.td(
:class="{'highlight-lm': cursor == moveIdx}"
@click="() => gotoMove(moveIdx)"
- )
- | {{ notation(moveIdx) }}
+ v-html="notation(moveIdx)")
.td(
v-if="moveIdx < moves.length-1"
:class="{'highlight-lm': cursor == moveIdx+1}"
@click="() => gotoMove(moveIdx+1)"
- )
- | {{ notation(moveIdx + 1) }}
+ v-html="notation(moveIdx + 1)")
</template>
<script>
name: "variants",
component: loadView("Variants")
},
+ {
+ path: "/variants/list",
+ name: "variantlist",
+ component: loadView("VariantList")
+ },
{
path: "/variants/:vname([a-zA-Z0-9]+)",
name: "rules",
Variant: "Variant",
Variants: "Variants",
Versus: "Versus",
+ "View alphabetical variants list": "View alphabetical variants list",
White: "White",
"White to move": "White to move",
"White surrender": "White surrender",
"Attract opposite king": "Attract opposite king",
"Balanced sliders & leapers": "Balanced sliders & leapers",
"Big board": "Big board",
+ "Bishop versus pawns": "Bishop versus pawns",
"Board upside down": "Board upside down",
"Both sides of the mirror": "Both sides of the mirror",
"Burmese chess": "Burmese chess",
"Double moves (v1)": "Double moves (v1)",
"Double moves (v2)": "Double moves (v2)",
"Each piece is unique": "Each piece is unique",
+ "Enter the disco": "Enter the disco",
"Exchange pieces' positions": "Exchange pieces' positions",
"Exotic captures": "Exotic captures",
"Explosive captures": "Explosive captures",
"Kings cross the 8x8 board": "Kings cross the 8x8 board",
"Kings cross the 11x11 board": "Kings cross the 11x11 board",
"Knight in pocket": "Knight in pocket",
+ "Knight versus pawns": "Knight versus pawns",
"Landing on the board": "Landing on the board",
"Laws of attraction": "Laws of attraction",
"Long jumps over pieces": "Long jumps over pieces",
"Occupy the enemy palace": "Occupy the enemy palace",
"Paralyzed pieces": "Paralyzed pieces",
"Pawns move diagonally": "Pawns move diagonally",
+ "Pieces upside down": "Pieces upside down",
"Play at the same time": "Play at the same time",
+ "Play more and more moves": "Play more and more moves",
"Play opponent's pieces": "Play opponent's pieces",
"Powerful pieces": "Powerful pieces",
"Prolongated captures": "Prolongated captures",
"Protect your pawns": "Protect your pawns",
"Push and pull": "Push and pull",
"Queen disguised as a pawn": "Queen disguised as a pawn",
- "Reach the last rank": "Reach the last rank",
+ "Reach the last rank (v1)": "Reach the last rank (v1)",
+ "Reach the last rank (v2)": "Reach the last rank (v2)",
"Reposition pieces": "Reposition pieces",
"Reuse pieces": "Reuse pieces",
"Reverse captures": "Reverse captures",
"Roll the dice": "Roll the dice",
+ "Rook versus pawns": "Rook versus pawns",
"Rotating board": "Rotating board",
"Run forward": "Run forward",
"Score a goal": "Score a goal",
Variant: "Variante",
Variants: "Variantes",
Versus: "Contra",
+ "View alphabetical variants list": "Ver la lista alfabética de variantes",
White: "Blancas",
"White to move": "Juegan las blancas",
"White surrender": "Las blancas abandonan",
"Attract opposite king": "Atraer al rey contrario",
"Balanced sliders & leapers": "Modos de desplazamiento equilibrados",
"Big board": "Gran tablero",
+ "Bishop versus pawns": "Alfil contra peones",
"Board upside down": "Tablero al revés",
"Both sides of the mirror": "Ambos lados del espejo",
"Burmese chess": "Ajedrez birmano",
"Double moves (v1)": "Jugadas doble (v1)",
"Double moves (v2)": "Jugadas doble (v2)",
"Each piece is unique": "Cada pieza es única",
+ "Enter the disco": "Entrar en la discoteca",
"Exchange pieces' positions": "Intercambiar posiciones de piezas",
"Exotic captures": "Capturas exóticas",
"Explosive captures": "Capturas explosivas",
"Kings cross the 8x8 board": "Los reyes cruzan el 8x8 tablero",
"Kings cross the 11x11 board": "Los reyes cruzan el 11x11 tablero",
"Knight in pocket": "Caballo en bolsillo",
+ "Knight versus pawns": "Caballo contra peones",
"Landing on the board": "Aterrizando en el tablero",
"Laws of attraction": "Las leyes de las atracciones",
"Long jumps over pieces": "Saltos largos sobre las piezas",
"Occupy the enemy palace": "Ocupar el palacio enemigo",
"Paralyzed pieces": "Piezas paralizadas",
"Pawns move diagonally": "Peones se mueven en diagonal",
+ "Pieces upside down": "Piezas al revés",
"Play at the same time": "Jugar al mismo tiempo",
+ "Play more and more moves": "Jugar más y más movimientos",
"Play opponent's pieces": "Jugar piezas opuestas",
"Powerful pieces": "Piezas poderosas",
"Prolongated captures": "Capturas extendidas",
"Protect your pawns": "Protege tus peones",
"Push and pull": "Empujar y tirar",
"Queen disguised as a pawn": "Reina disfrazada de peón",
- "Reach the last rank": "Llegar a la última fila",
+ "Reach the last rank (v1)": "Llegar a la última fila (v1)",
+ "Reach the last rank (v2)": "Llegar a la última fila (v2)",
"Reposition pieces": "Reposicionar las piezas",
"Reuse pieces": "Reutilizar piezas",
"Reverse captures": "Capturas invertidas",
"Roll the dice": "Tirar los dados",
+ "Rook versus pawns": "Torre contra peones",
"Rotating board": "Tablero giratorio",
"Run forward": "Correr hacia adelante",
"Score a goal": "Marcar una meta",
Variant: "Variante",
Variants: "Variantes",
Versus: "Contre",
+ "View alphabetical variants list": "Voir la liste alphabétique des variantes",
White: "Blancs",
"White to move": "Trait aux blancs",
"White surrender": "Les blancs abandonnent",
"Attract opposite king": "Attirer le roi adverse",
"Balanced sliders & leapers": "Modes de déplacement équilibrés",
"Big board": "Grand échiquier",
+ "Bishop versus pawns": "Fou contre pions",
"Board upside down": "Échiquier à l'envers",
"Both sides of the mirror": "Les deux côté du miroir",
"Burmese chess": "Échecs birmans",
"Double moves (v1)": "Coups doubles (v1)",
"Double moves (v2)": "Coups doubles (v2)",
"Each piece is unique": "Chaque pièce est unique",
+ "Enter the disco": "Entrez dans la boîte",
"Exchange pieces' positions": "Échangez les positions des pièces",
"Exotic captures": "Captures exotiques",
"Explosive captures": "Captures explosives",
"Kings cross the 8x8 board": "Les rois traversent l'échiquier 8x8",
"Kings cross the 11x11 board": "Les rois traversent l'échiquier 11x11",
"Knight in pocket": "Cavalier en poche",
+ "Knight versus pawns": "Cavalier contre pions",
"Landing on the board": "Débarquement sur l'échiquier",
"Laws of attraction": "Les lois de l'attraction",
"Long jumps over pieces": "Sauts longs par dessus les pièces",
"Occupy the enemy palace": "Occuper le palais ennemi",
"Paralyzed pieces": "Pièces paralysées",
"Pawns move diagonally": "Les pions vont en diagonale",
+ "Pieces upside down": "Pièces à l'envers",
"Play at the same time": "Jouer en même temps",
+ "Play more and more moves": "Jouez de plus en plus de coups",
"Play opponent's pieces": "Jouez les pièces adverses",
"Powerful pieces": "Pièces puissantes",
"Prolongated captures": "Captures prolongées",
"Protect your pawns": "Protégez vos pions",
"Push and pull": "Pousser et tirer",
"Queen disguised as a pawn": "Reine déguisée en pion",
- "Reach the last rank": "Atteignez la dernière rangée",
+ "Reach the last rank (v1)": "Atteignez la dernière rangée (v1)",
+ "Reach the last rank (v2)": "Atteignez la dernière rangée (v2)",
"Reposition pieces": "Replacer les pièces",
"Reuse pieces": "Réutiliser les pièces",
"Reverse captures": "Captures inversées",
"Roll the dice": "Lancez le dé",
+ "Rook versus pawns": "Tour contre pions",
"Rotating board": "Échiquier tournant",
"Run forward": "Courir vers l'avant",
"Score a goal": "Marquer un but",
--- /dev/null
+p.boxed
+ | A bishop versus three pawns.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/5B2:
+ figcaption Initial position
+
+p.
+ The pawns win if one reaches the other end
+ without being immediately captured.
+ The bishop wins if it captures all the pawns.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Bishop vs 3 Pawns
+ | on chessplus.net.
