From e27329232b83700d63c8fb52af6f4c2eec9a569c Mon Sep 17 00:00:00 2001
From: Benjamin Auder <benjamin.auder@somewhere>
Date: Wed, 6 Feb 2019 00:25:09 +0100
Subject: [PATCH] Play against computer almost OK: need to fix Board component

---
 client/package-lock.json          | 10 +++++++
 client/package.json               |  3 ++-
 client/src/base_rules.js          | 15 ++++++-----
 client/src/components/Board.vue   | 18 ++++++++-----
 client/src/components/Game.vue    | 25 +++++++++++++-----
 client/src/playCompMove.js        | 13 +++++-----
 client/src/utils/alea.js          |  2 +-
 client/src/utils/array.js         | 43 +++++++++++++++++--------------
 client/src/utils/printDiagram.js  |  6 +++--
 client/src/variants/Atomic_OLD.js |  3 ++-
 client/src/variants/Chess960.js   |  3 ++-
 client/src/views/Rules.vue        | 19 +++++++-------
 12 files changed, 98 insertions(+), 62 deletions(-)

diff --git a/client/package-lock.json b/client/package-lock.json
index fe7eae3d..020d47e0 100644
--- a/client/package-lock.json
+++ b/client/package-lock.json
@@ -11774,6 +11774,16 @@
         "errno": "~0.1.7"
       }
     },
+    "worker-loader": {
+      "version": "2.0.0",
+      "resolved": "https://registry.npmjs.org/worker-loader/-/worker-loader-2.0.0.tgz",
+      "integrity": "sha512-tnvNp4K3KQOpfRnD20m8xltE3eWh89Ye+5oj7wXEEHKac1P4oZ6p9oTj8/8ExqoSBnk9nu5Pr4nKfQ1hn2APJw==",
+      "dev": true,
+      "requires": {
+        "loader-utils": "^1.0.0",
+        "schema-utils": "^0.4.0"
+      }
+    },
     "wrap-ansi": {
       "version": "2.1.0",
       "resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-2.1.0.tgz",
diff --git a/client/package.json b/client/package.json
index 7f51be97..62781668 100644
--- a/client/package.json
+++ b/client/package.json
@@ -24,7 +24,8 @@
     "pug-plain-loader": "^1.0.0",
     "raw-loader": "^1.0.0",
     "sass-loader": "^7.0.1",
-    "vue-template-compiler": "^2.5.21"
+    "vue-template-compiler": "^2.5.21",
+    "worker-loader": "^2.0.0"
   },
   "eslintConfig": {
     "root": true,
diff --git a/client/src/base_rules.js b/client/src/base_rules.js
index 98c27af7..bb2edc43 100644
--- a/client/src/base_rules.js
+++ b/client/src/base_rules.js
@@ -1,7 +1,10 @@
 // (Orthodox) Chess rules are defined in ChessRules class.
 // Variants generally inherit from it, and modify some parts.
 
-class PiPo //Piece+Position
+import { ArrayFun } from "@/utils/array";
+import { random, sample, shuffle } from "@/utils/alea";
+
+export const PiPo = class PiPo //Piece+Position
 {
 	// o: {piece[p], color[c], posX[x], posY[y]}
 	constructor(o)
@@ -14,7 +17,7 @@ class PiPo //Piece+Position
 }
 
 // TODO: for animation, moves should contains "moving" and "fading" maybe...
-class Move
+export const Move = class Move
 {
 	// o: {appear, vanish, [start,] [end,]}
 	// appear,vanish = arrays of PiPo
@@ -29,7 +32,7 @@ class Move
 }
 
 // NOTE: x coords = top to bottom; y = left to right (from white player perspective)
-class ChessRules
+export const ChessRules = class ChessRules
 {
 	//////////////
 	// MISC UTILS
@@ -236,7 +239,7 @@ class ChessRules
 		// Shuffle pieces on first and last rank
 		for (let c of ["w","b"])
 		{
-			let positions = range(8);
+			let positions = ArrayFun.range(8);
 
