Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
9ddaf8da | 3 | input#modalChat.modal(type="checkbox" @click="resetChatColor()") |
a154d45e | 4 | div#chatWrap(role="dialog" data-checkbox="modalChat") |
a1c48034 BA |
5 | #chat.card |
6 | label.modal-close(for="modalChat") | |
ed06d9e9 | 7 | #participants |
ac8f441c | 8 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
ed06d9e9 BA |
9 | span(v-for="p in Object.values(people)" v-if="!!p.name") |
10 | | {{ p.name }} | |
11 | span.anonymous(v-if="Object.values(people).some(p => !p.name)") | |
12 | | + @nonymous | |
3837d4f7 | 13 | Chat(:players="game.players" :pastChats="game.chats" |
ac8f441c | 14 | :newChat="newChat" @mychat="processChat") |
7aa548e7 | 15 | .row |
050ae3b5 | 16 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
17 | span.variant-cadence {{ game.cadence }} |
18 | span.variant-name {{ game.vname }} | |
cf94b843 | 19 | button#chatBtn(onClick="doClick('modalChat')") Chat |
4f518610 | 20 | #actions(v-if="game.score=='*'") |
9ddaf8da | 21 | button(@click="clickDraw()" :class="{['draw-' + drawOffer]: true}") |
602d6bef | 22 | | {{ st.tr["Draw"] }} |
9ddaf8da BA |
23 | button(v-if="!!game.mycolor" @click="abortGame()") {{ st.tr["Abort"] }} |
24 | button(v-if="!!game.mycolor" @click="resign()") {{ st.tr["Resign"] }} | |
050ae3b5 BA |
25 | #playersInfo |
26 | p | |
5bcc9b31 BA |
27 | span.name(:class="{connected: isConnected(0)}") |
28 | | {{ game.players[0].name || "@nonymous" }} | |
050ae3b5 BA |
29 | span.time(v-if="game.score=='*'") {{ virtualClocks[0] }} |
30 | span.split-names - | |
5bcc9b31 BA |
31 | span.name(:class="{connected: isConnected(1)}") |
32 | | {{ game.players[1].name || "@nonymous" }} | |
050ae3b5 | 33 | span.time(v-if="game.score=='*'") {{ virtualClocks[1] }} |
604b951e | 34 | BaseGame(:game="game" :vr="vr" @newmove="processMove" @gameover="gameOver") |
a6088c90 BA |
35 | </template> |
36 | ||
37 | <script> | |
46284a2f | 38 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 39 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 40 | import { store } from "@/store"; |
967a2686 | 41 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 42 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 43 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 44 | import { getRandString } from "@/utils/alea"; |
dcd68c41 | 45 | import { processModalClick } from "@/utils/modalClick"; |
77c50966 | 46 | import { getScoreMessage } from "@/utils/scoring"; |
8418f0d7 | 47 | import params from "@/parameters"; |
a6088c90 | 48 | export default { |
6808d7a1 | 49 | name: "my-game", |
a6088c90 BA |
50 | components: { |
51 | BaseGame, | |
6808d7a1 | 52 | Chat |
a6088c90 | 53 | }, |
f7121527 | 54 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
55 | data: function() { |
56 | return { | |
57 | st: store.state, | |
6808d7a1 BA |
58 | gameRef: { |
59 | //given in URL (rid = remote ID) | |
4b0384fa BA |
60 | id: "", |
61 | rid: "" | |
62 | }, | |
6808d7a1 BA |
63 | game: { |
64 | //passed to BaseGame | |
65 | players: [{ name: "" }, { name: "" }], | |
9a3049f3 | 66 | chats: [], |
6808d7a1 | 67 | rendered: false |
a0c41e7e | 68 | }, |
809ba2aa | 69 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 70 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
71 | drawOffer: "", |
72 | people: {}, //players + observers | |
760adbce | 73 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 74 | repeat: {}, //detect position repetition |
ac8f441c | 75 | newChat: "", |
8418f0d7 | 76 | conn: null, |
51d87b52 BA |
77 | connexionString: "", |
78 | // Related to (killing of) self multi-connects: | |
79 | newConnect: {}, | |
6808d7a1 | 80 | killed: {} |
a6088c90 BA |
81 | }; |
82 | }, | |
83 | watch: { | |
6808d7a1 | 84 | $route: function(to) { |
5f131484 BA |
85 | this.gameRef.id = to.params["id"]; |
86 | this.gameRef.rid = to.query["rid"]; | |
87 | this.loadGame(); | |
6808d7a1 | 88 | } |
92a523d1 | 89 | }, |
71468011 | 90 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 91 | created: function() { |
5f131484 BA |
92 | // Always add myself to players' list |
