From e8b85c869f8ed1a2e626f60c218c36121c49ec4e Mon Sep 17 00:00:00 2001 From: Benjamin Auder <benjamin.auder@somewhere> Date: Fri, 22 Apr 2022 07:57:29 +0200 Subject: [PATCH] Add a temporary patch for so far unexplained bug --- base_rules.js | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/base_rules.js b/base_rules.js index 6efce02..e987492 100644 --- a/base_rules.js +++ b/base_rules.js @@ -2189,7 +2189,9 @@ export default class ChessRules { playVisual(move, r) { move.vanish.forEach(v => { if (!this.enlightened || this.enlightened[v.x][v.y]) { - this.g_pieces[v.x][v.y].remove(); + // TODO: next "if" shouldn't be required + if (this.g_pieces[v.x][v.y]) + this.g_pieces[v.x][v.y].remove(); this.g_pieces[v.x][v.y] = null; } }); @@ -2242,6 +2244,11 @@ export default class ChessRules { const dropMove = (typeof i1 == "string"); const startArray = (dropMove ? this.r_pieces : this.g_pieces); let startPiece = startArray[i1][j1]; + // TODO: next "if" shouldn't be required + if (!startPiece) { + callback(); + return; + } let chessboard = document.getElementById(this.containerId).querySelector(".chessboard"); const clonePiece = ( -- 2.44.0