Add New Zealand Chess
[vchess.git] / client / src / translations / variants / en.pug
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1p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
6c00a6e5 18 "Dobutsu",
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19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
23681c83 22 "Queenpawns",
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23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
737a5daf 38 "Losers",
3955246a 39 "Monocolor",
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40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
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52 "Cannibal1",
53 "Cannibal2"
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54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
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77 "Diamond",
78 "Vchess"
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79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
1e8a8386 90 "Empire",
737a5daf 91 "Horde",
1e8a8386 92 "Orda",
3de62e0a 93 "Shinobi",
493f0eff 94 "Spartan",
1e8a8386 95 "Synochess"
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96 ]
97ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101h3 Inspired by ball games
102
103p Variants involving a ball, abstract or not, which must cross the board.
104-
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114h3 New pieces
115
116p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119-
120 var varlist = [
493f0eff 121 "Capablanca",
737a5daf 122 "Eightpieces",
0fb43db7 123 "Fullcavalry",
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124 "Grand",
125 "Grasshopper",
dbc79ee6 126 "Hoppelpoppel",
afa7abae 127 "Newzealand",
737a5daf 128 "Omega",
beda3dd0 129 "Ordamirror",
737a5daf 130 "Perfect",
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131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
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139p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142-
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
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152h3 Several royal pieces
153
154p In these games you must take care of two or more "kings".
155-
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166h3 Unorthodox captures
167
168p Non-standard captures, but using known mechanisms.
169-
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182-
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
8ca6042e 189 "Interweave",
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190 "Rococo",
191 "Maxima"
192 ]
193ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
493f0eff 197h3 Pieces changing side, shared pieces
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198
199p Pieces' owners (color) may change during the game
200-
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
493f0eff 205 "Otage",
737a5daf 206 "Pacifist1",
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207 "Pacifist2",
208 "Pacosako"
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209 ]
210ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214h3 Incomplete information
215
216p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219-
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
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225 "Synchrone1",
226 "Synchrone2"
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227 ]
228ul
229 for v in varlist
230 li #[a(href="/#/variants/"+v) #{v}]
231
232h3 Random factors
233
234p.
235 These games include random effects,
236 which can be funny, frustrating or both :)
237-
238 var varlist = [
239 "Chakart",
240 "Dice"
241 ]
242ul
243 for v in varlist
244 li #[a(href="/#/variants/"+v) #{v}]
245
246h3 Inpired by knight movement
247
248p.
249 Variants based on the knight move,
250 which augment or transform pieces' abilities.
251-
252 var varlist = [
253 "Balaklava",
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254 "Knightmate1",
255 "Knightmate2",
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256 "Knightrelay1",
257 "Knightrelay2"
258 ]
259ul
260 for v in varlist
261 li #[a(href="/#/variants/"+v) #{v}]
262
263h3 Unusual initial setup
264
493f0eff 265p Initial setup causes a lot of captures early in the game.
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266-
267 var varlist = [
493f0eff 268 "Doublearmy",
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269 "Upsidedown",
270 "Pawnmassacre"
271 ]
272ul
273 for v in varlist
274 li #[a(href="/#/variants/"+v) #{v}]
275
276h3 "Easy" variants: simple rules
277
278p.
279 Only minor changes are made to the orthodox rules,
280 resulting in a very similar game.
281-
282 var varlist = [
283 "Coronation",
493f0eff 284 "Freecapture",
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285 "Pocketknight"
286 ]
287ul
288 for v in varlist
289 li #[a(href="/#/variants/"+v) #{v}]
290
291p ...Or leading to a very different strategy:
292-
293 var varlist = [
294 "Antimatter",
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295 "Atomic1",
296 "Atomic2",
493f0eff 297 "Brotherhood",
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298 "Checkless"
299 ]
300ul
301 for v in varlist
302 li #[a(href="/#/variants/"+v) #{v}]
303
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304h3 Initially empty board
305
306p.
307 All pieces are progressively added from an empty board.
308-
309 var varlist = [
310 "Parachute",
311 "Screen"
312 ]
313ul
314 for v in varlist
315 li #[a(href="/#/variants/"+v) #{v}]
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316
317h3 Repositioning
318
3de62e0a 319p Pieces can be dropped on the board, either immediately or later in the game.
