3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
6 label#closeNewgame.modal-close(for="modalNewgame")
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9 select#selectVariant(v-model="newchallenge.vid")
10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
12 label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
13 select#selectNbPlayers(v-model="newchallenge.nbPlayers")
14 option(v-show="possibleNbplayers(2)" value="2" selected) 2
15 option(v-show="possibleNbplayers(3)" value="3") 3
16 option(v-show="possibleNbplayers(4)" value="4") 4
18 label(for="timeControl") {{ st.tr["Time control"] }}
19 input#timeControl(type="text" v-model="newchallenge.timeControl"
20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
24 input(type="text" v-model="newchallenge.to[0]")
25 input(v-show="newchallenge.nbPlayers>=3" type="text"
26 v-model="newchallenge.to[1]")
27 input(v-show="newchallenge.nbPlayers==4" type="text"
28 v-model="newchallenge.to[2]")
29 fieldset(v-if="st.user.id > 0")
30 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
31 input#inputFen(type="text" v-model="newchallenge.fen")
32 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
34 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
35 button(onClick="doClick('modalNewgame')") New game
37 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
39 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
40 label(for="challengeSection" aria-hidden="true") Challenges
43 button(@click="cdisplay='live'") Live Challenges
44 button(@click="cdisplay='corr'") Correspondance challenges
45 ChallengeList(v-show="cdisplay=='live'"
46 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
47 ChallengeList(v-show="cdisplay=='corr'"
48 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
49 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
50 label(for="peopleSection" aria-hidden="true") People
53 button(@click="pdisplay='players'") Players
54 button(@click="pdisplay='chat'") Chat
55 #players(v-show="pdisplay=='players'")
57 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
58 :class="{anonymous: !!p.count}"
60 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
61 #chat(v-show="pdisplay=='chat'")
63 input#gameSection(type="radio" aria-hidden="true" name="accordion")
64 label(for="gameSection" aria-hidden="true") Games
67 button(@click="gdisplay='live'") Live games
68 button(@click="gdisplay='corr'") Correspondance games
69 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
70 @show-game="showGame")
71 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
72 @show-game="showGame")
76 import { store } from "@/store";
77 import { NbPlayers } from "@/data/nbPlayers";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import { extractTime } from "@/utils/timeControl";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
94 cdisplay: "live", //or corr
95 pdisplay: "players", //or chat
99 players: [], //online players (rename into "people" ?)
104 to: ["", "", ""], //name of challenged players
105 timeControl: "", //"2m+2s" ...etc
110 uniquePlayers: function() {
111 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
112 let anonymous = {id:0, name:"@nonymous", count:0};
114 this.players.forEach(p => {
120 if (anonymous.count > 0)
121 playerList.push(anonymous);
125 created: function() {
126 // Always add myself to players' list
127 this.players.push(this.st.user);
128 // Ask server for current corr games (all but mines)
132 // {excluded: this.st.user.id},
134 // this.games = this.games.concat(response.games);
137 // Also ask for corr challenges (open + personal to me)
141 {uid: this.st.user.id},
143 console.log(response.challenges);
144 // TODO: post-treatment on challenges ?
145 this.challenges = this.challenges.concat(response.challenges);
148 // 0.1] Ask server for room composition:
149 const socketOpenListener = () => {
150 this.st.conn.send(JSON.stringify({code:"pollclients"}));
152 this.st.conn.onopen = socketOpenListener;
153 // TODO: is this required here?
154 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
155 this.st.conn.onmessage = this.socketMessageListener;
156 const oldOnclose = this.st.conn.onclose;
157 const socketCloseListener = () => {
158 oldOnclose(); //reinitialize connexion (in store.js)
159 this.st.conn.addEventListener('message', this.socketMessageListener);
160 this.st.conn.addEventListener('close', socketCloseListener);
162 this.st.conn.onclose = socketCloseListener;
166 filterChallenges: function(type) {
167 return this.challenges.filter(c => c.type == type);
169 filterGames: function(type) {
170 return this.games.filter(c => c.type == type);
172 classifyObject: function(o) { //challenge or game
173 // Heuristic: should work for most cases... (TODO)
174 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
176 possibleNbplayers: function(nbp) {
177 if (this.newchallenge.vid == 0)
179 const idxInVariants =
180 this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
181 return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
183 showGame: function(g) {
184 // NOTE: we are an observer, since only games I don't play are shown here
185 // ==> Moves sent by connected remote player(s) if live game
186 let url = "/" + g.id;
187 if (g.type == "live")
189 const sids = g.players.map(p => p.sid).join(",");
