-# Misc:
-Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere))
- --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function
-Will need a 'rematch' field in Game on server
-
-# New variants
-8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
-https://www.chessvariants.com/rules/8-piece-chess
-Eightpieces : non-symmetric
-Sym8pieces : symmetric (960)
-
-Generator vatiant, called "Matrix" ?
-Peces on first rank never move but generate new pieces. Pawn don't generate.
-A generator captured and replaced by a similar piece does not generate.
-King does not generate. No castling. En passant possible?
-Goal is still checkmate.
-
-Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
-If a pawn taken: direction of the capturer.
-
-+ Maxima, Interweave, Roccoco, Dynamo, Synchrone, Cannibal (force captures)
-
-S-chess https://en.wikipedia.org/wiki/Seirawan_chess
+NEW VARIANTS:
+https://www.pychess.org/variant/manchu
+https://www.pychess.org/variant/dobutsu
+https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG
+https://musketeerchess.net/games/cerebral/rules/rules.php : from Titan, should be easy
+https://www.pychess.org/variant/shogun
+https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
+https://www.chessvariants.com/other.dir/fugue.html
+https://www.chessvariants.com/rules/spartan-chess
+https://www.chessvariants.com/mvopponent.dir/avalanche.html
+https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
+https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
+https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
+related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
+http://history.chess.free.fr/rollerball.htm
+Squatter Chess: safe on last rank = win
+Companion Chess : pieces of same nature don't attack each others
+https://www.chessvariants.com/difftaking.dir/brotherhood.html
+Crossing Chess = win when the king cross half-board
+Medusa Chess = Isardam
+--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
+Kingmaker: pawns can promote also into enemy king
+--> no king tracking, getCheckSquares + underCheck test all kings
+Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
+--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
+https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
+https://boardgamegeek.com/boardgame/18661/alapo
+Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
+Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
+https://www.chessvariants.com/incinf.dir/bario.html
+https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
+Maybe:
+https://www.chessvariants.com/diffmove.dir/asymmetric.html
+https://www.chessvariants.com/play/connected-chess
+Non-chess:
+fanorona https://fr.wikipedia.org/wiki/Fanorona
+Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
+gomoku, avalam, qoridor (wider lines in another color ?), draughts, draughts8
+(puis quand hexaboards peut-être: hexavariants + Hex)