| {{ st.tr["Analyze"] }}
.col-sm-12.col-md-3
MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
- :moves="moves" :cursor="cursor" @goto-move="gotoMove")
+ :firstNum="firstMoveNumber" :moves="moves" :cursor="cursor"
+ @goto-move="gotoMove")
</template>
<script>
moves: [],
cursor: -1, //index of the move just played
lastMove: null,
+ firstMoveNumber: 0, //for printing
};
},
watch: {
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
+ this.firstMoveNumber =
+ Math.floor(V.ParseFen(this.game.fenStart).movesCount / 2);
this.moves.forEach(move => {
// NOTE: this is doing manually what play() function below achieve,
// but in a lighter "fast-forward" way
this.lastMove = this.moves[index];
},
gotoBegin: function() {
+ if (this.cursor == -1)
+ return;
this.vr.re_init(this.game.fenStart);
if (this.moves.length > 0 && this.moves[0].notation == "...")
{
}
},
gotoEnd: function() {
+ if (this.cursor == this.moves.length - 1)
+ return;
this.gotoMove(this.moves.length-1);
},
flip: function() {