From: Benjamin Auder Date: Sat, 9 Jan 2021 19:56:23 +0000 (+0100) Subject: Add Brotherhood, Maharajah (special version) + Dobutsu variants X-Git-Url: https://git.auder.net/variants/Chakart/css/assets/current/doc/R.css?a=commitdiff_plain;h=6c00a6e55209930057bcf040cf444f40e7d47030;p=vchess.git Add Brotherhood, Maharajah (special version) + Dobutsu variants --- diff --git a/TODO b/TODO index 41530300..ec1571b9 100644 --- a/TODO +++ b/TODO @@ -3,36 +3,32 @@ Embedded rules language not updated when language is set (in Analyse, Game and P If new live game starts in background, "new game" notify OK but not first move. NEW VARIANTS: -https://www.chessvariants.com/incinf.dir/bario.html -https://www.pychess.org/variant/manchu -https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess -https://www.pychess.org/variant/dobutsu -https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG -https://musketeerchess.net/games/cerebral/rules/rules.php : from Titan, should be easy -https://www.pychess.org/variant/shogun -https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/ -https://www.chessvariants.com/other.dir/fugue.html -https://www.chessvariants.com/rules/spartan-chess -https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html -https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html -http://history.chess.free.fr/rollerball.htm Squatter Chess: safe on last rank = win -Companion Chess : pieces of same nature don't attack each others -https://www.chessvariants.com/difftaking.dir/brotherhood.html Crossing Chess = win when the king cross half-board Kingmaker: pawns can promote also into enemy king --> no king tracking, getCheckSquares + underCheck test all kings -Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) ---> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings -https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html + https://boardgamegeek.com/boardgame/18661/alapo Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn. Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move. -Maybe: -https://www.chessvariants.com/diffmove.dir/asymmetric.html -https://www.chessvariants.com/play/connected-chess + +https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html +https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html +https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/ +http://history.chess.free.fr/rollerball.htm + +https://www.chessvariants.com/other.dir/fugue.html +https://www.chessvariants.com/rules/spartan-chess +https://www.chessvariants.com/incinf.dir/bario.html +https://www.pychess.org/variant/shogun + +https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG +https://musketeerchess.net/games/cerebral/rules/rules.php : from Titan, should be easy + Non-chess: -fanorona https://fr.wikipedia.org/wiki/Fanorona +gomoku, avalam, draughts, draughts8 Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 -gomoku, avalam, qoridor (wider lines in another color ?), draughts, draughts8 +Fanorona https://fr.wikipedia.org/wiki/Fanorona + (puis quand hexaboards peut-être: hexavariants + Hex) +qoridor (wider lines in another color ?) diff --git a/client/public/images/pieces/Dobutsu/LICENSE.txt b/client/public/images/pieces/Dobutsu/LICENSE.txt new file mode 100644 index 00000000..2f244ac8 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/LICENSE.txt @@ -0,0 +1,395 @@ +Attribution 4.0 International + +======================================================================= + +Creative Commons Corporation ("Creative Commons") is not a law firm and +does not provide legal services or legal advice. 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For +the avoidance of doubt, this paragraph does not form part of the +public licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/client/public/images/pieces/Dobutsu/README.md b/client/public/images/pieces/Dobutsu/README.md new file mode 100644 index 00000000..73ed708d --- /dev/null +++ b/client/public/images/pieces/Dobutsu/README.md @@ -0,0 +1,13 @@ +[Couch Tomato - I presume] + +I recreated all of the original [Doubutsu](https://en.wikipedia.org/wiki/D%C5%8Dbutsu_sh%C5%8Dgi) pieces in Inkscape SVG format. + +Credits: the original Doubutsu pieces were created by [Madoka Kitato](https://en.wikipedia.org/wiki/Madoka_Kitao). + +(also: [screenshot of the gshogi version](https://raw.githubusercontent.com/Ka-hu/shogi-pieces/master/_screenshots/scrot_doubutsu_gshogi.png)) + +![doubutsu screenshot](https://raw.githubusercontent.com/Ka-hu/shogi-pieces/master/_screenshots/scrot_doubutsu_xboard.png) + +## License + +Where it's not stated otherwise, my work is lincensed under [CC-BY-4.0](https://choosealicense.com/licenses/cc-by-4.0) diff --git a/client/public/images/pieces/Dobutsu/be.svg b/client/public/images/pieces/Dobutsu/be.svg new file mode 120000 index 00000000..b4006848 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/be.svg @@ -0,0 +1 @@ +we.