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320-
321 var varlist = [
322 "Clorange",
323 "Crazyhouse",
324 "Madhouse",
325 "Rampage",
326 "Recycle",
73fbcfc8 327 "Shogun",
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328 "Teleport1",
329 "Teleport2"
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330 ]
331ul
332 for v in varlist
333 li #[a(href="/#/variants/"+v) #{v}]
334
493f0eff 335h3 Immobilization, hypnotism
737a5daf 336
493f0eff 337p Pieces can be paralyzed or controlled under certain circumstances.
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338-
339 var varlist = [
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340 "Hypnotic",
341 "Isardam",
737a5daf 342 "Koopa",
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343 "Madrasi",
344 "Mesmer"
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345 ]
346ul
347 for v in varlist
348 li #[a(href="/#/variants/"+v) #{v}]
349
350h3 Regional and historical variants
351
352p (Partial) Game evolution in time and space.
353-
354 var varlist = [
7c482899 355 "Janggi",
1a8e3d26 356 "Karouk",
dbc79ee6 357 "Makpong",
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358 "Makruk",
359 "Minishogi",
58851f7a 360 "Minixiangqi",
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361 "Shatranj",
362 "Shogi",
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363 "Sittuyin",
364 "Xiangqi"
737a5daf 365 ]
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366ul
367 for v in varlist
368 li #[a(href="/#/variants/"+v) #{v}]
369
370h3 Kings race
371
372p The goal is to cross the board with your king.
373-
374 var varlist = [
375 "Racingkings",
376 "Royalrace"
377 ]
378ul
379 for v in varlist
380 li #[a(href="/#/variants/"+v) #{v}]
381
382h3 Several moves in one turn
383
384p In these variants, you can play two or more moves per turn.
385-
386 var varlist = [
493f0eff 387 "Avalanche",
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388 "Doublemove1",
389 "Doublemove2",
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390 "Progressive1",
391 "Progressive2"
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392 ]
393ul
394 for v in varlist
395 li #[a(href="/#/variants/"+v) #{v}]
396
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397h3 Single powerful piece versus army
398
399p Very few but powerful pieces against a full army.
400-
401 var varlist = [
402 "Maharajah",
403 "Monster"
404 ]
405ul
406 for v in varlist
407 li #[a(href="/#/variants/"+v) #{v}]
408
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409h3 Exchanging pieces positions
410
411p Some or all pieces can be swapped.
412-
413 var varlist = [
493f0eff 414 "Joker",
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415 "Suction",
416 "Swap",
417 "Switching"
418 ]
419ul
420 for v in varlist
421 li #[a(href="/#/variants/"+v) #{v}]
422
423h3 Different objective
424
425p Orthodox rules, but the goal is not checkmate (or not only).
426-
427 var varlist = [
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428 "Alapo",
429 "Castle",
430 "Crossing",
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431 "Extinction",
432 "Threechecks",
433 "Kinglet",
493f0eff 434 "Koth",
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435 "Squatter1",
436 "Squatter2"
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437 ]
438ul
439 for v in varlist
440 li #[a(href="/#/variants/"+v) #{v}]
441
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442h3 Non-chess
443
444p Some games not chess related.
445-
446 var varlist = [
7c05a5f2 447 "Atarigo",
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448 "Avalam1",
449 "Avalam2",
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450 "Emergo",
451 "Fanorona",
452 "Gomoku",
453 "Konane",
454 "Yote"
455 ]
456ul
457 for v in varlist
458 li #[a(href="/#/variants/"+v) #{v}]
459
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460h3 Miscelleanous
461
462p.
463 These variants are not classified yet, generally because they are the only
464 one of their kind on this website.
465-
466 var varlist = [
467 "Alice",
f10a644e 468 "Align4",
737a5daf 469 "Ambiguous",
0b0f0335 470 "Bario",
737a5daf 471 "Bicolour",
1006b211 472 "Convert",
b21e0e3a 473 "Copycat",
91565c63 474 "Evolution",
737a5daf 475 "Forward",
e023d747 476 "Fusion",
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477 "Gridolina",
478 "Hamilton",
f0a812b7 479 "Iceage",
0f7762c1 480 "Kingsmaker",
737a5daf 481 "Magnetic",
723262f9 482 "Pandemonium",
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483 "Refusal1",
484 "Refusal2",
da9e846e 485 "Relayup",
87f40859 486 "Rollerball",
1943de6b 487 "Selfabsorb",
737a5daf 488 "Takenmake",
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489 "Wormhole1",
490 "Wormhole2"
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491 ]
492ul
493 for v in varlist
494 li #[a(href="/#/variants/"+v) #{v}]