| 1 | p.text-center |
| 2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? |
| 3 | | |
| 4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? |
| 5 | |
| 6 | p |
| 7 | a(href="/#/variants/Chess960") Chess960 |
| 8 | | variant allows to play under standard rules, with a random |
| 9 | | (or not) symmetric (or not) initial position. |
| 10 | |
| 11 | h3 Simplified games to learn chess |
| 12 | |
| 13 | p Variants with very few different pieces, and a simplified goal. |
| 14 | - |
| 15 | var varlist = [ |
| 16 | "Bishopawns", |
| 17 | "Discoduel", |
| 18 | "Dobutsu", |
| 19 | "Knightpawns", |
| 20 | "Pawns", |
| 21 | "Pawnsking", |
| 22 | "Queenpawns", |
| 23 | "Rookpawns" |
| 24 | ] |
| 25 | ul |
| 26 | for v in varlist |
| 27 | li #[a(href="/#/variants/"+v) #{v}] |
| 28 | |
| 29 | h3 Forced captures |
| 30 | |
| 31 | p. |
| 32 | In a given position, there are generally less possible moves than in the |
| 33 | orthodox games since you must capture. |
| 34 | - |
| 35 | var varlist = [ |
| 36 | "Arena", |
| 37 | "Capture", |
| 38 | "Losers", |
| 39 | "Monocolor", |
| 40 | "Suicide" |
| 41 | ] |
| 42 | ul |
| 43 | for v in varlist |
| 44 | li #[a(href="/#/variants/"+v) #{v}] |
| 45 | |
| 46 | h3 Transformations |
| 47 | |
| 48 | p Pieces generally transform when capturing. |
| 49 | - |
| 50 | var varlist = [ |
| 51 | "Absorption", |
| 52 | "Cannibal1", |
| 53 | "Cannibal2" |
| 54 | ] |
| 55 | ul |
| 56 | for v in varlist |
| 57 | li #[a(href="/#/variants/"+v) #{v}] |
| 58 | |
| 59 | h3 Modified boundaries |
| 60 | |
| 61 | p Boards which communicating sides. |
| 62 | - |
| 63 | var varlist = [ |
| 64 | "Circular", |
| 65 | "Cylinder" |
| 66 | ] |
| 67 | ul |
| 68 | for v in varlist |
| 69 | li #[a(href="/#/variants/"+v) #{v}] |
| 70 | |
| 71 | h3 Different pawn movements |
| 72 | |
| 73 | p Everything is as in the orthodox game, but pawns move unusually. |
| 74 | - |
| 75 | var varlist = [ |
| 76 | "Berolina", |
| 77 | "Diamond", |
| 78 | "Vchess" |
| 79 | ] |
| 80 | ul |
| 81 | for v in varlist |
| 82 | li #[a(href="/#/variants/"+v) #{v}] |
| 83 | |
| 84 | h3 Different armies |
| 85 | |
| 86 | p Standard pieces versus a team of different pieces. |
| 87 | - |
| 88 | var varlist = [ |
| 89 | "Colorbound", |
| 90 | "Empire", |
| 91 | "Horde", |
| 92 | "Orda", |
| 93 | "Shinobi", |
| 94 | "Spartan", |
| 95 | "Synochess" |
| 96 | ] |
| 97 | ul |
| 98 | for v in varlist |
| 99 | li #[a(href="/#/variants/"+v) #{v}] |
| 100 | |
| 101 | h3 Inspired by ball games |
| 102 | |
| 103 | p Variants involving a ball, abstract or not, which must cross the board. |
| 104 | - |
| 105 | var varlist = [ |
| 106 | "Ball", |
| 107 | "Football", |
| 108 | "Rugby" |
| 109 | ] |
| 110 | ul |
| 111 | for v in varlist |
| 112 | li #[a(href="/#/variants/"+v) #{v}] |
| 113 | |
| 114 | h3 New pieces |
| 115 | |
| 116 | p. |
| 117 | A large variety of fairy pieces can be defined. |
| 118 | Some very powerful like the Amazon, some rather weak like the Grasshopper. |
| 119 | - |
| 120 | var varlist = [ |
| 121 | "Capablanca", |
