Commit | Line | Data |
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4fd396b4 | 1 | import AbstractClickFillRules from "/variants/_ClickFill/class.js"; |
535c464b BA |
2 | import PiPo from "/utils/PiPo.js"; |
3 | import Move from "/utils/Move.js"; | |
4 | ||
4fd396b4 | 5 | export default class HexRules extends AbstractClickFillRules { |
d621e620 BA |
6 | |
7 | static get Options() { | |
8 | return { | |
9 | input: [ | |
10 | { | |
11 | label: "Board size", | |
535c464b | 12 | variable: "bsize", |
d621e620 | 13 | type: "number", |
535c464b BA |
14 | defaut: 11 |
15 | }, | |
d621e620 BA |
16 | { |
17 | label: "Swap", | |
535c464b BA |
18 | variable: "swap", |
19 | type: "checkbox", | |
20 | defaut: true | |
d621e620 BA |
21 | } |
22 | ] | |
23 | }; | |
24 | } | |
25 | ||
535c464b BA |
26 | get hasFlags() { |
27 | return false; | |
28 | } | |
29 | get hasEnpassant() { | |
30 | return false; | |
31 | } | |
d621e620 BA |
32 | get hasReserve() { |
33 | return false; | |
34 | } | |
d621e620 BA |
35 | get noAnimate() { |
36 | return true; | |
37 | } | |
6b9320bb BA |
38 | get clickOnly() { |
39 | return true; | |
40 | } | |
d621e620 BA |
41 | |
42 | doClick(coords) { | |
43 | if ( | |
535c464b BA |
44 | this.playerColor != this.turn || |
45 | ( | |
46 | this.board[coords.x][coords.y] != "" && | |
47 | (!this.options["swap"] || this.movesCount >= 2) | |
48 | ) | |
d621e620 BA |
49 | ) { |
50 | return null; | |
51 | } | |
52 | let res = new Move({ | |
53 | start: {x: coords.x, y: coords.y}, | |
54 | appear: [ | |
55 | new PiPo({ | |
56 | x: coords.x, | |
57 | y: coords.y, | |
58 | c: this.turn, | |
59 | p: 'p' | |
60 | }) | |
61 | ], | |
62 | vanish: [] | |
63 | }); | |
64 | if (this.board[coords.x][coords.y] != "") { | |
65 | res.vanish.push( | |
66 | new PiPo({ | |
67 | x: coords.x, | |
68 | y: coords.y, | |
69 | c: C.GetOppCol(this.turn), | |
70 | p: 'p' | |
71 | }) | |
72 | ); | |
73 | } | |
74 | return res; | |
75 | } | |
76 | ||
f31de5e4 | 77 | genRandInitBaseFen() { |
d621e620 | 78 | // NOTE: size.x == size.y (square boards) |
535c464b | 79 | const emptyCount = C.FenEmptySquares(this.size.x); |
f31de5e4 BA |
80 | return { |
81 | fen: (emptyCount + "/").repeat(this.size.x).slice(0, -1) + " w 0", | |
82 | o: {} | |
83 | }; | |
d621e620 BA |
84 | } |
85 | ||
728cb1e3 | 86 | getSvgChessboard() { |
535c464b BA |
87 | // NOTE: with small margin seems nicer |
88 | let width = 173.2 * this.size.y + 173.2 * (this.size.y-1) / 2 + 30, | |
89 | height = 50 + Math.floor(150 * this.size.x) + 30, | |
90 | min_x = -86.6 - 15, | |
91 | min_y = -100 - 15; | |
fcede3ef BA |
92 | if (this.size.ratio < 1) { |
93 | // Rotate by 30 degrees to display vertically | |
94 | [width, height] = [height, width]; | |
95 | [min_x, min_y] = [min_y, min_x]; | |
96 | } | |
728cb1e3 BA |
97 | let board = ` |
98 | <svg | |
535c464b | 99 | viewBox="${min_x} ${min_y} ${width} ${height}" |
fcede3ef | 100 | class="chessboard_SVG"> |
728cb1e3 BA |
101 | <defs> |
102 | <g id="hexa"> | |
103 | <polygon | |
535c464b | 104 | style="stroke:#000000;stroke-width:1" |
728cb1e3 BA |
105 | points="0,-100.0 86.6,-50.0 86.6,50.0 0,100.0 -86.6,50.0 -86.6,-50.0" |
106 | /> | |
107 | </g> | |
108 | </defs>`; | |
fcede3ef BA |
109 | board += "<g"; |
110 | if (this.size.ratio < 1) | |
111 | board += ` transform="rotate(30)"` | |
112 | board += ">"; | |
728cb1e3 BA |
113 | for (let i=0; i < this.size.x; i++) { |
114 | for (let j=0; j < this.size.y; j++) { | |
535c464b BA |
115 | board += ` |
116 | <use | |
117 | href="#hexa" | |
118 | class="neutral-square" | |
119 | id="${this.coordsToId({x: i, y: j})}" | |
120 | x="${173.2*j + 86.6*i}" | |
121 | y="${150*i}" | |
122 | />`; | |
728cb1e3 BA |