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bei.svg b/client/public/images/pieces/Dobutsu/bei.svg new file mode 120000 index 00000000..de6cd3cd --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bei.svg @@ -0,0 +1 @@ +wei.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bg.svg b/client/public/images/pieces/Dobutsu/bg.svg new file mode 120000 index 00000000..60095064 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bg.svg @@ -0,0 +1 @@ +wg.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bgi.svg b/client/public/images/pieces/Dobutsu/bgi.svg new file mode 120000 index 00000000..a2117b15 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bgi.svg @@ -0,0 +1 @@ +wgi.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bh.svg b/client/public/images/pieces/Dobutsu/bh.svg new file mode 120000 index 00000000..6d636de7 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bh.svg @@ -0,0 +1 @@ +wh.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bhi.svg b/client/public/images/pieces/Dobutsu/bhi.svg new file mode 120000 index 00000000..bbb4eb32 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bhi.svg @@ -0,0 +1 @@ +whi.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bk.svg b/client/public/images/pieces/Dobutsu/bk.svg new file mode 120000 index 00000000..17acf536 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bk.svg @@ -0,0 +1 @@ +wk.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bki.svg b/client/public/images/pieces/Dobutsu/bki.svg new file mode 120000 index 00000000..372d4cce --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bki.svg @@ -0,0 +1 @@ +wki.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bp.svg b/client/public/images/pieces/Dobutsu/bp.svg new file mode 120000 index 00000000..e2dd8982 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bp.svg @@ -0,0 +1 @@ +wp.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/bpi.svg b/client/public/images/pieces/Dobutsu/bpi.svg new file mode 120000 index 00000000..291a6a99 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/bpi.svg @@ -0,0 +1 @@ +wpi.svg \ No newline at end of file diff --git a/client/public/images/pieces/Dobutsu/we.svg b/client/public/images/pieces/Dobutsu/we.svg new file mode 100644 index 00000000..c7eb6dc8 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/we.svg @@ -0,0 +1,176 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wei.svg b/client/public/images/pieces/Dobutsu/wei.svg new file mode 100644 index 00000000..c8b0b3c7 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wei.svg @@ -0,0 +1,176 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wg.svg b/client/public/images/pieces/Dobutsu/wg.svg new file mode 100644 index 00000000..14a55a90 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wg.svg @@ -0,0 +1,186 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wgi.svg b/client/public/images/pieces/Dobutsu/wgi.svg new file mode 100644 index 00000000..f6eb0241 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wgi.svg @@ -0,0 +1,186 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wh.svg b/client/public/images/pieces/Dobutsu/wh.svg new file mode 100644 index 00000000..7256bc88 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wh.svg @@ -0,0 +1,156 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/whi.svg b/client/public/images/pieces/Dobutsu/whi.svg new file mode 100644 index 00000000..e172f8b3 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/whi.svg @@ -0,0 +1,156 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wk.svg b/client/public/images/pieces/Dobutsu/wk.svg new file mode 100644 index 00000000..83244547 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wk.svg @@ -0,0 +1,201 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wki.svg b/client/public/images/pieces/Dobutsu/wki.svg new file mode 100644 index 00000000..33c11d38 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wki.svg @@ -0,0 +1,201 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wp.svg b/client/public/images/pieces/Dobutsu/wp.svg new file mode 100644 index 00000000..69358c74 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wp.svg @@ -0,0 +1,139 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Dobutsu/wpi.svg b/client/public/images/pieces/Dobutsu/wpi.svg new file mode 100644 index 00000000..bbefcfc9 --- /dev/null +++ b/client/public/images/pieces/Dobutsu/wpi.svg @@ -0,0 +1,139 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/client/public/images/pieces/Maharajah/bm.svg b/client/public/images/pieces/Maharajah/bm.svg new file mode 120000 index 00000000..000f539e --- /dev/null +++ b/client/public/images/pieces/Maharajah/bm.svg @@ -0,0 +1 @@ +../Maxima/bg.svg \ No newline at end of file diff --git a/client/src/styles/_board_squares_img.sass b/client/src/styles/_board_squares_img.sass index 4075984d..19916286 100644 --- a/client/src/styles/_board_squares_img.sass +++ b/client/src/styles/_board_squares_img.sass @@ -7,6 +7,10 @@ div.board display: inline-block position: relative +div.board3 + width: 33.33% + padding-bottom: 33.33% + div.board5 width: 20% padding-bottom: 20% diff --git a/client/src/translations/en.js b/client/src/translations/en.js index fc8bd3d5..a2f1eaf2 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -172,6 +172,7 @@ export const translations = { "All of the same color": "All of the same color", "Ancient rules": "Ancient rules", "Attract opposite king": "Attract opposite king", + "Augmented Queens": "Augmented Queens", "Balanced sliders & leapers": "Balanced sliders & leapers", "Big board": "Big board", "Bishop versus pawns": "Bishop versus pawns", @@ -207,6 +208,7 @@ export const translations = { "Faster development": "Faster development", "Four new pieces": "Four new pieces", "Free initial setup": "Free initial setup", + "Friendly pieces": "Friendly pieces", "In the shadow": "In the shadow", "Interweaved colorbound teams": "Interweaved colorbound teams", "Get strong at self-mate": "Get strong at self-mate", @@ -226,6 +228,7 @@ export const translations = { "Lancers everywhere": "Lancers everywhere", "Landing on the board": "Landing on the board", "Laws of attraction": "Laws of attraction", + "Let's catch the Lion!": "Let's catch the Lion!", "Long jumps over pieces": "Long jumps over pieces", "Long live the Queen": "Long live the Queen", "Lose all pieces": "Lose all pieces", diff --git a/client/src/translations/es.js b/client/src/translations/es.js index d0f87e04..97dbec11 100644 --- a/client/src/translations/es.js +++ b/client/src/translations/es.js @@ -172,6 +172,7 @@ export const translations = { "All of the same color": "Todo el mismo color", "Ancient rules": "Viejas reglas", "Attract opposite king": "Atraer al rey contrario", + "Augmented Queens": "Damas aumentadas", "Balanced sliders & leapers": "Modos de desplazamiento equilibrados", "Big board": "Gran tablero", "Bishop versus pawns": "Alfil contra peones", @@ -207,6 +208,7 @@ export const translations = { "Faster development": "Desarrollo acelerado", "Four new pieces": "Quatro nuevas piezas", "Free initial setup": "Posición inicial libre", + "Friendly pieces": "Piezas amistosas", "In the shadow": "En la sombra", "Interweaved colorbound teams": "Equipos unicolores entrelazados", "Get strong at self-mate": "Progreso en mates asistidos", @@ -226,6 +228,7 @@ export const translations = { "Lancers everywhere": "Lanceros por todas partes", "Landing on the board": "Aterrizando en el tablero", "Laws of attraction": "Las leyes de las atracciones", + "Let's catch the Lion!": "¡Atrapemos al León!", "Long jumps over pieces": "Saltos largos sobre las piezas", "Long live the Queen": "Larga vida a la reina", "Lose all pieces": "Perder todas las piezas", diff --git a/client/src/translations/fr.js b/client/src/translations/fr.js index 3adb35ef..98706b91 100644 --- a/client/src/translations/fr.js +++ b/client/src/translations/fr.js @@ -172,6 +172,7 @@ export const translations = { "All of the same color": "Tout de la même couleur", "Ancient rules": "Règles anciennes", "Attract opposite king": "Attirer le roi adverse", + "Augmented Queens": "Dames augmentées", "Balanced sliders & leapers": "Modes de déplacement équilibrés", "Big board": "Grand échiquier", "Bishop versus pawns": "Fou contre pions", @@ -207,6 +208,7 @@ export const translations = { "Faster development": "Développement accéléré", "Four new pieces": "Quatre nouvelles pièces", "Free initial setup": "Position initiale libre", + "Friendly pieces": "Pièces amies", "In the shadow": "Dans l'ombre", "Interweaved colorbound teams": "Équipes unicolores entremêlées", "Get strong at self-mate": "Progressez en mats aidés", @@ -226,6 +228,7 @@ export const translations = { "Lancers everywhere": "Lanciers à tous les coins", "Landing on the board": "Débarquement sur l'échiquier", "Laws of attraction": "Les lois de l'attraction", + "Let's catch the Lion!": "Attrapons le Lion !", "Long jumps over pieces": "Sauts longs par dessus les pièces", "Long live the Queen": "Long vie à la Reine", "Lose all pieces": "Perdez toutes les pièces", diff --git a/client/src/translations/rules/Brotherhood/en.pug b/client/src/translations/rules/Brotherhood/en.pug new file mode 100644 index 00000000..ba4971bf --- /dev/null +++ b/client/src/translations/rules/Brotherhood/en.pug @@ -0,0 +1,16 @@ +p.boxed. + Pieces cannot capture pieces of the same type. + +p. + Rooks, knights, bishops and queens cannot capture their counterparts in + the enemy army. + +p Stalemate counts as a loss. + +h3 More informations + +p + | See + a(href="https://www.chessvariants.com/difftaking.dir/brotherhood.html") + | Brotherhood Chess + |  on chessvariants.com. diff --git a/client/src/translations/rules/Brotherhood/es.pug b/client/src/translations/rules/Brotherhood/es.pug new file mode 100644 index 00000000..b04f4a13 --- /dev/null +++ b/client/src/translations/rules/Brotherhood/es.pug @@ -0,0 +1,16 @@ +p.boxed. + Las piezas no pueden capturar otras piezas del mismo tipo. + +p. + Las torres, los caballos, los alfiles y las damas no pueden capturar a sus + contrapartes en el ejército enemigo. + +p El empate equivale a una derrota. + +h3 