93 | const my = this.st.user; | |
6808d7a1 | 94 | this.$set(this.people, my.sid, { id: my.id, name: my.name }); |
dc284d90 BA |
95 | this.gameRef.id = this.$route.params["id"]; |
96 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
8418f0d7 | 97 | // Initialize connection |
6808d7a1 BA |
98 | this.connexionString = |
99 | params.socketUrl + | |
100 | "/?sid=" + | |
101 | this.st.user.sid + | |
102 | "&tmpId=" + | |
103 | getRandString() + | |
104 | "&page=" + | |
105 | encodeURIComponent(this.$route.path); | |
51d87b52 | 106 | this.conn = new WebSocket(this.connexionString); |
8418f0d7 | 107 | this.conn.onmessage = this.socketMessageListener; |
51d87b52 | 108 | this.conn.onclose = this.socketCloseListener; |
760adbce | 109 | // Socket init required before loading remote game: |
6808d7a1 BA |
110 | const socketInit = callback => { |
111 | if (!!this.conn && this.conn.readyState == 1) | |
112 | //1 == OPEN state | |
760adbce | 113 | callback(); |
6808d7a1 BA |
114 | //socket not ready yet (initial loading) |
115 | else { | |
7f36b53a BA |
116 | // NOTE: it's important to call callback without arguments, |
117 | // otherwise first arg is Websocket object and loadGame fails. | |
6808d7a1 BA |
118 | this.conn.onopen = () => { |
119 | return callback(); | |
120 | }; | |
7f36b53a | 121 | } |
760adbce | 122 | }; |
6808d7a1 BA |
123 | if (!this.gameRef.rid) |
124 | //game stored locally or on server | |
760adbce | 125 | this.loadGame(null, () => socketInit(this.roomInit)); |
6808d7a1 BA |
126 | //game stored remotely: need socket to retrieve it |
127 | else { | |
760adbce BA |
128 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. |
129 | // --> It will be given when receiving "fullgame" socket event. | |
130 | // A more general approach would be to store it somewhere. | |
131 | socketInit(this.loadGame); | |
132 | } | |
cdb34c93 | 133 | }, |
dcd68c41 | 134 | mounted: function() { |
6808d7a1 BA |
135 | document |
136 | .getElementById("chatWrap") | |
137 | .addEventListener("click", processModalClick); | |
dcd68c41 | 138 | }, |
8418f0d7 | 139 | beforeDestroy: function() { |
71468011 | 140 | this.send("disconnect"); |
8418f0d7 | 141 | }, |
cdb34c93 | 142 | methods: { |
760adbce | 143 | roomInit: function() { |
41c80bb6 BA |
144 | // Notify the room only now that I connected, because |
145 | // messages might be lost otherwise (if game loading is slow) | |
71468011 BA |
146 | this.send("connect"); |
147 | this.send("pollclients"); | |
148 | }, | |
149 | send: function(code, obj) { | |
6808d7a1 BA |
150 | if (this.conn) { |
151 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); | |
51d87b52 | 152 | } |
5f131484 | 153 | }, |
050ae3b5 | 154 | isConnected: function(index) { |
29ced362 BA |
155 | const player = this.game.players[index]; |
156 | // Is it me ? | |
157 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) | |
050ae3b5 | 158 | return true; |
29ced362 | 159 | // Try to find a match in people: |
6808d7a1 BA |
160 | return ( |
161 | Object.keys(this.people).some(sid => sid == player.sid) || | |
162 | Object.values(this.people).some(p => p.id == player.uid) | |
163 | ); | |
050ae3b5 | 164 | }, |
cdb34c93 | 165 | socketMessageListener: function(msg) { |
6808d7a1 | 166 | if (!this.conn) return; |
a6088c90 | 167 | const data = JSON.parse(msg.data); |
6808d7a1 | 168 | switch (data.code) { |
5f131484 | 169 | case "pollclients": |
5f131484 | 170 | data.sockIds.forEach(sid => { |
6808d7a1 BA |
171 | this.$set(this.people, sid, { id: 0, name: "" }); |
172 | if (sid != this.st.user.sid) { | |
173 | this.send("askidentity", { target: sid }); | |
51d87b52 | 174 | // Ask potentially missed last state, if opponent and I play |
6808d7a1 BA |
175 | if ( |
176 | !!this.game.mycolor && | |
177 | this.game.type == "live" && | |
178 | this.game.score == "*" && | |
179 | this.game.players.some(p => p.sid == sid) | |
180 | ) { | |
181 | this.send("asklastate", { target: sid }); | |
51d87b52 BA |
182 | } |
183 | } | |
5f131484 BA |
184 | }); |
185 | break; | |
71468011 | 186 | case "connect": |
51d87b52 | 187 | if (!this.people[data.from]) |
6808d7a1 BA |
