X-Git-Url: https://git.auder.net/variants/Checkered/style.css?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=5c5dc33ef0d3a0ac1d6019ed8547ef486edabe55;hb=0d5335de5c94d780e03ac0aa3279b731c69455cc;hp=b9262d12b339246ce91688e0781164e6ed1d0e11;hpb=0234201fb338fc239d6f613c677fa932c7c3697c;p=vchess.git
diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue
index b9262d12..5c5dc33e 100644
--- a/client/src/views/Hall.vue
+++ b/client/src/views/Hall.vue
@@ -73,10 +73,14 @@ main
)
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with"] }}
- select#selectPlayersInList(v-model="newchallenge.to")
+ select#selectPlayersInList(
+ v-model="newchallenge.to"
+ @change="changeChallTarget()"
+ )
option(value="")
option(
v-for="p in Object.values(people)"
+ v-if="!!p.name"
:value="p.name"
)
| {{ p.name }}
@@ -120,10 +124,10 @@ main
@click="challenge(sid)"
)
| {{ st.tr["Challenge"] }}
- p.anonymous @nonymous ({{ anonymousCount }})
+ p.anonymous @nonymous ({{ anonymousCount() }})
#chat
Chat(
- :newChat="newChat"
+ ref="chatcomp"
@mychat="processChat"
:pastChats="[]"
)
@@ -131,7 +135,7 @@ main
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
- button#peopleBtn(onClick="window.doClick('modalPeople')")
+ button#peopleBtn(@click="openModalPeople()")
| {{ st.tr["Who's there?"] }}
button(@click="showNewchallengeForm()")
| {{ st.tr["New game"] }}
@@ -193,7 +197,7 @@ main
)
button#loadMoreBtn(
v-if="hasMore"
- @click="loadMore()"
+ @click="loadMoreCorr()"
)
| {{ st.tr["Load more"] }}
@@ -204,7 +208,7 @@ import { checkChallenge } from "@/data/challengeCheck";
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
import params from "@/parameters";
-import { getRandString, shuffle } from "@/utils/alea";
+import { getRandString, shuffle, randInt } from "@/utils/alea";
import { getDiagram } from "@/utils/printDiagram";
import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
@@ -247,9 +251,9 @@ export default {
tchallDiag: "",
curChallToAccept: {from: {}},
presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
- newChat: "",
conn: null,
connexionString: "",
+ socketCloseListener: 0,
// Related to (killing of) self multi-connects:
newConnect: {},
killed: {}
@@ -264,29 +268,27 @@ export default {
});
if (!this.newchallenge.V && this.newchallenge.vid > 0)
this.loadNewchallVariant();
- }
- },
- computed: {
- anonymousCount: function() {
- let count = 0;
- Object.values(this.people).forEach(p => {
- // Do not cound people who did not send their identity yet:
- count += (!p.name && p.id === 0) ? 1 : 0;
- });
- return count;
+ },
+ $route: function(to, from) {
+ if (to.path != "/") this.cleanBeforeDestroy();
}
},
created: function() {
+ document.addEventListener('visibilitychange', this.visibilityChange);
+ window.addEventListener("beforeunload", this.cleanBeforeDestroy);
if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
this.loadNewchallVariant();
const my = this.st.user;
+ const tmpId = getRandString();
this.$set(
this.people,
my.sid,
{
id: my.id,
name: my.name,
- pages: [{ path: "/", focus: true }]
+ tmpIds: {
+ tmpId: { page: "/", focus: true }
+ }
}
);
const connectAndPoll = () => {
@@ -296,22 +298,27 @@ export default {
// Initialize connection
this.connexionString =
params.socketUrl +
- "/?sid=" +
- this.st.user.sid +
- "&id=" +
- this.st.user.id +
- "&tmpId=" +
- getRandString() +
+ "/?sid=" + this.st.user.sid +
+ "&id=" + this.st.user.id +
+ "&tmpId=" + tmpId +
"&page=" +
- // Hall: path is "/" (could be hard-coded as well)
+ // Hall: path is "/" (TODO: could be hard-coded as well)
encodeURIComponent(this.$route.path);
this.conn = new WebSocket(this.connexionString);
this.conn.onopen = connectAndPoll;
- this.conn.onmessage = this.socketMessageListener;
- this.conn.onclose = this.socketCloseListener;
+ this.conn.addEventListener("message", this.socketMessageListener);
+ this.socketCloseListener = setInterval(