Más información + +p + | Ver + a(href="https://www.chessvariants.com/difftaking.dir/brotherhood.html") + | Brotherhood Chess + |  en chessvariants.com. diff --git a/client/src/translations/rules/Brotherhood/fr.pug b/client/src/translations/rules/Brotherhood/fr.pug new file mode 100644 index 00000000..4565643e --- /dev/null +++ b/client/src/translations/rules/Brotherhood/fr.pug @@ -0,0 +1,16 @@ +p.boxed. + Les pièces ne peuvent pas capturer d'autres pièces du même type. + +p. + Les tours, cavaliers, fous et dames ne peuvent capturer leurs homologues + dans l'armée ennemie. + +p Le pat équivaut à une défaite. + +h3 Plus d'information + +p + | Voir + a(href="https://www.chessvariants.com/difftaking.dir/brotherhood.html") + | Brotherhood Chess + |  sur chessvariants.com. diff --git a/client/src/translations/rules/Dobutsu/en.pug b/client/src/translations/rules/Dobutsu/en.pug new file mode 100644 index 00000000..ae05563d --- /dev/null +++ b/client/src/translations/rules/Dobutsu/en.pug @@ -0,0 +1,41 @@ +p.boxed. + Simplified Shogi. + +p. + Dobutsu Shogi ("Animal Chess") is a Shogi variant for young children. + It was invented by professional shogi player Madoka Kitao, partially to + attract young girls to the game. It is played on a 3×4 board and + generally follows the rules of standard shogi, + with a few exceptions described below. + +figure.diagram-container + .diagram + | fen:gke/1p1/1P1/EKG: + figcaption Initial position. + +ul + li. + You must either capture the enemy Lion (King) or move your own + Lion into the final rank. + li. + All pieces move by one square at a time, + following directions indicated on pieces' edges. + li. + Once arrived on the final rank, Chick (Pawn) promotes into Hen (Tokin), + moving in all directions except diagonally backward. + Other pieces don't transform. + li. + Instead of playing a move, captured pieces may be dropped + (without restrictions). A captured Hen turns back into a Chick. + li Repetition of moves counts as a draw. + +figure.showPieces.text-center + img(src="/images/pieces/Dobutsu/wh.svg") + figcaption Hen: promoted pawn. + +h3 More information + +p + | The variant is playable on + a(href="https://www.pychess.org/variant/dobutsu") pychess-variants + | . See also the Wikipedia page. diff --git a/client/src/translations/rules/Dobutsu/es.pug b/client/src/translations/rules/Dobutsu/es.pug new file mode 100644 index 00000000..74c6c548 --- /dev/null +++ b/client/src/translations/rules/Dobutsu/es.pug @@ -0,0 +1,42 @@ +p.boxed. + Shogi simplificado. + +p. + Dobutsu Shogi ("Ajedrez animal") es una variante de Shogi destinada + a los niños pequeños. Fue inventado por la jugadora profesional + Madoka Kitao, en parte para atraer a las jóvenes al juego. + Se juega en un tablero de ajedrez 3x4 y generalmente sigue las reglas de + shogi estándar, con algunas excepciones que se describen a continuación. + +figure.diagram-container + .diagram + | fen:gke/1p1/1P1/EKG: + figcaption Position initiale. + +ul + li. + Debes capturar al León (Rey) oponente o traer tu propio + en la última fila. + li. + Todas las piezas solo se mueven un espacio a la vez, + siguiendo las indicaciones indicadas en los bordes de las piezas. + li. + Una vez en la última fila, se promueve el Pollito (Peón) + en una Gallina (Tokin), moviéndose en todas direcciones excepto + diagonalmente hacia atrás. Las otras piezas no se transforman. + li. + En lugar de jugar un movimiento, las piezas capturadas se pueden lanzar + en paracaídas (sin restricciones). Una Gallina capturada se convierte de + nuevo en Pollito. + li Las jugadas repetitivas equivalen a un empate. + +figure.showPieces.text-center + img(src="/images/pieces/Dobutsu/wh.svg") + figcaption Hen: pion promu. + +h3 Más información + +p + | La variante se puede jugar en + a(href="https://www.pychess.org/variant/dobutsu") pychess-variants + | . Consulte también la página de Wikipedia. diff --git a/client/src/translations/rules/Dobutsu/fr.pug b/client/src/translations/rules/Dobutsu/fr.pug new file mode 100644 index 00000000..10a79116 --- /dev/null +++ b/client/src/translations/rules/Dobutsu/fr.pug @@ -0,0 +1,41 @@ +p.boxed. + Shogi simplifié. + +p. + Dobutsu Shogi ("Échecs des Animaux") est une variante du Shogi destinée + aux jeunes enfants. Elle a été inventée par la joueuse professionnelle + Madoka Kitao, en partie pour attirer de jeunes filles vers le jeu. + Elle se joue sur un échiquier 3x4 et suit généralement les règles du + shogi standard, avec quelques exceptions décrites ci-dessous. + +figure.diagram-container + .diagram + | fen:gke/1p1/1P1/EKG: + figcaption Position initiale. + +ul + li. + Vous devez soit capturer le Lion (Roi) adverse, ou bien amener le votre + sur la dernière rangée. + li. + Toutes les pièces ne se déplacent que d'une case à la fois, + suivant les directions indiquées sur les bords des pièces. + li. + Une fois parvenu sur la dernière rangée, le Poussin (Pion) est promu + en une Poule (Tokin), se déplaçant dans toutes les directions sauf + en