Simultaneous games: view Game + Simultaneous, using component (One)Game
Storage: just key ID => IDs of actual games (in indexedDB)
In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
Simultaneous games: view Game + Simultaneous, using component (One)Game
Storage: just key ID => IDs of actual games (in indexedDB)
In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])