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1 | p.text-center |
2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? | |
3 | | | |
4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? | |
5 | ||
6 | p | |
7 | a(href="/#/variants/Chess960") Chess960 | |
8 | | variant allows to play under standard rules, with a random | |
9 | | (or not) symmetric (or not) initial position. | |
10 | ||
038113d0 | 11 | h3 Simplified games to learn chess |
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12 | |
13 | p Variants with very few different pieces, and a simplified goal. | |
14 | - | |
15 | var varlist = [ | |
16 | "Bishopawns", | |
17 | "Discoduel", | |
6c00a6e5 | 18 | "Dobutsu", |
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19 | "Knightpawns", |
20 | "Pawns", | |
21 | "Pawnsking", | |
23681c83 | 22 | "Queenpawns", |
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23 | "Rookpawns" |
24 | ] | |
25 | ul | |
26 | for v in varlist | |
27 | li #[a(href="/#/variants/"+v) #{v}] | |
28 | ||
29 | h3 Forced captures | |
30 | ||
31 | p. | |
32 | In a given position, there are generally less possible moves than in the | |
33 | orthodox games since you must capture. | |
34 | - | |
35 | var varlist = [ | |
36 | "Arena", | |
37 | "Capture", | |
737a5daf | 38 | "Losers", |
3955246a | 39 | "Monocolor", |
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40 | "Suicide" |
41 | ] | |
42 | ul | |
43 | for v in varlist | |
44 | li #[a(href="/#/variants/"+v) #{v}] | |
45 | ||
46 | h3 Transformations | |
47 | ||
48 | p Pieces generally transform when capturing. | |
49 | - | |
50 | var varlist = [ | |
51 | "Absorption", | |
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52 | "Cannibal1", |
53 | "Cannibal2" | |
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54 | ] |
55 | ul | |
56 | for v in varlist | |
57 | li #[a(href="/#/variants/"+v) #{v}] | |
58 | ||
59 | h3 Modified boundaries | |
60 | ||
61 | p Boards which communicating sides. | |
62 | - | |
63 | var varlist = [ | |
64 | "Circular", | |
65 | "Cylinder" | |
66 | ] | |
67 | ul | |
68 | for v in varlist | |
69 | li #[a(href="/#/variants/"+v) #{v}] | |
70 | ||
71 | h3 Different pawn movements | |
72 | ||
73 | p Everything is as in the orthodox game, but pawns move unusually. | |
74 | - | |
75 | var varlist = [ | |
76 | "Berolina", | |
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77 | "Diamond", |
78 | "Vchess" | |
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79 | ] |
80 | ul | |
81 | for v in varlist | |
82 | li #[a(href="/#/variants/"+v) #{v}] | |
83 | ||
84 | h3 Different armies | |
85 | ||
86 | p Standard pieces versus a team of different pieces. | |
87 | - | |
88 | var varlist = [ | |
89 | "Colorbound", | |
1e8a8386 | 90 | "Empire", |
737a5daf | 91 | "Horde", |
1e8a8386 | 92 | "Orda", |
3de62e0a | 93 | "Shinobi", |
493f0eff | 94 | "Spartan", |
1e8a8386 | 95 | "Synochess" |
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96 | ] |
97 | ul | |
98 | for v in varlist | |
99 | li #[a(href="/#/variants/"+v) #{v}] | |
100 | ||
101 | h3 Inspired by ball games | |
102 | ||
103 | p Variants involving a ball, abstract or not, which must cross the board. | |
104 | - | |
105 | var varlist = [ | |
106 | "Ball", | |
107 | "Football", | |
108 | "Rugby" | |
109 | ] | |
110 | ul | |
111 | for v in varlist | |
112 | li #[a(href="/#/variants/"+v) #{v}] | |
113 | ||
114 | h3 New pieces | |
115 | ||
116 | p. | |
117 | A large variety of fairy pieces can be defined. | |
118 | Some very powerful like the Amazon, some rather weak like the Grasshopper. | |
119 | - | |
120 | var varlist = [ | |
493f0eff | 121 | "Capablanca", |
737a5daf | 122 | "Eightpieces", |
0fb43db7 | 123 | "Fullcavalry", |
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124 | "Grand", |
125 | "Grasshopper", | |
dbc79ee6 | 126 | "Hoppelpoppel", |
afa7abae | 127 | "Newzealand", |
