| 1 | // TODO: main playing hall, chat + online players + current challenges + button "new game" |
| 2 | /* |
| 3 | input#modal-newgame.modal(type="checkbox") |
| 4 | div(role="dialog" aria-labelledby="newGameTxt") |
| 5 | .card.smallpad.small-modal |
| 6 | label#close-newgame.modal-close(for="modal-newgame") |
| 7 | h3#newGameTxt= translations["New game"] |
| 8 | p= translations["Waiting for opponent..."] |
| 9 | */ |
| 10 | |
| 11 | /* |
| 12 | Players + challenges : == "room" home of variant (surligner si nouveau défi perso et pas affichage courant) |
| 13 | joueurs en ligne (dte), |
| 14 | Nouvelle partie + défis en temps réel + parties en cours (milieu, tabs), |
| 15 | chat général (gauche, activé ou non (bool global storage)). |
| 16 | (cadences base + incrément, corr == incr >= 1jour ou base >= 7j) |
| 17 | --> correspondance: stocker sur serveur lastMove + peerId + color + movesCount + gameId + variant + timeleft |
| 18 | quand je poste un lastMove corr, supprimer mon ancien lastMove le cas échéant (tlm l'a eu) |
| 19 | fin de partie corr: garder maxi nbPlayers lastMove sur serveur, pendant 7 jours (arbitraire) |
| 20 | */ |
| 21 | case "newgame": //opponent found |
| 22 | // oppid: opponent socket ID |
| 23 | this.newGame("human", data.fen, data.color, data.oppid, data.gameid); |
| 24 | break; |
| 25 | |
| 26 | // TODO: elsewhere, probably (new game button) |
| 27 | clickGameSeek: function(e) { |
| 28 | this.getRidOfTooltip(e.currentTarget); |
| 29 | if (this.mode == "human" && this.score == "*") |
| 30 | return; //no newgame while playing |
| 31 | if (this.seek) |
| 32 | { |
| 33 | this.conn.send(JSON.stringify({code:"cancelnewgame"})); |
| 34 | this.seek = false; |
| 35 | } |
| 36 | else |
| 37 | this.newGame("human"); |
| 38 | }, |
| 39 | clickComputerGame: function(e) { |
| 40 | this.getRidOfTooltip(e.currentTarget); |
| 41 | if (this.mode == "computer" && this.score == "*" |
| 42 | && this.vr.turn != this.mycolor) |
| 43 | { |
| 44 | // Wait for computer reply first (avoid potential "ghost move" bug) |
| 45 | return; |
| 46 | } |
| 47 | this.newGame("computer"); |
| 48 | }, |
| 49 | clickFriendGame: function(e) { |
| 50 | this.getRidOfTooltip(e.currentTarget); |
| 51 | document.getElementById("modal-fenedit").checked = true; |
| 52 | }, |
| 53 | // In main hall : |
| 54 | newGame: function(mode, fenInit, color, oppId, gameId) { |
| 55 | const fen = fenInit || VariantRules.GenRandInitFen(); |
| 56 | console.log(fen); //DEBUG |
| 57 | if (mode=="human" && !oppId) |
| 58 | { |
| 59 | const storageVariant = localStorage.getItem("variant"); |
| 60 | if (!!storageVariant && storageVariant !== variant |
| 61 | && localStorage["score"] == "*") |
| 62 | { |
| 63 | return alert(translations["Finish your "] + |
| 64 | storageVariant + translations[" game first!"]); |
| 65 | } |
| 66 | // Send game request and wait.. |
| 67 | try { |
| 68 | this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() })); |
| 69 | } catch (INVALID_STATE_ERR) { |
| 70 | return; //nothing achieved |
| 71 | } |
| 72 | this.seek = true; |
| 73 | let modalBox = document.getElementById("modal-newgame"); |
| 74 | modalBox.checked = true; |
| 75 | setTimeout(() => { modalBox.checked = false; }, 2000); |
| 76 | return; |
| 77 | } |
| 78 | const prefix = this.getStoragePrefix(mode); |
| 79 | if (mode == "computer") |
| 80 | { |
| 81 | const storageVariant = localStorage.getItem(prefix+"variant"); |
| 82 | if (!!storageVariant) |
| 83 | { |
| 84 | const score = localStorage.getItem(prefix+"score"); |
| 85 | if (storageVariant !== variant && score == "*") |
| 86 | { |
| 87 | if (!confirm(storageVariant + |
| 88 | translations[": unfinished computer game will be erased"])) |
| 89 | { |
| 90 | return; |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | } |
| 95 | else if (mode == "friend") |
| 96 | { |
| 97 | const storageVariant = localStorage.getItem(prefix+"variant"); |
| 98 | if (!!storageVariant) |
| 99 | { |
| 100 | const score = localStorage.getItem(prefix+"score"); |
| 101 | if (storageVariant !== variant && score == "*") |
| 102 | { |
| 103 | if (!confirm(storageVariant + |
| 104 | translations[": current analysis will be erased"])) |
| 105 | { |
| 106 | return; |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | this.vr = new VariantRules(fen, []); |
| 112 | this.score = "*"; |
