(); |
967a2686 | 865 | }; |
f9c36b2d | 866 | if (!!game) { |
6808d7a1 BA |
867 | afterRetrieval(game); |
868 | return; | |
967a2686 | 869 | } |
6808d7a1 BA |
870 | if (this.gameRef.rid) { |
871 | // Remote live game: forgetting about callback func... (TODO: design) | |
872 | this.send("askfullgame", { target: this.gameRef.rid }); | |
873 | } else { | |
aae89b49 | 874 | // Local or corr game on server. |
8477e53d | 875 | // NOTE: afterRetrieval() is never called if game not found |
aae89b49 BA |
876 | const gid = this.gameRef.id; |
877 | if (Number.isInteger(gid) || !isNaN(parseInt(gid))) { | |
878 | // corr games identifiers are integers | |
879 | ajax("/games", "GET", { gid: gid }, res => { | |
880 | let g = res.game; | |
881 | g.moves.forEach(m => { | |
882 | m.squares = JSON.parse(m.squares); | |
883 | }); | |
884 | afterRetrieval(g); | |
885 | }); | |
886 | } | |
887 | else | |
888 | // Local game | |
889 | GameStorage.get(this.gameRef.id, afterRetrieval); | |
967a2686 | 890 | } |
a6088c90 | 891 | }, |
9ef63965 | 892 | re_setClocks: function() { |
dcff8e82 | 893 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 894 | // 1st move not completed yet, or game over: freeze time |
57eb158f | 895 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
9ef63965 BA |
896 | return; |
897 | } | |
3b0f26c1 | 898 | clearInterval(this.clockUpdate); |
9ef63965 | 899 | const currentTurn = this.vr.turn; |
8477e53d | 900 | const currentMovesCount = this.game.moves.length; |
6808d7a1 BA |
901 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
902 | let countdown = | |
903 | this.game.clocks[colorIdx] - | |
904 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
905 | this.virtualClocks = [0, 1].map(i => { | |
906 | const removeTime = | |
907 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
57eb158f | 908 | return ppt(this.game.clocks[i] - removeTime).split(':'); |
9ef63965 | 909 | }); |
aae89b49 | 910 | this.clockUpdate = setInterval(() => { |
6808d7a1 BA |
911 | if ( |
912 | countdown < 0 || | |
8477e53d | 913 | this.game.moves.length > currentMovesCount || |
6808d7a1 BA |
914 | this.game.score != "*" |
915 | ) { | |
aae89b49 | 916 | clearInterval(this.clockUpdate); |
9ef63965 | 917 | if (countdown < 0) |
6808d7a1 | 918 | this.gameOver( |
8477e53d | 919 | currentTurn == "w" ? "0-1" : "1-0", |
00c07ba3 | 920 | "Time" |
6808d7a1 BA |
921 | ); |
922 | } else | |
923 | this.$set( | |
924 | this.virtualClocks, | |
925 | colorIdx, | |
57eb158f | 926 | ppt(Math.max(0, --countdown)).split(':') |
6808d7a1 | 927 | ); |
9ef63965 BA |
928 | }, 1000); |
929 | }, | |
57eb158f | 930 | // Update variables and storage after a move: |
e71161fb | 931 | processMove: function(move, data) { |
e5c1d0fb | 932 | if (!data) data = {}; |
e71161fb BA |
933 | const moveCol = this.vr.turn; |
934 | const doProcessMove = () => { | |
935 | const colorIdx = ["w", "b"].indexOf(moveCol); | |
936 | const nextIdx = 1 - colorIdx; | |
dcff8e82 BA |
937 | const origMovescount = this.game.moves.length; |
938 | let addTime = | |
939 | this.game.type == "live" | |
940 | ? (data.addTime || 0) | |
941 | : undefined; | |
f9c36b2d | 942 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
943 | if (this.drawOffer == "received") |