 			// Get random squares for bishops
 			let randIndex = 2 * random(4);
@@ -374,7 +377,7 @@ class ChessRules
 	static GetBoard(position)
 	{
 		const rows = position.split("/");
-		let board = doubleArray(V.size.x, V.size.y, "");
+		let board = ArrayFun.init(V.size.x, V.size.y, "");
 		for (let i=0; i<rows.length; i++)
 		{
 			let j = 0;
@@ -1132,7 +1135,7 @@ class ChessRules
 		let moves1 = this.getAllValidMoves("computer");
 
 		// Can I mate in 1 ? (for Magnetic & Extinction)
-		for (let i of shuffle(range(moves1.length)))
+		for (let i of shuffle(ArrayFun.range(moves1.length)))
 		{
 			this.play(moves1[i]);
 			let finish = (Math.abs(this.evalPosition()) >= V.THRESHOLD_MATE);
diff --git a/client/src/components/Board.vue b/client/src/components/Board.vue
index 51632312..32738829 100644
--- a/client/src/components/Board.vue
+++ b/client/src/components/Board.vue
@@ -1,13 +1,17 @@
 <script>
 // This can work for squared boards (2 or 4 players), with some adaptations (TODO)
 // TODO: for 3 players, write a "board3.js"
+
+import { getSquareId, getSquareFromId } from "@/utils/squareId";
+import { ArrayFun } from "@/utils/array";
+
 export default {
   name: 'my-board',
   // Last move cannot be guessed from here, and is required to highlight squares
   // vr: object to check moves, print board...
   // mode: HH, HC or analyze
   // userColor: for mode HH or HC
-  props: ["vr","lastMove","mode","orientation","userColor"],
+  props: ["vr","lastMove","mode","orientation","userColor","vname"],
   data: function () {
     return {
       hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
@@ -24,10 +28,10 @@ export default {
       return;
     const [sizeX,sizeY] = [V.size.x,V.size.y];
     // Precompute hints squares to facilitate rendering
-    let hintSquares = doubleArray(sizeX, sizeY, false);
+    let hintSquares = ArrayFun.init(sizeX, sizeY, false);
     this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
     // Also precompute in-check squares
-    let incheckSq = doubleArray(sizeX, sizeY, false);
+    let incheckSq = ArrayFun.init(sizeX, sizeY, false);
     this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
     const squareWidth = 40; //TODO: compute this
     const choices = h(
@@ -71,7 +75,7 @@ export default {
     );
     // Create board element (+ reserves if needed by variant or mode)
     const lm = this.lastMove;
-    const showLight = this.hints && variant.name != "Dark";
+    const showLight = this.hints && this.vname != "Dark";
     const gameDiv = h(
       'div',
       {
@@ -93,7 +97,7 @@ export default {
           [...Array(sizeY).keys()].map(j => {
             let cj = (this.orientation=='w' ? j : sizeY-j-1);
             let elems = [];
-            if (this.vr.board[ci][cj] != V.EMPTY && (variant.name!="Dark"
+            if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark"
               || this.gameOver || this.mode == "analyze"
               || this.vr.enlightened[this.userColor][ci][cj]))
             {
@@ -107,7 +111,7 @@ export default {
                         && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
                     },
                     attrs: {
-                      src: "/images/pieces/" +
+                      src: "@/assets/images/pieces/" +
                         V.getPpath(this.vr.board[ci][cj]) + ".svg",
                     },
                   }
@@ -139,7 +143,7 @@ export default {
