From: Benjamin Auder Date: Mon, 20 Jun 2022 21:19:55 +0000 (+0200) Subject: Add Suction X-Git-Url: https://git.auder.net/variants/Chakart/doc/%3C?a=commitdiff_plain;h=fe234391b05ffef5e3236e82ca1391adcb784b45;p=xogo.git Add Suction --- diff --git a/TODO b/TODO index a17d5c3..d879b34 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,7 @@ -add variants : Dark Racing Kings ? -Checkered-Teleport ? +add variants : +Ambiguous +Refusal +Dark Racing Kings ? Checkered-Teleport ? Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) diff --git a/variants.js b/variants.js index dc7540e..eb7203e 100644 --- a/variants.js +++ b/variants.js @@ -137,7 +137,7 @@ const variants = [ // {name: 'Spartan', desc: 'Spartan versus Persians'}, // {name: 'Squatter', desc: 'Squat last rank'}, // {name: 'Stealthbomb', desc: 'Beware the bomb'}, -// {name: 'Suction', desc: 'Attract opposite king'}, + {name: 'Suction', desc: 'Attract opposite king'}, // {name: 'Swap', desc: 'Dangerous captures'}, // {name: 'Switching', desc: "Exchange pieces' positions"}, // {name: 'Synchrone', desc: 'Play at the same time'}, diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 61a8ee2..c527b8c 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -117,7 +117,7 @@ export default class ChakartRules extends ChessRules { genRandInitFen(seed) { const gr = new GiveawayRules( - {mode: "suicide", options: {}, genFenOnly: true}); + {mode: "suicide", options: this.options, genFenOnly: true}); // Add Peach + mario flags return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; } diff --git a/variants/Suction/class.js b/variants/Suction/class.js new file mode 100644 index 0000000..db10e58 --- /dev/null +++ b/variants/Suction/class.js @@ -0,0 +1,113 @@ +import ChessRules from "/base_rules.js"; +import GiveawayRules from "/variants/Giveaway/class.js"; +import PiPo from "/utils/PiPo.js"; +import Move from "/utils/Move.js"; + +export default class SuctionRules extends ChessRules { + + static get Options() { + return { + select: C.Options.select, + styles: [ + "balance", + "capture", + "cylinder", + "dark", + "doublemove", + "madrasi", + "progressive", + "teleport" + ] + }; + } + + get pawnPromotions() { + return ['p']; //no promotions + } + + get hasFlags() { + return false; + } + + setOtherVariables(fenParsed) { + super.setOtherVariables(fenParsed); + this.cmove = null; + const cmove_str = fenParsed.cmove; + if (cmove_str != "-") { + this.cmove = { + start: C.SquareToCoords(cmove_str.substr(0, 2)), + end: C.SquareToCoords(cmove_str.substr(2)) + }; + } + } + + genRandInitFen(seed) { + const gr = new GiveawayRules( + {mode: "suicide", options: this.options, genFenOnly: true}); + // Add empty cmove: + return ( + gr.genRandInitFen(seed).slice(0, -17) + '{"enpassant":"-","cmove":"-"}'); + } + + getFen() { + const cmoveFen = !this.cmove + ? "-" + : C.CoordsToSquare(this.cmove.start) + C.CoordsToSquare(this.cmove.end); + return super.getFen().slice(0, -1) + ',"' + cmoveFen + '"}'; + } + + getBasicMove([sx, sy], [ex, ey]) { + let move = super.getBasicMove([sx, sy], [ex, ey]); + if (move.vanish.length == 2) { + move.appear.push( + new PiPo({ + x: sx, + y: sy, + c: move.vanish[1].c, + p: move.vanish[1].p + }) + ); + } + return move; + } + + canIplay(x, y) { + return this.getPiece(x, y) != 'k' && super.canIplay(x, y); + } + + // Does m2 un-do m1 ? (to disallow undoing captures) + oppositeMoves(m1, m2) { + return ( + !!m1 && + m2.vanish.length == 2 && + m1.start.x == m2.start.x && + m1.end.x == m2.end.x && + m1.start.y == m2.start.y && + m1.end.y == m2.end.y + ); + } + + filterValid(moves) { + return moves.filter(m => !this.oppositeMoves(this.cmove, m)); + } + + postPlay(move) { + super.postPlay(move); + this.cmove = + (move.vanish.length == 2 ? {start: move.start, end: move.end} : null); + } + + atLeastOneMove() { + return true; + } + + getCurrentScore() { + const color = this.turn; + const kingPos = super.searchKingPos(color); + if (color == "w" && kingPos[0] == 0) return "0-1"; + if (color == "b" && kingPos[0] == this.size.x - 1) return "1-0"; + // King is not on the opposite edge: game not over + return "*"; + } + +}; diff --git a/variants/Suction/rules.html b/variants/Suction/rules.html new file mode 100644 index 0000000..09a70cb --- /dev/null +++ b/variants/Suction/rules.html @@ -0,0 +1,5 @@ +

Pieces are swapped after captures. Kings cannot move except by being captured.

+ +

Win by bringing the enemy king on your first rank.

+ +

Nathaniel Virgo (2018).

diff --git a/variants/Suction/style.css b/variants/Suction/style.css new file mode 100644 index 0000000..a3550bc --- /dev/null +++ b/variants/Suction/style.css @@ -0,0 +1 @@ +@import url("/base_pieces.css");