944 | // I refuse draw | |
945 | this.drawOffer = ""; | |
dcff8e82 | 946 | if (this.game.type == "live" && origMovescount >= 2) { |
e71161fb BA |
947 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
948 | // elapsed time is measured in milliseconds | |
949 | addTime = this.game.increment - elapsed / 1000; | |
950 | } | |
dce792f6 | 951 | } |
dcff8e82 | 952 | // Update current game object: |
e71161fb | 953 | playMove(move, this.vr); |
5aa14a21 BA |
954 | if (!data.score) { |
955 | // Received move, score has not been computed in BaseGame (!!noemit) | |
956 | const score = this.vr.getCurrentScore(); | |
957 | if (score != "*") this.gameOver(score); | |
958 | } | |
f9c36b2d | 959 | // TODO: notifyTurn: "changeturn" message |
dcff8e82 | 960 | this.game.moves.push(move); |
e71161fb | 961 | // (add)Time indication: useful in case of lastate infos requested |
dcff8e82 BA |
962 | if (this.game.type == "live") |
963 | this.game.addTimes.push(addTime); | |
e71161fb | 964 | this.game.fen = this.vr.getFen(); |
92240cf0 BA |
965 | if (this.game.type == "live") this.game.clocks[colorIdx] += addTime; |
966 | // In corr games, just reset clock to mainTime: | |
967 | else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; | |
e71161fb | 968 | // data.initime is set only when I receive a "lastate" move from opponent |
e5c1d0fb | 969 | this.game.initime[nextIdx] = data.initime || Date.now(); |
e71161fb | 970 | // If repetition detected, consider that a draw offer was received: |
f9c36b2d BA |
971 | const fenObj = this.vr.getFenForRepeat(); |
972 | this.repeat[fenObj] = this.repeat[fenObj] ? this.repeat[fenObj] + 1 : 1; | |
973 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; | |
e71161fb | 974 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
dcff8e82 BA |
975 | if (!!this.game.mycolor && !data.receiveMyMove) { |
976 | // NOTE: 'var' to see that variable outside this block | |
977 | var filtered_move = getFilteredMove(move); | |
978 | } | |
aae89b49 BA |
979 | // Since corr games are stored at only one location, update should be |
980 | // done only by one player for each move: | |
e71161fb | 981 | if ( |
f9c36b2d BA |
982 | !!this.game.mycolor && |
983 | !data.receiveMyMove && | |
e71161fb BA |
984 | (this.game.type == "live" || moveCol == this.game.mycolor) |
985 | ) { | |
986 | let drawCode = ""; | |
987 | switch (this.drawOffer) { | |
988 | case "threerep": | |
989 | drawCode = "t"; | |
990 | break; | |
991 | case "sent": | |
992 | drawCode = this.game.mycolor; | |
993 | break; | |
994 | case "received": | |
995 | drawCode = V.GetOppCol(this.game.mycolor); | |
996 | break; | |
997 | } | |
998 | if (this.game.type == "corr") { | |
aae89b49 BA |
999 | // corr: only move, fen and score |
1000 | this.updateCorrGame({ | |
e71161fb BA |
1001 | fen: this.game.fen, |
1002 | move: { | |
1003 | squares: filtered_move, | |
1004 | played: Date.now(), | |
dcff8e82 | 1005 | idx: origMovescount |
e71161fb BA |
1006 | }, |
1007 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
1008 | drawOffer: drawCode || "n" | |
1009 | }); | |
1010 | } | |
57eb158f BA |
1011 | else { |
1012 | const updateStorage = () => { | |
1013 | GameStorage.update(this.gameRef.id, { | |