188 | this.$set(this.people, data.from, { name: "", id: 0 }); |
189 | if (!this.people[data.from].name) { | |
51d87b52 | 190 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 191 | this.send("askidentity", { target: data.from }); |
51d87b52 | 192 | } |
71468011 BA |
193 | break; |
194 | case "disconnect": | |
195 | this.$delete(this.people, data.from); | |
196 | break; | |
51d87b52 BA |
197 | case "killed": |
198 | // I logged in elsewhere: | |
199 | alert(this.st.tr["New connexion detected: tab now offline"]); | |
200 | // TODO: this fails. See https://github.com/websockets/ws/issues/489 | |
201 | //this.conn.removeEventListener("message", this.socketMessageListener); | |
202 | //this.conn.removeEventListener("close", this.socketCloseListener); | |
203 | //this.conn.close(); | |
204 | this.conn = null; | |
205 | break; | |
6808d7a1 | 206 | case "askidentity": { |
51d87b52 BA |
207 | // Request for identification (TODO: anonymous shouldn't need to reply) |
208 | const me = { | |
209 | // Decompose to avoid revealing email | |
210 | name: this.st.user.name, | |
211 | sid: this.st.user.sid, | |
6808d7a1 | 212 | id: this.st.user.id |
51d87b52 | 213 | }; |
6808d7a1 | 214 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 215 | break; |
51d87b52 | 216 | } |
6808d7a1 | 217 | case "identity": { |
71468011 | 218 | const user = data.data; |
6808d7a1 BA |
219 | if (user.name) { |
220 | //otherwise anonymous | |
51d87b52 | 221 | // If I multi-connect, kill current connexion if no mark (I'm older) |
6808d7a1 BA |
222 | if ( |
223 | this.newConnect[user.sid] && | |
224 | user.id > 0 && | |
225 | user.id == this.st.user.id && | |
226 | user.sid != this.st.user.sid | |
227 | ) { | |
228 | if (!this.killed[this.st.user.sid]) { | |
229 | this.send("killme", { sid: this.st.user.sid }); | |
51d87b52 BA |
230 | this.killed[this.st.user.sid] = true; |
231 | } | |
232 | } | |
6808d7a1 BA |
233 | if (user.sid != this.st.user.sid) { |
234 | //I already know my identity... | |
235 | this.$set(this.people, user.sid, { | |
236 | id: user.id, | |
237 | name: user.name | |
238 | }); | |
51d87b52 | 239 | } |
a0c41e7e | 240 | } |
51d87b52 | 241 | delete this.newConnect[user.sid]; |
a0c41e7e | 242 | break; |
71468011 BA |
243 | } |
244 | case "askgame": | |
245 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
246 | if ( |
247 | this.game.type == "live" && | |
248 | this.game.players.every(p => p.sid != data.from[0]) | |
249 | ) { | |
71468011 BA |
250 | const myGame = { |
251 | id: this.game.id, | |
252 | fen: this.game.fen, | |
253 | players: this.game.players, | |
254 | vid: this.game.vid, | |
255 | cadence: this.game.cadence, | |
256 | score: this.game.score, | |
6808d7a1 | 257 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 258 | }; |
6808d7a1 | 259 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
260 | } |
261 | break; | |
262 | case "askfullgame": | |
6808d7a1 | 263 | this.send("fullgame", { data: this.game, target: data.from }); |
71468011 BA |
264 | break; |
265 | case "fullgame": | |
266 | // Callback "roomInit" to poll clients only after game is loaded | |
267 | this.loadGame(data.data, this.roomInit); | |
268 | break; | |
a0c41e7e | 269 | case "asklastate": |
a0c41e7e | 270 | // Sending last state if I played a move or score != "*" |
6808d7a1 BA |
271 | if ( |
272 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
273 | this.game.score != "*" || | |
274 | this.drawOffer == "sent" | |
275 | ) { | |
f41ce580 | 276 | // Send our "last state" informations to opponent |
411d23cd | 277 | const L = this.game.moves.length; |
6808d7a1 | 278 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 BA |
279 | const myLastate = { |
280 | // NOTE: lastMove (when defined) includes addTime | |
6808d7a1 | 281 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
71468011 BA |
282 | // Since we played a move (or abort or resign), |
283 | // only drawOffer=="sent" is possible | |
284 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 285 | score: this.game.score, |
71468011 | 286 | movesCount: L, |
6808d7a1 | 287 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 288 | }; |
