const position = fenParts[0].split("/");
for (let i=0; i<position.length; i++)
{
- let j = 0;
- while (j < position[i].length)
+ let k = 0; //column index on board
+ for (let j=0; j<position[i].length; j++)
{
switch (position[i].charAt(j))
{
case 'k':
- this.kingPos['b'] = [i,j];
- this.INIT_COL_KING['b'] = j;
+ this.kingPos['b'] = [i,k];
+ this.INIT_COL_KING['b'] = k;
break;
case 'K':
- this.kingPos['w'] = [i,j];
- this.INIT_COL_KING['w'] = j;
+ this.kingPos['w'] = [i,k];
+ this.INIT_COL_KING['w'] = k;
break;
case 'r':
if (this.INIT_COL_ROOK['b'][0] < 0)
- this.INIT_COL_ROOK['b'][0] = j;
+ this.INIT_COL_ROOK['b'][0] = k;
else
- this.INIT_COL_ROOK['b'][1] = j;
+ this.INIT_COL_ROOK['b'][1] = k;
break;
case 'R':
if (this.INIT_COL_ROOK['w'][0] < 0)
- this.INIT_COL_ROOK['w'][0] = j;
+ this.INIT_COL_ROOK['w'][0] = k;
else
- this.INIT_COL_ROOK['w'][1] = j;
+ this.INIT_COL_ROOK['w'][1] = k;
break;
default:
let num = parseInt(position[i].charAt(j));
if (!isNaN(num))
- j += (num-1);
+ k += (num-1);
}
- j++;
+ k++;
}
}
const epSq = this.moves.length > 0 ? this.getEpSquare(this.lastMove) : undefined;