1014 | fen: this.game.fen, | |
1015 | move: filtered_move, | |
1016 | moveIdx: origMovescount, | |
1017 | clocks: this.game.clocks, | |
1018 | initime: this.game.initime, | |
1019 | drawOffer: drawCode | |
1020 | }); | |
1021 | }; | |
1022 | // The active tab can update storage immediately | |
1023 | if (!document.hidden) updateStorage(); | |
1024 | // Small random delay otherwise | |
1025 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 1026 | } |
e69f159d | 1027 | } |
dcff8e82 BA |
1028 | // Send move ("newmove" event) to people in the room (if our turn) |
1029 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
1030 | const sendMove = { | |
1031 | move: filtered_move, | |
1032 | index: origMovescount, | |
1033 | // color is required to check if this is my move (if several tabs opened) | |
1034 | color: moveCol, | |
1035 | addTime: addTime, //undefined for corr games | |
1036 | cancelDrawOffer: this.drawOffer == "" | |
1037 | }; | |
1038 | this.opponentGotMove = false; | |
1039 | this.send("newmove", {data: sendMove}); | |
1040 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
aae89b49 | 1041 | this.retrySendmove = setInterval( |
57eb158f BA |
1042 | () => { |
1043 | if (this.opponentGotMove) { | |
aae89b49 | 1044 | clearInterval(this.retrySendmove); |
57eb158f BA |
1045 | return; |
1046 | } | |
1047 | let oppsid = this.game.players[nextIdx].sid; | |
1048 | if (!oppsid) { | |
1049 | oppsid = Object.keys(this.people).find( | |
1050 | sid => this.people[sid].id == this.game.players[nextIdx].uid | |
1051 | ); | |
1052 | } | |
1053 | if (!oppsid || !this.people[oppsid]) | |
1054 | // Opponent is disconnected: he'll ask last state | |
aae89b49 | 1055 | clearInterval(this.retrySendmove); |
57eb158f BA |
1056 | else this.send("newmove", {data: sendMove, target: oppsid}); |
1057 | }, | |
1058 | 1000 | |
1059 | ); | |
dcff8e82 | 1060 | } |
e71161fb | 1061 | }; |
f9c36b2d BA |
1062 | if ( |
1063 | this.game.type == "corr" && | |
1064 | moveCol == this.game.mycolor && | |
1065 | !data.receiveMyMove | |
1066 | ) { | |
5aa14a21 BA |
1067 | const afterSetScore = () => { |
1068 | doProcessMove(); | |
1069 | if (this.st.settings.gotonext && this.nextIds.length > 0) | |
1070 | this.showNextGame(); | |
1071 | else { | |
1072 | this.re_setClocks(); | |
1073 | // The board might have been hidden: | |
1074 | let boardDiv = document.querySelector(".game"); | |
1075 | if (boardDiv.style.visibility == "hidden") | |
1076 | boardDiv.style.visibility = "visible"; | |
e71161fb | 1077 | } |
5aa14a21 BA |
1078 | }; |
1079 | if (["all","byrow"].includes(V.ShowMoves)) { | |
1080 | let el = document.querySelector("#buttonsConfirm > .acceptBtn"); | |
1081 | // We may play several moves in a row: in case of, remove listener: | |
1082 | let elClone = el.cloneNode(true); | |
1083 | el.parentNode.replaceChild(elClone, el); | |
1084 | elClone.addEventListener( | |
1085 | "click", | |
1086 | () => { | |
1087 | document.getElementById("modalConfirm").checked = false; | |
1088 | if (!!data.score && data.score != "*") | |
1089 | // Set score first | |
1090 | this.gameOver(data.score, null, afterSetScore); | |
1091 | else afterSetScore(); | |
1092 | } | |
1093 | ); | |
