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Slightly improve rules 'end of game' sections
[vchess.git]
/
client
/
src
/
translations
/
rules
/
Wildebeest
/
en.pug
diff --git
a/client/src/translations/rules/Wildebeest/en.pug
b/client/src/translations/rules/Wildebeest/en.pug
index
4618616
..
b1f6e24
100644
(file)
--- a/
client/src/translations/rules/Wildebeest/en.pug
+++ b/
client/src/translations/rules/Wildebeest/en.pug
@@
-9,6
+9,8
@@
p.
longer jump: 3 squares in one direction, and 1 left or right after that.
The wildebeest combines the moving abilities of a camel and a knight.
longer jump: 3 squares in one direction, and 1 left or right after that.
The wildebeest combines the moving abilities of a camel and a knight.
+p You can win by checkmating or stalemating the enemy king.
+
figure.diagram-container
.diagram
| fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
figure.diagram-container
.diagram
| fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
@@
-25,10
+27,6
@@
p.
Promotion occurs when pawns reach last rank.
They can only transform into a queen or a wildebeest.
Promotion occurs when pawns reach last rank.
They can only transform into a queen or a wildebeest.
-h3 End of the game
-
-p You can win by checkmating or stalemating the enemy king.
-
p.
Note: the castling rule is more restrictive than described in the original rules.
The game seems OK like that, but this may change in the future.
p.
Note: the castling rule is more restrictive than described in the original rules.
The game seems OK like that, but this may change in the future.