6808d7a1 | 289 | this.send("lastate", { data: myLastate, target: data.from }); |
5fd5fb22 | 290 | } |
c6788ecf | 291 | break; |
71468011 BA |
292 | case "lastate": //got opponent infos about last move |
293 | this.lastate = data.data; | |
6808d7a1 BA |
294 | if (this.game.rendered) |
295 | //game is rendered (Board component) | |
71468011 BA |
296 | this.processLastate(); |
297 | //else: will be processed when game is ready | |
298 | break; | |
6808d7a1 | 299 | case "newmove": { |
71468011 | 300 | const move = data.data; |
6808d7a1 BA |
301 | if (move.cancelDrawOffer) { |
302 | //opponent refuses draw | |
77c50966 | 303 | this.drawOffer = ""; |
c4f6d5a1 BA |
304 | // NOTE for corr games: drawOffer reset by player in turn |
305 | if (this.game.type == "live" && !!this.game.mycolor) | |
6808d7a1 | 306 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); |
633959bf | 307 | } |
71468011 | 308 | this.$set(this.game, "moveToPlay", move); |
a6088c90 | 309 | break; |
71468011 | 310 | } |
93d1d7a7 | 311 | case "resign": |
6808d7a1 | 312 | this.gameOver(data.side == "b" ? "1-0" : "0-1", "Resign"); |
93d1d7a7 | 313 | break; |
93d1d7a7 | 314 | case "abort": |
77c50966 | 315 | this.gameOver("?", "Abort"); |
93d1d7a7 | 316 | break; |
2cc10cdb | 317 | case "draw": |
71468011 | 318 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
319 | break; |
320 | case "drawoffer": | |
41c80bb6 BA |
321 | // NOTE: observers don't know who offered draw |
322 | this.drawOffer = "received"; | |
6d9f4315 | 323 | break; |
71468011 | 324 | case "newchat": |
bd76b456 | 325 | this.newChat = data.data; |
71468011 | 326 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 327 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
328 | break; |
329 | } | |
cdb34c93 | 330 | }, |
51d87b52 BA |
331 | socketCloseListener: function() { |
332 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
333 | this.conn.addEventListener("message", this.socketMessageListener); |
334 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 335 | }, |
760adbce BA |
336 | // lastate was received, but maybe game wasn't ready yet: |
337 | processLastate: function() { | |
338 | const data = this.lastate; | |
339 | this.lastate = undefined; //security... | |
340 | const L = this.game.moves.length; | |
6808d7a1 | 341 | if (data.movesCount > L) { |
760adbce | 342 | // Just got last move from him |
6808d7a1 BA |
343 | this.$set( |
344 | this.game, | |
345 | "moveToPlay", | |
346 | Object.assign({ initime: data.initime }, data.lastMove) | |
347 | ); | |
a0c41e7e | 348 | } |
6808d7a1 BA |
349 | if (data.drawSent) this.drawOffer = "received"; |
350 | if (data.score != "*") { | |
a0c41e7e | 351 | this.drawOffer = ""; |
6808d7a1 | 352 | if (this.game.score == "*") this.gameOver(data.score); |
760adbce BA |
353 | } |
354 | }, | |
dcd68c41 | 355 | clickDraw: function() { |
6808d7a1 BA |
356 | if (!this.game.mycolor) return; //I'm just spectator |
357 | if (["received", "threerep"].includes(this.drawOffer)) { | |
358 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
359 | const message = | |
360 | this.drawOffer == "received" | |
361 | ? "Mutual agreement" | |
362 | : "Three repetitions"; | |
363 | this.send("draw", { data: message }); | |
77c50966 | 364 | this.gameOver("1/2", message); |
6808d7a1 BA |
365 | } else if (this.drawOffer == "") { |
366 | //no effect if drawOffer == "sent" | |
367 | if (this.game.mycolor != this.vr.turn) { | |
368 | alert(this.st.tr["Draw offer only in your turn"]); | |
6fba6e0c | 369 | return; |
6808d7a1 BA |
370 | } |
371 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 372 | this.drawOffer = "sent"; |
71468011 | 373 | this.send("drawoffer"); |
6808d7a1 | 374 | GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor }); |
a6088c90 BA |
375 | } |
376 | }, | |
7f3484bd | 377 | abortGame: function() { |
6808d7a1 | 378 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
77c50966 | 379 | this.gameOver("?", "Abort"); |
71468011 | 380 | this.send("abort"); |
a6088c90 | 381 | }, |
6808d7a1 | 382 | resign: function() { |