--- /dev/null
+p.boxed
+ | Un alfil contra tres peones.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/5B2:
+ figcaption Posición inicial
+
+p.
+ Los peones ganan si uno de ellos llega al otro lado sin ser
+ inmediatamente capturado.
+ El alfil gana si se come todos los peones.
+
+h3 Fuente
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Bishop vs 3 Pawns
+ | en chessplus.net.
--- /dev/null
+p.boxed
+ | Un fou contre trois pions.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/5B2:
+ figcaption Position initiale
+
+p.
+ Les pions gagnent si l'un d'eux arrive de l'autre côté sans être
+ immédiatement capturé.
+ Le fou gagne s'il mange tous les pions.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Bishop vs 3 Pawns
+ | sur chessplus.net.
h3 More information
-p.
- This idea was suggested recently (2020) by Vincent Rothuis.
- It's simple so probably not new, but I never saw it before.
+p
+ | The variant idea was suggested recently (2020) by Vincent Rothuis.
+ | It is mentioned on
+ a(href="https://www.chessvariants.com/other.dir/modest-various.html")
+ | this page
+ | .
+
+p Inventor: Roger Cooper (2000)
h3 Más información
-p.
- Esta idea fue sugerida recientemente (2020) por Vincent Rothuis.
- Es simple, asà que probablemente no sea nuevo, pero nunca
- previamente encontrado.
+p
+ | Esta idea fue sugerida recientemente (2020) por Vincent Rothuis.
+ | La variante es mencionada en
+ a(href="https://www.chessvariants.com/other.dir/modest-various.html")
+ | esta página
+ | .
+
+p Inventor: Roger Cooper (2000)
h3 Plus d'information
-p.
- Cette idée a été suggérée récemment (2020) par Vincent Rothuis.
- Elle est simple donc probablement pas nouvelle, mais je ne l'ai jamais
- rencontrée auparavant.
+p
+ | Cette idée a été suggérée récemment (2020) par Vincent Rothuis.
+ | La variante est mentionnée sur
+ a(href="https://www.chessvariants.com/other.dir/modest-various.html")
+ | cette page
+ | .
+
+p Inventeur : Roger Cooper (2000)
--- /dev/null
+p.boxed
+ | Cross the board with as many pawns as possible.
+
+figure.diagram-container
+ .diagram
+ | fen:1n4n1/8/8/8/8/8/PPPPPPPP/8:
+ figcaption Initial position
+
+p.
+ The story is that 8 teenagers (pawns) want to go to a disco but they have to
+ pass 2 security guards (knights). The objective is to get as many pawns to
+ the other side as possible.
+ Once a pawn has reached the end it cannot be captured.
+
+p No winning condition: play two games and sum pawns on eighth rank.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Disco Duel
+ | on chessplus.net.
--- /dev/null
+p.boxed
+ | Cruza el tablero con tantos peones como sea posible.
+
+figure.diagram-container
+ .diagram
+ | fen:1n4n1/8/8/8/8/8/PPPPPPPP/8:
+ figcaption Posición inicial
+
+p.
+ Según la historia, 8 adolescentes (peones) quieren ir al fiesta, pero ellos
+ debe evitar a los dos guardias (caballos). El objetivo es traer un
+ número máximo de peones en la última fila.
+
+p.
+ Sin condiciones de victoria:
+ juega dos partidas y agrega los peones en la octava fila.
+
+h3 Fuente
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Disco Duel
+ | en chessplus.net.
--- /dev/null
+p.boxed
+ | Traversez l'échiquier avec autant de pions que possible.
+
+figure.diagram-container
+ .diagram
+ | fen:1n4n1/8/8/8/8/8/PPPPPPPP/8:
+ figcaption Position initiale
+
+p.
+ Selon l'histoire, 8 adolescents (les pions) veulent aller en boîte, mais ils
+ doivent éviter les deux vigiles (cavaliers). L'objectif est d'amener un
+ maximum de pions sur la dernière rangée.
+
+p.
+ Pas de conditions de victoire :
+ jouez deux parties et sommez les pions sur la huitième rangée.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Disco Duel
+ | sur chessplus.net.
p
| See for example the
a(href="https://www.chessvariants.com/multimove.dir/marseill.html")
- | Marseillais Chess
+ | Marseillais Chess
| page on chessvariants.com.
p
--- /dev/null
+p.boxed
+ | A knight versus three pawns.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/6N2:
+ figcaption Initial position
+
+p.
+ The pawns win if one reaches the other end
+ without being immediately captured.
+ The knight wins if it captures all the pawns.
+
+h3 Source
+
+p
+ | Inspired by
+ a(href="https://chessplus.net/interactive-games/")
+ | Bishop vs 3 Pawns
+ | on chessplus.net.
--- /dev/null
+p.boxed
+ | Un caballo contra tres peones.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/6N1:
+ figcaption Posición inicial
+
+p.
+ Los peones ganan si uno de ellos llega al otro lado sin ser
+ inmediatamente capturado.
+ El caballo gana si se come todos los peones.
+
+h3 Fuente
+
+p
+ | Inspirado por
+ a(href="https://chessplus.net/interactive-games/")
+ | Bishop vs 3 Pawns
+ | en chessplus.net.
--- /dev/null
+p.boxed
+ | Un cavalier contre trois pions.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/6N1:
+ figcaption Position initiale
+
+p.
+ Les pions gagnent si l'un d'eux arrive de l'autre côté sans être
+ immédiatement capturé.
+ Le cavalier gagne s'il mange tous les pions.
+
+h3 Source
+
+p
+ | Inspiré par
+ a(href="https://chessplus.net/interactive-games/")
+ | Bishop vs 3 Pawns
+ | sur chessplus.net.
--- /dev/null
+p.boxed
+ | White pieces start on the eigth rank, black pieces start on the first rank.
+
+figure.diagram-container
+ .diagram
+ | fen:RNBQKBNR/pppppppp/8/8/8/8/PPPPPPPP/rnbqkbnr:
+ figcaption Initial deterministic position
+
+p.
+ All orthodox rules apply, except for castling.
+ Pawns are very vulnerable, their role seems mostly to limit pieces movements.
+
+h3 Source
+
+p
+ | The variant is mentioned on
+ a(href="https://www.chessvariants.com/other.dir/modest-various.html")
+ | this page
+ | .
+
+p Inventor: Jeff "Cavebear" Stroud (1998)
--- /dev/null
+p.boxed
+ | Las piezas blancas comienzan en la octava fila,
+ | las piezas negras comienzan en la primera fila.
+
+figure.diagram-container
+ .diagram
+ | fen:RNBQKBNR/pppppppp/8/8/8/8/PPPPPPPP/rnbqkbnr:
+ figcaption Posición inicial determinista
+
+p.
+ Se aplican todas las reglas ortodoxos, excepto el enroque.
+ Los peones son muy vulnerables, su papel parece esencialmente
+ limite el movimiento de las piezas.
+
+h3 Fuente
+
+p
+ | La variante está mencionada en
+ a(href="https://www.chessvariants.com/other.dir/modest-various.html")
+ | esta página
+ | .
+
+p Inventor: Jeff "Cavebear" Stroud (1998)
--- /dev/null
+p.boxed
+ | Les pièces blanches démarrent sur la huitième rangée,
+ | les pièces noires démarrent sur la première rangée.
+
+figure.diagram-container
+ .diagram
+ | fen:RNBQKBNR/pppppppp/8/8/8/8/PPPPPPPP/rnbqkbnr:
+ figcaption Position initiale déterministe
+
+p.
+ Toutes les règles orthodoxes s'appliquent, sauf le roque.
+ Les pions sont très vulnérables, leur rôle semble essentiellement de
+ limiter les mouvements des pièces.
+
+h3 Source
+
+p
+ | La variante est mentionnée sur
+ a(href="https://www.chessvariants.com/other.dir/modest-various.html")
+ | cette page
+ | .
+
+p Inventeur : Jeff "Cavebear" Stroud (1998)
--- /dev/null
+p.boxed
+ | Win by crossing the board.
+
+figure.diagram-container
+ .diagram
+ | fen:4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3:
+ figcaption Initial position
+
+p
+ | This is an extension of the
+ a(href="/#/variants/Pawns") Pawns
+ | Game. A king is added to its starting square. He moves as usual.
+ | The first person to reach the other side with a pawn or king is the winner.
+ | You can also win if you capture the enemy king.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | The Pawns Game with a King
+ | on chessplus.net.
--- /dev/null
+p.boxed
+ | Gana cruzando el tablero de ajedrez.
+
+figure.diagram-container
+ .diagrama
+ | fen:4k3/pppppppp/8/8/8/8/PPPPPPPPP/4K3:
+ figcaption Posición inicial
+
+p
+ | Es una extensión de la variante.
+ a(href="/#/variants/Pawns") Pawns
+ | . Se agrega un rey a su casilla inicial. Se mueve como siempre.
+ | La primera persona que llega al otro lado del tablero con un peón
+ | o el rey es declarado la ganadora.