                   'light-square': (i+j)%2==0,
                   'dark-square': (i+j)%2==1,
                   [this.bcolor]: true,
-                  'in-shadow': variant.name=="Dark" && !this.gameOver
+                  'in-shadow': this.vname=="Dark" && !this.gameOver
                     && this.mode != "analyze"
                     && !this.vr.enlightened[this.userColor][ci][cj],
                   'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj,
diff --git a/client/src/components/Game.vue b/client/src/components/Game.vue
index 73c37695..678b914d 100644
--- a/client/src/components/Game.vue
+++ b/client/src/components/Game.vue
@@ -8,7 +8,7 @@
         h3#eogMessage.section {{ endgameMessage }}
       //Chat(:opponents="opponents" :people="people")
       Board(:vr="vr" :last-move="lastMove" :mode="mode" :user-color="mycolor"
-        :orientation="orientation" @play-move="play")
+        :orientation="orientation" :vname="variant.name" @play-move="play")
       .button-group
         button(@click="() => play()") Play
         button(@click="() => undo()") Undo
@@ -46,8 +46,16 @@ import Board from "@/components/Board.vue";
 //import Chat from "@/components/Chat.vue";
 //import MoveList from "@/components/MoveList.vue";
 import { store } from "@/store";
+
+import { getSquareId } from "@/utils/squareId";
+
+import Worker from 'worker-loader!@/playCompMove';
+
 export default {
   name: 'my-game',
+  components: {
+    Board,
+  },
   // gameId: to find the game in storage (assumption: it exists)
   // fen: to start from a FEN without identifiers (analyze mode)
   // subMode: "auto" (game comp vs comp) or "corr" (correspondance game),
@@ -58,7 +66,6 @@ export default {
     return {
       st: store.state,
       // Web worker to play computer moves without freezing interface:
-      compWorker: new Worker('/javascripts/playCompMove.js'),
       timeStart: undefined, //time when computer starts thinking
       vr: null, //VariantRules object, describing the game state + rules
       endgameMessage: "",
@@ -75,6 +82,7 @@ export default {
       moves: [], //all moves played in current game
       cursor: -1, //index of the move just played
       lastMove: null,
+      compWorker: null,
     };
   },
   watch: {
@@ -84,6 +92,8 @@ export default {
         return this.$emit("computer-think");
       this.launchGame();
     },
+    variant: function(newVar) {
+    },
   },
   computed: {
     showMoves: function() {
@@ -200,7 +210,7 @@ export default {
       this.conn.onclose = socketCloseListener;
     }
     // Computer moves web worker logic: (TODO: also for observers in HH games ?)
-    this.compWorker.postMessage(["scripts",this.variant.name]);
+    this.compWorker = new Worker(); //'/javascripts/playCompMove.js'),
     this.compWorker.onmessage = e => {
       this.lockCompThink = true; //to avoid some ghost moves
       let compMove = e.data;
@@ -271,7 +281,8 @@ export default {
     },
     launchGame: async function() {
       const vModule = await import("@/variants/" + this.variant.name + ".js");
-      window.V = tModule.VariantRules;
+      window.V = vModule.VariantRules;
+      this.compWorker.postMessage(["scripts",this.variant.name]);
       if (this.gidOrFen.indexOf('/') >= 0)
         this.newGameFromFen(this.gidOrFen);
       else
@@ -400,7 +411,7 @@ export default {
         document.querySelector("#" + getSquareId(move.start) + " > img.piece");
