X-Git-Url: https://git.auder.net/variants/Checkered/style.css?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=c292252d81fb0df42eb74ed2d90b3f73903a7d40;hb=5f13148449c73de92993b7961c077167563b84e5;hp=5eeb7fd5a6b472b38abd87fd7e42ff7ba2bc64a7;hpb=2cc10cdbc230f82202bdddb7a244c903c05ab351;p=vchess.git
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 5eeb7fd5..c292252d 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -27,15 +27,7 @@
// ==> après, implémenter/vérifier les passages de challenges + parties en cours
// observer,
// + problèmes, habiller et publier. (+ corr...)
- // TODO: how to know who is observing ? Send message to everyone with game ID ?
- // and then just listen to (dis)connect events
- // server always send "connect on " + URL ; then add to observers if game...
-// router when access a game page tell to server I joined + game ID (no need rid)
-// and ask server for current joined (= observers)
// when send to chat (or a move), reach only this group (send gid along)
-// -> doivent être enregistrés comme observers au niveau du serveur...
- // non: poll users + events startObserving / stopObserving
- // (Ã faire au niveau du routeur ?)
-->
+
+