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Fix Parachute, allow 3 squares in Ball variant
[vchess.git]
/
client
/
src
/
variants
/
Ball.js
diff --git
a/client/src/variants/Ball.js
b/client/src/variants/Ball.js
index
734a921
..
3903e2b
100644
(file)
--- a/
client/src/variants/Ball.js
+++ b/
client/src/variants/Ball.js
@@
-268,7
+268,7
@@
export class BallRules extends ChessRules {
return super.getPotentialMovesFrom([x, y]);
}
return super.getPotentialMovesFrom([x, y]);
}
- // "Sliders": at most
2
steps
+ // "Sliders": at most
3
steps
getSlideNJumpMoves([x, y], steps, oneStep) {
let moves = [];
outerLoop: for (let step of steps) {
getSlideNJumpMoves([x, y], steps, oneStep) {
let moves = [];
outerLoop: for (let step of steps) {
@@
-277,7
+277,7
@@
export class BallRules extends ChessRules {
let stepCount = 1;
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
let stepCount = 1;
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep || stepCount ==
2
) continue outerLoop;
+ if (oneStep || stepCount ==
3
) continue outerLoop;
i += step[0];
j += step[1];
stepCount++;
i += step[0];
j += step[1];
stepCount++;