filterValid(moves) {
const filteredMoves = super.filterValid(moves);
// If at least one full move made, everything is allowed:
- if (this.movesCount >= 2)
- return filteredMoves;
+ if (this.movesCount >= 2) return filteredMoves;
// Else, forbid check:
const oppCol = V.GetOppCol(this.turn);
return filteredMoves.filter(m => {