_vector_realloc(vector, vector->capacity >> 1);
}
-void vector_pop_first(Vector* vector)
-{
- safe_free(vector->datas[0]);
-
-
- //HACK: next 3 lines move vector head
- void** nextDatas = vector->datas + 1;
- safe_free(vector->datas);
- vector->datas = nextDatas;
-//but memory can then be reallocated : TODO
-
-
- vector->size--;
- if (vector->size <= (vector->capacity >> 1))
- _vector_realloc(vector, vector->capacity >> 1);
-}
-
void* _vector_get(Vector* vector, UInt index)
{
return vector->datas[index];