initialize() {
ajax("/variants", "GET", res => { this.state.variants = res.variantArray; });
this.state.user = {
- // id and name could be undefined
- id: localStorage["myuid"],
- name: localStorage["myname"],
+ id: 0, //unknown yet
+ name: "", //"anonymous"
+ email: "", //unknown yet
+ notify: false, //email notifications
+ sid: localStorage["mysid"] || getRandString(),
};
- // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
- const mysid = localStorage["mysid"] || getRandString();
- this.state.conn = new WebSocket(params.socketUrl + "/?sid=" + mysid);
+ ajax("/whoami", "GET", res => {
+ if (res.id > 0)
+ {
+ this.state.user.id = res.id;
+ this.state.user.name = res.name;
+ this.state.user.email = res.email;
+ this.state.user.notify = res.notify;
+ }
+ });
+ this.state.conn = new WebSocket(params.socketUrl + "/?sid=" + this.state.user.sid);
// Settings initialized with values from localStorage
this.state.settings = {
bcolor: localStorage["bcolor"] || "lichess",
this.setTranslations();
},
setTranslations: async function() {
- // Fill modalWelcome, and import translations from "./translations/$lang.js"
- document.getElementById("modalWelcome").innerHTML =
- require("raw-loader!pug-plain-loader!@/welcome/" + this.state.lang + ".pug");
+ // Import translations from "./translations/$lang.js"
const tModule = await import("@/translations/" + this.state.lang + ".js");
this.state.tr = tModule.translations;
},