From: Benjamin Auder Date: Mon, 6 Apr 2020 11:08:50 +0000 (+0200) Subject: Reorder code in a slightly more logical way X-Git-Url: https://git.auder.net/variants/Cwda/complete_rules.html?a=commitdiff_plain;h=d6289b54e43a80375ec91ef74730ebfbe180afa7;p=vchess.git Reorder code in a slightly more logical way --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 2c133fbe..ccf9d734 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -417,8 +417,23 @@ export default { play: function(move, received, light, noemit) { // Freeze while choices are shown: if (this.$refs["board"].choices.length > 0) return; - // The board may show some the possible moves: (TODO: bad solution) - this.$refs["board"].resetCurrentAttempt(); + const navigate = !move; + // Forbid playing outside analyze mode, except if move is received. + // Sufficient condition because Board already knows which turn it is. + if ( + this.mode != "analyze" && + !navigate && + !received && + (this.game.score != "*" || this.cursor < this.moves.length - 1) + ) { + return; + } + if (!!received) { + if (this.mode == "analyze") this.toggleAnalyze(); + if (this.cursor < this.moves.length - 1) + // To play a received move, cursor must be at the end of the game: + this.gotoEnd(); + } if (!!noemit) { if (this.inPlay) { // Received moves in observed games can arrive too fast: @@ -427,7 +442,8 @@ export default { } this.inPlay = true; } - const navigate = !move; + // The board may show some the possible moves: (TODO: bad solution) + this.$refs["board"].resetCurrentAttempt(); const playSubmove = (smove) => { smove.notation = this.vr.getNotation(smove); smove.unambiguous = V.GetUnambiguousNotation(smove); @@ -548,22 +564,6 @@ export default { return; } } - // Forbid playing outside analyze mode, except if move is received. - // Sufficient condition because Board already knows which turn it is. - if ( - this.mode != "analyze" && - !navigate && - !received && - (this.game.score != "*" || this.cursor < this.moves.length - 1) - ) { - return; - } - if (!!received) { - if (this.mode == "analyze") this.toggleAnalyze(); - if (this.cursor < this.moves.length - 1) - // To play a received move, cursor must be at the end of the game: - this.gotoEnd(); - } playMove(); }, cancelCurrentMultimove: function() {