3a776d1d70c392082dbd540c141782fe5ce0cbc6
1 const url
= require('url');
3 // Node version in Ubuntu 16.04 does not know about URL class
4 // NOTE: url is already transformed, without ?xxx=yyy... parts
5 function getJsonFromUrl(url
) {
6 const query
= url
.substr(2); //starts with "/?"
8 query
.split("&").forEach((part
) => {
9 const item
= part
.split("=");
10 result
[item
[0]] = decodeURIComponent(item
[1]);
15 // Helper to safe-send some message through a (web-)socket:
16 function send(socket
, message
) {
17 if (!!socket
&& socket
.readyState
== 1)
18 socket
.send(JSON
.stringify(message
));
21 module
.exports = function(wss
) {
22 // Associative array page --> sid --> tmpId --> socket
23 // "page" is either "/" for hall or "/game/some_gid" for Game,
24 // or "/mygames" for Mygames page (simpler: no 'people' array).
25 // tmpId is required if a same user (browser) has different tabs
27 // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
30 wss
.on("connection", (socket
, req
) => {
31 const query
= getJsonFromUrl(req
.url
);
32 const sid
= query
["sid"];
33 const id
= query
["id"];
34 const tmpId
= query
["tmpId"];
35 const page
= query
["page"];
36 const notifyRoom
= (page
, code
, obj
={}, except
) => {
37 if (!clients
[page
]) return;
38 except
= except
|| [];
39 Object
.keys(clients
[page
]).forEach(k
=> {
40 if (except
.includes(k
)) return;
41 Object
.keys(clients
[page
][k
]).forEach(x
=> {
42 if (k
== sid
&& x
== tmpId
) return;
44 clients
[page
][k
][x
].socket
,
45 Object
.assign({ code: code
, from: [sid
, tmpId
] }, obj
)
50 const deleteConnexion
= () => {
51 if (!clients
[page
] || !clients
[page
][sid
] || !clients
[page
][sid
][tmpId
])
52 return; //job already done
53 delete clients
[page
][sid
][tmpId
];
54 if (Object
.keys(clients
[page
][sid
]).length
== 0) {
55 delete clients
[page
][sid
];
56 const pgIndex
= sidToPages
[sid
].findIndex(pg
=> pg
== page
);
57 sidToPages
[sid
].splice(pgIndex
, 1);
58 if (Object
.keys(clients
[page
]).length
== 0)
60 // Am I totally offline?
61 if (sidToPages
[sid
].length
== 0) {
62 delete sidToPages
[sid
];
68 const doDisconnect
= () => {
70 // Nothing to notify when disconnecting from MyGames page:
71 if (page
!= "/mygames") {
72 notifyRoom(page
, "disconnect");
73 if (page
.indexOf("/game/") >= 0)
74 notifyRoom("/", "gdisconnect", { page: page
});
77 const messageListener
= (objtxt
) => {
78 let obj
= JSON
.parse(objtxt
);
80 // Wait for "connect" message to notify connection to the room,
81 // because if game loading is slow the message listener might
82 // not be ready too early.
84 notifyRoom(page
, "connect");
85 if (page
.indexOf("/game/") >= 0)
86 notifyRoom("/", "gconnect", { page: page
});
96 Object
.keys(clients
[page
]).forEach(k
=> {
98 Object
.keys(clients
[page
][k
]).forEach(x
=> {
99 // Avoid polling my tmpId: no information to get
100 if (k
!= sid
|| x
!= tmpId
)
101 sockIds
[k
][x
] = { focus: clients
[page
][k
][x
].focus
};
104 send(socket
, { code: "pollclients", sockIds: sockIds
});
107 case "pollclientsandgamers": {
110 Object
.keys(clients
["/"]).forEach(k
=> {
112 Object
.keys(clients
[page
][k
]).forEach(x
=> {
113 // Avoid polling my tmpId: no information to get
114 if (k
!= sid
|| x
!= tmpId
) {
117 focus: clients
[page
][k
][x
].focus
122 // NOTE: a "gamer" could also just be an observer
123 Object
.keys(clients
).forEach(p
=> {
124 if (p
.indexOf("/game/") >= 0) {
125 Object
.keys(clients
[p
]).forEach(k
=> {
126 if (!sockIds
[k
]) sockIds
[k
] = {};
127 Object
.keys(clients
[p
][k
]).forEach(x
=> {
128 if (k
!= sid
|| x
!= tmpId
) {
131 focus: clients
[p
][k
][x
].focus
138 send(socket
, { code: "pollclientsandgamers", sockIds: sockIds
});
142 // Asking something: from is fully identified,
143 // but the requested resource can be from any tmpId (except current!)
146 case "askchallenges":
148 const pg
= obj
.page
|| page
; //required for askidentity and askgame
149 if (!!clients
[pg
] && !!clients
[pg
][obj
.target
]) {
150 let tmpIds
= Object
.keys(clients
[pg
][obj
.target
]);
151 if (obj
.target
== sid
) {
153 const idx_myTmpid
= tmpIds
.findIndex(x
=> x
== tmpId
);
154 if (idx_myTmpid
>= 0) tmpIds
.splice(idx_myTmpid
, 1);
156 if (tmpIds
.length
> 0) {
157 const ttmpId
= tmpIds
[Math
.floor(Math
.random() * tmpIds
.length
)];
159 clients
[pg
][obj
.target
][ttmpId
].socket
,
160 { code: obj
.code
, from: [sid
,tmpId
,page
] }
167 // Special situation of the previous "case":
168 // Full game can be asked to any observer.