       // HACK for animation (with positive translate, image slides "under background")
       // Possible improvement: just alter squares on the piece's way...
-      squares = document.getElementsByClassName("board");
+      const squares = document.getElementsByClassName("board");
       for (let i=0; i<squares.length; i++)
       {
         let square = squares.item(i);
@@ -453,7 +464,7 @@ export default {
       this.lastMove = move;
       if (!move.fen)
         move.fen = this.vr.getFen();
-      if (this.settings.sound == 2)
+      if (this.st.settings.sound == 2)
         new Audio("/sounds/move.mp3").play().catch(err => {});
       if (this.mode == "human")
       {
@@ -505,7 +516,7 @@ export default {
       this.vr.undo(move);
       this.cursor--;
       this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined);
-      if (this.settings.sound == 2)
+      if (this.st.settings.sound == 2)
         new Audio("/sounds/undo.mp3").play().catch(err => {});
       this.incheck = this.vr.getCheckSquares(this.vr.turn);
       if (navigate)
diff --git a/client/src/playCompMove.js b/client/src/playCompMove.js
index f58f9987..ddaeba38 100644
--- a/client/src/playCompMove.js
+++ b/client/src/playCompMove.js
@@ -1,20 +1,19 @@
 // TODO: https://github.com/webpack-contrib/worker-loader
 // https://stackoverflow.com/questions/48713072/how-to-get-js-function-into-webworker-via-importscripts
 // For asynchronous computer move search
-onmessage = function(e)
+
+//self.addEventListener('message', (e) =>
+onmessage = async function(e)
 {
 	switch (e.data[0])
 	{
 		case "scripts":
-			self.importScripts(
-				'@/base_rules.js',
-				'@/utils/array.js',
-				'@/variants/' + e.data[1] + '.js');
-			self.V = eval("VariantRules");
+      const vModule = await import("@/variants/" + e.data[1] + ".js");
+			self.V = vModule.VariantRules;
 			break;
 		case "init":
 			const fen = e.data[1];
-			self.vr = new VariantRules(fen);
+			self.vr = new self.V(fen);
 			break;
 		case "newmove":
 			self.vr.play(e.data[1]);
diff --git a/client/src/utils/alea.js b/client/src/utils/alea.js
index 337b25fa..76d9c38e 100644
--- a/client/src/utils/alea.js
+++ b/client/src/utils/alea.js
@@ -22,7 +22,7 @@ export function sample (arr, n)
   let cpArr = arr.map(e => e);
   for (let index = 0; index < n; index++)
   {
-    const rand = getRandInt(index, n);
+    const rand = random(index, n);
     const temp = cpArr[index];
     cpArr[index] = cpArr[rand];
     cpArr[rand] = temp;
diff --git a/client/src/utils/array.js b/client/src/utils/array.js
index b438eaae..1b92e350 100644
--- a/client/src/utils/array.js
+++ b/client/src/utils/array.js
@@ -1,29 +1,32 @@
 // Remove item(s) in array (if present)
-export function remove(array, rfun, all)
+export const ArrayFun =
 {
-  const index = array.findIndex(rfun);
-  if (index >= 0)
+  remove: function(array, rfun, all)
   {
-    array.splice(index, 1);
-    if (!!all)
+    const index = array.findIndex(rfun);
+    if (index >= 0)
     {
-      // Reverse loop because of the splice below
-      for (let i=array.length-1; i>=index; i--)
+      array.splice(index, 1);
+      if (!!all)
       {
-        if (rfun(array[i]))
-          array.splice(i, 1);
+        // Reverse loop because of the splice below
+        for (let i=array.length-1; i>=index; i--)
+        {
+          if (rfun(array[i]))
+            array.splice(i, 1);
+        }
       }
     }
-  }
-}
+  },
 
