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1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
4 | input#modalEog.modal(type="checkbox") | |
5 | div(role="dialog" aria-labelledby="eogMessage") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalEog") | |
8 | h3#eogMessage.section {{ endgameMessage }} | |
9 | Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor" | |
b7c32f1a | 10 | :orientation="orientation" :vname="vname" @play-move="play") |
a6088c90 | 11 | .button-group |
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12 | button(@click="() => play()") Play |
13 | button(@click="() => undo()") Undo | |
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14 | button(@click="flip") Flip |
15 | button(@click="gotoBegin") GotoBegin | |
16 | button(@click="gotoEnd") GotoEnd | |
17 | #fenDiv.section-content(v-if="showFen && !!vr") | |
18 | p#fenString.text-center {{ vr.getFen() }} | |
19 | #pgnDiv.section-content | |
20 | a#download(href="#") | |
21 | .button-group | |
22 | button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }} | |
23 | button Import game | |
24 | //MoveList(v-if="showMoves" | |
25 | :moves="moves" :cursor="cursor" @goto-move="gotoMove") | |
26 | </template> | |
27 | ||
28 | <script> | |
29 | import Board from "@/components/Board.vue"; | |
30 | //import MoveList from "@/components/MoveList.vue"; | |
31 | import { store } from "@/store"; | |
32 | import { getSquareId } from "@/utils/squareId"; | |
33 | ||
34 | export default { | |
35 | name: 'my-base-game', | |
36 | components: { | |
37 | Board, | |
38 | //MoveList, | |
39 | }, | |
bc8734ba | 40 | // "vr": VariantRules object, describing the game state + rules |
b7c32f1a | 41 | props: ["vname","analyze","vr","fenStart","players","mycolor"], |
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42 | data: function() { |
43 | return { | |
44 | st: store.state, | |
b7c32f1a | 45 | // NOTE: all following variables must be reset at the beginning of a game |
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46 | endgameMessage: "", |
47 | orientation: "w", | |
48 | score: "*", //'*' means 'unfinished' | |
b7c32f1a | 49 | moves: [], |
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50 | cursor: -1, //index of the move just played |
51 | lastMove: null, | |
52 | }; | |
53 | }, | |
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54 | watch: { |
55 | // fenStart changes when a new game starts | |
56 | fenStart: function() { | |
57 | // Reset all variables | |
58 | this.endgameMessage = ""; | |
59 | this.orientation = this.mycolor; | |
60 | this.score = "*"; | |
61 | this.moves = []; | |
62 | this.cursor = -1; | |
63 | this.lastMove = null; | |
64 | }, | |
65 | }, | |
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66 | computed: { |
67 | showMoves: function() { | |
68 | return true; | |
69 | //return window.innerWidth >= 768; | |
70 | }, | |
71 | showFen: function() { | |
b7c32f1a | 72 | return this.vname != "Dark" || this.score != "*"; |
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73 | }, |
74 | }, | |
75 | methods: { | |
76 | setEndgameMessage: function(score) { | |
77 | let eogMessage = "Undefined"; | |
78 | switch (score) | |
79 | { | |
80 | case "1-0": | |
81 | eogMessage = translations["White win"]; | |
82 | break; | |
83 | case "0-1": | |
84 | eogMessage = translations["Black win"]; | |
85 | break; | |
86 | case "1/2": | |
87 | eogMessage = translations["Draw"]; | |
88 | break; | |
89 | case "?": | |
90 | eogMessage = "Unfinished"; | |
91 | break; | |
92 | } | |
93 | this.endgameMessage = eogMessage; | |
94 | }, | |
95 | download: function() { | |
96 | const content = this.getPgn(); | |
97 | // Prepare and trigger download link | |
98 | let downloadAnchor = document.getElementById("download"); | |
99 | downloadAnchor.setAttribute("download", "game.pgn"); | |
100 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); | |
101 | downloadAnchor.click(); | |
102 | }, | |
103 | getPgn: function() { | |
104 | let pgn = ""; | |
105 | pgn += '[Site "vchess.club"]\n'; | |
b7c32f1a | 106 | pgn += '[Variant "' + this.vname + '"]\n'; |
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107 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; |
108 | pgn += '[White "' + this.players[0] + '"]\n'; | |
109 | pgn += '[Black "' + this.players[1] + '"]\n'; | |
110 | pgn += '[Fen "' + this.fenStart + '"]\n'; | |
111 | pgn += '[Result "' + this.score + '"]\n\n'; | |
112 | let counter = 1; | |
113 | let i = 0; | |
114 | while (i < this.moves.length) | |
115 | { | |
116 | pgn += (counter++) + "."; | |
117 | for (let color of ["w","b"]) | |
118 | { | |
119 | let move = ""; | |
120 | while (i < this.moves.length && this.moves[i].color == color) | |
121 | move += this.moves[i++].notation[0] + ","; | |
122 | move = move.slice(0,-1); //remove last comma | |
123 | pgn += move + (i < this.moves.length-1 ? " " : ""); | |
124 | } | |
125 | } | |
126 | return pgn + "\n"; | |
127 | }, | |
128 | showScoreMsg: function(score) { | |
129 | this.setEndgameMessage(score); | |
