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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class ShatranjRules extends ChessRules { |
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4 | static get HasFlags() { |
5 | return false; | |
6 | } | |
7 | ||
8 | static get HasEnpassant() { | |
9 | return false; | |
10 | } | |
11 | ||
32f6285e BA |
12 | static get PawnSpecs() { |
13 | return Object.assign( | |
14 | {}, | |
15 | ChessRules.PawnSpecs, | |
16 | { | |
17 | twoSquares: false, | |
18 | promotions: [V.QUEEN] | |
19 | } | |
20 | ); | |
21 | } | |
22 | ||
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23 | static get ElephantSteps() { |
24 | return [ | |
25 | [-2, -2], | |
26 | [-2, 2], | |
27 | [2, -2], | |
28 | [2, 2] | |
29 | ]; | |
30 | } | |
31 | ||
7ba4a5bc | 32 | static GenRandInitFen(randomness) { |
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33 | // Remove castle flags and en-passant indication |
34 | return ChessRules.GenRandInitFen(randomness).slice(0, -7); | |
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35 | } |
36 | ||
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37 | getPotentialBishopMoves(sq) { |
38 | let moves = this.getSlideNJumpMoves(sq, V.ElephantSteps, "oneStep"); | |
39 | // Complete with "repositioning moves": like a queen, without capture | |
40 | let repositioningMoves = this.getSlideNJumpMoves( | |
41 | sq, | |
42 | V.steps[V.BISHOP], | |
43 | "oneStep" | |
44 | ).filter(m => m.vanish.length == 1); | |
45 | return moves.concat(repositioningMoves); | |
46 | } | |
47 | ||
48 | getPotentialQueenMoves(sq) { | |
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49 | // Diagonal capturing moves |
50 | let captures = this.getSlideNJumpMoves( | |
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51 | sq, |
52 | V.steps[V.BISHOP], | |
53 | "oneStep" | |
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54 | ).filter(m => m.vanish.length == 2); |
55 | return captures.concat( | |
56 | // Orthogonal non-capturing moves | |
57 | this.getSlideNJumpMoves( | |
58 | sq, | |
59 | V.steps[V.ROOK], | |
60 | "oneStep" | |
61 | ).filter(m => m.vanish.length == 1) | |
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62 | ); |
63 | } | |
64 | ||
68e19a44 | 65 | isAttackedByBishop(sq, color) { |
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66 | return this.isAttackedBySlideNJump( |
67 | sq, | |
68e19a44 | 68 | color, |
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69 | V.BISHOP, |
70 | V.ElephantSteps, | |
71 | "oneStep" | |
72 | ); | |
73 | } | |
74 | ||
68e19a44 | 75 | isAttackedByQueen(sq, color) { |
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76 | return this.isAttackedBySlideNJump( |
77 | sq, | |
68e19a44 | 78 | color, |
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79 | V.QUEEN, |
80 | V.steps[V.BISHOP], | |
81 | "oneStep" | |
82 | ); | |
83 | } | |
84 | ||
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85 | getCurrentScore() { |
86 | const color = this.turn; | |
87 | const getScoreLost = () => { | |
88 | // Result if I lose: | |
89 | return color == "w" ? "0-1" : "1-0"; | |
90 | }; | |
91 | if (!this.atLeastOneMove()) | |
92 | // No valid move: I lose (this includes checkmate) | |
93 | return getScoreLost(); | |
94 | // Win if the opponent has no pieces left (except king), | |
95 | // and cannot bare king on the next move. | |
96 | let piecesLeft = { | |
97 | // No need to remember all pieces' squares: | |
98 | // variable only used if just one remaining piece. | |
99 | "w": {count: 0, square: null}, | |
100 | "b": {count: 0, square: null} | |
101 | }; | |
102 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
103 | for (let j=0; j<V.size.y; j++) { | |
104 | if (this.board[i][j] != V.EMPTY && this.getPiece(i,j) != V.KING) { | |
105 | const sqCol = this.getColor(i,j); | |
106 | piecesLeft[sqCol].count++; | |
107 | piecesLeft[sqCol].square = [i,j]; | |
108 | } | |
109 | } | |
110 | } | |
111 | if (Object.values(piecesLeft).every(v => v.count > 0)) | |
112 | return "*"; | |
113 | // No pieces left for some side: if both kings are bare, it's a draw | |
114 | if (Object.values(piecesLeft).every(v => v.count == 0)) | |
115 | return "1/2"; | |
116 | if (piecesLeft[color].count > 0) | |
117 | // He could have drawn, but didn't take my last piece... | |
118 | return color == "w" ? "1-0" : "0-1"; | |
119 | const oppCol = V.GetOppCol(color); | |
120 | if (piecesLeft[oppCol].count >= 2) | |
121 | // 2 enemy units or more: I lose | |
122 | return getScoreLost(); | |
123 | // I don't have any piece, my opponent have one: can I take it? | |
68e19a44 | 124 | if (this.isAttacked(piecesLeft[oppCol].square, color)) |
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125 | // Yes! But I still need to take it |
126 | return "*"; | |
127 | // No :( | |
128 | return getScoreLost(); | |
129 | } | |
130 | ||
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131 | static get VALUES() { |
132 | return { | |
133 | p: 1, | |
134 | r: 5, | |
135 | n: 3, | |
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136 | b: 3, |
137 | q: 3, | |
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138 | k: 1000 |
139 | }; | |
140 | } | |
141 | }; |