77c50966 | 383 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 384 | return; |
6808d7a1 BA |
385 | this.send("resign", { data: this.game.mycolor }); |
386 | this.gameOver(this.game.mycolor == "w" ? "0-1" : "1-0", "Resign"); | |
a6088c90 | 387 | }, |
967a2686 BA |
388 | // 3 cases for loading a game: |
389 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
390 | // - from server (one correspondance game I play[ed] or not) |
391 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 392 | loadGame: function(game, callback) { |
6808d7a1 | 393 | const afterRetrieval = async game => { |
f41ce580 BA |
394 | const vModule = await import("@/variants/" + game.vname + ".js"); |
395 | window.V = vModule.VariantRules; | |
396 | this.vr = new V(game.fen); | |
6808d7a1 | 397 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 398 | const tc = extractTime(game.cadence); |
9ef63965 BA |
399 | const myIdx = game.players.findIndex(p => { |
400 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
401 | }); | |
6808d7a1 BA |
402 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
403 | if (!game.chats) game.chats = []; //live games don't have chat history | |
404 | if (gtype == "corr") { | |
405 | if (game.players[0].color == "b") { | |
f41ce580 | 406 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
407 | [game.players[0], game.players[1]] = [ |
408 | game.players[1], | |
409 | game.players[0] | |
410 | ]; | |
f41ce580 | 411 | } |
c0b27606 | 412 | // corr game: needs to compute the clocks + initime |
7f3484bd | 413 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 414 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 BA |
415 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
416 | if (game.score == "*") { | |
417 | //otherwise no need to bother with time | |
b7cbbda1 BA |
418 | game.initime = [0, 0]; |
419 | const L = game.moves.length; | |
6808d7a1 | 420 | if (L >= 3) { |
b7cbbda1 | 421 | let addTime = [0, 0]; |
6808d7a1 BA |
422 | for (let i = 2; i < L; i++) { |
423 | addTime[i % 2] += | |
424 | tc.increment - | |
425 | (game.moves[i].played - game.moves[i - 1].played) / 1000; | |
b7cbbda1 | 426 | } |
6808d7a1 | 427 | for (let i = 0; i <= 1; i++) game.clocks[i] += addTime[i]; |
5f131484 | 428 | } |
6808d7a1 | 429 | if (L >= 1) game.initime[L % 2] = game.moves[L - 1].played; |
92a523d1 | 430 | } |
6808d7a1 | 431 | const reformattedMoves = game.moves.map(m => { |
92b82def | 432 | const s = m.squares; |
6d68309a | 433 | return { |
92b82def BA |
434 | appear: s.appear, |
435 | vanish: s.vanish, | |
436 | start: s.start, | |
6808d7a1 | 437 | end: s.end |
92b82def BA |
438 | }; |
439 | }); | |
9ef63965 | 440 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
441 | game.chats.sort((c1, c2) => { |
442 | return c2.added - c1.added; | |
443 | }); | |
444 | if (myIdx >= 0 && game.chats.length > 0) { | |
9ef63965 BA |
445 | // TODO: group multi-moves into an array, to deduce color from index |
446 | // and not need this (also repeated in BaseGame::re_setVariables()) | |
447 | let vr_tmp = new V(game.fenStart); //vr is already at end of game | |
6808d7a1 | 448 | for (let i = 0; i < reformattedMoves.length; i++) { |
9ef63965 BA |
449 | game.moves[i].color = vr_tmp.turn; |
450 | vr_tmp.play(reformattedMoves[i]); | |
451 | } | |
452 | // Blue background on chat button if last chat message arrived after my last move. | |
453 | let dtLastMove = 0; | |
6808d7a1 BA |
454 | for (let midx = game.moves.length - 1; midx >= 0; midx--) { |
455 | if (game.moves[midx].color == mycolor) { | |
9ef63965 BA |
456 | dtLastMove = game.moves[midx].played; |
457 | break; | |
458 | } | |
459 | } | |
460 | if (dtLastMove < game.chats[0].added) | |
461 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
462 | } | |
463 | // Now that we used idx and played, re-format moves as for live games | |
464 | game.moves = reformattedMoves; | |
c0b27606 | 465 | } |
6808d7a1 BA |
466 | if (gtype == "live" && game.clocks[0] < 0) { |
467 | //game unstarted | |
66d03f23 | 468 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 469 | if (game.score == "*") { |