190 url += "?sids=" + sids;
192 this.$router.push(url);
194 getVname: function(vid) {
195 const vIdx = this.st.variants.findIndex(v => v.id == vid);
196 return this.st.variants[vIdx].name;
198 getSid: function(pname) {
199 const pIdx = this.players.findIndex(pl => pl.name == pname);
200 return (pIdx === -1 ? null : this.players[pIdx].sid);
202 getPname: function(sid) {
203 const pIdx = this.players.findIndex(pl => pl.sid == sid);
204 return (pIdx === -1 ? null : this.players[pIdx].name);
206 sendSomethingTo: function(to, code, obj, warnDisconnected) {
207 const doSend = (code, obj, sid) => {
208 this.st.conn.send(JSON.stringify(Object.assign(
217 to.forEach(pname => {
218 // Challenge with targeted players
219 const targetSid = this.getSid(pname);
222 if (!!warnDisconnected)
223 alert("Warning: " + pname + " is not connected");
226 doSend(code, obj, targetSid);
231 // Open challenge: send to all connected players (except us)
232 this.players.forEach(p => {
233 if (p.sid != this.st.user.sid) //only sid is always set
234 doSend(code, obj, p.sid);
239 socketMessageListener: function(msg) {
240 // Save and call current st.conn.onmessage if one was already defined
241 // --> also needed in future Game.vue (also in Chat.vue component)
242 this.oldOnmessage(msg);
243 const data = JSON.parse(msg.data);
246 // 0.2] Receive clients list (just socket IDs)
249 data.sockIds.forEach(sid => {
250 this.players.push({sid:sid, id:0, name:""});
251 // Ask identity, challenges and game(s)
252 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
253 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
254 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
260 // Request for identification: reply if I'm not anonymous
261 if (this.st.user.id > 0)
263 this.st.conn.send(JSON.stringify(
264 {code:"identity", user:this.st.user, target:data.from}));
270 // Send my current live challenge (if any)
271 const cIdx = this.challenges
272 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
275 const c = this.challenges[cIdx];
278 // Minimal challenge informations: (from not required)
283 timeControl: c.timeControl
285 this.st.conn.send(JSON.stringify({code:"challenge",
286 challenge:myChallenge, target:data.from}));
292 // Send my current live game (if any)
293 if (!!localStorage["gid"])
297 // Minimal game informations: (fen+clock not required)
298 id: localStorage["gid"],
299 players: JSON.parse(localStorage["players"]), //array sid+id+name
300 vname: localStorage["vname"],
301 timeControl: localStorage["timeControl"],
303 this.st.conn.send(JSON.stringify({code:"game",
304 game:myGame, target:data.from}));
310 const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
311 this.players[pIdx].id = data.user.id;
312 this.players[pIdx].name = data.user.name;
317 // Receive challenge from some player (+sid)
318 let newChall = data.chall;
319 newChall.type = this.classifyObject(data.chall);
320 const pIdx = this.players.findIndex(p => p.sid == data.from);
321 newChall.from = this.players[pIdx]; //may be anonymous
322 newChall.added = Date.now();
323 newChall.vname = this.getVname(newChall.vid);
324 this.challenges.push(newChall);
329 // Receive game from some player (+sid)
330 // NOTE: it may be correspondance (if newgame while we are connected)
331 let newGame = data.game;
332 newGame.type = this.classifyObject(data.game);
333 newGame.vname = newGame.vname;
334 this.games.push(newGame);
337 // * - receive "new game": if live, store locally + redirect to game
338 // * If corr: notify "new game has started", give link, but do not redirect
341 // Delete corresponding challenge:
342 ArrayFun.remove(this.challenges, c => c.id == data.cid);
343 // New game just started: data contain all informations
344 this.newGame(data.gameInfo);
347 // * - receive "accept/withdraw/cancel challenge": apply action to challenges list
348 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
349 case "acceptchallenge":
351 // Someone accept an open (or targeted) challenge
352 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
353 let c = this.challenges[cIdx];
355 c.seats = [...Array(c.to.length)];
356 const pIdx = this.players.findIndex(p => p.sid == data.from);
357 // Put this player in the first empty seat we find:
359 for (; sIdx<c.seats.length; sIdx++)
363 c.seats[sIdx] = this.players[pIdx];
367 if (sIdx == c.seats.length - 1)
369 // All seats are taken: game can start
374 case "withdrawchallenge":
376 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
377 let seats = this.challenges[cIdx].seats;
378 const sIdx = seats.findIndex(s => s.sid == data.sid);
379 seats[sIdx] = undefined;
382 case "refusechallenge":
384 alert(this.getPname(data.from) + " refused your challenge");
385 ArrayFun.remove(this.challenges, c => c.id == data.cid);
388 case "deletechallenge":
390 ArrayFun.remove(this.challenges, c => c.id == data.cid);
395 this.players.push({name:"", id:0, sid:data.sid});
396 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
397 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
398 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
403 ArrayFun.remove(this.players, p => p.sid == data.sid);
404 // Also remove all challenges sent by this player:
405 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
