| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class CrossingRules extends ChessRules { |
| 4 | |
| 5 | static get Lines() { |
| 6 | return [ [[4, 0], [4, 8]] ]; |
| 7 | } |
| 8 | |
| 9 | getCurrentScore() { |
| 10 | // Turn has changed: |
| 11 | const color = V.GetOppCol(this.turn); |
| 12 | const secondHalf = (color == 'w' ? [0, 1, 2, 3] : [4, 5, 6, 7]); |
| 13 | if (secondHalf.includes(this.kingPos[color][0])) |
| 14 | // Half-board is crossed |
| 15 | return color == "w" ? "1-0" : "0-1"; |
| 16 | return super.getCurrentScore(); |
| 17 | } |
| 18 | |
| 19 | evalPosition() { |
| 20 | // Count material: |
| 21 | let evaluation = super.evalPosition(); |
| 22 | // Ponder with king position: |
| 23 | return ( |
| 24 | evaluation/5 + |
| 25 | Math.abs(this.kingPos["w"][0] - 3.5) - |
| 26 | Math.abs(this.kingPos["b"][0] - 3.5) |
| 27 | ); |
| 28 | } |
| 29 | |
| 30 | }; |