737a5daf | 128 | "Omega", |
beda3dd0 | 129 | "Ordamirror", |
737a5daf | 130 | "Perfect", |
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131 | "Shako", |
132 | "Tencubed", | |
133 | "Wildebeest" | |
134 | ] | |
135 | ul | |
136 | for v in varlist | |
137 | li #[a(href="/#/variants/"+v) #{v}] | |
138 | ||
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139 | p. |
140 | In the following variants, fairy (or not) pieces may | |
141 | appear later in the game. | |
142 | - | |
143 | var varlist = [ | |
144 | "Musketeer", | |
145 | "Schess", | |
146 | "Titan" | |
147 | ] | |
148 | ul | |
149 | for v in varlist | |
150 | li #[a(href="/#/variants/"+v) #{v}] | |
151 | ||
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152 | h3 Several royal pieces |
153 | ||
154 | p In these games you must take care of two or more "kings". | |
155 | - | |
156 | var varlist = [ | |
157 | "Coregal", | |
158 | "Twokings", | |
159 | "Antiking1", | |
160 | "Antiking2" | |
161 | ] | |
162 | ul | |
163 | for v in varlist | |
164 | li #[a(href="/#/variants/"+v) #{v}] | |
165 | ||
166 | h3 Unorthodox captures | |
167 | ||
168 | p Non-standard captures, but using known mechanisms. | |
169 | - | |
170 | var varlist = [ | |
171 | "Enpassant", | |
172 | "Rifle", | |
173 | "Zen" | |
174 | ] | |
175 | ul | |
176 | for v in varlist | |
177 | li #[a(href="/#/variants/"+v) #{v}] | |
178 | ||
179 | p. | |
180 | Captures are generally achieved without replacement. That is to say, | |
181 | you don't replace the enemy piece on its square to capture it. | |
182 | - | |
183 | var varlist = [ | |
184 | "Allmate1", | |
185 | "Allmate2", | |
186 | "Baroque", | |
187 | "Dynamo", | |
188 | "Fugue", | |
8ca6042e | 189 | "Interweave", |
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190 | "Rococo", |
191 | "Maxima" | |
192 | ] | |
193 | ul | |
194 | for v in varlist | |
195 | li #[a(href="/#/variants/"+v) #{v}] | |
196 | ||
493f0eff | 197 | h3 Pieces changing side, shared pieces |
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198 | |
199 | p Pieces' owners (color) may change during the game | |
200 | - | |
201 | var varlist = [ | |
202 | "Benedict", | |
203 | "Checkered1", | |
204 | "Checkered2", | |
493f0eff | 205 | "Otage", |
737a5daf | 206 | "Pacifist1", |
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207 | "Pacifist2", |
208 | "Pacosako" | |
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209 | ] |
210 | ul | |
211 | for v in varlist | |
212 | li #[a(href="/#/variants/"+v) #{v}] | |
213 | ||
214 | h3 Incomplete information | |
215 | ||
216 | p. | |
217 | Some speculation is required in these variants, | |
218 | where some game informations are hidden. | |
219 | - | |
220 | var varlist = [ | |
221 | "Apocalypse", | |
222 | "Dark", | |
223 | "Hidden", | |
224 | "Hiddenqueen", | |
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225 | "Synchrone1", |
226 | "Synchrone2" | |
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227 | ] |
228 | ul | |
229 | for v in varlist | |
230 | li #[a(href="/#/variants/"+v) #{v}] | |
231 | ||
232 | h3 Random factors | |
233 | ||
234 | p. | |
235 | These games include random effects, | |
236 | which can be funny, frustrating or both :) | |
237 | - | |
238 | var varlist = [ | |
239 | "Chakart", | |
240 | "Dice" | |
241 | ] | |
242 | ul | |
243 | for v in varlist | |
244 | li #[a(href="/#/variants/"+v) #{v}] | |
245 | ||
246 | h3 Inpired by knight movement | |
247 | ||
248 | p. | |
249 | Variants based on the knight move, | |
250 | which augment or transform pieces' abilities. | |
251 | - | |
252 | var varlist = [ | |
253 | "Balaklava", | |
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254 | "Knightmate1", |
255 | "Knightmate2", | |
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256 | "Knightrelay1", |
257 | "Knightrelay2" | |
258 | ] | |
259 | ul | |
260 | for v in varlist | |
261 | li #[a(href="/#/variants/"+v) #{v}] | |
