From: Benjamin Auder Date: Sun, 16 Dec 2018 14:19:26 +0000 (+0100) Subject: Save state - unfinished changes X-Git-Url: https://git.auder.net/variants/Chakart/%7B%7B%20path%28%27fos_user_registration_register%27%29%20%7D%7D?a=commitdiff_plain;h=8ddc00a072c5a4aa679e5a420a7f9664d18e03f3;p=vchess.git Save state - unfinished changes --- diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index b44d0856..2a962a96 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -105,15 +105,14 @@ class ChessRules k++; } } - const epSq = (this.moves.length > 0 ? this.getEpSquare(this.lastMove) : undefined); - this.epSquares = [ epSq ]; + this.epSquares = [ this.getEpSquare(this.lastMove || fenParts[3]) ]; } // Check if FEN describe a position static IsGoodFen(fen) { const fenParts = fen.split(" "); - if (fenParts.length== 0 || fenParts.length > 3) + if (fenParts.length== 0) return false; // 1) Check position const position = fenParts[0]; @@ -145,7 +144,7 @@ class ChessRules return false; } // 3) Check turn (if present) - if (fenParts.length == 3) + if (fenParts.length >= 3) { if (!["w","b"].includes(fenParts[2])) return false; @@ -251,8 +250,20 @@ class ChessRules } // En-passant square, if any - getEpSquare(move) + getEpSquare(moveOrSquare) { + if (typeof moveOrSquare === "string") + { + const square = moveOrSquare; + if (square == "-") + return undefined; + return { + x: square[0].charCodeAt()-97, + y: V.size.x-parseInt(square[1]) + }; + } + // Argument is a move: + const move = moveOrSquare; const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) == 2) { @@ -792,6 +803,7 @@ class ChessRules this.updateVariables(move); this.moves.push(move); this.epSquares.push( this.getEpSquare(move) ); + this.turn = this.getOppCol(this.turn); V.PlayOnBoard(this.board, move); if (!!ingame) @@ -801,6 +813,7 @@ class ChessRules undo(move) { V.UndoOnBoard(this.board, move); + this.turn = this.getOppCol(this.turn); this.epSquares.pop(); this.moves.pop(); this.unupdateVariables(move); diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index ded30918..0ab12d62 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -792,17 +792,12 @@ Vue.component('my-game', { }, created: function() { const url = socketUrl; - const continuation = (localStorage.getItem("variant") === variant); - this.myid = (continuation ? localStorage.getItem("myid") : getRandString()); - if (!continuation) - { - // HACK: play a small silent sound to allow "new game" sound later - // if tab not focused (TODO: does it really work ?!) - new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {}); - } + const humanContinuation = (localStorage.getItem("variant") === variant); + const computerContinuation = (localStorage.getItem("comp-variant") === variant); + this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString()); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); const socketOpenListener = () => { - if (continuation) + if (humanContinuation) //game VS human has priority { const fen = localStorage.getItem("fen"); const mycolor = localStorage.getItem("mycolor"); @@ -812,10 +807,12 @@ Vue.component('my-game', { // Send ping to server (answer pong if opponent is connected) this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid})); } - else if (localStorage.getItem("newgame") === variant) + else if (computerContinuation) { - // New game request has been cancelled on disconnect - this.newGame("human", undefined, undefined, undefined, undefined, "reconnect"); + const fen = localStorage.getItem("comp-fen"); + const mycolor = localStorage.getItem("comp-mycolor"); + const moves = JSON.parse(localStorage.getItem("comp-moves")); + this.newGame("computer", fen, mycolor, undefined, moves, true); } }; const socketMessageListener = msg => { @@ -927,7 +924,7 @@ Vue.component('my-game', { // Variants may have special PGN structure (so next function isn't defined here) this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); setTimeout(() => { modalBox.checked = false; }, 2000); - if (this.mode == "human") + if (["human","computer"].includes(this.mode)) this.clearStorage(); this.mode = "idle"; this.cursor = this.vr.moves.length; //to navigate in finished game @@ -950,26 +947,36 @@ Vue.component('my-game', { return eogMessage; }, setStorage: function() { - localStorage.setItem("myid", this.myid); - localStorage.setItem("variant", variant); - localStorage.setItem("mycolor", this.mycolor); - localStorage.setItem("oppid", this.oppid); - localStorage.setItem("fenStart", this.fenStart); - localStorage.setItem("moves", JSON.stringify(this.vr.moves)); - localStorage.setItem("fen", this.vr.getFen()); + if (this.mode=="human") + { + localStorage.setItem("myid", this.myid); + localStorage.setItem("oppid", this.oppid); + } + // 'prefix' = "comp-" to resume games vs. computer + const prefix = (this.mode=="computer" ? "comp-" : ""); + localStorage.setItem(prefix+"variant", variant); + localStorage.setItem(prefix+"mycolor", this.mycolor); + localStorage.setItem(prefix+"fenStart", this.fenStart); + localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); + localStorage.setItem(prefix+"fen", this.vr.getFen()); }, updateStorage: function() { - localStorage.setItem("moves", JSON.stringify(this.vr.moves)); - localStorage.setItem("fen", this.vr.getFen()); + const prefix = (this.mode=="computer" ? "comp-" : ""); + localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); + localStorage.setItem(prefix+"fen", this.vr.getFen()); }, clearStorage: function() { - delete localStorage["variant"]; - delete localStorage["myid"]; - delete localStorage["mycolor"]; - delete localStorage["oppid"]; - delete localStorage["fenStart"]; - delete localStorage["fen"]; - delete localStorage["moves"]; + if (this.mode=="human") + { + delete localStorage["myid"]; + delete localStorage["oppid"]; + } + const prefix = (this.mode=="computer" ? "comp-" : ""); + delete localStorage[prefix+"variant"]; + delete localStorage[prefix+"mycolor"]; + delete localStorage[prefix+"fenStart"]; + delete localStorage[prefix+"fen"]; + delete localStorage[prefix+"moves"]; }, // HACK because mini-css tooltips are persistent after click... getRidOfTooltip: function(elt) { @@ -999,7 +1006,6 @@ Vue.component('my-game', { if (this.seek) { this.conn.send(JSON.stringify({code:"cancelnewgame"})); - delete localStorage["newgame"]; //cancel game seek this.seek = false; } else @@ -1036,30 +1042,40 @@ Vue.component('my-game', { if (!!storageVariant && storageVariant !== variant) return alert("Finish your " + storageVariant + " game first!"); // Send game request and wait.. - localStorage["newgame"] = variant; this.seek = true; - this.clearStorage(); //in case of try { this.conn.send(JSON.stringify({code:"newgame", fen:fen})); } catch (INVALID_STATE_ERR) { return; //nothing achieved } - if (continuation !== "reconnect") //TODO: bad HACK... - { - let modalBox = document.getElementById("modal-newgame"); - modalBox.checked = true; - setTimeout(() => { modalBox.checked = false; }, 2000); - } + let modalBox = document.getElementById("modal-newgame"); + modalBox.checked = true; + setTimeout(() => { modalBox.checked = false; }, 2000); return; } + if (this.mode == "computer" && mode == "human") { } + { + // Save current computer game to resume it later + this.setStorage(); + } this.vr = new VariantRules(fen, moves || []); this.score = "*"; this.pgnTxt = ""; //redundant with this.score = "*", but cleaner this.mode = mode; - this.incheck = []; //in case of + this.incheck = continuation + ? this.vr + : []; this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen); if (mode=="human") { + + + +//TODO: refactor this. (for computer mode too), lastMove getCheckSquares... + + + + // Opponent found! if (!continuation) //not playing sound on game continuation { @@ -1078,7 +1094,6 @@ Vue.component('my-game', { this.incheck = this.vr.getCheckSquares(lastMove); this.vr.play(lastMove, "ingame"); } - delete localStorage["newgame"]; this.setStorage(); //in case of interruptions } else if (mode == "computer") @@ -1139,11 +1154,16 @@ Vue.component('my-game', { this.selectedPiece.style.top = 0; this.selectedPiece.style.display = "inline-block"; this.selectedPiece.style.zIndex = 3000; - let startSquare = this.getSquareFromId(e.target.parentNode.id); - const iCanPlay = this.mode!="idle" && - (["friend","problem"].includes(this.mode) || - this.vr.canIplay(this.mycolor,startSquare)); - this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : []; + const startSquare = this.getSquareFromId(e.target.parentNode.id); + this.possibleMoves = []; + if (this.mode != "idle") + { + const color = ["friend","problem"].includes(this.mode) + ? this.vr.turn + : this.mycolor; + if (this.vr.canIplay(color,startSquare)) + this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); + } // Next line add moving piece just after current image // (required for Crazyhouse reserve) e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); @@ -1260,7 +1280,7 @@ Vue.component('my-game', { VariantRules.PlayOnBoard(this.vr.board, move); this.$forceUpdate(); //TODO: ?! } - if (this.mode == "human") + if (["human","computer"].includes(this.mode)) this.updateStorage(); //after our moves and opponent moves if (this.mode != "idle") { diff --git a/public/sounds/silent.mp3 b/public/sounds/silent.mp3 deleted file mode 100644 index 363822c0..00000000 --- a/public/sounds/silent.mp3 +++ /dev/null @@ -1 +0,0 @@ -#$# git-fat fd4df114c13626a6ca851752251e0d1a2deb9817 4200 diff --git a/views/rules/Antiking.pug b/views/rules/Antiking.pug index 8272e2b0..076100b3 100644 --- a/views/rules/Antiking.pug +++ b/views/rules/Antiking.pug @@ -22,8 +22,8 @@ p figure.diagram-container .diagram - | fen:rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR: - figcaption Initial position (non-random). 1.Ae5 is forbidden. + | fen:rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR c5,d5,e5: + figcaption Marked squares are not allowed antiking moves. h3 End of the game