+ () => {
+ if (this.conn.readyState == 3) {
+ this.conn.removeEventListener("message", this.socketMessageListener);
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.addEventListener("message", this.socketMessageListener);
+ }
+ },
+ 1000
+ );
},
mounted: function() {
- document.addEventListener('visibilitychange', this.visibilityChange);
["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
document.getElementById(eltName)
.addEventListener("click", processModalClick);
@@ -329,41 +336,9 @@ export default {
this.setDisplay('c', showCtype);
this.setDisplay('g', showGtype);
// Ask server for current corr games (all but mines)
- ajax(
- "/observedgames",
- "GET",
- {
- data: {
- uid: this.st.user.id,
- cursor: this.cursor
- },
- success: (response) => {
- if (
- response.games.length > 0 &&
- this.games.length == 0 &&
- this.gdisplay == "live"
- ) {
- document
- .getElementById("btnGcorr")
- .classList.add("somethingnew");
- }
- this.games = this.games.concat(
- response.games.map(g => {
- const vname = this.getVname(g.vid);
- return Object.assign(
- {},
- g,
- {
- type: "corr",
- vname: vname
- }
- );
- })
- );
- }
- }
- );
+ this.loadMoreCorr();
// Also ask for corr challenges (open + sent by/to me)
+ // List them all, because they are not supposed to be that many (TODO?)
ajax(
"/challenges",
"GET",
@@ -427,15 +402,34 @@ export default {
);
},
beforeDestroy: function() {
- document.removeEventListener('visibilitychange', this.visibilityChange);
- this.send("disconnect");
+ this.cleanBeforeDestroy();
},
methods: {
+ cleanBeforeDestroy: function() {
+ clearInterval(this.socketCloseListener);
+ document.removeEventListener('visibilitychange', this.visibilityChange);
+ window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+ this.conn.removeEventListener("message", this.socketMessageListener);
+ this.send("disconnect");
+ this.conn = null;
+ },
getRandomnessClass: function(pc) {
return {
["random-" + pc.randomness]: true
};
},
+ openModalPeople: function() {
+ window.doClick("modalPeople");
+ document.getElementById("inputChat").focus();
+ },
+ anonymousCount: function() {
+ let count = 0;
+ Object.values(this.people).forEach(p => {
+ // Do not cound people who did not send their identity yet:
+ count += (!p.name && p.id === 0) ? 1 : 0;
+ });
+ return count;
+ },
visibilityChange: function() {
// TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
this.send(
@@ -484,6 +478,13 @@ export default {
if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
return {};
},
+ changeChallTarget: function() {
+ if (!this.newchallenge.to) {
+ // Reset potential FEN + diagram
+ this.newchallenge.fen = "";
+ this.newchallenge.diag = "";
+ }
+ },
cadenceFocusIfOpened: function() {
if (event.target.checked)
document.getElementById("cadence").focus();
@@ -524,15 +525,15 @@ export default {
else elt.nextElementSibling.classList.remove("active");
},
isGamer: function(sid) {
- return this.people[sid].pages
- .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+ return Object.values(this.people[sid].tmpIds)
+ .some(v => v.focus && v.page.indexOf("/game/") >= 0);
},
isFocusedOnHall: function(sid) {
return (
// This is meant to challenge people, thus the next 2 conditions:
this.st.user.id > 0 &&
sid != this.st.user.sid &&
- this.people[sid].pages.some(p => p.path == "/" && p.focus)
+ Object.values(this.people[sid].tmpIds).some(v => v.focus && v.page == "/")
);
},
challenge: function(sid) {
@@ -546,9 +547,9 @@ export default {
watchGame: function(sid) {
// In some game, maybe playing maybe not: show a random one
let gids = [];
- this.people[sid].pages.forEach(p => {
- if (p.focus) {
- const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+ Object.values(this.people[sid].tmpIds).forEach(v => {
+ if (v.focus) {
+ const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
if (!!matchGid) gids.push(matchGid[0]);
