From: Benjamin Auder Date: Fri, 17 Jun 2022 09:46:58 +0000 (+0200) Subject: Some progress on Chakart X-Git-Url: https://git.auder.net/variants/Chakart/img/doc/scripts/mini-custom.min.css?a=commitdiff_plain;h=7562d2c2ed52fdf07aba48a32549784b8eff62bf;p=xogo.git Some progress on Chakart --- diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 04c0864..5bb1bde 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -80,7 +80,7 @@ export class ChakartRules extends ChessRules { return ( gr.genRandInitFen(seed).slice(0, -1) + // Add Peach + Mario flags + capture counts - '{"flags":"1111", "ccount":"000000000000"}' + '{"flags":"1111","ccount":"000000000000"}' ); } @@ -175,23 +175,12 @@ export class ChakartRules extends ChessRules { return moves; } -// TODO: rethink from here: - -// allow pawns - // queen invisible move, king shell: special functions - -// prevent pawns from capturing invisible queen (post) -// post-process: - -//events : playPlusVisual after mouse up, playReceived (include animation) on opp move -// ==> if move.cont (banana...) self re-call playPlusVisual (rec ?) - // Moving something. Potential effects resolved after playing getPotentialMovesFrom([x, y], bonus) { let moves = []; if (bonus == "toadette") return this.getDropMovesFrom([x, y]); - else if (bonus == "kingboo") { + if (bonus == "kingboo") { const initPiece = this.getPiece(x, y); const color = this.getColor(x, y); const oppCol = C.GetOppCol(color); @@ -199,8 +188,6 @@ export class ChakartRules extends ChessRules { for (let i=0; i= 0 && y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.board[x + shiftX][y + shiftY] != "" && // Pawns cannot capture invisible queen this way! this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) ) { - this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); + moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); } } + super.pawnPostProcess(moves, color, oppCol); return moves; } getQueenMovesFrom(sq) { - const normalMoves = super.getPotentialQueenMoves(sq); + const normalMoves = super.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; - if (this.powerFlags[this.turn][V.QUEEN]) { + if (this.powerFlags[this.turn]['q']) { normalMoves.forEach(m => { if ( m.appear.length == 1 && @@ -295,16 +281,15 @@ export class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = super.getPotentialKingMoves([x, y]); - const color = this.turn; + let moves = super.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' - if (this.powerFlags[this.turn][V.KING]) { - V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { + if (this.powerFlags[this.turn]['k']) { + super.pieces()['k'].moves[0].steps.forEach(step => { let [i, j] = [x + step[0], y + step[1]]; while ( - V.OnBoard(i, j) && + this.onBoard(i, j) && ( - this.board[i][j] == V.EMPTY || + this.board[i][j] == "" || this.getPiece(i, j) == V.INVISIBLE_QUEEN || ( this.getColor(i, j) == 'a' && @@ -315,19 +300,17 @@ export class ChakartRules extends ChessRules { i += step[0]; j += step[1]; } - if (V.OnBoard(i, j)) { + if (this.onBoard(i, j)) { const colIJ = this.getColor(i, j); - if (colIJ != color) { + if (colIJ != this.turn) { // May just destroy a bomb or banana: moves.push( new Move({ - start: { x: x, y: y}, - end: { x: i, y: j }, + start: {x: x, y: y}, + end: {x: i, y: j}, appear: [], vanish: [ - new PiPo({ - x: i, y: j, c: colIJ, p: this.getPiece(i, j) - }) + new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) ] }) ); @@ -338,14 +321,25 @@ export class ChakartRules extends ChessRules { return moves; } - // TODO: can merge prePlay into play() ==> no need to distinguish + getKnightMovesFrom([x, y]) { + // Add egg on initial square: + return super.getPotentialMovesOf('n', [x, y]).map(m => { + m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); + return m; + }); + } + /// if any of my pieces was immobilized, it's not anymore. //if play set a piece immobilized, then mark it - prePlay(move) { - if (move.effect == "toadette") + play(move) { + if (move.effect == "toadette") { this.reserve = this.captured; - else - this.reserve = { w: {}, b: {} };; + this.re_drawReserve([this.turn]); + } + else if (this.reserve) { + this.reserve = { w: {}, b: {} }; + this.re_drawReserve([this.turn]); + } const color = this.turn; if ( move.vanish.length == 2 && @@ -361,7 +355,8 @@ export class ChakartRules extends ChessRules { this.captured[move.vanish[1].c][capturedPiece]++; } else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') return; + if (move.appear.length == 0 || move.appear[0].c == 'a') + return; // A piece is back on board this.captured[move.appear[0].c][move.appear[0].p]--; } @@ -411,10 +406,6 @@ export class ChakartRules extends ChessRules { } } } - } - - play(move) { - this.prePlay(move); this.playOnBoard(move); if (["kingboo", "toadette", "daisy"].includes(move.effect)) { this.effect = move.effect; @@ -460,7 +451,13 @@ export class ChakartRules extends ChessRules { } } - applyRandomBonnus(move, cb) { + playVisual(move, r) { + super.playVisual(move, r); + if (move.bonus) + alert(move.bonus); //TODO: nicer display + } + + applyRandomBonus(move, cb) { // TODO: determine bonus/malus, and then } @@ -470,13 +467,12 @@ export class ChakartRules extends ChessRules { const step = validSteps[Random.randInt(validSteps.length)]; return [x + step[0], y + step[1]]; } -// TODO: turn change indicator ?! + + // Warning: if play() is called, then move.end changed. playPlusVisual(move, r) { this.moveStack.push(move); this.play(move); this.playVisual(move, r); - if (move.bonus) - alert(move.bonus); //TODO: nicer display this.tryMoveFollowup(move, (nextMove) => { if (nextMove) this.playPlusVisual(nextMove, r);