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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class ShatranjRules extends ChessRules { |
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4 | static get HasFlags() { |
5 | return false; | |
6 | } | |
7 | ||
8 | static get HasEnpassant() { | |
9 | return false; | |
10 | } | |
11 | ||
32f6285e BA |
12 | static get PawnSpecs() { |
13 | return Object.assign( | |
14 | {}, | |
15 | ChessRules.PawnSpecs, | |
16 | { | |
17 | twoSquares: false, | |
18 | promotions: [V.QUEEN] | |
19 | } | |
20 | ); | |
21 | } | |
22 | ||
b406466b BA |
23 | getPpath(b) { |
24 | if (b[1] == 'b') return "Shatranj/" + b; | |
25 | return b; | |
26 | } | |
27 | ||
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28 | static get ElephantSteps() { |
29 | return [ | |
30 | [-2, -2], | |
31 | [-2, 2], | |
32 | [2, -2], | |
33 | [2, 2] | |
34 | ]; | |
35 | } | |
36 | ||
7ba4a5bc | 37 | static GenRandInitFen(randomness) { |
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38 | // Remove castle flags and en-passant indication |
39 | return ChessRules.GenRandInitFen(randomness).slice(0, -7); | |
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40 | } |
41 | ||
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42 | getPotentialBishopMoves(sq) { |
43 | let moves = this.getSlideNJumpMoves(sq, V.ElephantSteps, "oneStep"); | |
44 | // Complete with "repositioning moves": like a queen, without capture | |
45 | let repositioningMoves = this.getSlideNJumpMoves( | |
46 | sq, | |
47 | V.steps[V.BISHOP], | |
48 | "oneStep" | |
49 | ).filter(m => m.vanish.length == 1); | |
50 | return moves.concat(repositioningMoves); | |
51 | } | |
52 | ||
53 | getPotentialQueenMoves(sq) { | |
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54 | // Diagonal capturing moves |
55 | let captures = this.getSlideNJumpMoves( | |
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56 | sq, |
57 | V.steps[V.BISHOP], | |
58 | "oneStep" | |
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59 | ).filter(m => m.vanish.length == 2); |
60 | return captures.concat( | |
61 | // Orthogonal non-capturing moves | |
62 | this.getSlideNJumpMoves( | |
63 | sq, | |
64 | V.steps[V.ROOK], | |
65 | "oneStep" | |
66 | ).filter(m => m.vanish.length == 1) | |
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67 | ); |
68 | } | |
69 | ||
68e19a44 | 70 | isAttackedByBishop(sq, color) { |
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71 | return this.isAttackedBySlideNJump( |
72 | sq, | |
68e19a44 | 73 | color, |
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74 | V.BISHOP, |
75 | V.ElephantSteps, | |
76 | "oneStep" | |
77 | ); | |
78 | } | |
79 | ||
68e19a44 | 80 | isAttackedByQueen(sq, color) { |
c3a86f01 BA |
81 | return this.isAttackedBySlideNJump( |
82 | sq, | |
68e19a44 | 83 | color, |
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84 | V.QUEEN, |
85 | V.steps[V.BISHOP], | |
86 | "oneStep" | |
87 | ); | |
88 | } | |
89 | ||
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90 | getCurrentScore() { |
91 | const color = this.turn; | |
92 | const getScoreLost = () => { | |
93 | // Result if I lose: | |
94 | return color == "w" ? "0-1" : "1-0"; | |
95 | }; | |
96 | if (!this.atLeastOneMove()) | |
97 | // No valid move: I lose (this includes checkmate) | |
98 | return getScoreLost(); | |
99 | // Win if the opponent has no pieces left (except king), | |
100 | // and cannot bare king on the next move. | |
101 | let piecesLeft = { | |
102 | // No need to remember all pieces' squares: | |
103 | // variable only used if just one remaining piece. | |
104 | "w": {count: 0, square: null}, | |
105 | "b": {count: 0, square: null} | |
106 | }; | |
107 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
108 | for (let j=0; j<V.size.y; j++) { | |
109 | if (this.board[i][j] != V.EMPTY && this.getPiece(i,j) != V.KING) { | |
110 | const sqCol = this.getColor(i,j); | |
111 | piecesLeft[sqCol].count++; | |
112 | piecesLeft[sqCol].square = [i,j]; | |
113 | } | |
114 | } | |
115 | } | |
116 | if (Object.values(piecesLeft).every(v => v.count > 0)) | |
117 | return "*"; | |
118 | // No pieces left for some side: if both kings are bare, it's a draw | |
119 | if (Object.values(piecesLeft).every(v => v.count == 0)) | |
120 | return "1/2"; | |
121 | if (piecesLeft[color].count > 0) | |
122 | // He could have drawn, but didn't take my last piece... | |
123 | return color == "w" ? "1-0" : "0-1"; | |
124 | const oppCol = V.GetOppCol(color); | |
125 | if (piecesLeft[oppCol].count >= 2) | |
126 | // 2 enemy units or more: I lose | |
127 | return getScoreLost(); | |
128 | // I don't have any piece, my opponent have one: can I take it? | |
68e19a44 | 129 | if (this.isAttacked(piecesLeft[oppCol].square, color)) |
8055eabd BA |
130 | // Yes! But I still need to take it |
131 | return "*"; | |
132 | // No :( | |
133 | return getScoreLost(); | |
134 | } | |
135 | ||
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136 | static get VALUES() { |
137 | return { | |
138 | p: 1, | |
139 | r: 5, | |
140 | n: 3, | |
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141 | b: 3, |
142 | q: 3, | |
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143 | k: 1000 |
144 | }; | |
145 | } | |
146 | }; |