b7cbbda1 | 470 | game.initime[0] = Date.now(); |
6808d7a1 | 471 | if (myIdx >= 0) { |
b7cbbda1 | 472 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 473 | GameStorage.update(game.id, { |
b7cbbda1 | 474 | clocks: game.clocks, |
6808d7a1 | 475 | initime: game.initime |
b7cbbda1 BA |
476 | }); |
477 | } | |
22efa391 | 478 | } |
66d03f23 | 479 | } |
6808d7a1 BA |
480 | if (game.drawOffer) { |
481 | if (game.drawOffer == "t") | |
482 | //three repetitions | |
77c50966 | 483 | this.drawOffer = "threerep"; |
6808d7a1 BA |
484 | else { |
485 | if (myIdx < 0) this.drawOffer = "received"; | |
486 | //by any of the players | |
487 | else { | |
77c50966 | 488 | // I play in this game: |
6808d7a1 BA |
489 | if ( |
490 | (game.drawOffer == "w" && myIdx == 0) || | |
491 | (game.drawOffer == "b" && myIdx == 1) | |
492 | ) | |
77c50966 | 493 | this.drawOffer = "sent"; |
6808d7a1 BA |
494 | //all other cases |
495 | else this.drawOffer = "received"; | |
77c50966 BA |
496 | } |
497 | } | |
498 | } | |
6808d7a1 BA |
499 | if (game.scoreMsg) game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english |
500 | this.game = Object.assign( | |
501 | {}, | |
4b0384fa | 502 | game, |
cf742aaf | 503 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 504 | { |
c0b27606 | 505 | type: gtype, |
66d03f23 | 506 | increment: tc.increment, |
9ef63965 | 507 | mycolor: mycolor, |
5f131484 BA |
508 | // opponent sid not strictly required (or available), but easier |
509 | // at least oppsid or oppid is available anyway: | |
6808d7a1 BA |
510 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
511 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid | |
6fba6e0c | 512 | } |
4b0384fa | 513 | ); |
9ef63965 | 514 | this.re_setClocks(); |
a0c41e7e BA |
515 | this.$nextTick(() => { |
516 | this.game.rendered = true; | |
517 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 518 | if (this.lastate) this.processLastate(); |
a0c41e7e | 519 | }); |
77c50966 BA |
520 | this.repeat = {}; //reset: scan past moves' FEN: |
521 | let repIdx = 0; | |
522 | // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame | |
523 | let vr_tmp = new V(game.fenStart); | |
524 | game.moves.forEach(m => { | |
525 | vr_tmp.play(m); | |
6808d7a1 | 526 | const fenObj = V.ParseFen(vr_tmp.getFen()); |
77c50966 | 527 | repIdx = fenObj.position + "_" + fenObj.turn; |
6808d7a1 BA |
528 | if (fenObj.flags) repIdx += "_" + fenObj.flags; |
529 | this.repeat[repIdx] = this.repeat[repIdx] | |
530 | ? this.repeat[repIdx] + 1 | |
531 | : 1; | |
77c50966 | 532 | }); |
6808d7a1 BA |
533 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
534 | if (callback) callback(); | |
967a2686 | 535 | }; |
6808d7a1 BA |
536 | if (game) { |
537 | afterRetrieval(game); | |
538 | return; | |
967a2686 | 539 | } |
6808d7a1 BA |
540 | if (this.gameRef.rid) { |
541 | // Remote live game: forgetting about callback func... (TODO: design) | |
542 | this.send("askfullgame", { target: this.gameRef.rid }); | |
543 | } else { | |
f41ce580 | 544 | // Local or corr game |
11667c79 | 545 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 546 | } |
a6088c90 | 547 | }, |
9ef63965 | 548 | re_setClocks: function() { |
6808d7a1 | 549 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 BA |
550 | // 1st move not completed yet, or game over: freeze time |
551 | this.virtualClocks = this.game.clocks.map(s => ppt(s)); | |
552 | return; | |
553 | } | |
554 | const currentTurn = this.vr.turn; | |
6808d7a1 BA |
555 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
556 | let countdown = | |
557 | this.game.clocks[colorIdx] - | |
558 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
559 | this.virtualClocks = [0, 1].map(i => { | |
560 | const removeTime = | |
561 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
9ef63965 BA |
562 | return ppt(this.game.clocks[i] - removeTime); |
563 | }); | |
564 | let clockUpdate = setInterval(() => { | |
6808d7a1 BA |
565 | if ( |
566 | countdown < 0 || | |
567 | this.vr.turn != currentTurn || | |
568 | this.game.score != "*" | |
569 | ) { | |
9ef63965 BA |
570 | clearInterval(clockUpdate); |