130 | let modalBox = document.getElementById("modal-eog"); | |
131 | modalBox.checked = true; | |
132 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
133 | }, | |
134 | endGame: function(score) { | |
135 | this.score = score; | |
136 | this.showScoreMsg(score); | |
137 | this.$emit("game-over"); | |
138 | }, | |
139 | animateMove: function(move) { | |
140 | let startSquare = document.getElementById(getSquareId(move.start)); | |
141 | let endSquare = document.getElementById(getSquareId(move.end)); | |
142 | let rectStart = startSquare.getBoundingClientRect(); | |
143 | let rectEnd = endSquare.getBoundingClientRect(); | |
144 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
145 | let movingPiece = | |
146 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); | |
147 | // HACK for animation (with positive translate, image slides "under background") | |
148 | // Possible improvement: just alter squares on the piece's way... | |
149 | const squares = document.getElementsByClassName("board"); | |
150 | for (let i=0; i<squares.length; i++) | |
151 | { | |
152 | let square = squares.item(i); | |
153 | if (square.id != getSquareId(move.start)) | |
154 | square.style.zIndex = "-1"; | |
155 | } | |
156 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
157 | translation.y + "px)"; | |
158 | movingPiece.style.transitionDuration = "0.2s"; | |
159 | movingPiece.style.zIndex = "3000"; | |
160 | setTimeout( () => { | |
161 | for (let i=0; i<squares.length; i++) | |
162 | squares.item(i).style.zIndex = "auto"; | |
163 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
164 | this.play(move); | |
165 | }, 250); | |
166 | }, | |
167 | play: function(move, programmatic) { | |
168 | let navigate = !move; | |
169 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 | |
170 | // (except if we receive opponent's move, human or computer) | |
171 | if (!navigate && !this.analyze && !programmatic | |
172 | && this.cursor < this.moves.length-1) | |
173 | { | |
174 | return; | |
175 | } | |
176 | if (navigate) | |
177 | { | |
178 | if (this.cursor == this.moves.length-1) | |
179 | return; //no more moves | |
180 | move = this.moves[this.cursor+1]; | |
181 | } | |
182 | if (!!programmatic) //computer or (remote) human opponent | |
183 | { | |
184 | if (this.cursor < this.moves.length-1) | |
185 | this.gotoEnd(); //required to play the move | |
186 | return this.animateMove(move); | |
187 | } | |
188 | // Not programmatic, or animation is over | |
189 | if (!move.notation) | |
190 | move.notation = this.vr.getNotation(move); | |
191 | if (!move.color) | |
192 | move.color = this.vr.turn; | |
193 | this.vr.play(move); | |
194 | this.cursor++; | |
195 | this.lastMove = move; | |
196 | if (!move.fen) | |
197 | move.fen = this.vr.getFen(); | |
198 | if (this.st.settings.sound == 2) | |
199 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
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200 | if (!navigate && (this.score == "*" || this.analyze)) |
201 | { | |
202 | // Stack move on movesList at current cursor | |
203 | if (this.cursor == this.moves.length) | |
204 | this.moves.push(move); | |
205 | else | |
206 | this.moves = this.moves.slice(0,this.cursor).concat([move]); | |
207 | } | |
208 | // Is opponent in check? | |
209 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
210 | const score = this.vr.getCurrentScore(); | |
211 | if (score != "*") | |
212 | { | |
213 | if (!this.analyze) | |
214 | this.endGame(score); | |
215 | else //just show score on screen (allow undo) | |
216 | this.showScoreMsg(score); | |
217 | } | |
1acda11c | 218 | this.$emit("newmove", move); //post-processing (e.g. computer play) |
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219 | }, |
220 | undo: function(move) { | |
221 | let navigate = !move; | |
222 | if (navigate) | |
223 | { | |
224 | if (this.cursor < 0) | |
225 | return; //no more moves | |
226 | move = this.moves[this.cursor]; | |
227 | } | |
228 | this.vr.undo(move); | |
229 | this.cursor--; | |
230 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); | |
231 | if (this.st.settings.sound == 2) | |
232 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
233 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
1acda11c | 234 | if (this.analyze) //TODO: can this happen? |
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235 | this.moves.pop(); |
236 | }, | |
237 | gotoMove: function(index) { | |
37cdcbf3 | 238 | this.vr.re_init(this.moves[index].fen); |
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239 | this.cursor = index; |
240 | this.lastMove = this.moves[index]; | |
241 | }, | |
242 | gotoBegin: function() { | |
37cdcbf3 | 243 | this.vr.re_init(this.fenStart); |
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244 | this.cursor = -1; |
245 | this.lastMove = null; | |
246 | }, | |
247 | gotoEnd: function() { | |
248 | this.gotoMove(this.moves.length-1); | |
249 | }, | |
250 | flip: function() { | |
251 | this.orientation = V.GetNextCol(this.orientation); | |
252 | }, | |
253 | }, | |
254 | }; | |
255 | </script> |