for (const v of Variants)
clients[v.name] = {};
+ // TODO: when relaying to opponent, check readyState, potential setTimeout()? + send opponent (re)disconnect
+ // (resign, newgame, newmove). See https://github.com/websockets/ws/blob/master/lib/websocket.js around line 313
+
wss.on("connection", (socket, req) => {
//const params = new URL("http://localhost" + req.url).searchParams;
var query = getJsonFromUrl(req.url);