+ | También puedes ganar capturando al rey contrario.
+
+h3 Fuente
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | The Pawns Game with a King
+ | en chessplus.net.
--- /dev/null
+p.boxed
+ | Gagnez en traversant l'échiquier.
+
+figure.diagram-container
+ .diagram
+ | fen:4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3:
+ figcaption Position initiale
+
+p
+ | C'est une extension de la variante
+ a(href="/#/variants/Pawns") Pawns
+ | . Un roi est ajouté sur sa case initiale. Il se déplace comme d'habitude.
+ | La première personne à atteindre l'autre côté de l'échiquier avec un pion
+ | ou le roi est déclarée gagnante.
+ | Vous pouvez aussi gagner en capturant le roi adverse.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | The Pawns Game with a King
+ | sur chessplus.net.
--- /dev/null
+p.boxed
+ | White plays one move, then black play twice,
+ | then white plays three moves...
+
+p.
+ At the very first move of the game, white make only one move - as usual.
+ However, after that and for all the game, each side must play as many moves
+ as the opponent just played plus one.
+
+p.
+ If a move gives check, then the sequence stops here, but the opponent can
+ still play as many moves as would be theoretically possible.
+ Also, if a checkmate or stalemate situation occurs before the maximal number
+ of moves are played, the game ends.
+ There are no en-passant captures.
+
+figure.diagram-container
+ .diagram
+ | fen:rnbqk2r/pppp2pp/4p3/8/1b1P4/4pN2/PPP1PPPP/RN1QKB1R:
+ figcaption "Mate in 1"
+
+p.
+ On the diagram white mates with the sequence of 5 moves c3 Ne5 Qd3 Qf5 Qf7.
+ Moves' notation is replaced by ∞ (infinity) when there are four moves
+ or more to print.
+
+h3 More information
+
+p
+ | You can start from the
+ a(href="https://en.wikipedia.org/wiki/Progressive_chess")
+ | Wikipedia page
+ | , which points to
+ a(href="http://users.ics.aalto.fi/tho/chess.html") this page
+ | with several commented games.
--- /dev/null
+p.boxed
+ | Las blancas juegan un movimiento, luego las negras juegan dos veces,
+ | entonces las blancas juegan tres movimientos...
+
+p.
+ En la primera jugada de la partida, las blancas solo juegan una vez -
+ como de costumbre. Sin embargo, después de eso y por el resto del juego,
+ cada lado debe jugar tantos movimientos como el oponente haya jugado más uno.
+
+p.
+ Si una jugaga da jaque, la secuencia termina aquÃ, pero el oponente
+ todavÃa puede jugar tantos movimientos como hubiera sido teóricamente
+ posible. Además, si un lado es mat o empate antes del número máximo de
+ movimientos se juega, el juego termina.
+ No hay capturas en-passant.
+
+figure.diagram-container
+ .diagram
+ | fen:rnbqk2r/pppp2pp/4p3/8/1b1P4/4pN2/PPP1PPPP/RN1QKB1R:
+ figcaption "Mate en 1"
+
+p.
+ En el diagrama, las blancas matan con la secuencia de 5 jugadas
+ c3 Ne5 Qd3 Qf5 Qf7. La notación de movimiento se reemplaza por ∞
+ (infinito) cuando hay cuatro o más jugadas para mostrar.
+
+h3 Más información
+
+p
+ | Puedes comenzar con la
+ a(href="https://en.wikipedia.org/wiki/Progressive_chess")
+ | página Wikipedia
+ | , que apunta a
+ a(href="http://users.ics.aalto.fi/tho/chess.html") esta página
+ | con varias partidas comentadas.
--- /dev/null
+p.boxed
+ | Les blancs jouent un coup, puis les noirs jouent deux fois,
+ | ensuite les blancs jouent trois coups...
+
+p.
+ Au tout premier coup de la partie, les blancs ne jouent qu'une fois -
+ comme d'habitude. Cependant, après après cela et pour le reste du jeu, chaque
+ camp doit jouer autant de coups que l'adversaire vient de jouer plus un.
+
+p.
+ Si un coup donne échec, alors la séquence s'arrête ici, mais l'adversaire
+ peut toujours jouer autant de coups qu'il aurait été théoriquement possible.
+ De plus, si un camp est mat ou pat avant que le nombre maximal de coups
+ soit joué, la partie s'arrête.
+ Il n'y a pas de prises en passant.
+
+figure.diagram-container
+ .diagram
+ | fen:rnbqk2r/pppp2pp/4p3/8/1b1P4/4pN2/PPP1PPPP/RN1QKB1R:
+ figcaption "Mat en 1"
+
+p.
+ Sur le diagramme les blancs matent avec la séquence de 5 coups
+ c3 Ne5 Qd3 Qf5 Qf7. La notation des coups est remplacée par ∞ (infini)
+ quand il y a quatre coups ou plus à afficher.
+
+h3 Plus d'informations
+
+p
+ | Vous pouvez commencer par la
+ a(href="https://en.wikipedia.org/wiki/Progressive_chess")
+ | page Wikipedia
+ | , qui pointe vers
+ a(href="http://users.ics.aalto.fi/tho/chess.html") cette page
+ | avec plusieurs parties commentées.
--- /dev/null
+p.boxed
+ | A rook versus five pawns.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppppp3/8/8/8/8/8/7R:
+ figcaption Initial position
+
+p.
+ The pawns win if one reaches the other end
+ without being immediately captured.
+ The rook wins if it captures all the pawns.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Rook vs 5 Pawns
+ | on chessplus.net.
--- /dev/null
+p.boxed
+ | Una torre contra cinco peones.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/5B2:
+ figcaption Posición inicial
+
+p.
+ Los peones ganan si uno de ellos llega al otro lado sin ser
+ inmediatamente capturado.
+ La torre gana si se come todos los peones.
+
+h3 Fuente
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Rook vs 5 Pawns
+ | en chessplus.net.
--- /dev/null
+p.boxed
+ | Une tour contre cinq pions.
+
+figure.diagram-container
+ .diagram
+ | fen:8/ppp5/8/8/8/8/8/7R:
+ figcaption Position initiale
+
+p.
+ Les pions gagnent si l'un d'eux arrive de l'autre côté sans être
+ immédiatement capturé.
+ La tour gagne si elle mange tous les pions.
+
+h3 Source
+
+p
+ a(href="https://chessplus.net/interactive-games/")
+ | Rook vs 5 Pawns
+ | sur chessplus.net.
--- /dev/null
+p.text-center
+ a(href="https://www.chessvariants.com/what.html") What is a chess variant?
+ |
+ a(href="https://www.chessvariants.com/why.html") Why play chess variants?
+
+p
+ a(href="/#/variants/Chess960") Chess960
+ | variant allows to play under standard rules, with a random
+ | (or not) symmetric (or not) initial position.
+
+h3 For beginners, to learn the game
+
+p Variants with very few different pieces, and a simplified goal.
+-
+ var varlist = [
+ "Bishopawns",
+ "Discoduel",
+ "Knightpawns",
+ "Pawns",
+ "Pawnsking",
+ "Rookpawns"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Forced captures
+
+p.
+ In a given position, there are generally less possible moves than in the
+ orthodox games since you must capture.
+-
+ var varlist = [
+ "Arena",
+ "Capture",
+ "Interweave",
+ "Losers",
+ "Suicide"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Transformations
+
+p Pieces generally transform when capturing.
+-
+ var varlist = [
+ "Absorption",
+ "Cannibal"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Modified boundaries
+
+p Boards which communicating sides.
+-
+ var varlist = [
+ "Circular",
+ "Cylinder"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Different pawn movements
+
+p Everything is as in the orthodox game, but pawns move unusually.
+-
+ var varlist = [
+ "Berolina",
+ "Diamond"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Different armies
+
+p Standard pieces versus a team of different pieces.
+-
+ var varlist = [
+ "Colorbound",
+ "Horde",
+ "Orda"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inspired by ball games
+
+p Variants involving a ball, abstract or not, which must cross the board.
+-
+ var varlist = [
+ "Ball",
+ "Football",
+ "Rugby"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 New pieces
+
+p.
+ A large variety of fairy pieces can be defined.
+ Some very powerful like the Amazon, some rather weak like the Grasshopper.
+-
+ var varlist = [
+ "Eightpieces",
+ "Grand",
+ "Grasshopper",
+ "Omega",
+ "Perfect",
+ "Schess",
+ "Shako",
+ "Tencubed",
+ "Wildebeest"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Several royal pieces
+
+p In these games you must take care of two or more "kings".
+-
+ var varlist = [
+ "Coregal",
+ "Twokings",
+ "Antiking1",
+ "Antiking2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Unorthodox captures
+
+p Non-standard captures, but using known mechanisms.
+-
+ var varlist = [
+ "Enpassant",
+ "Rifle",
+ "Zen"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+p.
+ Captures are generally achieved without replacement. That is to say,
+ you don't replace the enemy piece on its square to capture it.