406 // And all live games where he plays and no other opponent is online
407 ArrayFun.remove(this.games, g =>
408 g.type == "live" && (g.players.every(p => p.sid == data.sid
409 || !this.players.some(pl => pl.sid == p.sid))), "all");
414 // Challenge lifecycle:
415 tryChallenge: function(player) {
417 return; //anonymous players cannot be challenged
418 this.newchallenge.to[0] = player.name;
419 doClick("modalNewgame");
421 newChallenge: async function() {
422 const vname = this.getVname(this.newchallenge.vid);
423 const vModule = await import("@/variants/" + vname + ".js");
424 window.V = vModule.VariantRules;
425 const error = checkChallenge(this.newchallenge);
428 const ctype = this.classifyObject(this.newchallenge);
429 const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
430 // NOTE: "from" information is not required here
433 fen: this.newchallenge.fen,
435 timeControl: this.newchallenge.timeControl,
436 vid: this.newchallenge.vid,
438 const finishAddChallenge = (cid,warnDisconnected) => {
439 chall.id = cid || "c" + getRandString();
440 // Send challenge to peers (if connected)
441 this.sendSomethingTo(cto, "challenge", {chall:chall}, !!warnDisconnected);
442 chall.added = Date.now();
445 chall.from = this.st.user;
446 this.challenges.push(chall);
447 document.getElementById("modalNewgame").checked = false;
449 const cIdx = this.challenges.findIndex(
450 c => c.from.sid == this.st.user.sid && c.type == ctype);
453 // Delete current challenge (will be replaced now)
454 this.sendSomethingTo(this.challenges[cIdx].to,
455 "deletechallenge", {cid:this.challenges[cIdx].id});
461 {id: this.challenges[cIdx].id}
464 this.challenges.splice(cIdx, 1);
468 // Live challenges have a random ID
469 finishAddChallenge(null, "warnDisconnected");
473 // Correspondance game: send challenge to server
478 response => { finishAddChallenge(response.cid); }
482 // * - accept challenge (corr or live) --> send info to challenge creator
483 // * - cancel challenge (click on sent challenge) --> send info to all concerned players
484 // * - withdraw from challenge (if >= 3 players and previously accepted)
485 // * --> send info to challenge creator
486 // * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
487 // * - prepare and start new game (if challenge is full after acceptation)
488 // * --> include challenge ID (so that opponents can delete the challenge too)
489 clickChallenge: function(c) {
492 this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
493 cid: c.id, target: c.from.sid}));
494 if (c.type == "corr")
499 {action:"withdraw", id: this.challenges[cIdx].id}
504 else if (c.from.sid == this.st.user.sid
505 || (this.st.user.id > 0 && c.from.id == this.st.user.id))
507 // It's my challenge: cancel it
508 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
509 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
510 if (c.type == "corr")
515 {id: this.challenges[cIdx].id}
519 else //accept (or refuse) a challenge
524 // TODO: if special FEN, show diagram after loading variant
525 c.accepted = confirm("Accept challenge?");
527 this.st.conn.send(JSON.stringify({
528 code: (c.accepted ? "accept" : "refuse") + "challenge",
529 cid: c.id, target: c.from.sid}));
530 if (c.type == "corr" && c.accepted)
535 {action: "accept", id: this.challenges[cIdx].id}
540 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
541 if (c.type == "corr")
546 {id: this.challenges[cIdx].id}
552 // c.type == corr alors use id...sinon sid (figés)
553 // NOTE: only for live games ?
554 launchGame: async function(c) {
555 // Just assign colors and pass the message
556 const vname = this.getVname(c.vid);
557 const vModule = await import("@/variants/" + vname + ".js");
558 window.V = vModule.VariantRules;
559 let players = [c.from];
560 Array.prototype.push.apply(players, c.seats);
563 fen: c.fen || V.GenRandInitFen(),
564 // Shuffle players order (white then black then other colors).
565 // Players' names may be required if game start when a player is offline
566 players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }),
568 timeControl: c.timeControl,
570 c.seats.forEach(s => {
571 // NOTE: cid required to remove challenge
572 this.st.conn.send(JSON.stringify({code:"newgame",
573 gameInfo:gameInfo, cid:c.id, target:s.sid}));
575 // Delete corresponding challenge:
576 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
577 this.newGame(gameInfo); //also!
579 // NOTE: for live games only (corr games are launched on server)
580 newGame: function(gameInfo) {
581 localStorage["gid"] = getRandString();
582 // Extract times (in [milli]seconds), set clocks, store in localStorage
583 const tc = extractTime(gameInfo.timeControl);
584 localStorage["timeControl"] = gameInfo.timeControl;
585 localStorage["clocks"] = JSON.stringify(
586 [...Array(gameInfo.players.length)].fill(tc.mainTime));
587 localStorage["increment"] = tc.increment;
588 localStorage["started"] = JSON.stringify(
589 [...Array(gameInfo.players.length)].fill(false));
590 localStorage["mysid"] = this.st.user.sid;
591 localStorage["vname"] = this.getVname(gameInfo.vid);
592 localStorage["fenInit"] = gameInfo.fen;
593 localStorage["players"] = JSON.stringify(gameInfo.players);
594 if (this.st.settings.sound >= 1)
595 new Audio("/sounds/newgame.mp3").play().catch(err => {});