571 | if (countdown < 0) | |
6808d7a1 BA |
572 | this.gameOver( |
573 | this.vr.turn == "w" ? "0-1" : "1-0", | |
574 | this.st.tr["Time"] | |
575 | ); | |
576 | } else | |
577 | this.$set( | |
578 | this.virtualClocks, | |
579 | colorIdx, | |
580 | ppt(Math.max(0, --countdown)) | |
581 | ); | |
9ef63965 BA |
582 | }, 1000); |
583 | }, | |
89021f18 | 584 | // Post-process a move (which was just played in BaseGame) |
ce87ac6a | 585 | processMove: function(move) { |
6808d7a1 BA |
586 | if (this.game.type == "corr" && move.color == this.game.mycolor) { |
587 | if ( | |
588 | !confirm( | |
589 | this.st.tr["Move played:"] + | |
590 | " " + | |
591 | move.notation + | |
592 | "\n" + | |
593 | this.st.tr["Are you sure?"] | |
594 | ) | |
595 | ) { | |
596 | this.$set(this.game, "moveToUndo", move); | |
597 | return; | |
9ef63965 | 598 | } |
89021f18 | 599 | } |
6808d7a1 BA |
600 | const colorIdx = ["w", "b"].indexOf(move.color); |
601 | const nextIdx = ["w", "b"].indexOf(this.vr.turn); | |
9d54ab89 | 602 | // https://stackoverflow.com/a/38750895 |
6808d7a1 | 603 | if (this.game.mycolor) { |
a1c48034 BA |
604 | const allowed_fields = ["appear", "vanish", "start", "end"]; |
605 | // NOTE: 'var' to see this variable outside this block | |
606 | var filtered_move = Object.keys(move) | |
607 | .filter(key => allowed_fields.includes(key)) | |
608 | .reduce((obj, key) => { | |
609 | obj[key] = move[key]; | |
610 | return obj; | |
611 | }, {}); | |
612 | } | |
dc284d90 | 613 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 614 | let addTime = 0; |
6808d7a1 BA |
615 | if (move.color == this.game.mycolor) { |
616 | if (this.drawOffer == "received") | |
617 | //I refuse draw | |
77c50966 | 618 | this.drawOffer = ""; |
6808d7a1 BA |
619 | if (this.game.moves.length >= 2) { |
620 | //after first move | |
dce792f6 BA |
621 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
622 | // elapsed time is measured in milliseconds | |
6808d7a1 | 623 | addTime = this.game.increment - elapsed / 1000; |
dce792f6 | 624 | } |
6808d7a1 BA |
625 | const sendMove = Object.assign({}, filtered_move, { |
626 | addTime: addTime, | |
627 | cancelDrawOffer: this.drawOffer == "" | |
628 | }); | |
629 | this.send("newmove", { data: sendMove }); | |
a0c41e7e BA |
630 | // (Add)Time indication: useful in case of lastate infos requested |
631 | move.addTime = addTime; | |
6808d7a1 | 632 | } else addTime = move.addTime; //supposed transmitted |
77c50966 BA |
633 | // Update current game object: |
634 | this.game.moves.push(move); | |
635 | this.game.fen = move.fen; | |
9ef63965 | 636 | this.game.clocks[colorIdx] += addTime; |
a0c41e7e BA |
637 | // move.initime is set only when I receive a "lastate" move from opponent |
638 | this.game.initime[nextIdx] = move.initime || Date.now(); | |
9ef63965 | 639 | this.re_setClocks(); |
77c50966 BA |
640 | // If repetition detected, consider that a draw offer was received: |
641 | const fenObj = V.ParseFen(move.fen); | |
642 | let repIdx = fenObj.position + "_" + fenObj.turn; | |
6808d7a1 BA |
643 | if (fenObj.flags) repIdx += "_" + fenObj.flags; |
644 | this.repeat[repIdx] = this.repeat[repIdx] ? this.repeat[repIdx] + 1 : 1; | |
645 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; | |
646 | else if (this.drawOffer == "threerep") this.drawOffer = ""; | |
6d68309a BA |
647 | // Since corr games are stored at only one location, update should be |
648 | // done only by one player for each move: | |
6808d7a1 BA |
649 | if ( |
650 | !!this.game.mycolor && | |
651 | (this.game.type == "live" || move.color == this.game.mycolor) | |
652 | ) { | |
77c50966 | 653 | let drawCode = ""; |
6808d7a1 | 654 | switch (this.drawOffer) { |
77c50966 BA |
655 | case "threerep": |
656 | drawCode = "t"; | |
657 | break; | |
658 | case "sent": | |
659 | drawCode = this.game.mycolor; | |
660 | break; | |
661 | case "received": | |
662 | drawCode = this.vr.turn; | |
663 | break; | |
664 | } | |
6808d7a1 BA |
665 | if (this.game.type == "corr") { |
666 | GameStorage.update(this.gameRef.id, { | |
e69f159d | 667 | fen: move.fen, |
6808d7a1 | 668 | move: { |