diagonale vers arrière. Les autres pièces ne se transforment pas. + li. + Au lieu de jouer un coup, les pièces capturées peuvent être parachutées + (sans restrictions). Une Poule capturée redevient un Poussin. + li La répétition de coups équivaut à une nulle. + +figure.showPieces.text-center + img(src="/images/pieces/Dobutsu/wh.svg") + figcaption Hen: pion promu. + +h3 Plus d'information + +p + | La variante est jouable sur + a(href="https://www.pychess.org/variant/dobutsu") pychess-variants + | . Voir aussi la page Wikipedia. diff --git a/client/src/translations/rules/Maharajah/en.pug b/client/src/translations/rules/Maharajah/en.pug new file mode 100644 index 00000000..5a84a380 --- /dev/null +++ b/client/src/translations/rules/Maharajah/en.pug @@ -0,0 +1,25 @@ +p.boxed. + Standard army versus two powerful pieces. + +p + | This variant is inspired from + a(href="https://en.wikipedia.org/wiki/Maharajah_and_the_Sepoys") + | Maharajah Chess + | . Since it is known as a forced win for Black, it is modified here + | following ideas of Rad Herring and viro90 + a(href="https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473") + | on Discord + | . The rules deviate slightly from both of their proposals, however, + | in another attempt to balance the game. + +p Rules: +ul + li White pieces move as usual, and must eliminates both black units. + li. + Black pieces are a combination of a queen, a knight, and a two-squares + jumper (Alfil + Dabbabah). They must capture the king. + +figure.diagram-container + .diagram + | fen:8/8/1N2P3/3mR3/3P4/2B2Q2/8/7K b6,c7,a5,b5,c5,f5,a2,b3,c4,a8,b7,c6,e4,f3,d4,d3,c3,e3,f4,f6,e7,f7,d6,d7,d8,e5,e6,b4: + figcaption Movements of the "upgraded Maharajah". diff --git a/client/src/translations/rules/Maharajah/es.pug b/client/src/translations/rules/Maharajah/es.pug new file mode 100644 index 00000000..d2c68bca --- /dev/null +++ b/client/src/translations/rules/Maharajah/es.pug @@ -0,0 +1,27 @@ +p.boxed. + Ejército estándar para dos piezas poderosas. + +p + | Esta variante está inspirada de + a(href="https://en.wikipedia.org/wiki/Maharajah_and_the_Sepoys") + | Maharajah Chess + | . Dado que esto conduce a una victoria negra, se modifica aquí + | siguiendo las ideas de Rad Herring y viro90 + a(href="https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473") + | en Discord + | . Las reglas se desvían ligeramente de sus propuestas, sin embargo, en + | otro intento de equilibrar el juego. + +p Reglas: +ul + li. + Las piezas blancas se mueven como de costumbre, + y debe eliminar las dos piezas negras. + li. + Las piezas negras son combinaciones dama + caballo + dos "saltadores + de dos casillas" (Alfil + Dabbabah). Deben capturar al rey. + +figure.diagram-container + .diagram + | fen:8/8/1N2P3/3mR3/3P4/2B2Q2/8/7K b6,c7,a5,b5,c5,f5,a2,b3,c4,a8,b7,c6,e4,f3,d4,d3,c3,e3,f4,f6,e7,f7,d6,d7,d8,e5,e6,b4: + figcaption Movimientos del "Maharajá aumentado". diff --git a/client/src/translations/rules/Maharajah/fr.pug b/client/src/translations/rules/Maharajah/fr.pug new file mode 100644 index 00000000..c447d4f3 --- /dev/null +++ b/client/src/translations/rules/Maharajah/fr.pug @@ -0,0 +1,27 @@ +p.boxed. + Armée standard contre deux pièces puissantes. + +p + | Cette variante est inspirée de + a(href="https://en.wikipedia.org/wiki/Maharajah_and_the_Sepoys") + | Maharajah Chess + | . Puisque celle-ci mène à une victoire des noirs, elle est modifiée ici + | suivant des idées de Rad Herring et viro90 + a(href="https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473") + | sur Discord + | . Les règles dévient légèrement de leurs propositions, cependant, dans + | une autre tentative d'équilibrer le jeu. + +p Règles : +ul + li. + Les pièces blanches se déplacent comme d'habitude, + et doivent éliminer les deux pièces noires. + li. + Les pièces noires sont des combinaisons dame + cavalier + deux "sauteurs + de deux cases" (Alfil + Dabbabah). Elles doivent capturer le roi. + +figure.diagram-container + .diagram + | fen:8/8/1N2P3/3mR3/3P4/2B2Q2/8/7K b6,c7,a5,b5,c5,f5,a2,b3,c4,a8,b7,c6,e4,f3,d4,d3,c3,e3,f4,f6,e7,f7,d6,d7,d8,e5,e6,b4: + figcaption Déplacements du "Maharajah augmenté". diff --git a/client/src/translations/variants/en.pug b/client/src/translations/variants/en.pug index 7eeb43fd..0ac43461 100644 --- a/client/src/translations/variants/en.pug +++ b/client/src/translations/variants/en.pug @@ -15,6 +15,7 @@ p Variants with very few different pieces, and a simplified goal. var varlist = [ "Bishopawns", "Discoduel", + "Dobutsu", "Knightpawns", "Pawns", "Pawnsking", @@ -394,6 +395,7 @@ p. "Ambiguous", "Avalanche", "Bicolour", + "Brotherhood", "Castle", "Doublearmy", "Evolution", @@ -403,6 +405,7 @@ p. "Hamilton", "Isardam", "Magnetic", + "Maharajah", "Otage", "Pacosako", "Parachute", diff --git a/client/src/translations/variants/es.pug b/client/src/translations/variants/es.pug index ad4fa473..761b7398 100644 --- a/client/src/translations/variants/es.pug +++ b/client/src/translations/variants/es.pug @@ -17,6 +17,7 @@ p Variantes con muy pocas piezas diferentes y un propósito simplificado. var varlist = [ "Bishopawns", "Discoduel", + "Dobutsu", "Knightpawns", "Pawns", "Pawnsking", @@ -405,6 +406,7 @@ p. "Ambiguous", "Avalanche", "Bicolour", + "Brotherhood", "Castle", "Doublearmy", "Evolution", @@ -414,6 +416,7 @@ p. "Hamilton", "Isardam", "Magnetic", + "Maharajah", "Otage", "Pacosako", "Parachute", diff --git a/client/src/translations/variants/fr.pug b/client/src/translations/variants/fr.pug index 28d7876c..232691d6 100644 --- a/client/src/translations/variants/fr.pug +++ b/client/src/translations/variants/fr.pug @@ -16,6 +16,7 @@ p Variantes avec très peu de pièces différentes, et un but simplifié. var varlist = [ "Bishopawns", "Discoduel", + "Dobutsu", "Knightpawns", "Pawns", "Pawnsking", @@ -404,6 +405,7 @@ p. "Ambiguous", "Avalanche", "Bicolour", + "Brotherhood", "Castle", "Doublearmy", "Evolution", @@ -413,6 +415,7 @@ p. "Hamilton", "Isardam", "Magnetic", + "Maharajah", "Otage", "Pacosako", "Parachute", diff --git a/client/src/variants/Brotherhood.js b/client/src/variants/Brotherhood.js new file mode 100644 index 00000000..4da4e114 --- /dev/null +++ b/client/src/variants/Brotherhood.js @@ -0,0 +1,24 @@ +import { ChessRules } from "@/base_rules"; + +export class BrotherhoodRules extends ChessRules { + + getPotentialMovesFrom([x, y]) { + return ( + super.getPotentialMovesFrom([x, y]).filter(m => { + // Forbid capturing same piece's type: + return ( + m.vanish.length == 1 || + [V.PAWN, V.KING].includes(m.vanish[0].p) || + m.vanish[1].p != m.vanish[0].p + ); + }) + ); + } + + getCurrentScore() { + if (this.atLeastOneMove()) return "*"; + // Game over + return (this.turn == "w" ? "0-1" : "1-0"); + } + +}; diff --git a/client/src/variants/Dobutsu.js b/client/src/variants/Dobutsu.js new file mode 100644 index 00000000..a5c03868 --- /dev/null +++ b/client/src/variants/Dobutsu.js @@ -0,0 +1,313 @@ +import { ChessRules, PiPo, Move } from "@/base_rules"; +import { ArrayFun } from "@/utils/array"; +import { sample, shuffle } from "@/utils/alea"; + +export class DobutsuRules extends ChessRules { + + static get HasFlags() { + return false; + } + + static get HasEnpassant() { + return false; + } + + static get Monochrome() { + return true; + } + + static IsGoodFen(fen) { + if (!ChessRules.IsGoodFen(fen)) return false; + const fenParsed = V.ParseFen(fen); + // 3) Check reserves + if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{14,14}$/)) + return false; + return true; + } + + static ParseFen(fen) { + const fenParts = fen.split(" "); + return Object.assign( + ChessRules.ParseFen(fen), + { reserve: fenParts[3] } + ); + } + + static get ELEPHANT() { + return "e"; + } + static get GIRAFFE() { + return "g"; + } + static get HEN() { + return "h"; + } + + static get PIECES() { + return [ + ChessRules.PAWN, + ChessRules.KING, + V.ELEPHANT, + V.GIRAFFE, + V.HEN + ]; + } + + getPpath(b, color, score, orientation) { + // 'i' for "inversed": + const suffix = (b[0] == orientation ? "" : "i"); + return "Dobutsu/" + b + suffix; + } + + getPPpath(m, orientation) { + return ( + this.getPpath( + m.appear[0].c + m.appear[0].p, + null, + null, + orientation + ) + ); + } + + static GenRandInitFen() { + return "gke/1p1/1P1/EKG w 0 00000000"; + } + + getFen() { + return super.getFen() + " " + this.getReserveFen(); + } + + getFenForRepeat() { + return super.getFenForRepeat() + "_" + this.getReserveFen(); + } + + getReserveFen() { + let counts = new Array(6); + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; + counts[3 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; + } + return counts.join(""); + } + + setOtherVariables(fen) { + super.setOtherVariables(fen); + // Also init reserves (used by the interface to show landable pieces) + const reserve = + V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); + this.reserve = { + w: { + [V.PAWN]: reserve[0], + [V.ELEPHANT]: reserve[1], + [V.GIRAFFE]: reserve[2] + }, + b: { + [V.PAWN]: reserve[3], + [V.ELEPHANT]: reserve[4], + [V.GIRAFFE]: reserve[5] + } + }; + } + + // Goal is to capture the king, easier to not track kings + scanKings() {} + + getColor(i, j) { + if (i >= V.size.x) return i == V.size.x ? "w" : "b"; + return this.board[i][j].charAt(0); + } + + getPiece(i, j) { + if (i >= V.size.x) return V.RESERVE_PIECES[j]; + return this.board[i][j].charAt(1); + } + + static get size() { + return { x: 4, y: 3}; + } + + getReservePpath(index, color, orientation) { + return ( + "Dobutsu/" + color + V.RESERVE_PIECES[index] + + (color != orientation ? 