1094 | // PlayOnBoard is enough, and more appropriate for Synchrone Chess | |
1095 | V.PlayOnBoard(this.vr.board, move); | |
1096 | const position = this.vr.getBaseFen(); | |
1097 | V.UndoOnBoard(this.vr.board, move); | |
1098 | this.curDiag = getDiagram({ | |
1099 | position: position, | |
1100 | orientation: V.CanFlip ? this.game.mycolor : "w" | |
1101 | }); | |
1102 | document.getElementById("modalConfirm").checked = true; | |
1103 | } else { | |
1104 | // Incomplete information: just ask confirmation | |
1105 | // Hide the board, because otherwise it could be revealed (TODO?) | |
1106 | let boardDiv = document.querySelector(".game"); | |
1107 | boardDiv.style.visibility = "hidden"; | |
1108 | if ( | |
1109 | !confirm( | |
1110 | this.st.tr["Move played:"] + " " + | |
1111 | getFullNotation(move) + "\n" + | |
1112 | this.st.tr["Are you sure?"] | |
1113 | ) | |
1114 | ) { | |
1115 | this.$refs["basegame"].cancelLastMove(); | |
1116 | boardDiv.style.visibility = "visible"; | |
1117 | return; | |
1118 | } | |
1119 | if (!!data.score && data.score != "*") | |
1120 | this.gameOver(data.score, null, afterSetScore); | |
1121 | else afterSetScore(); | |
1122 | } | |
6d68309a | 1123 | } |
aae89b49 | 1124 | else { |
5aa14a21 BA |
1125 | // Normal situation |
1126 | const afterSetScore = () => { | |
1127 | doProcessMove(); | |
1128 | this.re_setClocks(); | |
1129 | }; | |
1130 | if (!!data.score && data.score != "*") | |
1131 | this.gameOver(data.score, null, afterSetScore); | |
1132 | else afterSetScore(); | |
aae89b49 | 1133 | } |
b4fb1612 | 1134 | }, |
5b4de147 BA |
1135 | cancelMove: function() { |
1136 | document.getElementById("modalConfirm").checked = false; | |
1137 | this.$refs["basegame"].cancelLastMove(); | |
1138 | }, | |
5aa14a21 BA |
1139 | // In corr games, callback to change page only after score is set: |
1140 | gameOver: function(score, scoreMsg, callback) { | |
430a2038 | 1141 | this.game.score = score; |
5aa14a21 BA |
1142 | if (!scoreMsg) scoreMsg = getScoreMessage(score); |
1143 | this.$set(this.game, "scoreMsg", scoreMsg); | |
ab6f48ea BA |
1144 | const myIdx = this.game.players.findIndex(p => { |
1145 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
1146 | }); | |
6808d7a1 | 1147 | if (myIdx >= 0) { |
8477e53d | 1148 | // OK, I play in this game |
aae89b49 | 1149 | const scoreObj = { |
6808d7a1 BA |
1150 | score: score, |
1151 | scoreMsg: scoreMsg | |
aae89b49 | 1152 | }; |
5aa14a21 | 1153 | if (this.game.type == "live") { |
aae89b49 | 1154 | GameStorage.update(this.gameRef.id, scoreObj); |
5aa14a21 BA |
1155 | if (!!callback) callback(); |
1156 | } | |
1157 | else this.updateCorrGame(scoreObj, callback); | |
48ab808f | 1158 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 1159 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 1160 | } |
5aa14a21 | 1161 | else if (!!callback) callback(); |
6808d7a1 BA |
1162 | } |
1163 | } | |
a6088c90 BA |
1164 | }; |
1165 | </script> | |
7e1a1fe9 | 1166 | |
41c80bb6 | 1167 | <style lang="sass" scoped> |
72ccbd67 | 1168 | .connected |
050ae3b5 | 1169 | background-color: lightgreen |
72ccbd67 | 1170 | |
ed06d9e9 BA |
1171 | #participants |
1172 | margin-left: 5px | |
1173 | ||
1174 | .anonymous | |
1175 | color: grey | |