| 122 | "Eightpieces", |
| 123 | "Fullcavalry", |
| 124 | "Grand", |
| 125 | "Grasshopper", |
| 126 | "Hoppelpoppel", |
| 127 | "Newzealand", |
| 128 | "Omega", |
| 129 | "Ordamirror", |
| 130 | "Perfect", |
| 131 | "Shako", |
| 132 | "Tencubed", |
| 133 | "Wildebeest" |
| 134 | ] |
| 135 | ul |
| 136 | for v in varlist |
| 137 | li #[a(href="/#/variants/"+v) #{v}] |
| 138 | |
| 139 | p. |
| 140 | In the following variants, fairy (or not) pieces may |
| 141 | appear later in the game. |
| 142 | - |
| 143 | var varlist = [ |
| 144 | "Musketeer", |
| 145 | "Schess", |
| 146 | "Titan" |
| 147 | ] |
| 148 | ul |
| 149 | for v in varlist |
| 150 | li #[a(href="/#/variants/"+v) #{v}] |
| 151 | |
| 152 | h3 Several royal pieces |
| 153 | |
| 154 | p In these games you must take care of two or more "kings". |
| 155 | - |
| 156 | var varlist = [ |
| 157 | "Coregal", |
| 158 | "Twokings", |
| 159 | "Antiking1", |
| 160 | "Antiking2" |
| 161 | ] |
| 162 | ul |
| 163 | for v in varlist |
| 164 | li #[a(href="/#/variants/"+v) #{v}] |
| 165 | |
| 166 | h3 Unorthodox captures |
| 167 | |
| 168 | p Non-standard captures, but using known mechanisms. |
| 169 | - |
| 170 | var varlist = [ |
| 171 | "Enpassant", |
| 172 | "Rifle", |
| 173 | "Zen" |
| 174 | ] |
| 175 | ul |
| 176 | for v in varlist |
| 177 | li #[a(href="/#/variants/"+v) #{v}] |
| 178 | |
| 179 | p. |
| 180 | Captures are generally achieved without replacement. That is to say, |
| 181 | you don't replace the enemy piece on its square to capture it. |
| 182 | - |
| 183 | var varlist = [ |
| 184 | "Allmate1", |
| 185 | "Allmate2", |
| 186 | "Baroque", |
| 187 | "Dynamo", |
| 188 | "Fugue", |
| 189 | "Interweave", |
| 190 | "Rococo", |
| 191 | "Maxima" |
| 192 | ] |
| 193 | ul |
| 194 | for v in varlist |
| 195 | li #[a(href="/#/variants/"+v) #{v}] |
| 196 | |
| 197 | h3 Pieces changing side, shared pieces |
| 198 | |
| 199 | p Pieces' owners (color) may change during the game |
| 200 | - |
| 201 | var varlist = [ |
| 202 | "Benedict", |
| 203 | "Checkered1", |
| 204 | "Checkered2", |
| 205 | "Otage", |
| 206 | "Pacifist1", |
| 207 | "Pacifist2", |
| 208 | "Pacosako" |
| 209 | ] |
| 210 | ul |
| 211 | for v in varlist |
| 212 | li #[a(href="/#/variants/"+v) #{v}] |
| 213 | |
| 214 | h3 Incomplete information |
| 215 | |
| 216 | p. |
| 217 | Some speculation is required in these variants, |
| 218 | where some game informations are hidden. |
| 219 | - |
| 220 | var varlist = [ |
| 221 | "Apocalypse", |
| 222 | "Dark", |
| 223 | "Hidden", |
| 224 | "Hiddenqueen", |
| 225 | "Stealthbomb1", |
| 226 | "Stealthbomb2", |
| 227 | "Synchrone1", |
| 228 | "Synchrone2" |
| 229 | ] |
| 230 | ul |
| 231 | for v in varlist |
| 232 | li #[a(href="/#/variants/"+v) #{v}] |
| 233 | |
| 234 | h3 Random factors |
| 235 | |
| 236 | p. |
| 237 | These games include random effects, |
| 238 | which can be funny, frustrating or both :) |
| 239 | - |
| 240 | var varlist = [ |
| 241 | "Chakart", |
| 242 | "Dice" |
| 243 | ] |
| 244 | ul |
| 245 | for v in varlist |
| 246 | li #[a(href="/#/variants/"+v) #{v}] |