}
});
@@ -560,10 +561,7 @@ export default {
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
// ==> Moves sent by connected remote player(s) if live game
- let url = "/game/" + g.id;
- if (g.type == "live")
- url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
- this.$router.push(url);
+ this.$router.push("/game/" + g.id);
},
resetSocialColor: function() {
// TODO: this is called twice, once on opening an once on closing
@@ -587,47 +585,68 @@ export default {
const data = JSON.parse(msg.data);
switch (data.code) {
case "pollclientsandgamers": {
- // Since people can be both in Hall and Game,
- // need to track "askIdentity" requests:
- let identityAsked = {};
- data.sockIds.forEach(s => {
- const page = s.page || "/";
- if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
- this.send("askidentity", { target: s.sid, page: page });
- identityAsked[s.sid] = true;
+ // TODO: shuffling and random filtering on server,
+ // if the room is really crowded.
+ Object.keys(data.sockIds).forEach(sid => {
+ if (sid != this.st.user.sid) {
+ // Pick a target tmpId (+page) at random:
+ const pt = Object.values(data.sockIds[sid]);
+ const randPage = pt[randInt(pt.length)].page;
+ this.send(
+ "askidentity",
+ {
+ target: sid,
+ page: randPage
+ }
+ );
}
- if (!this.people[s.sid]) {
+ if (!this.people[sid])
// Do not set name or id: identity unknown yet
- this.people[s.sid] = { pages: [{path: page, focus: true}] };
- }
- else if (!(this.people[s.sid].pages.find(p => p.path == page)))
- this.people[s.sid].pages.push({ path: page, focus: true });
- if (!s.page)
+ this.people[sid] = { tmpIds: data.sockIds[sid] };
+ else
+ Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
+ if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
// Peer is in Hall
- this.send("askchallenges", { target: s.sid });
- // Peer is in Game
- else this.send("askgame", { target: s.sid, page: page });
+ this.send("askchallenges", { target: sid });
+ Object.values(data.sockIds[sid]).forEach(v => {
+ if (
+ v.page.indexOf("/game/") >= 0 &&
+ !v.page.match(/\/[0-9]+$/)
+ ) {
+ // Peer is in Game: ask only if live game
+ this.send("askgame", { target: sid, page: v.page });
+ }
+ });
});
break;
}
case "connect":
case "gconnect": {
const page = data.page || "/";
- // Only ask game / challenges if first connexion:
- if (!this.people[data.from]) {
- this.people[data.from] = { pages: [{ path: page, focus: true }] };
- if (data.code == "connect")
- this.send("askchallenges", { target: data.from });
- else this.send("askgame", { target: data.from, page: page });
- } else {
- // Append page if not already in list
- if (!(this.people[data.from].pages.find(p => p.path == page)))
- this.people[data.from].pages.push({ path: page, focus: true });
+ if (data.code == "connect") {
+ // Ask challenges only on first connexion:
+ if (!this.people[data.from])
+ this.send("askchallenges", { target: data.from[0] });
}
- if (!this.people[data.from].name && this.people[data.from].id !== 0) {
- // Identity not known yet
+ // Ask game only if live:
+ else if (!page.match(/\/[0-9]+$/))
+ this.send("askgame", { target: data.from[0], page: page });
+ if (!this.people[data.from]) {
+ this.$set(
+ this.people,
+ data.from[0],
+ {
+ tmpIds: {
+ [data.from[1]]: { page: page, focus: true }
+ }
+ }
+ );
this.newConnect[data.from] = true; //for self multi-connects tests
- this.send("askidentity", { target: data.from, page: page });
+ this.send("askidentity", { target: data.from[0], page: page });
+ } else {
+ this.people[data.from[0]].tmpIds[data.from[1]] =
+ { page: page, focus: true };
+ this.$forceUpdate(); //TODO: shouldn't be required
}
break;
}
@@ -636,13 +655,16 @@ export default {
// If the user reloads the page twice very quickly (experienced with Firefox),
// the first reload won't have time to connect but will trigger a "close" event anyway.