+-
+ var varlist = [
+ "Allmate1",
+ "Allmate2",
+ "Baroque",
+ "Dynamo",
+ "Fugue",
+ "Rococo",
+ "Maxima"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Pieces changing side
+
+p Pieces' owners (color) may change during the game
+-
+ var varlist = [
+ "Benedict",
+ "Checkered1",
+ "Checkered2",
+ "Pacifist1",
+ "Pacifist2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Incomplete information
+
+p.
+ Some speculation is required in these variants,
+ where some game informations are hidden.
+-
+ var varlist = [
+ "Apocalypse",
+ "Dark",
+ "Hidden",
+ "Hiddenqueen",
+ "Synchrone"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Random factors
+
+p.
+ These games include random effects,
+ which can be funny, frustrating or both :)
+-
+ var varlist = [
+ "Chakart",
+ "Dice"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inpired by knight movement
+
+p.
+ Variants based on the knight move,
+ which augment or transform pieces' abilities.
+-
+ var varlist = [
+ "Balaklava",
+ "Knightmate",
+ "Knightrelay1",
+ "Knightrelay2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Unusual initial setup
+
+p Pawns and / or pieces are switched, which result in a very different game.
+-
+ var varlist = [
+ "Upsidedown",
+ "Pawnmassacre"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 "Easy" variants: simple rules
+
+p.
+ Only minor changes are made to the orthodox rules,
+ resulting in a very similar game.
+-
+ var varlist = [
+ "Coronation",
+ "Pocketknight"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+p ...Or leading to a very different strategy:
+-
+ var varlist = [
+ "Antimatter",
+ "Atomic",
+ "Checkless"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+//h3 Initially empty board
+//
+//Parachute
+//"Crown chess" (place all units at move 1)
+
+h3 Repositioning
+
+p Pieces can be drop on the board, either immediately or later in the game.
+-
+ var varlist = [
+ "Clorange",
+ "Crazyhouse",
+ "Madhouse",
+ "Rampage",
+ "Recycle",
+ "Teleport"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Immobilization
+
+p Pieces can be paralyzed under certain circumstances.
+-
+ var varlist = [
+ "Koopa",
+ "Madrasi"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Regional and historical variants
+
+p (Partial) Game evolution in time and space.
+-
+ var varlist = [
+ "Makruk",
+ "Minishogi",
+ "Shatranj",
+ "Shogi",
+ "Sittuyin"
+ ]
+ //Chinese chess (TODO)
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Kings race
+
+p The goal is to cross the board with your king.
+-
+ var varlist = [
+ "Racingkings",
+ "Royalrace"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Several moves in one turn
+
+p In these variants, you can play two or more moves per turn.
+-
+ var varlist = [
+ "Doublemove1",
+ "Doublemove2",
+ "Monster",
+ "Progressive"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Exchanging pieces positions
+
+p Some or all pieces can be swapped.
+-
+ var varlist = [
+ "Suction",
+ "Swap",
+ "Switching"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Different objective
+
+p Orthodox rules, but the goal is not checkmate (or not only).
+-
+ var varlist = [
+ "Extinction",
+ "Threechecks",
+ "Kinglet",
+ "Koth"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Miscelleanous
+
+p.
+ These variants are not classified yet, generally because they are the only
+ one of their kind on this website.
+-
+ var varlist = [
+ "Alice",
+ "Ambiguous",
+ "Bicolour",
+ "Doublearmy",
+ "Forward",
+ "Freecapture",
+ "Gridolina",
+ "Hamilton",
+ "Magnetic",
+ "Monochrome",
+ "Parachute",
+ "Takenmake",
+ "Wormhole"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
--- /dev/null
+p.text-center
+ a(href="https://www.chessvariants.com/what.html") ¿Qué es una variante?
+ |
+ a(href="https://www.chessvariants.com/why.html")
+ | ¿Por qué jugar las variantes?
+
+p
+ | La variante
+ a(href="/#/variants/Chess960") Chess960
+ | te permite jugar con reglas estándar, desde una posición
+ | inicial aleatorio (o no) simétrico (o no).
+
+h3 Para principiantes, aprender el juego.
+
+p Variantes con muy pocas piezas diferentes y un propósito simplificado.
+-
+ var varlist = [
+ "Bishopawns",
+ "Discoduel",
+ "Knightpawns",
+ "Pawns",
+ "Pawnsking",
+ "Rookpawns"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Capturas obligatorias
+
+p.
+ En una posición dada, generalmente hay menos movimientos posibles que
+ en juego ortodoxo ya que tienes que capturar.
+-
+ var varlist = [
+ "Arena",
+ "Capture",
+ "Interweave",
+ "Losers",
+ "Suicide"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Transformaciones
+
+p En general, las piezas se transforman mediante la captura.
+-
+ var varlist = [
+ "Absorption",
+ "Cannibal"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Bordes modificados
+
+p Tableros de ajedrez con bordes comunicantes.
+-
+ var varlist = [
+ "Circular",
+ "Cylinder"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Diferentes movimientos de peones
+
+p.
+ Todo va como en el juego ortodoxo,
+ pero los peones se mueven de una manera inusual.
+-
+ var varlist = [
+ "Berolina",
+ "Diamond"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Diferentes ejércitos
+
+p Piezas estándar contra un equipo de diferentes piezas.
+-
+ var varlist = [
+ "Colorbound",
+ "Horde",
+ "Orda"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inspirado por juegos de pelota
+
+p.
+ Variantes que usan un globo, abstracto o no,
+ quien tiene que cruzar el tablero de ajedrez.
+-
+ var varlist = [
+ "Ball",
+ "Football",
+ "Rugby"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Piezas nuevas
+
+p.
+ Se puede introducir una amplia gama de piezas mágicas.
+ Algunas son muy poderosos como la Amazona,
+ otros bastante débiles como el Saltamontes.
+-
+ var varlist = [
+ "Eightpieces",
+ "Grand",
+ "Grasshopper",
+ "Omega",
+ "Perfect",
+ "Schess",
+ "Shako",
+ "Tencubed",
+ "Wildebeest"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Varias piezas reales
+
+p En estos juegos debes mantener a salvo a dos o más "reyes".
+-
+ var varlist = [
+ "Coregal",
+ "Twokings",
+ "Antiking1",
+ "Antiking2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Capturas no ortodoxas
+
+p Capturas no estándar, pero utilizando mecanismos conocidos.
+-
+ var varlist = [
+ "Enpassant",
+ "Rifle",
+ "Zen"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+p.
+ Las capturas generalmente se realizan sin reemplazo. Es decir
+ que no reemplaces las piezas opuestas en su espacio de captura.
+-
+ var varlist = [
+ "Allmate1",
+ "Allmate2",
+ "Baroque",
+ "Dynamo",
+ "Fugue",
+ "Rococo",
+ "Maxima"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Piezas que cambian de lado
+
+p Los propietarios (colores) de las piezas pueden cambiar durante el juego.
+-
+ var varlist = [
+ "Benedict",
+ "Checkered1",
+ "Checkered2",
+ "Pacifist1",
+ "Pacifist2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Información incompleta
+
+p.
+ Se requiere cierta especulación para estas variantes,
+ donde se oculta alguna información sobre el juego.
+-
+ var varlist = [
+ "Apocalypse",
+ "Dark",
+ "Hidden",
+ "Hiddenqueen",
+ "Synchrone"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Factores aleatorios
+
+p.
+ Estos juegos incluyen efectos aleatorios,
+ que puede ser divertido, frustrante o ambos :)
+-
+ var varlist = [
+ "Chakart",
+ "Dice"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inspiradas por el movimiento del caballo
+
+p.
+ Variantes basadas en el movimiento del caballo,
+ que aumenta o transforma las capacidades de las piezas.
+-
+ var varlist = [
+ "Balaklava",
+ "Knightmate",
+ "Knightrelay1",
+ "Knightrelay2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Disposición inicial inusual
+
+p.
+ Los peones y / o piezas se intercambian,
+ resultando en un juego muy diferente.
+-
+ var varlist = [
+ "Upsidedown",
+ "Pawnmassacre"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Variantes "fáciles": reglas simples
+
+p.
+ Las reglas ortodoxas solo cambian ligeramente,
+ lo que da un juego muy similar.
+-
+ var varlist = [
+ "Coronation",
+ "Pocketknight"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+p ...O conduce a estrategias muy diferentes:
+-
+ var varlist = [
+ "Antimatter",
+ "Atomic",
+ "Checkless"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+//h3 Initially empty board
+//
+//Parachute
+//"Crown chess" (place all units at move 1)
+
+h3 Reposicionamiento
+
+p.
+ Las piezas se pueden dejar caer en el tablero de ajedrez,
+ ya sea inmediatamente o más tarde en el juego.
+-
+ var varlist = [
+ "Clorange",
+ "Crazyhouse",
+ "Madhouse",
+ "Rampage",
+ "Recycle",
+ "Teleport"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inmovilización
+
+p Las piezas pueden paralizarse en ciertas circunstancias.
