import { GameStorage } from "@/utils/gameStorage";
export default {
name: "my-game-list",
- props: ["games","showBoth"],
+ props: ["games", "showBoth"],
data: function() {
return {
st: store.state,
- showCadence: true,
+ showCadence: true
};
},
mounted: function() {
// timeout to avoid calling too many time the adjust method
let timeoutLaunched = false;
- window.addEventListener("resize", (e) => {
- if (!timeoutLaunched)
- {
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
timeoutLaunched = true;
- setTimeout( () => {
+ setTimeout(() => {
this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
timeoutLaunched = false;
}, 500);
computed: {
sortedGames: function() {
// Show in order: games where it's my turn, my running games, my games, other games
- let minCreated = Number.MAX_SAFE_INTEGER
- let maxCreated = 0
+ let minCreated = Number.MAX_SAFE_INTEGER;
+ let maxCreated = 0;
let augmentedGames = this.games.map(g => {
let priority = 0;
- if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
- {
+ if (
+ g.players.some(
+ p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+ )
+ ) {
priority++;
- if (g.score == "*")
- {
+ if (g.score == "*") {
priority++;
- const myColor = g.players[0].uid == this.st.user.id
- || g.players[0].sid == this.st.user.sid
- ? "w"
- : "b";
+ const myColor =
+ g.players[0].uid == this.st.user.id ||
+ g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
// I play in this game, so g.fen will be defined
- if (!!g.fen.match(" " + myColor + " "))
- priority++;
+ if (g.fen.match(" " + myColor + " ")) priority++;
}
}
- if (g.created < minCreated)
- minCreated = g.created;
- if (g.created > maxCreated)
- maxCreated = g.created;
- return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ return Object.assign({}, g, {
+ priority: priority,
+ myTurn: priority == 3
+ });
});
const deltaCreated = maxCreated - minCreated;
- return augmentedGames.sort((g1,g2) => {
- return g2.priority - g1.priority +
- (g2.created - g1.created) / deltaCreated;
+ return augmentedGames.sort((g1, g2) => {
+ return (
+ g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+ );
});
- },
+ }
},
methods: {
player_s: function(g) {
if (this.showBoth)
- return (g.players[0].name || "@nonymous") + " - " + (g.players[1].name || "@nonymous");
- if (this.st.user.sid == g.players[0].sid || this.st.user.id == g.players[0].uid)
+ return (
+ (g.players[0].name || "@nonymous") +
+ " - " +
+ (g.players[1].name || "@nonymous")
+ );
+ if (
+ this.st.user.sid == g.players[0].sid ||
+ this.st.user.id == g.players[0].uid
+ )
return g.players[1].name || "@nonymous";
return g.players[0].name || "@nonymous";
},
deleteGame: function(game, e) {
- if (game.score != "*")
- {
- if (confirm(this.st.tr["Remove game?"]))
- GameStorage.remove(game.id);
+ if (game.score != "*") {
+ if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
e.stopPropagation();
}
- },
- },
+ }
+ }
};
</script>