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Saving state - unstable
[vchess.git]
/
public
/
javascripts
/
components
/
game.js
diff --git
a/public/javascripts/components/game.js
b/public/javascripts/components/game.js
index
74092b5
..
5ad33d0
100644
(file)
--- a/
public/javascripts/components/game.js
+++ b/
public/javascripts/components/game.js
@@
-574,7
+574,7
@@
Vue.component('my-game', {
this.newGame("computer");
},
newGame: function(mode, fenInit, color, oppId, moves, continuation) {
this.newGame("computer");
},
newGame: function(mode, fenInit, color, oppId, moves, continuation) {
- const fen = fenInit || VariantRules.GenRandInitFen();
+ const fen =
"rbnqknbr/pppppppp/8/8/8/8/PPPPPPPP/BQRKNNRB 1111";//
fenInit || VariantRules.GenRandInitFen();
console.log(fen); //DEBUG
this.score = "*";
if (mode=="human" && !oppId)
console.log(fen); //DEBUG
this.score = "*";
if (mode=="human" && !oppId)
@@
-672,9
+672,10
@@
Vue.component('my-game', {
this.selectedPiece.style.display = "inline-block";
this.selectedPiece.style.zIndex = 3000;
let startSquare = this.getSquareFromId(e.target.parentNode.id);
this.selectedPiece.style.display = "inline-block";
this.selectedPiece.style.zIndex = 3000;
let startSquare = this.getSquareFromId(e.target.parentNode.id);
- this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
+ this.possibleMoves = t
rue //t
his.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
? this.vr.getPossibleMovesFrom(startSquare)
: [];
? this.vr.getPossibleMovesFrom(startSquare)
: [];
+ console.log(this.possibleMoves);
e.target.parentNode.appendChild(this.selectedPiece);
}
},
e.target.parentNode.appendChild(this.selectedPiece);
}
},