// ==> Next check is required.
- if (!this.people[data.from]) return;
- // Disconnect means no more tmpIds:
+ if (!this.people[data.from[0]]) return;
+ delete this.people[data.from[0]].tmpIds[data.from[1]];
+ if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
+ this.$delete(this.people, data.from[0]);
+ else this.$forceUpdate(); //TODO: shouldn't be required
if (data.code == "disconnect") {
// Remove the live challenges sent by this player:
ArrayFun.remove(
this.challenges,
- c => c.type == "live" && c.from.sid == data.from,
+ c => c.type == "live" && c.from.sid == data.from[0],
"all"
);
} else {
@@ -650,38 +672,37 @@ export default {
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
// Corr games are always reachable:
if (!gid.match(/^[0-9]+$/)) {
- const gidx = this.games.findIndex(g => g.id == gid);
- // NOTE: gidx should always be >= 0 (TODO?)
- if (gidx >= 0) {
- const game = this.games[gidx];
- ArrayFun.remove(game.rids, rid => rid == data.from);
- if (game.rids.length == 0) this.games.splice(gidx, 1);
+ // Live games are reachable as long as someone is on the game page
+ if (Object.values(this.people).every(p =>
+ Object.values(p.tmpIds).every(v => v.page != data.page))
+ ) {
+ ArrayFun.remove(this.games, g => g.id == gid);
}
}
}
- const page = data.page || "/";
- ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
- if (this.people[data.from].pages.length == 0)
- this.$delete(this.people, data.from);
break;
}
- case "getfocus":
+ case "getfocus": {
+ let player = this.people[data.from[0]];
// If user reload a page, focus may arrive earlier than connect
- if (!!this.people[data.from]) {
- this.people[data.from].pages
- .find(p => p.path == data.page).focus = true;
+ if (!!player) {
+ player.tmpIds[data.from[1]].focus = true;
this.$forceUpdate(); //TODO: shouldn't be required
}
break;
- case "losefocus":
- if (!!this.people[data.from]) {
- this.people[data.from].pages
- .find(p => p.path == data.page).focus = false;
+ }
+ case "losefocus": {
+ let player = this.people[data.from[0]];
+ if (!!player) {
+ player.tmpIds[data.from[1]].focus = false;
this.$forceUpdate(); //TODO: shouldn't be required
}
break;
+ }
case "killed":
// I logged in elsewhere:
+ this.conn.removeEventListener("message", this.socketMessageListener);
+ this.conn.removeEventListener("close", this.socketCloseListener);
this.conn = null;
alert(this.st.tr["New connexion detected: tab now offline"]);
break;
@@ -699,7 +720,7 @@ export default {
case "identity": {
const user = data.data;
let player = this.people[user.sid];
- // player.pages is already set
+ // player.tmpIds is already set
player.id = user.id;
player.name = user.name;
// TODO: this.$set(people, ...) fails. So forceUpdate.
