| 1 | // TODO: main playing hall, chat + online players + current challenges + button "new game" |
| 2 | /* |
| 3 | input#modal-newgame.modal(type="checkbox") |
| 4 | div(role="dialog" aria-labelledby="newGameTxt") |
| 5 | .card.smallpad.small-modal |
| 6 | label#close-newgame.modal-close(for="modal-newgame") |
| 7 | h3#newGameTxt= translations["New game"] |
| 8 | p= translations["Waiting for opponent..."] |
| 9 | */ |
| 10 | // TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list |
| 11 | // TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés |
| 12 | /* |
| 13 | Players + challenges : == "room" home of variant (surligner si nouveau défi perso et pas affichage courant) |
| 14 | joueurs en ligne (dte), |
| 15 | Nouvelle partie + défis en temps réel + parties en cours (milieu, tabs), |
| 16 | chat général (gauche, activé ou non (bool global storage)). |
| 17 | (cadences base + incrément, corr == incr >= 1jour ou base >= 7j) |
| 18 | --> correspondance: stocker sur serveur lastMove + peerId + color + movesCount + gameId + variant + timeleft |
| 19 | quand je poste un lastMove corr, supprimer mon ancien lastMove le cas échéant (tlm l'a eu) |
| 20 | fin de partie corr: garder maxi nbPlayers lastMove sur serveur, pendant 7 jours (arbitraire) |
| 21 | */ |
| 22 | // TODO: au moins l'échange des coups en P2P ? |
| 23 | Vue.component('my-room', { |
| 24 | props: ["conn","settings"], |
| 25 | data: { |
| 26 | something: "", //TODO |
| 27 | }, |
| 28 | // Modal new game, and then sub-components |
| 29 | template: ` |
| 30 | <div> |
| 31 | <input id="modalNewgame" type="checkbox" class"="modal"/> |
| 32 | <div role="dialog" aria-labelledby="titleFenedit"> |
| 33 | <div class="card smallpad"> |
| 34 | <label id="closeNewgame" for="modalNewgame" class="modal-close"> |
| 35 | </label> |
| 36 | <h3 id="titleFenedit" class="section"> |
| 37 | {{ translate("Game state (FEN):") }} |
| 38 | </h3> |
| 39 | <input id="input-fen" type="text"/> |
| 40 | <p>TODO: cadence, adversaire (pre-filled if click on name)</p> |
| 41 | <p>Note: leave FEN blank for random</p> |
| 42 | <button @click="newGame">Launch game</button> |
| 43 | </div> |
| 44 | </div> |
| 45 | <my-chat :conn="conn" :myname="myname" :people="people"></my-chat> |
| 46 | <my-challenge-list :conn="conn"></my-challenge-list> |
| 47 | <my-player-list :conn="conn"></my-player-list> |
| 48 | <my-game-list :conn="conn" ........... my-local-game-list opposed to my-remote-ame-list ?! ...bof></my-game-list> |
| 49 | onClick :: ask full game to remote player, and register as an observer in game |
| 50 | (use gameId to communicate) |
| 51 | on landing on game :: if gameId not found locally, check remotely |
| 52 | ==> il manque un param dans game : "remoteId" |
| 53 | </div> |
| 54 | `, |
| 55 | created: function() { |
| 56 | const socketMessageListener = msg => { |
| 57 | const data = JSON.parse(msg.data); |
| 58 | switch (data.code) |
| 59 | { |
| 60 | case "newgame": //challenge accepted |
| 61 | // oppid: opponent socket ID (or DB id if registered) |
| 62 | this.newGame("human", data.fen, data.color, data.oppid, data.gameid); |
| 63 | break; |
| 64 | } |
| 65 | }; |
| 66 | const socketCloseListener = () => { |
| 67 | this.conn.addEventListener('message', socketMessageListener); |
| 68 | this.conn.addEventListener('close', socketCloseListener); |
| 69 | }; |
| 70 | this.conn.onmessage = socketMessageListener; |
| 71 | this.conn.onclose = socketCloseListener; |
| 72 | }, |
| 73 | methods: { |
| 74 | clickGameSeek: function(e) { |
| 75 | if (this.mode == "human" && this.score == "*") |
| 76 | return; //no newgame while playing |
| 77 | if (this.seek) |
| 78 | { |
| 79 | this.conn.send(JSON.stringify({code:"cancelnewgame"})); |
| 80 | this.seek = false; |
| 81 | } |
| 82 | else |
| 83 | this.newGame("human"); |
| 84 | }, |
| 85 | newGame: function(mode, fenInit, color, oppId, gameId) { |
| 86 | const fen = fenInit || VariantRules.GenRandInitFen(); |
| 87 | console.log(fen); //DEBUG |
| 88 | if (mode=="human" && !oppId) |
| 89 | { |
| 90 | const storageVariant = localStorage.getItem("variant"); |
| 91 | if (!!storageVariant && storageVariant !== variant.name |
| 92 | && localStorage["score"] == "*") |
| 93 | { |
| 94 | return alert(translations["Finish your "] + |
| 95 | storageVariant + translations[" game first!"]); |
| 96 | } |
| 97 | // Send game request and wait.. |
| 98 | try { |
| 99 | this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() })); |
| 100 | } catch (INVALID_STATE_ERR) { |
| 101 | return; //nothing achieved |
| 102 | } |
| 103 | this.seek = true; |
| 104 | let modalBox = document.getElementById("modal-newgame"); |
| 105 | modalBox.checked = true; |
| 106 | setTimeout(() => { modalBox.checked = false; }, 2000); |
| 107 | return; |
| 108 | } |
| 109 | this.vr = new VariantRules(fen, []); |
| 110 | this.score = "*"; |
| 111 | this.pgnTxt = ""; //redundant with this.score = "*", but cleaner |
| 112 | this.mode = mode; |
| 113 | this.incheck = []; |
| 114 | this.fenStart = V.ParseFen(fen).position; //this is enough |
| 115 | if (mode=="human") |
| 116 | { |
| 117 | // Opponent found! |
| 118 | this.gameId = gameId; |
| 119 | this.oppid = oppId; |
| 120 | this.oppConnected = true; |
| 121 | this.mycolor = color; |
| 122 | this.seek = false; |
| 123 | if (this.sound >= 1) |
| 124 | new Audio("/sounds/newgame.mp3").play().catch(err => {}); |
| 125 | document.getElementById("modal-newgame").checked = false; |
| 126 | } |
| 127 | this.setStorage(); //store game state in case of interruptions |
| 128 | }, |
| 129 | continueGame: function() { |
| 130 | this.oppid = localStorage.getItem("oppid"); |
| 131 | this.mycolor = localStorage.getItem("mycolor"); |
| 132 | const moves = JSON.parse(localStorage.getItem("moves")); |
| 133 | const fen = localStorage.getItem("fen"); |
| 134 | const score = localStorage.getItem("score"); //always "*" ?! |
| 135 | this.fenStart = localStorage.getItem("fenStart"); |
| 136 | this.vr = new VariantRules(fen); |
| 137 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 138 | this.gameId = localStorage.getItem("gameId"); |
| 139 | // Send ping to server (answer pong if opponent is connected) |
| 140 | this.conn.send(JSON.stringify({ |
| 141 | code:"ping",oppid:this.oppid,gameId:this.gameId})); |
| 142 | }, |
| 143 | }, |
| 144 | }); |