e69f159d | 669 | squares: filtered_move, |
a0c41e7e | 670 | played: Date.now(), |
6808d7a1 | 671 | idx: this.game.moves.length - 1 |
e69f159d | 672 | }, |
6808d7a1 | 673 | drawOffer: drawCode || "n" //"n" for "None" to force reset (otherwise it's ignored) |
e69f159d | 674 | }); |
6808d7a1 BA |
675 | } //live |
676 | else { | |
677 | GameStorage.update(this.gameRef.id, { | |
e69f159d BA |
678 | fen: move.fen, |
679 | move: filtered_move, | |
77c50966 BA |
680 | clocks: this.game.clocks, |
681 | initime: this.game.initime, | |
6808d7a1 | 682 | drawOffer: drawCode |
e69f159d BA |
683 | }); |
684 | } | |
6d68309a | 685 | } |
b4fb1612 | 686 | }, |
bfe9a135 BA |
687 | resetChatColor: function() { |
688 | // TODO: this is called twice, once on opening an once on closing | |
2f258c37 | 689 | document.getElementById("chatBtn").classList.remove("somethingnew"); |
a1c48034 | 690 | }, |
ac8f441c | 691 | processChat: function(chat) { |
6808d7a1 | 692 | this.send("newchat", { data: chat }); |
0e16cb26 BA |
693 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) |
694 | if (this.game.type == "corr" && this.st.user.id > 0) | |
6808d7a1 | 695 | GameStorage.update(this.gameRef.id, { chat: chat }); |
63ca2b89 | 696 | }, |
430a2038 | 697 | gameOver: function(score, scoreMsg) { |
430a2038 | 698 | this.game.score = score; |
6808d7a1 BA |
699 | this.game.scoreMsg = this.st.tr[ |
700 | scoreMsg ? scoreMsg : getScoreMessage(score) | |
701 | ]; | |
ab6f48ea BA |
702 | const myIdx = this.game.players.findIndex(p => { |
703 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
704 | }); | |
6808d7a1 BA |
705 | if (myIdx >= 0) { |
706 | //OK, I play in this game | |
707 | GameStorage.update(this.gameRef.id, { | |
708 | score: score, | |
709 | scoreMsg: scoreMsg | |
710 | }); | |
48ab808f | 711 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 712 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 713 | } |
6808d7a1 BA |
714 | } |
715 | } | |
a6088c90 BA |
716 | }; |
717 | </script> | |
7e1a1fe9 | 718 | |
41c80bb6 | 719 | <style lang="sass" scoped> |
72ccbd67 | 720 | .connected |
050ae3b5 | 721 | background-color: lightgreen |
72ccbd67 | 722 | |
ed06d9e9 BA |
723 | #participants |
724 | margin-left: 5px | |
725 | ||
726 | .anonymous | |
727 | color: grey | |
728 | font-style: italic | |
729 | ||
ec905cbc BA |
730 | #playersInfo > p |
731 | margin: 0 | |
732 | ||
430a2038 BA |
733 | @media screen and (min-width: 768px) |
734 | #actions | |
735 | width: 300px | |
736 | @media screen and (max-width: 767px) | |
737 | .game | |
738 | width: 100% | |
72ccbd67 | 739 | |
430a2038 | 740 | #actions |
cf94b843 | 741 | display: inline-block |
1d6d7b1d | 742 | margin: 0 |
430a2038 BA |
743 | button |
744 | display: inline-block | |
430a2038 | 745 | margin: 0 |
a1c48034 | 746 | |
050ae3b5 BA |
747 | @media screen and (max-width: 767px) |
748 | #aboveBoard | |
749 | text-align: center | |
885d93a7 BA |
750 | @media screen and (min-width: 768px) |
751 | #aboveBoard | |
752 | margin-left: 30% | |
050ae3b5 | 753 | |
2f258c37 BA |
754 | .variant-cadence |
755 | padding-right: 10px | |
756 | ||
757 | .variant-name | |
8c5f5390 | 758 | font-weight: bold |
77c50966 | 759 | padding-right: 10px |
77c50966 | 760 | |
050ae3b5 BA |
761 | .name |
762 | font-size: 1.5rem | |
763 | padding: 1px | |
764 | ||
765 | .time | |
766 | font-size: 2rem | |
767 | display: inline-block | |
768 | margin-left: 10px | |
769 | ||
770 | .split-names | |
771 | display: inline-block | |
772 | margin: 0 15px | |
773 | ||
430a2038 | 774 | #chat |
a1c48034 | 775 | padding-top: 20px |
a154d45e | 776 | max-width: 767px |
430a2038 | 777 | border: none; |
cf94b843 BA |
778 | |
779 | #chatBtn | |
780 | margin: 0 10px 0 0 | |
dcd68c41 BA |
781 | |
782 | .draw-sent, .draw-sent:hover | |
783 | background-color: lightyellow | |
784 | ||
785 | .draw-received, .draw-received:hover | |
786 | background-color: lightgreen | |
787 | ||
788 | .draw-threerep, .draw-threerep:hover | |
789 | background-color: #e4d1fc | |
2f258c37 BA |
790 | |
791 | .somethingnew | |
792 | background-color: #c5fefe | |
7e1a1fe9 | 793 | </style> |