module.exports = function(wss) {
// Associative array page --> sid --> tmpId --> socket
// "page" is either "/" for hall or "/game/some_gid" for Game,
+ // or "/mygames" for Mygames page (simpler: no 'people' array).
// tmpId is required if a same user (browser) has different tabs
let clients = {};
wss.on("connection", (socket, req) => {
Object.keys(clients[page][k]).forEach(x => {
if (k == sid && x == tmpId) return;
send(
- clients[page][k][x],
+ clients[page][k][x].socket,
+ Object.assign({ code: code, from: sid }, obj)
+ );
+ });
+ });
+ };
+ // For focus events: no need to target self
+ const notifyAllButMe = (page,code,obj={}) => {
+ if (!clients[page]) return;
+ Object.keys(clients[page]).forEach(k => {
+ if (k == sid) return;
+ Object.keys(clients[page][k]).forEach(x => {
+ send(
+ clients[page][k][x].socket,
Object.assign({ code: code, from: sid }, obj)
);
});
// Self multi-connect: manual removal + disconnect
const doKill = (pg) => {
Object.keys(clients[pg][obj.sid]).forEach(x => {
- send(clients[pg][obj.sid][x], {code: "killed"});
+ send(clients[pg][obj.sid][x].socket, { code: "killed" });
});
delete clients[pg][obj.sid];
};
if (k != obj.sid) {
Object.keys(clients[pg][k]).forEach(x => {
send(
- clients[pg][k][x],
+ clients[pg][k][x].socket,
Object.assign({ code: code, from: obj.sid }, o)
);
});
}
const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
send(
- clients[pg][obj.target][tmpIds[tmpId_idx]],
+ clients[pg][obj.target][tmpIds[tmpId_idx]].socket,
{ code: obj.code, from: [sid,tmpId,page] }
);
}
Object.keys(clients[page][obj.target]).forEach(x => {
if (obj.target != sid || x != tmpId)
send(
- clients[page][obj.target][x],
+ clients[page][obj.target][x].socket,
{ code: obj.code, data: obj.data }
);
});
// Notify all room: mostly game events
case "newchat":
case "newchallenge":
- case "newgame":
case "deletechallenge":
+ case "newgame":
case "resign":
case "abort":
case "drawoffer":
+ case "rematchoffer":
case "draw":
- notifyRoom(page, obj.code, {data: obj.data});
+ if (!!obj.oppsid)
+ // "newgame" message from Hall: do not target players
+ notifyAllBut(page, "newgame", {data: obj.data}, [sid, obj.oppsid]);
+ else notifyRoom(page, obj.code, {data: obj.data});
+ break;
+
+ case "rnewgame":
+ // A rematch game started: players are already informed
+ notifyAllBut(page, "newgame", {data: obj.data}, [sid, obj.oppsid]);
+ notifyAllBut("/", "newgame", {data: obj.data}, [sid, obj.oppsid]);
+ notifyRoom("/mygames", "newgame", {data: obj.data});
break;
case "newmove": {
if (!!obj.target && !!clients[page][obj.target]) {
Object.keys(clients[page][obj.target]).forEach(x => {
send(
- clients[page][obj.target][x],
+ clients[page][obj.target][x].socket,
Object.assign({ code: "newmove" }, dataWithFrom)
);
});
!!clients[page][obj.target[0]][obj.target[1]]
) {
send(
- clients[page][obj.target[0]][obj.target[1]],
- { code: "gotmove", data: obj.data }
+ clients[page][obj.target[0]][obj.target[1]].socket,
+ { code: "gotmove" }
);
}
break;
Object.keys(clients[pg]).forEach(s => {
Object.keys(clients[pg][s]).forEach(x => {
send(
- clients[pg][s][x],
- { code: "mconnect", data: obj.data }
+ clients[pg][s][x].socket,
+ { code: "mconnect", from: sid }
);
});
});
if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
Object.keys(clients[gamePg][obj.target]).forEach(x => {
send(
- clients[gamePg][obj.target][x],
+ clients[gamePg][obj.target][x].socket,
{ code: "abort" }
);
});
break;
}
+ case "getfocus":
+ case "losefocus":
+ if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+ else {
+ // Notify game room + Hall:
+ notifyAllBut(page, obj.code, {}, [sid]);
+ notifyAllBut("/", obj.code, { page: page }, [sid]);
+ }
+ break;
+
// Passing, relaying something: from isn't needed,
// but target is fully identified (sid + tmpId)
case "challenge":
// but leaving Hall, clients[pg] or clients[pg][target] could be undefined
if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
send(
- clients[pg][obj.target[0]][obj.target[1]],
+ clients[pg][obj.target[0]][obj.target[1]].socket,
{ code:obj.code, data:obj.data }
);
}
doDisconnect();
};
// Update clients object: add new connexion
+ const newElt = { socket: socket, focus: true };
if (!clients[page])
- clients[page] = { [sid]: {[tmpId]: socket } };
+ clients[page] = { [sid]: {[tmpId]: newElt } };
else if (!clients[page][sid])
- clients[page][sid] = { [tmpId]: socket };
+ clients[page][sid] = { [tmpId]: newElt };
else
- clients[page][sid][tmpId] = socket;
+ clients[page][sid][tmpId] = newElt;
socket.on("message", messageListener);
socket.on("close", closeListener);
});