@@ -772,35 +793,30 @@ export default {
}
break;
}
- case "game": {
- // Individual request
+ case "game": // Individual request
+ case "newgame": {
const game = data.data;
- // Ignore games where I play (will go in MyGames page)
- if (game.players.every(p =>
- p.sid != this.st.user.sid && p.id != this.st.user.id))
- {
- let locGame = this.games.find(g => g.id == game.id);
- if (!locGame) {
- let newGame = game;
- newGame.type = this.classifyObject(game);
- newGame.vname = this.getVname(game.vid);
- if (!game.score)
- // New game from Hall
- newGame.score = "*";
- newGame.rids = [game.rid];
- delete newGame["rid"];
- this.games.push(newGame);
- if (
- (newGame.type == "live" && this.gdisplay == "corr") ||
- (newGame.type == "corr" && this.gdisplay == "live")
- ) {
- document
- .getElementById("btnG" + newGame.type)
- .classList.add("somethingnew");
- }
- } else {
- // Append rid (if not already in list)
- if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
+ // Ignore games where I play (will go in MyGames page),
+ // and also games that I already received.
+ if (
+ game.players.every(p =>
+ p.sid != this.st.user.sid && p.id != this.st.user.id) &&
+ this.games.findIndex(g => g.id == game.id) == -1
+ ) {
+ let newGame = game;
+ newGame.type = this.classifyObject(game);
+ newGame.vname = this.getVname(game.vid);
+ if (!game.score)
+ // New game from Hall
+ newGame.score = "*";
+ this.games.push(newGame);
+ if (
+ (newGame.type == "live" && this.gdisplay == "corr") ||
+ (newGame.type == "corr" && this.gdisplay == "live")
+ ) {
+ document
+ .getElementById("btnG" + newGame.type)
+ .classList.add("somethingnew");
}
}
break;
@@ -817,31 +833,21 @@ export default {
this.startNewGame(gameInfo);
else {
this.infoMessage =
- this.st.tr["New correspondance game:"] +
- " " +
- "#/game/" +
- gameInfo.id +
- "";
+ this.st.tr["New correspondance game:"] + " " +
+ "" +
+ "#/game/" + gameInfo.id + "";
document.getElementById("modalInfo").checked = true;
}
break;
}
case "newchat":
- this.newChat = data.data;
+ this.$refs["chatcomp"].newChat(data.data);
if (!document.getElementById("modalPeople").checked)
document.getElementById("peopleBtn").classList.add("somethingnew");
break;
}
},
- socketCloseListener: function() {
- if (!this.conn) return;
- this.conn = new WebSocket(this.connexionString);
- this.conn.addEventListener("message", this.socketMessageListener);
- this.conn.addEventListener("close", this.socketCloseListener);
- },
- loadMore: function() {
+ loadMoreCorr: function() {
ajax(
"/observedgames",
"GET",
@@ -851,8 +857,18 @@ export default {
cursor: this.cursor
},
success: (res) => {
- if (res.games.length > 0) {
- const L = res.games.length;
+ const L = res.games.length;
+ if (L > 0) {
+ if (
+ this.cursor == Number.MAX_SAFE_INTEGER &&
+ this.games.length == 0 &&
+ this.gdisplay == "live"
+ ) {
+ // First loading: show indicators
+ document
+ .getElementById("btnGcorr")
+ .classList.add("somethingnew");
+ }
this.cursor = res.games[L - 1].created;
let moreGames = res.games.map(g => {
const vname = this.getVname(g.vid);
@@ -900,10 +916,13 @@ export default {
},
loadNewchallVariant: async function(cb) {
const vname = this.getVname(this.newchallenge.vid);
- const vModule = await import("@/variants/" + vname + ".js");
- this.newchallenge.V = vModule.VariantRules;
- this.newchallenge.vname = vname;
- if (!!cb) cb();
+ await import("@/variants/" + vname + ".js")
+ .then((vModule) => {
+ window.V = vModule[vname + "Rules"];
+ this.newchallenge.V = window.V;
+ this.newchallenge.vname = vname;
+ if (!!cb) cb();
+ });
},
trySetNewchallDiag: function() {
if (!this.newchallenge.fen) {
@@ -922,7 +941,7 @@ export default {