-// Double array intialization
-export function init(size1, size2, initElem)
-{
-  return [...Array(size1)].map(e => Array(size2).fill(initElem));
-}
+  // Double array intialization
+  init: function(size1, size2, initElem)
+  {
+    return [...Array(size1)].map(e => Array(size2).fill(initElem));
+  },
 
-export function range(max)
-{
-  return [...Array(max).keys()];
-}
+  range: function(max)
+  {
+    return [...Array(max).keys()];
+  },
+};
diff --git a/client/src/utils/printDiagram.js b/client/src/utils/printDiagram.js
index f3f77d8a..6e095c99 100644
--- a/client/src/utils/printDiagram.js
+++ b/client/src/utils/printDiagram.js
@@ -1,9 +1,11 @@
+import { ArrayFun } from "@/utils/array";
+
 // Turn (human) marks into coordinates
 function getMarkArray(marks)
 {
 	if (!marks || marks == "-")
 		return [];
-	let markArray = doubleArray(V.size.x, V.size.y, false);
+	let markArray = ArrayFun.init(V.size.x, V.size.y, false);
 	const squares = marks.split(",");
 	for (let i=0; i<squares.length; i++)
 	{
@@ -18,7 +20,7 @@ function getShadowArray(shadow)
 {
 	if (!shadow || shadow == "-")
 		return [];
-	let shadowArray = doubleArray(V.size.x, V.size.y, false);
+	let shadowArray = ArrayFun.init(V.size.x, V.size.y, false);
 	const squares = shadow.split(",");
 	for (let i=0; i<squares.length; i++)
 	{
diff --git a/client/src/variants/Atomic_OLD.js b/client/src/variants/Atomic_OLD.js
index 87c98097..1ee5b98f 100644
--- a/client/src/variants/Atomic_OLD.js
+++ b/client/src/variants/Atomic_OLD.js
@@ -1,4 +1,5 @@
-class AtomicRules extends ChessRules
+import { ChessRules } from "@/base_rules";
+export const VariantRules = class AtomicRules extends ChessRules
 {
 	getPotentialMovesFrom([x,y])
 	{
diff --git a/client/src/variants/Chess960.js b/client/src/variants/Chess960.js
index 1c8292ce..36397f69 100644
--- a/client/src/variants/Chess960.js
+++ b/client/src/variants/Chess960.js
@@ -1,4 +1,5 @@
-class Chess960Rules extends ChessRules
+import { ChessRules } from "@/base_rules";
+export const VariantRules = class Chess960Rules extends ChessRules
 {
 	// Standard rules
 }
diff --git a/client/src/views/Rules.vue b/client/src/views/Rules.vue
index b9f51279..8406843e 100644
--- a/client/src/views/Rules.vue
+++ b/client/src/views/Rules.vue
@@ -18,6 +18,7 @@
 <script>
 import Game from "@/components/Game.vue";
 import { store } from "@/store";
+import { getDiagram } from "@/utils/printDiagram";
 export default {
   name: 'my-rules',
   components: {
@@ -26,7 +27,7 @@ export default {
   data: function() {
     return {
       st: store.state,
-      variant: null,
+      variant: {id: 0, name: "Unknown"}, //...yet
       content: "",
       display: "rules",
       mode: "computer",
@@ -36,13 +37,14 @@ export default {
       fen: "",
     };
   },
-  // TODO: variant is initialized before store initializes, so remain null (I think)
-  created: function() {
+  mounted: async function() {
+    // NOTE: variant cannot be set before store is initialized
     const vname = this.$route.params["vname"];
-    const idxOfVar = this.st.variants.indexOf(e => e.name == vname);
-    this.variant = this.st.variants[idxOfVar];
-  },
-  mounted: function() {
+    //const idxOfVar = this.st.variants.indexOf(e => e.name == vname);
+    //this.variant = this.st.variants[idxOfVar]; //TODO: is it the right timing?!
+    this.variant.name = vname;
+    const vModule = await import("@/variants/" + vname + ".js");
+    window.V = vModule.VariantRules;
     // Method to replace diagrams in loaded HTML
     const replaceByDiag = (match, p1, p2) => {
       const args = this.parseFen(p2);
@@ -51,8 +53,7 @@ export default {
     // (AJAX) Request to get rules content (plain text, HTML)
     this.content =
       // TODO: why doesn't this work? require("raw-loader!pug-plain-loader!@/rules/"...)
-      require("raw-loader!@/rules/" +
-        this.$route.params["vname"] + "/" + this.st.lang + ".pug")
+      require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
       .replace(/(fen:)([^:]*):/g, replaceByDiag);
   },
   methods: {
-- 
2.44.0