262 | ||
263 | h3 Unusual initial setup | |
264 | ||
493f0eff | 265 | p Initial setup causes a lot of captures early in the game. |
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266 | - |
267 | var varlist = [ | |
493f0eff | 268 | "Doublearmy", |
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269 | "Upsidedown", |
270 | "Pawnmassacre" | |
271 | ] | |
272 | ul | |
273 | for v in varlist | |
274 | li #[a(href="/#/variants/"+v) #{v}] | |
275 | ||
276 | h3 "Easy" variants: simple rules | |
277 | ||
278 | p. | |
279 | Only minor changes are made to the orthodox rules, | |
280 | resulting in a very similar game. | |
281 | - | |
282 | var varlist = [ | |
283 | "Coronation", | |
493f0eff | 284 | "Freecapture", |
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285 | "Pocketknight" |
286 | ] | |
287 | ul | |
288 | for v in varlist | |
289 | li #[a(href="/#/variants/"+v) #{v}] | |
290 | ||
291 | p ...Or leading to a very different strategy: | |
292 | - | |
293 | var varlist = [ | |
294 | "Antimatter", | |
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295 | "Atomic1", |
296 | "Atomic2", | |
493f0eff | 297 | "Brotherhood", |
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298 | "Checkless" |
299 | ] | |
300 | ul | |
301 | for v in varlist | |
302 | li #[a(href="/#/variants/"+v) #{v}] | |
303 | ||
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304 | h3 Initially empty board |
305 | ||
306 | p. | |
307 | All pieces are progressively added from an empty board. | |
308 | - | |
309 | var varlist = [ | |
310 | "Parachute", | |
311 | "Screen" | |
312 | ] | |
313 | ul | |
314 | for v in varlist | |
315 | li #[a(href="/#/variants/"+v) #{v}] | |
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316 | |
317 | h3 Repositioning | |
318 | ||
3de62e0a | 319 | p Pieces can be dropped on the board, either immediately or later in the game. |
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320 | - |
321 | var varlist = [ | |
322 | "Clorange", | |
323 | "Crazyhouse", | |
324 | "Madhouse", | |
325 | "Rampage", | |
326 | "Recycle", | |
73fbcfc8 | 327 | "Shogun", |
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328 | "Teleport1", |
329 | "Teleport2" | |
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330 | ] |
331 | ul | |
332 | for v in varlist | |
333 | li #[a(href="/#/variants/"+v) #{v}] | |
334 | ||
493f0eff | 335 | h3 Immobilization, hypnotism |
737a5daf | 336 | |
493f0eff | 337 | p Pieces can be paralyzed or controlled under certain circumstances. |
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338 | - |
339 | var varlist = [ | |
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340 | "Hypnotic", |
341 | "Isardam", | |
737a5daf | 342 | "Koopa", |
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343 | "Madrasi", |
344 | "Mesmer" | |
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345 | ] |
346 | ul | |
347 | for v in varlist | |
348 | li #[a(href="/#/variants/"+v) #{v}] | |
349 | ||
350 | h3 Regional and historical variants | |
351 | ||
352 | p (Partial) Game evolution in time and space. | |
353 | - | |
354 | var varlist = [ | |
7c482899 | 355 | "Janggi", |
1a8e3d26 | 356 | "Karouk", |
dbc79ee6 | 357 | "Makpong", |
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358 | "Makruk", |
359 | "Minishogi", | |
58851f7a | 360 | "Minixiangqi", |
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361 | "Shatranj", |
362 | "Shogi", | |
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363 | "Sittuyin", |
364 | "Xiangqi" | |
737a5daf | 365 | ] |
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366 | ul |
367 | for v in varlist | |
368 | li #[a(href="/#/variants/"+v) #{v}] | |
369 | ||
370 | h3 Kings race | |
371 | ||
372 | p The goal is to cross the board with your king. | |
373 | - | |
374 | var varlist = [ | |
375 | "Racingkings", | |
376 | "Royalrace" | |