| 247 | |
| 248 | h3 Inpired by knight movement |
| 249 | |
| 250 | p. |
| 251 | Variants based on the knight move, |
| 252 | which augment or transform pieces' abilities. |
| 253 | - |
| 254 | var varlist = [ |
| 255 | "Balaklava", |
| 256 | "Knightmate1", |
| 257 | "Knightmate2", |
| 258 | "Knightrelay1", |
| 259 | "Knightrelay2" |
| 260 | ] |
| 261 | ul |
| 262 | for v in varlist |
| 263 | li #[a(href="/#/variants/"+v) #{v}] |
| 264 | |
| 265 | h3 Unusual initial setup |
| 266 | |
| 267 | p Initial setup causes a lot of captures early in the game. |
| 268 | - |
| 269 | var varlist = [ |
| 270 | "Doublearmy", |
| 271 | "Upsidedown", |
| 272 | "Pawnmassacre" |
| 273 | ] |
| 274 | ul |
| 275 | for v in varlist |
| 276 | li #[a(href="/#/variants/"+v) #{v}] |
| 277 | |
| 278 | h3 "Easy" variants: simple rules |
| 279 | |
| 280 | p. |
| 281 | Only minor changes are made to the orthodox rules, |
| 282 | resulting in a very similar game. |
| 283 | - |
| 284 | var varlist = [ |
| 285 | "Coronation", |
| 286 | "Freecapture", |
| 287 | "Pocketknight" |
| 288 | ] |
| 289 | ul |
| 290 | for v in varlist |
| 291 | li #[a(href="/#/variants/"+v) #{v}] |
| 292 | |
| 293 | p ...Or leading to a very different strategy: |
| 294 | - |
| 295 | var varlist = [ |
| 296 | "Antimatter", |
| 297 | "Atomic1", |
| 298 | "Atomic2", |
| 299 | "Brotherhood", |
| 300 | "Checkless" |
| 301 | ] |
| 302 | ul |
| 303 | for v in varlist |
| 304 | li #[a(href="/#/variants/"+v) #{v}] |
| 305 | |
| 306 | h3 Initially empty board |
| 307 | |
| 308 | p. |
| 309 | All pieces are progressively added from an empty board. |
| 310 | - |
| 311 | var varlist = [ |
| 312 | "Parachute", |
| 313 | "Screen" |
| 314 | ] |
| 315 | ul |
| 316 | for v in varlist |
| 317 | li #[a(href="/#/variants/"+v) #{v}] |
| 318 | |
| 319 | h3 Repositioning |
| 320 | |
| 321 | p Pieces can be dropped on the board, either immediately or later in the game. |
| 322 | - |
| 323 | var varlist = [ |
| 324 | "Clorange", |
| 325 | "Crazyhouse", |
| 326 | "Madhouse", |
| 327 | "Rampage", |
| 328 | "Recycle", |
| 329 | "Shogun", |
| 330 | "Teleport1", |
| 331 | "Teleport2" |
| 332 | ] |
| 333 | ul |
| 334 | for v in varlist |
| 335 | li #[a(href="/#/variants/"+v) #{v}] |
| 336 | |
| 337 | h3 Immobilization, hypnotism |
| 338 | |
| 339 | p Pieces can be paralyzed or controlled under certain circumstances. |
| 340 | - |
| 341 | var varlist = [ |
| 342 | "Hypnotic", |
| 343 | "Isardam", |
| 344 | "Koopa", |
| 345 | "Madrasi", |
| 346 | "Mesmer" |
| 347 | ] |
| 348 | ul |
| 349 | for v in varlist |
| 350 | li #[a(href="/#/variants/"+v) #{v}] |
| 351 | |
| 352 | h3 Regional and historical variants |
| 353 | |
| 354 | p (Partial) Game evolution in time and space. |
| 355 | - |
| 356 | var varlist = [ |
| 357 | "Janggi", |
| 358 | "Karouk", |
| 359 | "Makpong", |
| 360 | "Makruk", |
| 361 | "Minishogi", |
| 362 | "Minixiangqi", |
| 363 | "Shatranj", |
| 364 | "Shogi", |
| 365 | "Sittuyin", |
| 366 | "Xiangqi" |
| 367 | ] |
| 368 | ul |
| 369 | for v in varlist |