123 | } |
124 | } | |
fcede3ef BA |
125 | board += `</g><g style="fill:none;stroke-width:10"`; |
126 | if (this.size.ratio < 1) | |
127 | board += ` transform="rotate(30)"` | |
535c464b | 128 | // Goals: up/down/left/right |
fcede3ef | 129 | board += `><polyline style="stroke:red" points="` |
535c464b BA |
130 | for (let i=0; i<=2*this.size.y; i++) |
131 | board += ((i-1)*86.6) + ',' + (i % 2 == 0 ? -50 : -100) + ' '; | |
132 | board += `"/><polyline style="stroke:red" points="`; | |
133 | for (let i=1; i<=2*this.size.y; i++) { | |
134 | const jShift = 200 * Math.floor((this.size.y+1)/2) + | |
135 | 100 * (Math.floor(this.size.y/2) - 1) + | |
136 | (i % 2 == 0 ? -50 : 0) + | |
137 | (this.size.y % 2 == 0 ? 50 : 0); | |
138 | board += ((i+this.size.y-2)*86.6) + ',' + jShift + ' '; | |
139 | } | |
140 | board += `"/><polyline style="stroke:blue" points="`; | |
141 | let sumY = -100; | |
142 | for (let i=0; i<=2*this.size.x; i++) { | |
143 | board += ((Math.floor(i/2)-1) * 86.6) + ',' + | |
144 | (sumY += (i % 2 == 0 ? 50 : 100)) + ' '; | |
145 | } | |
146 | board += `"/><polyline style="stroke:blue" points="`; | |
147 | sumY = -100; | |
148 | for (let i=0; i<2*this.size.x; i++) { | |
149 | board += (173.2*this.size.x + (Math.floor(i/2)-1) * 86.6) + ',' + | |
150 | (sumY += (i % 2 == 0 ? 50 : 100)) + ' '; | |
151 | } | |
152 | board += `"/></g></svg>`; | |
728cb1e3 BA |
153 | return board; |
154 | } | |
155 | ||
d621e620 | 156 | get size() { |
fcede3ef | 157 | const baseRatio = 1.6191907514450865; //2801.2 / 1730, "widescreen" |
5abaabb3 | 158 | const rc = |
f31de5e4 | 159 | document.getElementById(this.containerId).getBoundingClientRect(); |
5abaabb3 | 160 | const rotate = rc.width < rc.height; //"vertical screen" |
d621e620 | 161 | return { |
535c464b BA |
162 | x: this.options["bsize"], |
163 | y: this.options["bsize"], | |
a1b45f4c | 164 | ratio: (rotate ? 1 / baseRatio : baseRatio) |
d621e620 BA |
165 | }; |
166 | } | |
167 | ||
168 | play(move) { | |
535c464b BA |
169 | this.playOnBoard(move); |
170 | this.movesCount++; | |
171 | this.turn = C.GetOppCol(this.turn); | |
d621e620 BA |
172 | } |
173 | ||
eceb02f7 | 174 | getCurrentScore() { |
d621e620 | 175 | const oppCol = C.GetOppCol(this.turn); |
535c464b BA |
176 | // Search for connecting path of opp color: |
177 | let explored = {}, component; | |
178 | let min, max; | |
179 | const getIndex = (x, y) => x + "." + y; | |
180 | // Explore one connected component: | |
181 | const neighborsSearch = ([x, y], index) => { | |
182 | // Let's say "white" connects on x and "black" on y | |
183 | const z = (oppCol == 'w' ? x : y); | |
184 | if (z < min) | |
185 | min = z; | |
186 | if (z > max) | |
187 | max = z; | |
188 | explored[index] = true; | |
189 | component[index] = true; | |
190 | for (let [dx, dy] of super.pieces()['k'].moves[0].steps) { | |
191 | const [nx, ny] = [x + dx, y + dy]; | |
192 | const nidx = getIndex(nx, ny); | |
193 | if ( | |
194 | this.onBoard(nx, ny) && | |
195 | this.getColor(nx, ny) == oppCol && | |
196 | !component[nidx] | |
197 | ) { | |
198 | neighborsSearch([nx, ny], nidx); | |
199 | } | |
200 | } | |
201 | }; | |
202 | // Explore all components: | |
203 | for (let i=0; i<this.size.x; i++) { | |
204 | for (let j=0; j<this.size.y; j++) { | |
205 | const index = getIndex(i, j); | |
206 | if (this.getColor(i, j) == oppCol && !explored[index]) { | |
207 | component = {}; | |
208 | [min, max] = [this.size.x, 0]; | |
209 | neighborsSearch([i, j], index); | |
210 | if (max - min == this.size.x - 1) | |
211 | return (oppCol == "w" ? "1-0" : "0-1"); | |
212 | } | |
213 | } | |
214 | } | |
d621e620 BA |
215 | return "*"; |
216 | } | |
217 | ||
d621e620 | 218 | }; |