// NOTE: all following variables must be reset at the beginning of a game
endgameMessage: "",
orientation: "w",
- // TODO: score and moves could be also in gameInfo (when resuming)
score: "*", //'*' means 'unfinished'
moves: [],
cursor: -1, //index of the move just played
};
},
watch: {
- // fenStart changes when a new game starts
- "gameInfo.fenStart": function() {
+ // gameInfo (immutable once set) changes when a new game starts
+ "gameInfo": function() {
// Reset all variables
this.endgameMessage = "";
- this.orientation = this.gameInfo.mycolor || "w";
- this.score = "*";
- this.moves = [];
- this.cursor = -1;
- this.lastMove = null;
+ this.orientation = this.gameInfo.mycolor || "w"; //default orientation for observed games
+ this.score = this.gameInfo.score; //mutable (if initially "*")
+ this.moves = this.gameInfo.moves; //TODO: this is mutable; make a copy instead
+ const L = this.moves.length;
+ this.cursor = L-1;
+ this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
analyze: function() {
if (this.analyze)
pgn += '[Site "vchess.club"]\n';
pgn += '[Variant "' + this.vname + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
- pgn += '[White "' + this.game.players[0] + '"]\n';
- pgn += '[Black "' + this.game.players[1] + '"]\n';
- pgn += '[Fen "' + this.fenStart + '"]\n';
+ pgn += '[White "' + this.gameInfo.players[0] + '"]\n';
+ pgn += '[Black "' + this.gameInfo.players[1] + '"]\n';
+ pgn += '[Fen "' + this.gameInfo.fenStart + '"]\n';
pgn += '[Result "' + this.score + '"]\n\n';
let counter = 1;
let i = 0;