From 9de73b71a1db5464f89a202e6cdfdc7b6b6b0753 Mon Sep 17 00:00:00 2001
From: Benjamin Auder <benjamin.auder@somewhere>
Date: Fri, 23 Nov 2018 17:55:11 +0100
Subject: [PATCH] Further fix in Alice chess; still some issues

---
 public/javascripts/base_rules.js      | 12 ++++++------
 public/javascripts/components/game.js |  4 +++-
 public/javascripts/variants/Alice.js  | 20 ++++++++++++++++++++
 3 files changed, 29 insertions(+), 7 deletions(-)

diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js
index 346eff0d..c24c84c6 100644
--- a/public/javascripts/base_rules.js
+++ b/public/javascripts/base_rules.js
@@ -503,25 +503,25 @@ class ChessRules
 		// No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals
 		return this.filterValid(potentialMoves);
 	}
-	
+
 	// Stop at the first move found
 	atLeastOneMove()
 	{
 		const color = this.turn;
 		const oppCol = this.getOppCol(color);
 		let [sizeX,sizeY] = VariantRules.size;
-		for (var i=0; i<sizeX; i++)
+		for (let i=0; i<sizeX; i++)
 		{
-			for (var j=0; j<sizeY; j++)
+			for (let j=0; j<sizeY; j++)
 			{
 				if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol)
 				{
 					const moves = this.getPotentialMovesFrom([i,j]);
 					if (moves.length > 0)
 					{
-						for (let i=0; i<moves.length; i++)
+						for (let k=0; k<moves.length; k++)
 						{
-							if (this.filterValid([moves[i]]).length > 0)
+							if (this.filterValid([moves[k]]).length > 0)
 								return true;
 						}
 					}
@@ -824,7 +824,7 @@ class ChessRules
 		for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++)
 			candidates.push(j);
 
-		//console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
+//		console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
 		return moves1[_.sample(candidates, 1)];
 	}
 
diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js
index c7e9ff18..a7acc10d 100644
--- a/public/javascripts/components/game.js
+++ b/public/javascripts/components/game.js
@@ -574,7 +574,8 @@ Vue.component('my-game', {
 			this.newGame("computer");
 		},
 		newGame: function(mode, fenInit, color, oppId, moves, continuation) {
-			//const fen = "3b1l2/ppp1p1pp/4o1r1/4N3/8/8/PPPPPPPP/RN1BBKQR 1111";//"rqbbnnkr/pppppppp/8/8/8/8/PPPPPPPP/RNNBBKQR 1111";//fenInit || VariantRules.GenRandInitFen();
+			//const fen = "bbrkqnrn/pppppppp/8/8/8/8/PPPPPPPP/NNRKQBBR 1111";
+			//const fen = "bbrkqnr1/pppppp1p/6o1/6s1/3SS3/8/PPP2PPP/NNRKQBBR 1111"; //first 2 moves == pb
 			const fen = fenInit || VariantRules.GenRandInitFen();
 			console.log(fen); //DEBUG
 			this.score = "*";
@@ -635,6 +636,7 @@ Vue.component('my-game', {
 			}
 			else //against computer
 			{
+				//this.mycolor = "w";
 				this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
 				if (this.mycolor == 'b')
 					setTimeout(this.playComputerMove, 500);
diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js
index d457f5f5..3d79580f 100644
--- a/public/javascripts/variants/Alice.js
+++ b/public/javascripts/variants/Alice.js
@@ -132,6 +132,9 @@ class AliceRules extends ChessRules
 					psq.p = VariantRules.ALICE_CODES[psq.p];
 				});
 			}
+			// Fix en-passant captures
+			if (m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY)
+				m.vanish[1].c = this.getOppCol(this.getColor(x,y));
 			return true;
 		});
 	}
@@ -225,4 +228,21 @@ class AliceRules extends ChessRules
 		this.board = saveBoard;
 		return res;
 	}
+
+	static get VALUES() {
+		return {
+			'p': 1,
+			's': 1,
+			'r': 5,
+			'u': 5,
+			'n': 3,
+			'o': 3,
+			'b': 3,
+			'c': 3,
+			'q': 9,
+			't': 9,
+			'k': 1000,
+			'l': 1000
+		};
+	}
 }
-- 
2.44.0