import router from "./router";
import params from "./parameters"; //for socket connection
import { ajax } from "./utils/ajax";
+import { util } from "./utils/misc";
Vue.config.productionTip = false;
render: function(h) {
return h(App);
},
+// watch: {
+// $lang: async function(newLang) {
+// // Fill modalWelcome, and import translations from "./translations/$lang.js"
+// document.getElementById("modalWelcome").innerHTML =
+// require("raw-loader!pug-plain-loader!./modals/welcome/" + newLang + ".pug");
+// const tModule = await import("./translations/" + newLang + ".js");
+// Vue.prototype.$tr = tModule.translations;
+// //console.log(tModule.translations);
+// },
+// $route: function(newRoute) {
+// //console.log(this.$route.params);
+// console.log("navig to " + newRoute);
+// //TODO: conn.send("enter", newRoute)
+// },
+// },
created: function() {
- //alert("test");
- ajax("/variants", "GET", res => {
- Vue.prototype.$variants = res.variantArray;
- });
- Vue.prototype.$conn = null; //TODO
+ const supportedLangs = ["en","es","fr"];
+ Vue.prototype.$lang = localStorage["lang"] ||
+ supportedLangs.includes(navigator.language)
+ ? navigator.language
+ : "en";
+ Vue.prototype.$variants = []; //avoid runtime error
+ ajax("/variants", "GET", res => { Vue.prototype.$variants = res.variantArray; });
+ Vue.prototype.$tr = {}; //to avoid a compiler error
+ Vue.prototype.$user = {}; //TODO: from storage
+ // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
const myid = localStorage["myid"] || util.getRandString();
// NOTE: in this version, we don't say on which page we are, yet
// ==> we'll say "enter/leave" page XY (in fact juste "enter", seemingly)
Vue.prototype.$conn = new WebSocket(params.socketUrl + "/?sid=" + myid);
+ // Settings initialized with values from localStorage
+ Vue.prototype.$settings = {
+ bcolor: localStorage["bcolor"] || "lichess",
+ sound: parseInt(localStorage["sound"]) || 2,
+ hints: parseInt(localStorage["hints"]) || 1,
+ coords: !!eval(localStorage["coords"]),
+ highlight: !!eval(localStorage["highlight"]),
+ sqSize: parseInt(localStorage["sqSize"]),
+ };
+ const socketCloseListener = () => {
+ Vue.prototype.$conn = new WebSocket(params.socketUrl + "/?sid=" + myid);
+ }
+ Vue.prototype.$conn.onclose = socketCloseListener;
//TODO: si une partie en cours dans storage, rediriger vers cette partie
//(à condition que l'URL n'y corresponde pas déjà !)
// TODO: à l'arrivée sur le site : set peerID (un identifiant unique
// en tout cas...) si pas trouvé dans localStorage "myid"
// (l'identifiant de l'utilisateur si connecté)
+// if (!!localStorage["variant"])
+// location.hash = "#game?id=" + localStorage["gameId"];
},
// Later, for icons (if using feather):
// mounted: function() {
// game : aussi systématique
// problems: on-demand
//
-// It works (to watch for route change), in a component:
-//watch: {
-// $route: function(newRoute) {
-// console.log(this.$route.params);
-// },
-//},
// See https://router.vuejs.org/guide/essentials/dynamic-matching.html#reacting-to-params-changes
+// created: function() {
+// window.onhashchange = this.setDisplay;
+// },
+//});