+-
+ var varlist = [
+ "Koopa",
+ "Madrasi"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Variantes regionales e históricas
+
+p Evolución (parcial) del juego en espacio y tiempo.
+-
+ var varlist = [
+ "Makruk",
+ "Minishogi",
+ "Shatranj",
+ "Shogi",
+ "Sittuyin"
+ ]
+ //Chinese chess (TODO)
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Carrera de reyes
+
+p El objetivo es cruzar el tablero de ajedrez con tu rey.
+-
+ var varlist = [
+ "Racingkings",
+ "Royalrace"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Varias jugadas por turno
+
+p En estas variantes, puedes jugar dos o más movimientos por turno.
+-
+ var varlist = [
+ "Doublemove1",
+ "Doublemove2",
+ "Monster",
+ "Progressive"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Intercambio de posiciones de piezas
+
+p Algunas o todas las piezas pueden intercambiarse.
+-
+ var varlist = [
+ "Suction",
+ "Swap",
+ "Switching"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Objetivo diferente
+
+p Reglas ortodoxas, pero el objetivo no es jaque mate (o no solo).
+-
+ var varlist = [
+ "Extinction",
+ "Threechecks",
+ "Kinglet",
+ "Koth"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Varios
+
+p.
+ Estas variantes aún no están clasificadas, en general porque son
+ el único representante de su tipo en este sitio.
+-
+ var varlist = [
+ "Alice",
+ "Ambiguous",
+ "Bicolour",
+ "Doublearmy",
+ "Forward",
+ "Freecapture",
+ "Gridolina",
+ "Hamilton",
+ "Magnetic",
+ "Monochrome",
+ "Parachute",
+ "Takenmake",
+ "Wormhole"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
--- /dev/null
+p.text-center
+ a(href="https://www.chessvariants.com/what.html") Qu'est-ce qu'une variante ?
+ |
+ a(href="https://www.chessvariants.com/why.html") Pourquoi jouer aux variantes ?
+
+p
+ | La variante
+ a(href="/#/variants/Chess960") Chess960
+ | permet de jouer avec les règles standard, depuis une position
+ | initiale aléatoire (ou non) symétrique (ou non).
+
+h3 Pour les débutants, pour apprendre le jeu.
+
+p Variantes avec très peu de pièces différentes, et un but simplifié.
+-
+ var varlist = [
+ "Bishopawns",
+ "Discoduel",
+ "Knightpawns",
+ "Pawns",
+ "Pawnsking",
+ "Rookpawns"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Captures obligatoires
+
+p.
+ Dans une position donnée, il y a généralement moins de coups possibles que
+ dans le jeu orthodoxe puisque vous devez capturer.
+-
+ var varlist = [
+ "Arena",
+ "Capture",
+ "Interweave",
+ "Losers",
+ "Suicide"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Transformations
+
+p En général les pièces se transforment en capturant.
+-
+ var varlist = [
+ "Absorption",
+ "Cannibal"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Frontières modifiées
+
+p Échiquiers aux bords communiquants.
+-
+ var varlist = [
+ "Circular",
+ "Cylinder"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Différents coups de pions
+
+p.
+ Tout se déroule comme au jeu orthodoxe,
+ mais les pions se déplacent d'une manière inhabituelle.
+-
+ var varlist = [
+ "Berolina",
+ "Diamond"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Armées différentes
+
+p Pièces standard contre une équipe de pièces différentes.
+-
+ var varlist = [
+ "Colorbound",
+ "Horde",
+ "Orda"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inspirées par des jeux de ballon
+
+p.
+ Variantes utilisant un ballon, abstrait ou non,
+ qui doit traverser l'échiquier.
+-
+ var varlist = [
+ "Ball",
+ "Football",
+ "Rugby"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Nouvelles pièces
+
+p.
+ Une large gamme de pièces féériques peuvent être introduites.
+ Certaines sont très puissantes comme l'Amazone,
+ d'autres plutôt faibles comme la Sauterelle.
+-
+ var varlist = [
+ "Eightpieces",
+ "Grand",
+ "Grasshopper",
+ "Omega",
+ "Perfect",
+ "Schess",
+ "Shako",
+ "Tencubed",
+ "Wildebeest"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Plusieurs pièces royales
+
+p Dans ces jeux vous devez garder à l'abri deux "rois" ou plus.
+-
+ var varlist = [
+ "Coregal",
+ "Twokings",
+ "Antiking1",
+ "Antiking2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Captures non orthodoxes
+
+p Captures non-standard, mais utilisant des mécanismes connus.
+-
+ var varlist = [
+ "Enpassant",
+ "Rifle",
+ "Zen"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+p.
+ Les captures s'effectuent généralement sans remplacement. C'est-à -dire
+ que vous ne remplacez pas les pièces adverses sur leur case de capture.
+-
+ var varlist = [
+ "Allmate1",
+ "Allmate2",
+ "Baroque",
+ "Dynamo",
+ "Fugue",
+ "Rococo",
+ "Maxima"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Pièces changeant de camp
+
+p Les propriétaires (couleurs) des pièces peuvent changer pendant la partie.
+-
+ var varlist = [
+ "Benedict",
+ "Checkered1",
+ "Checkered2",
+ "Pacifist1",
+ "Pacifist2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Information incomplète
+
+p.
+ Une part de spéculation est requise pour ces variantes,
+ où certaines informations sur le jeu sont cachées.
+-
+ var varlist = [
+ "Apocalypse",
+ "Dark",
+ "Hidden",
+ "Hiddenqueen",
+ "Synchrone"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Facteurs aléatoires
+
+p.
+ Ces jeux incluent des effets aléatoires,
+ qui peuvent être amusants, frustrants ou bien les deux :)
+-
+ var varlist = [
+ "Chakart",
+ "Dice"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Inspirées par le déplacement du cavalier
+
+p.
+ Variantes basées sur le coup de cavalier,
+ qui augmente ou transforme les capacités des pièces.
+-
+ var varlist = [
+ "Balaklava",
+ "Knightmate",
+ "Knightrelay1",
+ "Knightrelay2"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Arrangement initial inhabituel
+
+p.
+ Les pions et / ou les pièces sont échangés,
+ résultant en un jeu très différent.
+-
+ var varlist = [
+ "Upsidedown",
+ "Pawnmassacre"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Variantes "faciles" : règles simples
+
+p.
+ Les règles orthodoxes ne sont que légèrement modifiées,
+ ce qui donne un jeu très similaire.
+-
+ var varlist = [
+ "Coronation",
+ "Pocketknight"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+p ...Ou mène à des stratégies très différentes :
+-
+ var varlist = [
+ "Antimatter",
+ "Atomic",
+ "Checkless"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+//h3 Initially empty board
+//
+//Parachute
+//"Crown chess" (place all units at move 1)
+
+h3 Repositionnement
+
+p.
+ Les pièces peuvent être parachutées sur l'échiquier,
+ soit immédiatement soit plus tard dans la partie.
+-
+ var varlist = [
+ "Clorange",
+ "Crazyhouse",
+ "Madhouse",
+ "Rampage",
+ "Recycle",
+ "Teleport"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Immobilisation
+
+p Les pièces peuvent être paralysées dans certaines circonstances.
+-
+ var varlist = [
+ "Koopa",
+ "Madrasi"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Variantes régionales et historiques
+
+p Évolution (partielle) du jeu dans l'espace et le temps.
+-
+ var varlist = [
+ "Makruk",
+ "Minishogi",
+ "Shatranj",
+ "Shogi",
+ "Sittuyin"
+ ]
+ //Chinese chess (TODO)
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Course de rois
+
+p L'objectif est de traverser l'échiquier avec votre roi.
+-
+ var varlist = [
+ "Racingkings",
+ "Royalrace"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Plusieurs coups par tour
+
+p Dans ces variantes, vous pouvez jouer deux coups ou plus par tour.
+-
+ var varlist = [
+ "Doublemove1",
+ "Doublemove2",
+ "Monster",
+ "Progressive"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Échange des positions des pièces
+
+p Certaines ou toutes les pièces peuvent être échangées.
+-
+ var varlist = [
+ "Suction",
+ "Swap",
+ "Switching"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Objectif différent
+
+p Règles orthodoxes, mais le but n'est pas de mater (ou pas seulement).
+-
+ var varlist = [
+ "Extinction",
+ "Threechecks",
+ "Kinglet",
+ "Koth"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
+
+h3 Divers
+
+p.
+ Ces variantes ne sont pas encore classées, en général car elles sont
+ l'unique représentant de leur type sur ce site.
