+ const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live");
+ if (gtype == "corr")
+ {
+ // corr game: needs to compute the clocks + initime
+ //if (game.players[i].rtime < 0) initime = Date.now(), else compute,
+ //also using move.played fields
+ game.clocks = [-1, -1];
+ game.initime = [0, 0];
+ }