169 case "askfullgame": {
170 if (!!clients
[page
]) {
171 let sids
= Object
.keys(clients
[page
]).filter(k
=> k
!= sid
);
172 if (sids
.length
> 0) {
173 // Pick a SID at random in this set, and ask full game:
174 const rid
= sids
[Math
.floor(Math
.random() * sids
.length
)];
175 // ..to a random tmpId:
176 const tmpIds
= Object
.keys(clients
[page
][rid
]);
177 const rtmpId
= tmpIds
[Math
.floor(Math
.random() * tmpIds
.length
)];
179 clients
[page
][rid
][rtmpId
].socket
,
180 { code: "askfullgame", from: [sid
,tmpId
] }
183 // I'm the only person who have the game for the moment:
184 send(socket
, { code: "fullgame", data: { empty: true } });
190 // Some Hall events: target all tmpId's (except mine),
191 case "refusechallenge":
193 Object
.keys(clients
[page
][obj
.target
]).forEach(x
=> {
194 if (obj
.target
!= sid
|| x
!= tmpId
)
196 clients
[page
][obj
.target
][x
].socket
,
197 { code: obj
.code
, data: obj
.data
}
202 // Notify all room: mostly game events
205 case "deletechallenge_s":
212 // "newgame" message can provide a page (corr Game --> Hall)
214 obj
.page
|| page
, obj
.code
, {data: obj
.data
}, obj
.excluded
);
218 // A rematch game started:
219 notifyRoom(page
, "newgame", {data: obj
.data
});
220 // Explicitely notify Hall if gametype == corr.
221 // Live games will be polled from Hall after gconnect event.
222 if (obj
.data
.cadence
.indexOf('d') >= 0)
223 notifyRoom("/", "newgame", {data: obj
.data
});
227 const dataWithFrom
= { from: [sid
,tmpId
], data: obj
.data
};
228 // Special case re-send newmove only to opponent:
229 if (!!obj
.target
&& !!clients
[page
][obj
.target
]) {
230 Object
.keys(clients
[page
][obj
.target
]).forEach(x
=> {
232 clients
[page
][obj
.target
][x
].socket
,
233 Object
.assign({ code: "newmove" }, dataWithFrom
)
237 // NOTE: data.from is useful only to opponent
238 notifyRoom(page
, "newmove", dataWithFrom
);
244 !!clients
[page
][obj
.target
[0]] &&
245 !!clients
[page
][obj
.target
[0]][obj
.target
[1]]
248 clients
[page
][obj
.target
[0]][obj
.target
[1]].socket
,
255 // Special case: notify all, 'transroom': Game --> Hall
256 notifyRoom("/", "result", { gid: obj
.gid
, score: obj
.score
});
260 const gamePg
= "/game/" + obj
.gid
;
261 if (!!clients
[gamePg
] && !!clients
[gamePg
][obj
.target
]) {
262 Object
.keys(clients
[gamePg
][obj
.target
]).forEach(x
=> {
264 clients
[gamePg
][obj
.target
][x
].socket
,
274 case "notifynewgame":
275 if (!!clients
["/mygames"]) {
276 obj
.targets
.forEach(t
=> {
277 const k
= t
.sid
|| idToSid
[t
.id
];
278 if (!!clients
["/mygames"][k
]) {
279 Object
.keys(clients
["/mygames"][k
]).forEach(x
=> {
281 clients
["/mygames"][k
][x
].socket
,
282 { code: obj
.code
, data: obj
.data
}
294 !!clients
[page
][sid
] &&
295 !!clients
[page
][sid
][tmpId
]
297 clients
[page
][sid
][tmpId
].focus
= (obj
.code
== "getfocus");
299 if (page
== "/") notifyRoom("/", obj
.code
, { page: "/" }, [sid
]);
301 // Notify game room + Hall:
302 notifyRoom(page
, obj
.code
, {}, [sid
]);
303 notifyRoom("/", obj
.code
, { page: page
}, [sid
]);
307 // Passing, relaying something: from isn't needed,
308 // but target is fully identified (sid + tmpId)
315 const pg
= obj
.target
[2] || page
; //required for identity and game
316 // NOTE: if in game we ask identity to opponent still in Hall, but
317 // leaving Hall, clients[pg] or clients[pg][target] could be undef.
318 if (!!clients
[pg
] && !!clients
[pg
][obj
.target
[0]]) {
320 clients
[pg
][obj
.target
[0]][obj
.target
[1]].socket
,
321 { code:obj
.code
, data:obj
.data
}
328 const closeListener
= () => {
329 // For browser or tab closing (including page reload):
332 // Update clients object: add new connexion
333 const newElt
= { socket: socket
, focus: true };
335 clients
[page
] = { [sid
]: {[tmpId
]: newElt
} };
336 else if (!clients
[page
][sid
])
337 clients
[page
][sid
] = { [tmpId
]: newElt
};
339 clients
[page
][sid
][tmpId
] = newElt
;
340 // Also update helper correspondances
341 if (!idToSid
[id
]) idToSid
[id
] = sid
;
342 if (!sidToPages
[sid
]) sidToPages
[sid
] = [];
343 const pgIndex
= sidToPages
[sid
].findIndex(pg
=> pg
== page
);
344 if (pgIndex
=== -1) sidToPages
[sid
].push(page
);
345 socket
.on("message", messageListener
);
346 socket
.on("close", closeListener
);