+-
+ var varlist = [
+ "Alice",
+ "Ambiguous",
+ "Bicolour",
+ "Doublearmy",
+ "Forward",
+ "Freecapture",
+ "Gridolina",
+ "Hamilton",
+ "Magnetic",
+ "Monochrome",
+ "Parachute",
+ "Takenmake",
+ "Wormhole"
+ ]
+ul
+ for v in varlist
+ li #[a(href="/#/variants/"+v) #{v}]
export function getFullNotation(move, type) {
if (!type) type = "notation";
if (Array.isArray(move)) {
- let notation = "";
- for (let i=0; i<move.length; i++)
- notation += move[i][type] + ",";
- // Remove last comma:
- return notation.slice(0,-1);
+ if (move.length <= 3) {
+ let notation = "";
+ for (let i=0; i<move.length; i++)
+ notation += move[i][type] + ",";
+ // Remove last comma:
+ return notation.slice(0,-1);
+ }
+ // Four sub-moves or more:
+ return "∞";
}
// Simple (usual) case
return move[type];
--- /dev/null
+import { ChessRules } from "@/base_rules";
+
+export class BishopawnsRules extends ChessRules {
+ static get PawnSpecs() {
+ return Object.assign(
+ {},
+ ChessRules.PawnSpecs,
+ // The promotion piece doesn't matter, the game is won
+ { promotions: [V.QUEEN] }
+ );
+ }
+
+ static get HasFlags() {
+ return false;
+ }
+
+ scanKings() {}
+
+ static GenRandInitFen() {
+ return "8/ppp5/8/8/8/8/8/5B2 w 0 -";
+ }
+
+ filterValid(moves) {
+ return moves;
+ }
+
+ getCheckSquares() {
+ return [];
+ }
+
+ getCurrentScore() {
+ // If all pieces of some color vanished, the opponent wins:
+ for (let c of ['w', 'b']) {
+ if (this.board.every(b => b.every(cell => !cell || cell[0] != c)))
+ return (c == 'w' ? "0-1" : "1-0");
+ }
+ // Did a black pawn promote? Can the bishop take it?
+ const qIdx = this.board[7].findIndex(cell => cell[1] == V.QUEEN);
+ if (qIdx >= 0 && !super.isAttackedByBishop([7, qIdx], 'w'))
+ return "0-1";
+ if (!this.atLeastOneMove()) return "1/2";
+ return "*";
+ }
+
+ postPlay() {}
+ postUndo() {}
+
+ static get SEARCH_DEPTH() {
+ return 4;
+ }
+};
postPlay(move) {
super.postPlay(move);
- if (move.vanish.length >= 2 && move.vanish[1].p == V.KING)
+ if (move.vanish.length == 2 && move.vanish[1].p == V.KING)
// We took opponent king (because if castle vanish[1] is a rook)
this.kingPos[this.turn] = [-1, -1];
postUndo(move) {
super.postUndo(move);
- const c = move.vanish[0].c;
- const oppCol = V.GetOppCol(c);
- if (this.kingPos[oppCol][0] < 0)
+ if (move.vanish.length == 2 && move.vanish[1].p == V.KING)
// Last move took opponent's king:
- this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y];
+ this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y];
// Update lights for both colors:
this.updateEnlightened();
--- /dev/null
+import { ChessRules } from "@/base_rules";
+
+export class DiscoduelRules extends ChessRules {
+ static get PawnSpecs() {
+ return Object.assign(
+ {},
+ ChessRules.PawnSpecs,
+ { promotions: [V.PAWN] }
+ );
+ }
+
+ static get HasFlags() {
+ return false;
+ }
+
+ scanKings() {}
+
+ static GenRandInitFen() {
+ return "1n4n1/8/8/8/8/8/PPPPPPPP/8 w 0 -";
+ }
+
+ getPotentialMovesFrom(sq) {
+ const moves = super.getPotentialMovesFrom(sq);
+ if (this.turn == 'b')
+ // Prevent pawn captures on last rank:
+ return moves.filter(m => m.vanish.length == 1 || m.vanish[1].x != 0);
+ return moves;
+ }
+
+ filterValid(moves) {
+ return moves;
+ }
+
+ getCheckSquares() {
+ return [];
+ }
+
+ getCurrentScore() {
+ // No real winning condition (promotions count...)
+ if (!this.atLeastOneMove()) return "1/2";
+ return "*";
+ }
+
+ postPlay() {}
+ postUndo() {}
+
+ static get SEARCH_DEPTH() {
+ return 4;
+ }
+};
import { ChessRules } from "@/base_rules";
-import { randInt } from "@/utils/alea";
export class Doublemove1Rules extends ChessRules {
static IsGoodEnpassant(enpassant) {
this.epSquares.push([epSq]);
this.movesCount = 1;
}
- // Does this move give check on subturn 1? If yes, skip subturn 2
- else if (this.subTurn == 1 && this.underCheck(V.GetOppCol(this.turn))) {
+ // Does this move give check on subturn 1 or reach stalemate?
+ // If yes, skip subturn 2
+ else if (
+ this.subTurn == 1 &&
+ (
+ this.underCheck(V.GetOppCol(this.turn)) ||
+ !this.atLeastOneMove()
+ )
+ ) {
this.turn = V.GetOppCol(this.turn);
this.epSquares.push([epSq]);
move.checkOnSubturn1 = true;
const piece = move.vanish[0].p;
const firstRank = c == "w" ? V.size.x - 1 : 0;
- if (piece == V.KING && move.appear.length > 0) {
+ if (piece == V.KING) {
this.kingPos[c][0] = move.appear[0].x;
this.kingPos[c][1] = move.appear[0].y;
this.castleFlags[c] = [V.size.y, V.size.y];
const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1);
this.castleFlags[c][flagIdx] = V.size.y;
}
- else if (
+ if (
move.end.x == oppFirstRank && //we took opponent rook?
this.castleFlags[oppCol].includes(move.end.y)
) {
};
const moves11 = this.getAllValidMoves();
- let doubleMoves = [];
+ let doubleMove = null;
+ let bestEval = Number.POSITIVE_INFINITY * (color == 'w' ? -1 : 1);
// Rank moves using a min-max at depth 2
for (let i = 0; i < moves11.length; i++) {
this.play(moves11[i]);
if (this.turn != color) {
// We gave check with last move: search the best opponent move
- doubleMoves.push({ moves: [moves11[i]], eval: getBestMoveEval() });
+ const evalM = getBestMoveEval() + 0.05 - Math.random() / 10;
+ if (
+ (color == 'w' && evalM > bestEval) ||
+ (color == 'b' && evalM < bestEval)
+ ) {
+ doubleMove = moves11[i];
+ bestEval = evalM;
+ }
}
else {
let moves12 = this.getAllValidMoves();
for (let j = 0; j < moves12.length; j++) {
this.play(moves12[j]);
- doubleMoves.push({
- moves: [moves11[i], moves12[j]],
- eval: getBestMoveEval() + 0.05 - Math.random() / 10
- });
+ const evalM = getBestMoveEval() + 0.05 - Math.random() / 10
+ if (
+ (color == 'w' && evalM > bestEval) ||
+ (color == 'b' && evalM < bestEval)
+ ) {
+ doubleMove = [moves11[i], moves12[j]];
+ bestEval = evalM;
+ }
this.undo(moves12[j]);
}
}
this.undo(moves11[i]);
}
-
- // TODO: array + sort + candidates logic not required when adding small
- // fluctuations to the eval function (could also be generalized).
- doubleMoves.sort((a, b) => {
- return (color == "w" ? 1 : -1) * (b.eval - a.eval);
- });
- let candidates = [0]; //indices of candidates moves
- for (
- let i = 1;
- i < doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval;
- i++
- ) {
- candidates.push(i);
- }
- const selected = doubleMoves[randInt(candidates.length)].moves;
- if (selected.length == 1) return selected[0];
- return selected;
+ return doubleMove;
}
};
const piece = move.vanish[0].p;
const firstRank = c == "w" ? V.size.x - 1 : 0;
- if (piece == V.KING && move.appear.length > 0) {
+ if (piece == V.KING) {
this.kingPos[c] = [move.appear[0].x, move.appear[0].y];
this.castleFlags[c] = [V.size.y, V.size.y];
return;
const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1);
this.castleFlags[c][flagIdx] = V.size.y;
}
- else if (
+ if (
move.end.x == oppFirstRank && //we took opponent rook?
this.castleFlags[oppCol].includes(move.end.y)
) {
if (this.movesCount == 0)
// First white move at random:
return moves11[randInt(moves11.length)];
- let doubleMoves = [];
+ let doubleMove = null;
+ let bestEval = Number.POSITIVE_INFINITY * (color == 'w' ? -1 : 1);
// Rank moves using a min-max at depth 2
for (let i = 0; i < moves11.length; i++) {
this.play(moves11[i]);
const moves12 = this.getAllValidMoves();
for (let j = 0; j < moves12.length; j++) {
this.play(moves12[j]);
- doubleMoves.push({
- moves: [moves11[i], moves12[j]],
- // Small fluctuations to uniformize play a little
- eval: getBestMoveEval() + 0.05 - Math.random() / 10
- });
+ // Small fluctuations to uniformize play a little
+ const evalM = getBestMoveEval() + 0.05 - Math.random() / 10
+ if (
+ (color == 'w' && evalM > bestEval) ||
+ (color == 'b' && evalM < bestEval)
+ ) {
+ doubleMove = [moves11[i], moves12[j]];
+ bestEval = evalM;
+ }
this.undo(moves12[j]);
}
this.undo(moves11[i]);
}
-
- doubleMoves.sort((a, b) => {
- return (color == "w" ? 1 : -1) * (b.eval - a.eval);
- });
- let candidates = [0]; //indices of candidates moves
- for (
- let i = 1;
- i < doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval;
- i++
- ) {
- candidates.push(i);
- }
- return doubleMoves[randInt(candidates.length)].moves;
+ // TODO: not always the best move played (why ???)