377 | ] | |
378 | ul | |
379 | for v in varlist | |
380 | li #[a(href="/#/variants/"+v) #{v}] | |
381 | ||
382 | h3 Several moves in one turn | |
383 | ||
384 | p In these variants, you can play two or more moves per turn. | |
385 | - | |
386 | var varlist = [ | |
493f0eff | 387 | "Avalanche", |
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388 | "Doublemove1", |
389 | "Doublemove2", | |
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390 | "Progressive1", |
391 | "Progressive2" | |
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392 | ] |
393 | ul | |
394 | for v in varlist | |
395 | li #[a(href="/#/variants/"+v) #{v}] | |
396 | ||
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397 | h3 Single powerful piece versus army |
398 | ||
399 | p Very few but powerful pieces against a full army. | |
400 | - | |
401 | var varlist = [ | |
402 | "Maharajah", | |
403 | "Monster" | |
404 | ] | |
405 | ul | |
406 | for v in varlist | |
407 | li #[a(href="/#/variants/"+v) #{v}] | |
408 | ||
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409 | h3 Exchanging pieces positions |
410 | ||
411 | p Some or all pieces can be swapped. | |
412 | - | |
413 | var varlist = [ | |
493f0eff | 414 | "Joker", |
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415 | "Suction", |
416 | "Swap", | |
417 | "Switching" | |
418 | ] | |
419 | ul | |
420 | for v in varlist | |
421 | li #[a(href="/#/variants/"+v) #{v}] | |
422 | ||
423 | h3 Different objective | |
424 | ||
425 | p Orthodox rules, but the goal is not checkmate (or not only). | |
426 | - | |
427 | var varlist = [ | |
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428 | "Alapo", |
429 | "Castle", | |
430 | "Crossing", | |
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431 | "Extinction", |
432 | "Threechecks", | |
433 | "Kinglet", | |
493f0eff | 434 | "Koth", |
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435 | "Squatter1", |
436 | "Squatter2" | |
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437 | ] |
438 | ul | |
439 | for v in varlist | |
440 | li #[a(href="/#/variants/"+v) #{v}] | |
441 | ||
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442 | h3 Non-chess |
443 | ||
444 | p Some games not chess related. | |
445 | - | |
446 | var varlist = [ | |
7c05a5f2 | 447 | "Atarigo", |
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448 | "Avalam1", |
449 | "Avalam2", | |
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450 | "Emergo", |
451 | "Fanorona", | |
452 | "Gomoku", | |
453 | "Konane", | |
454 | "Yote" | |
455 | ] | |
456 | ul | |
457 | for v in varlist | |
458 | li #[a(href="/#/variants/"+v) #{v}] | |
459 | ||
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460 | h3 Miscelleanous |
461 | ||
462 | p. | |
463 | These variants are not classified yet, generally because they are the only | |
464 | one of their kind on this website. | |
465 | - | |
466 | var varlist = [ | |
467 | "Alice", | |
f10a644e | 468 | "Align4", |
737a5daf | 469 | "Ambiguous", |
0b0f0335 | 470 | "Bario", |
737a5daf | 471 | "Bicolour", |
1006b211 | 472 | "Convert", |
b21e0e3a | 473 | "Copycat", |
91565c63 | 474 | "Evolution", |
737a5daf | 475 | "Forward", |
e023d747 | 476 | "Fusion", |
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477 | "Gridolina", |
478 | "Hamilton", | |
f0a812b7 | 479 | "Iceage", |
0f7762c1 | 480 | "Kingsmaker", |
737a5daf | 481 | "Magnetic", |
723262f9 | 482 | "Pandemonium", |
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483 | "Refusal1", |
484 | "Refusal2", | |
da9e846e | 485 | "Relayup", |
87f40859 | 486 | "Rollerball", |
1943de6b | 487 | "Selfabsorb", |
737a5daf | 488 | "Takenmake", |
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489 | "Wormhole1", |
490 | "Wormhole2" | |
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491 | ] |
492 | ul | |
493 | for v in varlist | |
494 | li #[a(href="/#/variants/"+v) #{v}] |