1176 | font-style: italic | |
1177 | ||
ec905cbc BA |
1178 | #playersInfo > p |
1179 | margin: 0 | |
1180 | ||
430a2038 BA |
1181 | @media screen and (min-width: 768px) |
1182 | #actions | |
1183 | width: 300px | |
1184 | @media screen and (max-width: 767px) | |
1185 | .game | |
1186 | width: 100% | |
72ccbd67 | 1187 | |
430a2038 | 1188 | #actions |
cf94b843 | 1189 | display: inline-block |
1d6d7b1d | 1190 | margin: 0 |
feaf1bf7 BA |
1191 | |
1192 | button | |
1193 | display: inline-block | |
1194 | margin: 0 | |
1195 | display: inline-flex | |
1196 | img | |
1197 | height: 24px | |
1198 | display: flex | |
1199 | @media screen and (max-width: 767px) | |
1200 | height: 18px | |
a1c48034 | 1201 | |
050ae3b5 BA |
1202 | @media screen and (max-width: 767px) |
1203 | #aboveBoard | |
1204 | text-align: center | |
885d93a7 BA |
1205 | @media screen and (min-width: 768px) |
1206 | #aboveBoard | |
1207 | margin-left: 30% | |
050ae3b5 | 1208 | |
2f258c37 BA |
1209 | .variant-cadence |
1210 | padding-right: 10px | |
1211 | ||
1212 | .variant-name | |
8c5f5390 | 1213 | font-weight: bold |
77c50966 | 1214 | padding-right: 10px |
77c50966 | 1215 | |
feaf1bf7 BA |
1216 | span#nextGame |
1217 | background-color: #edda99 | |
1218 | cursor: pointer | |
1219 | display: inline-block | |
1220 | margin-right: 10px | |
1221 | ||
57eb158f | 1222 | span.name |
050ae3b5 | 1223 | font-size: 1.5rem |
57eb158f | 1224 | padding: 0 3px |
050ae3b5 | 1225 | |
57eb158f | 1226 | span.time |
050ae3b5 BA |
1227 | font-size: 2rem |
1228 | display: inline-block | |
57eb158f BA |
1229 | .time-left |
1230 | margin-left: 10px | |
1231 | .time-right | |
1232 | margin-left: 5px | |
1233 | .time-separator | |
1234 | margin-left: 5px | |
1235 | position: relative | |
1236 | top: -1px | |
1237 | ||
1238 | span.yourturn | |
1239 | color: #831B1B | |
1240 | .time-separator | |
1241 | animation: blink-animation 2s steps(3, start) infinite | |
1242 | @keyframes blink-animation | |
1243 | to | |
1244 | visibility: hidden | |
050ae3b5 BA |
1245 | |
1246 | .split-names | |
1247 | display: inline-block | |
1248 | margin: 0 15px | |
1249 | ||
5b4de147 | 1250 | #chatWrap > .card |
a1c48034 | 1251 | padding-top: 20px |
a154d45e | 1252 | max-width: 767px |
5b4de147 BA |
1253 | border: none |
1254 | ||
1255 | #confirmDiv > .card | |
1256 | max-width: 767px | |
1257 | max-height: 100% | |
cf94b843 | 1258 | |
dcd68c41 BA |
1259 | .draw-sent, .draw-sent:hover |
1260 | background-color: lightyellow | |
1261 | ||
1262 | .draw-received, .draw-received:hover | |
1263 | background-color: lightgreen | |
1264 | ||
1265 | .draw-threerep, .draw-threerep:hover | |
1266 | background-color: #e4d1fc | |
2f258c37 BA |
1267 | |
1268 | .somethingnew | |
1269 | background-color: #c5fefe | |
5b4de147 BA |
1270 | |
1271 | .diagram | |
1272 | margin: 0 auto | |
1273 | max-width: 400px | |
1274 | // width: 100% required for Firefox | |
1275 | width: 100% | |
1276 | ||
1277 | #buttonsConfirm | |
1278 | margin: 0 | |
1279 | & > button > span | |
1280 | width: 100% | |
1281 | text-align: center | |
1282 | ||
1283 | button.acceptBtn | |
1284 | background-color: lightgreen | |
1285 | button.refuseBtn | |
1286 | background-color: red | |
7e1a1fe9 | 1287 | </style> |