+ return doubleMove;
}
};
const L = this.sentryPush.length;
const color = this.getColor(x, y);
const dirCode = this.board[x][y][1];
+ const curDir = V.LANCER_DIRS[dirCode];
if (!!this.sentryPush[L-1]) {
// Maybe I was pushed
const pl = this.sentryPush[L-1].length;
// I was pushed: allow all directions (for this move only), but
// do not change direction after moving, *except* if I keep the
// same orientation in which I was pushed.
- const curDir = V.LANCER_DIRS[dirCode];
// Also allow simple reorientation ("capturing king"):
if (!V.OnBoard(x + curDir[0], y + curDir[1])) {
const kp = this.kingPos[color];
});
return moves;
} else {
- // I'm pushed: add potential nudges
+ // I'm pushed: add potential nudges, except for current orientation
let potentialNudges = [];
for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) {
if (
+ (step[0] != curDir[0] || step[1] != curDir[1]) &&
V.OnBoard(x + step[0], y + step[1]) &&
this.board[x + step[0]][y + step[1]] == V.EMPTY
) {
coord.x += step[0];
coord.y += step[1];
}
+ const L = this.sentryPush.length;
+ const pl = (!!this.sentryPush[L-1] ? this.sentryPush[L-1].length : 0);
for (let xy of lancerPos) {
const dir = V.LANCER_DIRS[this.board[xy.x][xy.y].charAt(1)];
- if (dir[0] == -step[0] && dir[1] == -step[1]) return true;
+ if (
+ (dir[0] == -step[0] && dir[1] == -step[1]) ||
+ // If the lancer was just pushed, this is an attack too:
+ (
+ !!this.sentryPush[L-1] &&
+ this.sentryPush[L-1][pl-1].x == xy.x &&
+ this.sentryPush[L-1][pl-1].y == xy.y
+ )
+ ) {
+ return true;
+ }
}
}
return false;
--- /dev/null
+import { ChessRules } from "@/base_rules";
+
+export class KnightpawnsRules extends ChessRules {
+ static get PawnSpecs() {
+ return Object.assign(
+ {},
+ ChessRules.PawnSpecs,
+ // The promotion piece doesn't matter, the game is won
+ { promotions: [V.QUEEN] }
+ );
+ }
+
+ static get HasFlags() {
+ return false;
+ }
+
+ scanKings() {}
+
+ static GenRandInitFen() {
+ return "8/ppp5/8/8/8/8/8/6N1 w 0 -";
+ }
+
+ filterValid(moves) {
+ return moves;
+ }
+
+ getCheckSquares() {
+ return [];
+ }
+
+ getCurrentScore() {
+ // If all pieces of some color vanished, the opponent wins:
+ for (let c of ['w', 'b']) {
+ if (this.board.every(b => b.every(cell => !cell || cell[0] != c)))
+ return (c == 'w' ? "0-1" : "1-0");
+ }
+ // Did a black pawn promote? Can the rook take it?
+ const qIdx = this.board[7].findIndex(cell => cell[1] == V.QUEEN);
+ if (qIdx >= 0 && !super.isAttackedByKnight([7, qIdx], 'w'))
+ return "0-1";
+ if (!this.atLeastOneMove()) return "1/2";
+ return "*";
+ }
+
+ postPlay() {}
+ postUndo() {}
+};
--- /dev/null
+import { ChessRules } from "@/base_rules";
+
+export class PawnmassacreRules extends ChessRules {
+ static get HasFlags() {
+ return false;
+ }
+
+ static GenRandInitFen(randomness) {
+ return (
+ ChessRules.GenRandIntFen(randomness)
+ // Remove castle flags
+ .slice(0, -6).concat("-")
+ .replace("PPPPPPPP", "pppppppp")
+ // Next replacement is OK because only acts on first occurrence
+ .replace("pppppppp", "PPPPPPPP")
+ );
+ }
+};
return false;
}
+ scanKings() {}
+
static GenRandInitFen() {
return "8/pppppppp/8/8/8/8/PPPPPPPP/8 w 0 -";
}
if (!this.atLeastOneMove()) return "1/2";
return "*";
}
+
+ postPlay() {}
+ postUndo() {}
+
+ static get SEARCH_DEPTH() {
+ return 4;
+ }
};
--- /dev/null
+import { ChessRules } from "@/base_rules";
+
+export class PawnskingRules extends ChessRules {
+ static get PawnSpecs() {
+ return Object.assign(
+ {},
+ ChessRules.PawnSpecs,
+ // The promotion piece doesn't matter, the game is won
+ { promotions: [V.QUEEN] }
+ );
+ }
+
+ static get HasFlags() {
+ return false;
+ }
+
+ static GenRandInitFen() {
+ return "4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3 w 0 -";
+ }
+
+ filterValid(moves) {
+ return moves;
+ }
+
+ getCheckSquares() {
+ return [];
+ }
+
+ getCurrentScore() {
+ const color = this.turn;
+ if (this.kingPos[color][0] < 0) return (color == "w" ? "0-1" : "1-0");
+ const oppCol = V.GetOppCol(color);
+ const lastRank = (oppCol == 'w' ? 0 : 7);
+ if (this.board[lastRank].some(cell => cell[0] == oppCol))
+ // The opposing edge is reached!
+ return (oppCol == "w" ? "1-0" : "0-1");
+ if (this.atLeastOneMove()) return "*";
+ return "1/2";
+ }
+
+ postPlay(move) {
+ super.postPlay(move);
+ if (move.vanish.length == 2 && move.vanish[1].p == V.KING)
+ this.kingPos[this.turn] = [-1, -1];
+ }
+
+ postUndo(move) {
+ super.postUndo(move);
+ if (move.vanish.length == 2 && move.vanish[1].p == V.KING)
+ this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y];
+ }
+
+ static get SEARCH_DEPTH() {
+ return 4;
+ }
+};
--- /dev/null
+import { ChessRules } from "@/base_rules";
+import { randInt } from "@/utils/alea";
+
+export class ProgressiveRules extends ChessRules {
+ static get HasEnpassant() {
+ return false;
+ }
+
+ setOtherVariables(fen) {
+ super.setOtherVariables(fen);
+ this.subTurn = 1;
+ }
+
+ filterValid(moves) {
+ if (moves.length == 0) return [];
+ const color = this.turn;
+ return moves.filter(m => {
+ // Not using this.play() (would result ininfinite recursive calls)
+ V.PlayOnBoard(this.board, m);
+ if (m.appear[0].p == V.KING)
+ this.kingPos[color] = [m.appear[0].x, m.appear[0].y];
+ const res = !this.underCheck(color);
+ V.UndoOnBoard(this.board, m);
+ if (m.appear[0].p == V.KING)
+ this.kingPos[color] = [m.vanish[0].x, m.vanish[0].y];
+ return res;
+ });
+ }
+
+ play(move) {
+ move.flags = JSON.stringify(this.aggregateFlags());
+ const color = this.turn;
+ const oppCol = V.GetOppCol(color);
+ move.turn = [color, this.subTurn];
+ V.PlayOnBoard(this.board, move);
+ if (
+ this.subTurn > this.movesCount ||
+ this.underCheck(oppCol) ||
+ !this.atLeastOneMove()
+ ) {
+ this.turn = oppCol;
+ this.subTurn = 1;
+ this.movesCount++;
+ }
+ else this.subTurn++;
+ this.postPlay(move);
+ }
+
+ postPlay(move) {
+ const c = move.turn[0];
+ const piece = move.vanish[0].p;
+ const firstRank = c == "w" ? V.size.x - 1 : 0;
+
+ if (piece == V.KING && move.appear.length > 0) {
+ this.kingPos[c][0] = move.appear[0].x;
+ this.kingPos[c][1] = move.appear[0].y;
+ this.castleFlags[c] = [V.size.y, V.size.y];
+ return;
+ }
+ const oppCol = V.GetOppCol(c);
+ const oppFirstRank = V.size.x - 1 - firstRank;
+ if (
+ move.start.x == firstRank && //our rook moves?
+ this.castleFlags[c].includes(move.start.y)
+ ) {
+ const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1);
+ this.castleFlags[c][flagIdx] = V.size.y;
+ }
+ if (
+ move.end.x == oppFirstRank && //we took opponent rook?