| 370 | li #[a(href="/#/variants/"+v) #{v}] |
| 371 | |
| 372 | h3 Kings race |
| 373 | |
| 374 | p The goal is to cross the board with your king. |
| 375 | - |
| 376 | var varlist = [ |
| 377 | "Racingkings", |
| 378 | "Royalrace" |
| 379 | ] |
| 380 | ul |
| 381 | for v in varlist |
| 382 | li #[a(href="/#/variants/"+v) #{v}] |
| 383 | |
| 384 | h3 Several moves in one turn |
| 385 | |
| 386 | p In these variants, you can play two or more moves per turn. |
| 387 | - |
| 388 | var varlist = [ |
| 389 | "Avalanche", |
| 390 | "Doublemove1", |
| 391 | "Doublemove2", |
| 392 | "Progressive1", |
| 393 | "Progressive2" |
| 394 | ] |
| 395 | ul |
| 396 | for v in varlist |
| 397 | li #[a(href="/#/variants/"+v) #{v}] |
| 398 | |
| 399 | h3 Single powerful piece versus army |
| 400 | |
| 401 | p Very few but powerful pieces against a full army. |
| 402 | - |
| 403 | var varlist = [ |
| 404 | "Maharajah", |
| 405 | "Monster" |
| 406 | ] |
| 407 | ul |
| 408 | for v in varlist |
| 409 | li #[a(href="/#/variants/"+v) #{v}] |
| 410 | |
| 411 | h3 Exchanging pieces positions |
| 412 | |
| 413 | p Some or all pieces can be swapped. |
| 414 | - |
| 415 | var varlist = [ |
| 416 | "Joker", |
| 417 | "Suction", |
| 418 | "Swap", |
| 419 | "Switching" |
| 420 | ] |
| 421 | ul |
| 422 | for v in varlist |
| 423 | li #[a(href="/#/variants/"+v) #{v}] |
| 424 | |
| 425 | h3 Different objective |
| 426 | |
| 427 | p Orthodox rules, but the goal is not checkmate (or not only). |
| 428 | - |
| 429 | var varlist = [ |
| 430 | "Alapo", |
| 431 | "Castle", |
| 432 | "Crossing", |
| 433 | "Extinction", |
| 434 | "Threechecks", |
| 435 | "Kinglet", |
| 436 | "Koth", |
| 437 | "Squatter1", |
| 438 | "Squatter2" |
| 439 | ] |
| 440 | ul |
| 441 | for v in varlist |
| 442 | li #[a(href="/#/variants/"+v) #{v}] |
| 443 | |
| 444 | h3 Non-chess |
| 445 | |
| 446 | p Some games not chess related. |
| 447 | - |
| 448 | var varlist = [ |
| 449 | "Atarigo", |
| 450 | "Avalam1", |
| 451 | "Avalam2", |
| 452 | "Emergo", |
| 453 | "Fanorona", |
| 454 | "Gomoku", |
| 455 | "Konane", |
| 456 | "Yote" |
| 457 | ] |
| 458 | ul |
| 459 | for v in varlist |
| 460 | li #[a(href="/#/variants/"+v) #{v}] |
| 461 | |
| 462 | h3 Miscelleanous |
| 463 | |
| 464 | p. |
| 465 | These variants are not classified yet, generally because they are the only |
| 466 | one of their kind on this website. |
| 467 | - |
| 468 | var varlist = [ |
| 469 | "Alice", |
| 470 | "Align4", |
| 471 | "Ambiguous", |
| 472 | "Bario", |
| 473 | "Bicolour", |
| 474 | "Convert", |
| 475 | "Copycat", |
| 476 | "Evolution", |
| 477 | "Forward", |
| 478 | "Fusion", |
| 479 | "Gridolina", |
| 480 | "Hamilton", |
| 481 | "Iceage", |
| 482 | "Kingsmaker", |
| 483 | "Magnetic", |
| 484 | "Pandemonium1", |
| 485 | "Pandemonium2", |
| 486 | "Refusal1", |
| 487 | "Refusal2", |
| 488 | "Relayup", |
| 489 | "Rollerball", |
| 490 | "Selfabsorb", |
| 491 | "Takenmake", |
| 492 | "Wormhole1", |
| 493 | "Wormhole2" |
| 494 | ] |
| 495 | ul |
| 496 | for v in varlist |
| 497 | li #[a(href="/#/variants/"+v) #{v}] |