'i' : '') + ); + } + + // Ordering on reserve pieces + static get RESERVE_PIECES() { + return ( + // No king, since the goal is to capture it + [V.PAWN, V.ELEPHANT, V.GIRAFFE] + ); + } + + getReserveMoves([x, y]) { + const color = this.turn; + const p = V.RESERVE_PIECES[y]; + if (this.reserve[color][p] == 0) return []; + let moves = []; + for (let i = 0; i < V.size.x; i++) { + for (let j = 0; j < V.size.y; j++) { + if (this.board[i][j] == V.EMPTY) { + let mv = new Move({ + appear: [ + new PiPo({ + x: i, + y: j, + c: color, + p: p + }) + ], + vanish: [], + start: { x: x, y: y }, //a bit artificial... + end: { x: i, y: j } + }); + moves.push(mv); + } + } + } + return moves; + } + + getPotentialMovesFrom(sq) { + if (sq[0] >= V.size.x) { + // Reserves, outside of board: x == sizeX(+1) + return this.getReserveMoves(sq); + } + switch (this.getPiece(sq[0], sq[1])) { + case V.PAWN: return this.getPotentialPawnMoves(sq); + case V.ELEPHANT: return this.getPotentialElephantMoves(sq); + case V.GIRAFFE: return this.getPotentialGiraffeMoves(sq); + case V.KING: return super.getPotentialKingMoves(sq); + } + return []; //never reached + } + + getPotentialPawnMoves([x, y]) { + const c = this.turn; + const beforeLastRank = (c == 'w' ? 1 : 2); + const forward = (c == 'w' ? -1 : 1); + if (!V.OnBoard(x + forward, y)) return []; //stuck pawn + if ( + this.board[x + forward][y] == V.EMPTY || + this.getColor(x + forward, y) != c + ) { + const tr = (x == beforeLastRank ? { p: V.HEN, c: c } : null); + return [super.getBasicMove([x, y], [x + forward, y], tr)]; + } + } + + getPotentialElephantMoves(sq) { + return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep"); + } + + getPotentialGiraffeMoves(sq) { + return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep"); + } + + getAllValidMoves() { + let moves = super.getAllPotentialMoves(); + const color = this.turn; + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + moves = moves.concat( + this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) + ); + } + return moves; + } + + // Goal is to capture the king: + isAttacked() { + return false; + } + filterValid(moves) { + return moves; + } + getCheckSquares() { + return []; + } + + static MayDecode(piece) { + if (piece == V.HEN) return V.PAWN; + return piece; + } + + postPlay(move) { + const color = move.appear[0].c; + if (move.vanish.length == 0) + // Drop unpromoted piece: + this.reserve[color][move.appear[0].p]--; + else if (move.vanish.length == 2) + // May capture a promoted piece: + this.reserve[color][V.MayDecode(move.vanish[1].p)]++; + } + + postUndo(move) { + const color = this.turn; + if (move.vanish.length == 0) + this.reserve[color][move.appear[0].p]++; + else if (move.vanish.length == 2) + this.reserve[color][V.MayDecode(move.vanish[1].p)]--; + } + + getCurrentScore() { + const c = this.turn; + if (this.board.every(row => row.every(cell => cell != c + 'k'))) + return (c == 'w' ? "0-1" : "1-0"); + const oppCol = V.GetOppCol(c); + const oppLastRank = (c == 'w' ? 3 : 0); + for (let j=0; j < V.size.y; j++) { + if (this.board[oppLastRank][j] == oppCol + 'k') + return (oppCol == 'w' ? "1-0" : "0-1"); + } + return "*"; + } + + static get SEARCH_DEPTH() { + return 4; + } + + static get VALUES() { + // NOTE: very arbitrary + return { + p: 1, + h: 4, + g: 3, + e: 2, + k: 1000 + } + } + + evalPosition() { + let evaluation = super.evalPosition(); + // Add reserves: + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + const p = V.RESERVE_PIECES[i]; + evaluation += this.reserve["w"][p] * V.VALUES[p]; + evaluation -= this.reserve["b"][p] * V.VALUES[p]; + } + return evaluation; + } + + getNotation(move) { + const finalSquare = V.CoordsToSquare(move.end); + if (move.vanish.length == 0) { + // Rebirth: + const piece = move.appear[0].p.toUpperCase(); + return (piece != 'P' ? piece : "") + "@" + finalSquare; + } + const piece = move.vanish[0].p.toUpperCase(); + return ( + (piece != 'P' || move.vanish.length == 2 ? piece : "") + + (move.vanish.length == 2 ? "x" : "") + + finalSquare + + ( + move.appear[0].p != move.vanish[0].p + ? "=" + move.appear[0].p.toUpperCase() + : "" + ) + ); + } + +}; diff --git a/client/src/variants/Maharajah.js b/client/src/variants/Maharajah.js new file mode 100644 index 00000000..a49828b2 --- /dev/null +++ b/client/src/variants/Maharajah.js @@ -0,0 +1,185 @@ +import { ChessRules } from "@/base_rules"; + +export class MaharajahRules extends ChessRules { + + static get HasEnpassant() { + return false; + } + + static get MAHARAJAH() { + return 'm'; + } + + getPpath(b) { + return b.charAt(0) == 'w' ? b : "Maharajah/bm"; + } + + static get PIECES() { + return ChessRules.PIECES.concat([V.MAHARAJAH]); + } + + static get M_EXTRA_STEPS() { + return [ + // Jumping options: + [-2, -2], + [-2, 0], + [-2, 2], + [0, -2], + [0, 2], + [2, -2], + [2, 0], + [2, 2] + ]; + } + + static IsGoodPosition(position) { + if (position.length == 0) return false; + const rows = position.split("/"); + if (rows.length != V.size.x) return false; + let wKingCount = 0; + for (let row of rows) { + let sumElts = 0; + for (let i = 0; i < row.length; i++) { + const lowR = row[i].toLowerCase(); + if (!!lowR.match(/[a-z]/)) { + if (row[i] == lowR && row[i] != 'm') return false; + if (row[i] == 'K') wKingCount++; + if (V.PIECES.includes(lowR)) sumElts++; + } + else { + const num = parseInt(row[i], 10); + if (isNaN(num) || num <= 0) return false; + sumElts += num; + } + } + if (sumElts != V.size.y) return false; + } + if (wKingCount != 1) return false; + return true; + } + + static IsGoodFlags(flags) { + // Only white can castle + return !!flags.match(/^[a-z]{2,2}$/); + } + + scanKings(fen) { + // Square of white king only: + this.kingPos = { w: [-1, -1], b: [-1, -1] }; + const fenRows = V.ParseFen(fen).position.split("/"); + for (let i = 0; i < fenRows.length; i++) { + let k = 0; //column index on board + for (let j = 0; j < fenRows[i].length; j++) { + switch (fenRows[i].charAt(j)) { + case "K": + this.kingPos["w"] = [i, k]; + break; + default: { + const num = parseInt(fenRows[i].charAt(j), 10); + if (!isNaN(num)) k += num - 1; + } + } + k++; + } + } + } + + static GenRandInitFen(randomness) { + const sFen = ChessRules.GenRandInitFen(Math.max(randomness, 1)); + return "3mm3/8/" + sFen.substring(18, 50); + } + + getFlagsFen() { + return this.castleFlags['w'].map(V.CoordToColumn).join(""); + } + + setFlags(fenflags) { + this.castleFlags = { 'w': [-1, -1] }; + for (let i = 0; i < 2; i++) + this.castleFlags['w'][i] = V.ColumnToCoord(fenflags.charAt(i)); + } + + getPotentialMovesFrom(sq) { + if (this.turn == 'w') return super.getPotentialMovesFrom(sq); + return this.getPotentialMaharajahMoves(sq); + } + + getPotentialMaharajahMoves(sq) { + let moves = super.getPotentialQueenMoves(sq); + moves = moves.concat(super.getPotentialKnightMoves(sq)); + const otherJumpMoves = + super.getSlideNJumpMoves(sq, V.M_EXTRA_STEPS, "oneStep") + .filter(m => + moves.every(mv => mv.end.x != m.end.x || mv.end.y != m.end.y)); + return moves.concat(otherJumpMoves); + } + + isAttacked() { + return false; + } + getCheckSquares() { + return []; + } + filterValid(moves) { + return moves; + } + + updateCastleFlags(move, piece) { + // Only white can castle: + const firstRank = 7; + if (piece == V.KING && move.appear[0].c == 'w') + this.castleFlags['w'] = [8, 8]; + else if ( + move.start.x == firstRank && + this.castleFlags['w'].includes(move.start.y) + ) { + const flagIdx = (move.start.y == this.castleFlags['w'][0] ? 0 : 1); + this.castleFlags['w'][flagIdx] = 8; + } + else if ( + move.end.x == firstRank && + this.castleFlags['w'].includes(move.end.y) + ) { + const flagIdx = (move.end.y == this.castleFlags['w'][0] ? 0 : 1); + this.castleFlags['w'][flagIdx] = 8; + } + } + + postPlay(move) { + if (this.turn == 'b') super.postPlay(move); + else { + // After a black move: white king may have disappeared + if (move.vanish.length == 2 && move.vanish[1].p == V.KING) + this.kingPos['w'] = [-1, -1]; + } + } + + postUndo(move) { + if (this.turn == 'w') super.postUndo(move); + else { + // After undoing a black move (may have captured king) + if (move.vanish.length == 2 && move.vanish[1].p == V.KING) + this.kingPos['w'] = [move.end.x, move.end.y]; + } + } + + getCurrentScore() { + if (this.turn == 'w' && this.kingPos['w'][0] < 0) return "0-1"; + if ( + this.turn == 'b' && + this.board.every(row => row.every(cell => cell.charAt(0) != 'b')) + ) { + return "1-0"; + } + return "*"; + } + + static get VALUES() { + return Object.assign({ m: 15 }, ChessRules.VALUES); + } + + static get SEARCH_DEPTH() { + return 2; + } + +}; diff --git a/client/src/variants/Shogi.js b/client/src/variants/Shogi.js index e8b17918..63c0d726 100644 --- a/client/src/variants/Shogi.js +++ b/client/src/variants/Shogi.js @@ -308,7 +308,7 @@ export class ShogiRules extends ChessRules { case V.LANCE: return this.getPotentialLanceMoves([x, y]); case V.KING: - return this.getPotentialKingMoves([x, y]); + return super.getPotentialKingMoves([x, y]); case V.P_ROOK: return this.getPotentialDragonMoves([x, y]); case V.P_BISHOP: @@ -447,14 +447,6 @@ export class ShogiRules extends ChessRules { ); } - getPotentialKingMoves(sq) { - return this.getSlideNJumpMoves( - sq, - V.steps[V.ROOK].concat(V.steps[V.BISHOP]), - { oneStep: true } - ); - } - isAttacked(sq, color) { return ( this.isAttackedByPawn(sq, color) || diff --git a/server/db/populate.sql b/server/db/populate.sql index 399fbb59..56571e56 100644 --- a/server/db/populate.sql +++ b/server/db/populate.sql @@ -30,6 +30,7 @@ insert or ignore into Variants (name, description) values ('Berolina', 'Pawns move diagonally'), ('Bicolour', 'Harassed kings'), ('Bishopawns', 'Bishop versus pawns'), + ('Brotherhood', 'Friendly pieces'), ('Cannibal', 'Capture powers'), ('Capture', 'Mandatory captures'), ('Castle', 'Win by castling long'), @@ -46,6 +47,7 @@ insert or ignore into Variants (name, description) values ('Cylinder', 'Neverending rows'), ('Diamond', 'Rotating board'), ('Discoduel', 'Enter the disco'), + ('Dobutsu', 'Let''s catch the Lion!'), ('Doublearmy', '64 pieces on the board'), ('Doublemove1', 'Double moves (v1)'), ('Doublemove2', 'Double moves (v2)'), @@ -79,6 +81,7 @@ insert or ignore into Variants (name, description) values ('Madhouse', 'Rearrange enemy pieces'), ('Madrasi', 'Paralyzed pieces'), ('Magnetic', 'Laws of attraction'), + ('Maharajah', 'Augmented Queens'), ('Makpong', 'Thai Chess (v2)'), ('Makruk', 'Thai Chess (v1)'), ('Maxima', 'Occupy the enemy palace'),