+ this.castleFlags[oppCol].includes(move.end.y)
+ ) {
+ const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1);
+ this.castleFlags[oppCol][flagIdx] = V.size.y;
+ }
+ }
+
+ undo(move) {
+ this.disaggregateFlags(JSON.parse(move.flags));
+ V.UndoOnBoard(this.board, move);
+ if (this.turn != move.turn[0]) this.movesCount--;
+ this.turn = move.turn[0];
+ this.subTurn = move.turn[1];
+ super.postUndo(move);
+ }
+
+ static get VALUES() {
+ return {
+ p: 1,
+ r: 5,
+ n: 3,
+ b: 3,
+ q: 7, //slightly less than in orthodox game
+ k: 1000
+ };
+ }
+
+ // Random moves (too high branching factor otherwise). TODO
+ getComputerMove() {
+ let res = [];
+ const color = this.turn;
+ while (this.turn == color) {
+ const moves = this.getAllValidMoves();
+ const m = moves[randInt(moves.length)];
+ res.push(m);
+ this.play(m);
+ }
+ for (let i=res.length - 1; i>= 0; i--) this.undo(res[i]);
+ return res;
+ }
+};
--- /dev/null
+import { ChessRules } from "@/base_rules";
+
+export class RookpawnsRules extends ChessRules {
+ static get PawnSpecs() {
+ return Object.assign(
+ {},
+ ChessRules.PawnSpecs,
+ // The promotion piece doesn't matter, the game is won
+ { promotions: [V.QUEEN] }
+ );
+ }
+
+ static get HasFlags() {
+ return false;
+ }
+
+ scanKings() {}
+
+ static GenRandInitFen() {
+ return "8/ppppp3/8/8/8/8/8/7R w 0 -";
+ }
+
+ filterValid(moves) {
+ return moves;
+ }
+
+ getCheckSquares() {
+ return [];
+ }
+
+ getCurrentScore() {
+ // If all pieces of some color vanished, the opponent wins:
+ for (let c of ['w', 'b']) {
+ if (this.board.every(b => b.every(cell => !cell || cell[0] != c)))
+ return (c == 'w' ? "0-1" : "1-0");
+ }
+ // Did a black pawn promote? Can the rook take it?
+ const qIdx = this.board[7].findIndex(cell => cell[1] == V.QUEEN);
+ if (qIdx >= 0 && !super.isAttackedByRook([7, qIdx], 'w'))
+ return "0-1";
+ if (!this.atLeastOneMove()) return "1/2";
+ return "*";
+ }
+
+ postPlay() {}
+ postUndo() {}
+
+ static get SEARCH_DEPTH() {
+ return 4;
+ }
+};
--- /dev/null
+<template lang="pug">
+main
+ .row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ input#prefixFilter(
+ v-model="curPrefix"
+ @input="setCurPrefix($event)"
+ :placeholder="st.tr['Prefix?']"
+ )
+ .variant.col-sm-12.col-md-5.col-lg-4(
+ v-for="(v,idx) in filteredVariants"
+ :class="getVclasses(filteredVariants, idx)"
+ )
+ router-link(:to="getLink(v.name)")
+ h4.boxtitle.text-center {{ v.name }}
+ p.description.text-center {{ st.tr[v.desc] }}
+</template>
+
+<script>
+import { store } from "@/store";
+export default {
+ name: "my-variants",
+ data: function() {
+ return {
+ curPrefix: "",
+ st: store.state
+ };
+ },
+ mounted: function() {
+ document.getElementById("prefixFilter").focus();
+ },
+ computed: {
+ filteredVariants: function() {
+ const capitalizedPrefix = this.curPrefix.replace(/^\w/, c =>
+ c.toUpperCase()
+ );
+ const variants = this.st.variants
+ .filter(v => {
+ return v.name.startsWith(capitalizedPrefix);
+ })
+ .map(v => {
+ return {
+ name: v.name,
+ desc: v.description
+ };
+ })
+ .sort((a, b) => {
+ return a.name.localeCompare(b.name);
+ });
+ return variants;
+ }
+ },
+ methods: {
+ // oninput listener, required for smartphones:
+ setCurPrefix: function(e) {
+ this.curPrefix = e.target.value;
+ },
+ getLink: function(vname) {
+ return "/variants/" + vname;
+ },
+ getVclasses: function(varray, idx) {
+ const idxMod2 = idx % 2;
+ return {
+ 'col-md-offset-1': idxMod2 == 0,
+ 'col-lg-offset-2': idxMod2 == 0,
+ 'last-noneighb': idxMod2 == 0 && idx == varray.length - 1
+ };
+ },
+ }
+};
+</script>
+
+<style lang="sass" scoped>
+input#prefixFilter
+ display: block
+ margin: 0 auto
+
+.variant
+ box-sizing: border-box
+ border: 1px solid brown
+ background-color: lightyellow
+ &:hover
+ background-color: yellow
+ a
+ color: #663300
+ text-decoration: none
+ .boxtitle
+ font-weight: bold
+ margin-bottom: 0
+ .description
+ @media screen and (max-width: 767px)
+ margin-top: 0
+
+.last-noneighb
+ margin: 0 auto
+</style>
main
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- input#prefixFilter(
- v-model="curPrefix"
- @input="setCurPrefix($event)"
- :placeholder="st.tr['Prefix?']"
- )
- .variant.col-sm-12.col-md-5.col-lg-4(
- v-for="(v,idx) in filteredVariants"
- :class="getVclasses(filteredVariants, idx)"
- )
- router-link(:to="getLink(v.name)")
- h4.boxtitle.text-center {{ v.name }}
- p.description.text-center {{ st.tr[v.desc] }}
+ a#mainLink(href="/#/variants/list")
+ | {{ st.tr["View alphabetical variants list"] }}
+ div(v-html="content")
</template>
<script>
name: "my-variants",
data: function() {
return {
- curPrefix: "",
st: store.state
};
},
- mounted: function() {
- document.getElementById("prefixFilter").focus();
- },
computed: {
- filteredVariants: function() {
- const capitalizedPrefix = this.curPrefix.replace(/^\w/, c =>
- c.toUpperCase()
+ content: function() {
+ // (AJAX) Request to get rules content (plain text, HTML)
+ return (
+ require("raw-loader!@/translations/variants/" + this.st.lang + ".pug")
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\n/g, " ")
+ .replace(/\\"/g, '"')
+ .replace('module.exports = "', "")
+ .replace(/"$/, "")
);
- const variants = this.st.variants
- .filter(v => {
- return v.name.startsWith(capitalizedPrefix);
- })
- .map(v => {
- return {
- name: v.name,
- desc: v.description
- };
- })
- .sort((a, b) => {
- return a.name.localeCompare(b.name);
- });
- return variants;
}
},
methods: {
</script>
<style lang="sass" scoped>
-input#prefixFilter
+a#mainLink
display: block
- margin: 0 auto
-
-.variant
- box-sizing: border-box
- border: 1px solid brown
- background-color: lightyellow
- &:hover
- background-color: yellow
- a
- color: #663300
- text-decoration: none
- .boxtitle
- font-weight: bold
- margin-bottom: 0
- .description
- @media screen and (max-width: 767px)
- margin-top: 0
-
-.last-noneighb
- margin: 0 auto
+ margin: 10px auto
+ text-align: center
+ font-size: 1.3em
</style>
('Benedict', 'Change colors'),
('Berolina', 'Pawns move diagonally'),
('Bicolour', 'Harassed kings'),
+ ('Bishopawns', 'Bishop versus pawns'),
('Cannibal', 'Capture powers'),
('Capture', 'Mandatory captures'),
('Checkered1', 'Shared pieces (v1)'),
('Crazyhouse', 'Captures reborn'),
('Cylinder', 'Neverending rows'),
('Diamond', 'Rotating board'),
+ ('Discoduel', 'Enter the disco'),
('Doublearmy', '64 pieces on the board'),
('Doublemove1', 'Double moves (v1)'),
('Doublemove2', 'Double moves (v2)'),
('Interweave', 'Interweaved colorbound teams'),
('Kinglet', 'Protect your pawns'),
('Knightmate', 'Mate the knight'),
+ ('Knightpawns', 'Knight versus pawns'),
('Knightrelay1', 'Move like a knight (v1)'),
('Knightrelay2', 'Move like a knight (v2)'),
('Koopa', 'Stun & kick pieces'),
('Pacifist1', 'Convert & support (v1)'),
('Pacifist2', 'Convert & support (v2)'),
('Parachute', 'Landing on the board'),
- ('Pawns', 'Reach the last rank'),
+ ('Pawnmassacre', 'Pieces upside down'),
+ ('Pawns', 'Reach the last rank (v1)'),
+ ('Pawnsking', 'Reach the last rank (v2)'),
('Perfect', 'Powerful pieces'),
('Pocketknight', 'Knight in pocket'),
+ ('Progressive', 'Play more and more moves'),
('Racingkings', 'Kings cross the 8x8 board'),
('Rampage', 'Move under cover'),
('Rifle', 'Shoot pieces'),
('Recycle', 'Reuse pieces'),
('Rococo', 'Capture on the edge'),
+ ('Rookpawns', 'Rook versus pawns'),
('Royalrace', 'Kings cross the 11x11 board'),
('Rugby', 'Transform an essay'),
('Schess', 'Seirawan-Harper Chess'),