position: parsedFen.position,
orientation: parsedFen.turn
});
- }
+ } else this.newchallenge.diag = "";
},
newChallFromPreset(pchall) {
this.partialResetNewchallenge();
@@ -1015,7 +1034,6 @@ export default {
});
// Add new challenge:
chall.from = {
- // Decompose to avoid revealing email
sid: this.st.user.sid,
id: this.st.user.id,
name: this.st.user.name
@@ -1049,7 +1067,7 @@ export default {
{
data: { chall: chall },
success: (response) => {
- finishAddChallenge(response.cid);
+ finishAddChallenge(response.id);
}
}
);
@@ -1065,7 +1083,6 @@ export default {
finishProcessingChallenge: function(c) {
if (c.accepted) {
c.seat = {
- // Again, avoid c.seat = st.user to not reveal email
sid: this.st.user.sid,
id: this.st.user.id,
name: this.st.user.name
@@ -1102,22 +1119,24 @@ export default {
return;
}
c.accepted = true;
- const vModule = await import("@/variants/" + c.vname + ".js");
- window.V = vModule.VariantRules;
- if (!!c.to) {
- // c.to == this.st.user.name (connected)
- if (!!c.fen) {
- const parsedFen = V.ParseFen(c.fen);
- c.mycolor = V.GetOppCol(parsedFen.turn);
- this.tchallDiag = getDiagram({
- position: parsedFen.position,
- orientation: c.mycolor
- });
+ await import("@/variants/" + c.vname + ".js")
+ .then((vModule) => {
+ window.V = vModule[c.vname + "Rules"];
+ if (!!c.to) {
+ // c.to == this.st.user.name (connected)
+ if (!!c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: c.mycolor
+ });
+ }
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
}
- this.curChallToAccept = c;
- document.getElementById("modalAccept").checked = true;
- }
- else this.finishProcessingChallenge(c);
+ else this.finishProcessingChallenge(c);
+ });
}
else {
// My challenge
@@ -1135,7 +1154,8 @@ export default {
},
// NOTE: when launching game, the challenge is already being deleted
launchGame: function(c) {
- let players =
+ // White player index 0, black player index 1:
+ const players =
!!c.mycolor
? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
: shuffle([c.from, c.seat]);
@@ -1144,10 +1164,7 @@ export default {
id: getRandString(),
fen: c.fen || V.GenRandInitFen(c.randomness),
randomness: c.randomness, //for rematch
- // White player index 0, black player index 1:
- players: c.mycolor
- ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
- : shuffle([c.from, c.seat]),
+ players: players,
vid: c.vid,
cadence: c.cadence
};
@@ -1156,14 +1173,22 @@ export default {
if (!!oppsid)
// Opponent is online
this.send("startgame", { data: gameInfo, target: oppsid });
+ // If new corr game, notify Hall (except opponent and me)
+ if (c.type == "corr") {
+ this.send(
+ "newgame",
+ {
+ data: gameInfo,
+ excluded: [this.st.user.sid, oppsid]
+ }
+ );
+ }
// Notify MyGames page:
this.send(
"notifynewgame",
{
data: gameInfo,
- targets: gameInfo.players.map(p => {
- return { sid: p.sid, id: p.id };
- })
+ targets: gameInfo.players
}
);
// NOTE: no need to send the game to the room, since I'll connect
@@ -1179,11 +1204,14 @@ export default {
"POST",
{
// cid is useful to delete the challenge:
- data: { gameInfo: gameInfo, cid: c.id },
+ data: {
+ gameInfo: gameInfo,
+ cid: c.id
+ },
success: (response) => {
- gameInfo.id = response.gameId;
+ gameInfo.id = response.id;
notifyNewgame();
- this.$router.push("/game/" + response.gameId);
+ this.$router.push("/game/" + response.id);
}
}
);
@@ -1202,7 +1230,6 @@ export default {
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //initialized later
score: "*"
}
);
@@ -1328,8 +1355,8 @@ tr > td
margin: 5px 0
button#loadMoreBtn
- margin-top: 0
- margin-bottom: 0
+ display: block
+ margin: 0 auto
td.remove-preset
background-color: lightgrey