8 @input="adjustFenSize(); tryGotoFen()"
18 import BaseGame from "@/components/BaseGame.vue";
19 import { store } from "@/store";
25 // gameRef: to find the game in (potentially remote) storage
30 //given in URL (rid = remote ID)
35 players: [{ name: "Analyse" }, { name: "Analyse" }],
50 alertAndQuit: function(text, wrongVname) {
51 // Soon after component creation, st.tr might be uninitialized.
52 // Set a timeout to let a chance for the message to show translated.
53 const newUrl = "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname);
55 alert(this.st.tr[text] || text);
56 this.$router.replace(newUrl);
59 initFromUrl: function() {
60 this.gameRef.vname = this.$route.params["vname"];
61 const routeFen = this.$route.query["fen"];
62 if (!routeFen) this.alertAndQuit("Missing FEN");
64 this.gameRef.fen = routeFen.replace(/_/g, " ");
65 // orientation is optional: taken from FEN if missing
66 const orientation = this.$route.query["side"];
67 this.initialize(orientation);
70 initialize: async function(orientation) {
71 // Obtain VariantRules object
72 await import("@/variants/" + this.gameRef.vname + ".js")
74 window.V = vModule[this.gameRef.vname + "Rules"];
76 // Late check, in case the user tried to enter URL by hand
77 this.alertAndQuit("Analysis disabled for this variant");
78 else this.loadGame(orientation);
80 .catch((err) => { this.alertAndQuit("Mispelled variant name", true); });
82 loadGame: function(orientation) {
83 this.game.vname = this.gameRef.vname;
84 this.game.fenStart = this.gameRef.fen;
85 this.game.fen = this.gameRef.fen;
86 this.game.score = "*"; //never change
87 this.curFen = this.game.fen;
89 this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn;
90 this.$refs["basegame"].re_setVariables(this.game);
92 // Triggered by "fenchange" emitted in BaseGame:
93 setFen: function(fen) {
97 adjustFenSize: function() {
98 let fenInput = document.getElementById("fen");
99 fenInput.style.width = (this.curFen.length+1) + "ch";
101 tryGotoFen: function() {
102 if (V.IsGoodFen(this.curFen)) {
103 this.gameRef.fen = this.curFen;