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34bfe151 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { SuicideRules } from "@/variants/Suicide"; | |
3 | ||
4 | export class KingletRules extends ChessRules { | |
5 | static get HasFlags() { | |
6 | return false; | |
7 | } | |
8 | ||
9 | static get PawnSpecs() { | |
10 | return Object.assign( | |
11 | {}, | |
12 | ChessRules.PawnSpecs, | |
13 | { promotions: [V.KING] } | |
14 | ); | |
15 | } | |
16 | ||
17 | static IsGoodPosition(position) { | |
18 | if (position.length == 0) return false; | |
19 | const rows = position.split("/"); | |
20 | if (rows.length != V.size.x) return false; | |
21 | // Just check that at least one pawn of each color is there: | |
22 | let pawns = { "w": 0, "b": 0 }; | |
23 | for (let row of rows) { | |
24 | let sumElts = 0; | |
25 | for (let i = 0; i < row.length; i++) { | |
26 | const lowerRi = row[i].toLowerCase(); | |
27 | if (V.PIECES.includes(lowerRi)) { | |
28 | if (lowerRi == 'p') pawns[row[i] == lowerRi ? "b" : "w"]++; | |
29 | sumElts++; | |
30 | } else { | |
e50a8025 | 31 | const num = parseInt(row[i], 10); |
34bfe151 BA |
32 | if (isNaN(num)) return false; |
33 | sumElts += num; | |
34 | } | |
35 | } | |
36 | if (sumElts != V.size.y) return false; | |
37 | } | |
38 | if (Object.values(pawns).some(v => v == 0)) return false; | |
39 | return true; | |
40 | } | |
41 | ||
42 | scanKings() {} | |
43 | ||
44 | filterValid(moves) { | |
45 | return moves; | |
46 | } | |
47 | ||
48 | getCheckSquares() { | |
49 | return []; | |
50 | } | |
51 | ||
52 | // No variables update because no royal king + no castling | |
53 | prePlay() {} | |
54 | postPlay() {} | |
55 | preUndo() {} | |
56 | postUndo() {} | |
57 | ||
58 | getCurrentScore() { | |
59 | const pawnRemain = { | |
60 | 'w': this.board.some(b => | |
61 | b.some(cell => cell[0] == 'w' && cell[1] == 'p')), | |
62 | 'b': this.board.some(b => | |
63 | b.some(cell => cell[0] == 'b' && cell[1] == 'p')) | |
64 | } | |
65 | if (!pawnRemain['w']) return "0-1"; | |
66 | if (!pawnRemain['b']) return "1-0"; | |
67 | if (this.atLeastOneMove()) return "*"; | |
68 | // Stalemate: draw | |
69 | return "1/2"; | |
70 | } | |
71 | ||
72 | static GenRandInitFen(randomness) { | |
73 | return SuicideRules.GenRandInitFen(randomness); | |
74 | } | |
75 | ||
76 | static get VALUES() { | |
77 | // TODO: no clue what correct values would be | |
78 | return { | |
79 | p: 5, | |
80 | r: 4, | |
81 | n: 3, | |
82 | b: 3, | |
83 | q: 7, | |
84 | k: 4 | |
85 | }; | |
86 | } | |
87 | }; |