| 1 | <template lang="pug"> |
| 2 | div |
| 3 | input#upload(type="file" @change="upload") |
| 4 | button#uploadBtn( |
| 5 | @click="uploadTrigger()" |
| 6 | aria-label="store.state.tr['Upload a game']" |
| 7 | ) |
| 8 | img.inline(src="/images/icons/upload.svg") |
| 9 | </template> |
| 10 | |
| 11 | <script> |
| 12 | import { getRandString } from "@/utils/alea"; |
| 13 | export default { |
| 14 | name: "my-upload-game", |
| 15 | methods: { |
| 16 | uploadTrigger: function() { |
| 17 | document.getElementById("upload").click(); |
| 18 | }, |
| 19 | upload: function(e) { |
| 20 | const file = (e.target.files || e.dataTransfer.files)[0]; |
| 21 | var reader = new FileReader(); |
| 22 | reader.onloadend = ev => { |
| 23 | this.parseAndEmit(ev.currentTarget.result); |
| 24 | }; |
| 25 | reader.readAsText(file); |
| 26 | }, |
| 27 | parseAndEmit: async function(pgn) { |
| 28 | let game = { |
| 29 | // Players potential ID and socket IDs are not searched |
| 30 | players: [ |
| 31 | { id: 0, sid: "" }, |
| 32 | { id: 0, sid: "" } |
| 33 | ] |
| 34 | }; |
| 35 | const lines = pgn.split('\n'); |
| 36 | let idx = 0; |
| 37 | // Read header |
| 38 | while (lines[idx].length > 0) { |
| 39 | // NOTE: not using "split(' ')" because the FEN has spaces |
| 40 | const spaceIdx = lines[idx].indexOf(' '); |
| 41 | const prop = lines[idx].substr(0, spaceIdx).match(/^\[(.*)$/)[1]; |
| 42 | const value = lines[idx].substr(spaceIdx + 1).match(/^"(.*)"\]$/)[1]; |
| 43 | switch (prop) { |
| 44 | case "Variant": |
| 45 | game.vname = value; |
| 46 | break; |
| 47 | case "Date": |
| 48 | game.created = new Date(value).getTime(); |
| 49 | break; |
| 50 | case "White": |
| 51 | game.players[0].name = value; |
| 52 | break; |
| 53 | case "Black": |
| 54 | game.players[1].name = value; |
| 55 | break; |
| 56 | case "Fen": |
| 57 | game.fenStart = value; |
| 58 | break; |
| 59 | case "Result": |
| 60 | // Allow importing unfinished games, but mark them as |
| 61 | // "unknown result" to avoid running the clocks... |
| 62 | game.score = (value != "*" ? value : "?"); |
| 63 | break; |
| 64 | case "Cadence": |
| 65 | game.cadence = value; |
| 66 | break; |
| 67 | case "Options": |
| 68 | game.options = value; |
| 69 | break; |
| 70 | } |
| 71 | idx++; |
| 72 | } |
| 73 | // Always generate random ID for imported games, because they could be |
| 74 | // downloaded at different states (prefix 'i' for 'Import'). |
| 75 | game.id = 'i' + getRandString() |
| 76 | if (!game.cadence) |
| 77 | // Provide a random cadence, just to be sure nothing breaks: |
| 78 | game.cadence = "1d"; |
| 79 | game.chats = []; //not stored in PGN :) |
| 80 | // Skip "human moves" section: |
| 81 | while (lines[++idx].length > 0) {} |
| 82 | // Read moves |
| 83 | game.moves = []; |
| 84 | await import("@/variants/" + game.vname + ".js") |
| 85 | .then((vModule) => { |
| 86 | window.V = vModule[game.vname + "Rules"]; |
| 87 | while (++idx < lines.length && lines[idx].length > 0) { |
| 88 | const spaceIdx = lines[idx].indexOf(' '); |
| 89 | const skipMoveNum = lines[idx].substr(spaceIdx + 1); |
| 90 | const lineParts = skipMoveNum.split(","); |
| 91 | let move = []; |
| 92 | lineParts.forEach(lpart => { |
| 93 | const smParts = lpart.split(' '); |
| 94 | const startEnd = smParts[0].split('.'); |
| 95 | let sm = {}; |
| 96 | sm.start = |
| 97 | startEnd[0] != "-" |
| 98 | ? V.SquareToCoords(startEnd[0]) |
| 99 | : { x: -1, y: -1 }; |
| 100 | sm.end = |
| 101 | startEnd[1] != "-" |
| 102 | ? V.SquareToCoords(startEnd[1]) |
| 103 | : { x: -1, y: -1 }; |
| 104 | const appearVanish = smParts[1].split('/').map(av => { |
| 105 | if (av == "-") return []; |
| 106 | return av.split('.').map(psq => { |
| 107 | const xy = V.SquareToCoords(psq.substr(2)); |
| 108 | return { |
| 109 | x: xy.x, |
| 110 | y: xy.y, |
| 111 | c: psq[0], |
| 112 | p: psq[1] |
| 113 | }; |
| 114 | }); |
| 115 | }); |
| 116 | sm.appear = appearVanish[0]; |
| 117 | sm.vanish = appearVanish[1]; |
| 118 | move.push(sm); |
| 119 | }); |
| 120 | if (move.length == 1) move = move[0]; |
| 121 | game.moves.push(move); |
| 122 | } |
| 123 | this.$emit("game-uploaded", game); |
| 124 | }); |
| 125 | } |
| 126 | } |
| 127 | }; |
| 128 | </script> |
| 129 | |
| 130 | <style lang="sass" scoped> |
| 131 | input#upload |
| 132 | display: none |
| 133 | |
| 134 | button#uploadBtn |
| 135 | display: block |
| 136 | margin: 0 auto |
| 137 | |
| 138 | img.inline |
| 139 | height: 22px |
| 140 | @media screen and (max-width: 767px) |
| 141 | height: 18px |
| 142 | </style> |