| 113 | this.pgnTxt = ""; //redundant with this.score = "*", but cleaner |
| 114 | this.mode = mode; |
| 115 | this.incheck = []; |
| 116 | this.fenStart = V.ParseFen(fen).position; //this is enough |
| 117 | if (mode=="human") |
| 118 | { |
| 119 | // Opponent found! |
| 120 | this.gameId = gameId; |
| 121 | this.oppid = oppId; |
| 122 | this.oppConnected = true; |
| 123 | this.mycolor = color; |
| 124 | this.seek = false; |
| 125 | if (this.sound >= 1) |
| 126 | new Audio("/sounds/newgame.mp3").play().catch(err => {}); |
| 127 | document.getElementById("modal-newgame").checked = false; |
| 128 | } |
| 129 | else if (mode == "computer") |
| 130 | { |
| 131 | this.compWorker.postMessage(["init",this.vr.getFen()]); |
| 132 | this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); |
| 133 | if (this.mycolor != this.vr.turn) |
| 134 | this.playComputerMove(); |
| 135 | } |
| 136 | else if (mode == "friend") |
| 137 | this.mycolor = "w"; //convention... |
| 138 | //else: problem solving: nothing more to do |
| 139 | if (mode != "problem") |
| 140 | this.setStorage(); //store game state in case of interruptions |
| 141 | }, |
| 142 | continueGame: function(mode) { |
| 143 | this.mode = mode; |
| 144 | this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); |
| 145 | const prefix = this.getStoragePrefix(mode); |
| 146 | this.mycolor = localStorage.getItem(prefix+"mycolor"); |
| 147 | const moves = JSON.parse(localStorage.getItem(prefix+"moves")); |
| 148 | const fen = localStorage.getItem(prefix+"fen"); |
| 149 | const score = localStorage.getItem(prefix+"score"); //set in "endGame()" |
| 150 | this.fenStart = localStorage.getItem(prefix+"fenStart"); |
| 151 | this.vr = new VariantRules(fen, moves); |
| 152 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 153 | if (mode == "human") |
| 154 | { |
| 155 | this.gameId = localStorage.getItem("gameId"); |
| 156 | // Send ping to server (answer pong if opponent is connected) |
| 157 | this.conn.send(JSON.stringify({ |
| 158 | code:"ping",oppid:this.oppid,gameId:this.gameId})); |
| 159 | } |
| 160 | else if (mode == "computer") |
| 161 | { |
| 162 | this.compWorker.postMessage(["init",fen]); |
| 163 | if (score == "*" && this.mycolor != this.vr.turn) |
| 164 | this.playComputerMove(); |
| 165 | } |
| 166 | //else: nothing special to do in friend mode |
| 167 | if (score != "*") |
| 168 | { |
| 169 | // Small delay required when continuation run faster than drawing page |
| 170 | setTimeout(() => this.endGame(score), 100); |
| 171 | } |
| 172 | }, |
| 173 | |
| 174 | |
| 175 | // TODO: option du bouton "new game" |
| 176 | const modalFenEdit = [ |
| 177 | h('input', |
| 178 | { |
| 179 | attrs: { "id": "modal-fenedit", type: "checkbox" }, |
| 180 | "class": { "modal": true }, |
| 181 | }), |
| 182 | h('div', |
| 183 | { |
| 184 | attrs: { "role": "dialog", "aria-labelledby": "titleFenedit" }, |
| 185 | }, |
| 186 | [ |
| 187 | h('div', |
| 188 | { |
| 189 | "class": { "card": true, "smallpad": true }, |
| 190 | }, |
| 191 | [ |
| 192 | h('label', |
| 193 | { |
| 194 | attrs: { "id": "close-fenedit", "for": "modal-fenedit" }, |
| 195 | "class": { "modal-close": true }, |
| 196 | } |
| 197 | ), |
| 198 | h('h3', |
| 199 | { |
| 200 | attrs: { "id": "titleFenedit" }, |
| 201 | "class": { "section": true }, |
| 202 | domProps: { innerHTML: translations["Game state (FEN):"] }, |
| 203 | } |
| 204 | ), |
| 205 | h('input', |
| 206 | { |
| 207 | attrs: { |
| 208 | "id": "input-fen", |
| 209 | type: "text", |
| 210 | value: VariantRules.GenRandInitFen(), |
| 211 | }, |
| 212 | } |
| 213 | ), |
| 214 | h('button', |
| 215 | { |
| 216 | on: { click: |
| 217 | () => { |
| 218 | const fen = document.getElementById("input-fen").value; |
| 219 | document.getElementById("modal-fenedit").checked = false; |
| 220 | this.newGame("friend", fen); |
| 221 | } |
| 222 | }, |
| 223 | domProps: { innerHTML: translations["Ok"] }, |
| 224 | } |
| 225 | ), |
| 226 | h('button', |
| 227 | { |
| 228 | on: { click: |
| 229 | () => { |
| 230 | document.getElementById("input-fen").value = |
| 231 | VariantRules.GenRandInitFen(); |
| 232 | } |
| 233 | }, |
| 234 | domProps: { innerHTML: translations["Random"] }, |
| 235 | } |
| 236 | ), |
| 237 | ] |
| 238 | ) |
| 239 | ] |
| 240 | ) |
| 241 | ]; |
| 242 | elementArray = elementArray.concat(modalFenEdit); |