1 var router
= require("express").Router();
2 var UserModel
= require("../models/User");
3 var sendEmail
= require('../utils/mailer');
4 var ChallengeModel
= require('../models/Challenge');
5 var GameModel
= require('../models/Game');
6 var VariantModel
= require('../models/Variant');
7 var access
= require("../utils/access");
8 var params
= require("../config/parameters");
10 // Notify about a game (start, new move)
11 function tryNotify(uid
, gid
, vname
, subject
)
13 UserModel
.getOne("id", uid
, (err
,user
) => {
14 if (!!err
&& user
.notify
)
16 sendEmail(params
.mailFrom
, user
.email
, subject
,
17 params
.siteURL
+ "?v=" + vname
+ "&g=" + gid
, err
=> {
18 res
.json(err
|| {}); // TODO: log error somewhere.
25 // From main hall, start game between players 0 and 1
26 router
.post("/games", access
.logged
, access
.ajax
, (req
,res
) => {
27 const gameInfo
= JSON
.parse(req
.body
.gameInfo
);
28 if (!gameInfo
.players
.some(p
=> p
.id
== req
.user
.id
))
29 return res
.json({errmsg: "Cannot start someone else's game"});
30 const cid
= req
.body
.cid
;
31 ChallengeModel
.remove(cid
);
32 const fen
= req
.body
.fen
;
34 gameInfo
.vid
, gameInfo
.fen
, gameInfo
.timeControl
, gameInfo
.players
,
36 access
.checkRequest(res
, err
, game
, "Cannot create game", () => {
37 const oppIdx
= gameInfo
.players
[0].id
== req
.user
.id
? 1 : 0;
38 const oppId
= gameInfo
.players
[oppIdx
].id
;
39 UserModel
.tryNotify(oppId
,
40 "New game: " + params
.siteURL
+ "/game/" + gid
);
41 res
.json({gameId: ret
.gid
});
47 router
.get("/games", access
.ajax
, (req
,res
) => {
48 const gameId
= req
.query
["gid"];
51 GameModel
.getOne(gameId
, (err
,game
) => {
52 access
.checkRequest(res
, err
, game
, "Game not found", () => {
53 res
.json({game: game
});
59 // Get by (non-)user ID:
60 const userId
= req
.query
["uid"];
61 const excluded
= !!req
.query
["excluded"];
62 GameModel
.getByUser(userId
, excluded
, (err
,games
) => {
64 return res
.json({errmsg: err
.errmsg
|| err
.toString()});
65 res
.json({games: games
});
71 router
.put("/games", access
.logged
, access
.ajax
, (req
,res
) => {
72 let gid
= ObjectId(req
.body
.gid
);
73 let result
= req
.body
.result
;
74 // NOTE: only game-level life update is "gameover"
75 GameModel
.gameOver(gid
, result
, ObjectId(req
.user
._id
), (err
,game
) => {
76 access
.checkRequest(res
, err
, game
, "Cannot find game", () => {
82 // TODO: if newmove fail, takeback in GUI
83 // TODO: check move structure
84 // TODO: move should contain an optional "message" field ("corr chat" !)
85 router
.post("/moves", access
.logged
, access
.ajax
, (req
,res
) => {
86 let gid
= ObjectId(req
.body
.gid
);
87 let fen
= req
.body
.fen
;
88 let vname
= req
.body
.vname
; //defined only if !!offlineOpp
89 // NOTE: storing the moves encoded lead to double stringify --> error at parsing
90 let move = JSON
.parse(req
.body
.move);
91 GameModel
.addMove(gid
, move, fen
, req
._user
._id
, (err
,game
) => {
92 access
.checkRequest(res
, err
, game
, "Cannot find game", () => {
93 if (!!req
.body
.offlineOpp
)
94 UserModel
.tryNotify(ObjectId(req
.body
.offlineOpp
), gid
, vname
, "New move");
100 module
.exports
= router
;