connexionString: "",
socketCloseListener: 0,
// Related to (killing of) self multi-connects:
- newConnect: {},
- killed: {}
+ newConnect: {}
};
},
watch: {
const page = data.page || "/";
if (data.code == "connect") {
// Ask challenges only on first connexion:
- if (!this.people[data.from])
+ if (!this.people[data.from[0]])
this.send("askchallenges", { target: data.from[0] });
}
// Ask game only if live:
else if (!page.match(/\/[0-9]+$/))
this.send("askgame", { target: data.from[0], page: page });
- if (!this.people[data.from]) {
+ if (!this.people[data.from[0]]) {
this.$set(
this.people,
data.from[0],
}
}
);
- this.newConnect[data.from] = true; //for self multi-connects tests
+ // For self multi-connects tests:
+ this.newConnect[data.from[0]] = true;
this.send("askidentity", { target: data.from[0], page: page });
} else {
this.people[data.from[0]].tmpIds[data.from[1]] =
}
break;
}
- case "killed":
- // I logged in elsewhere:
- this.conn.removeEventListener("message", this.socketMessageListener);
- this.conn.removeEventListener("close", this.socketCloseListener);
- this.conn = null;
- alert(this.st.tr["New connexion detected: tab now offline"]);
- break;
case "askidentity": {
// Request for identification
const me = {
this.$forceUpdate();
// If I multi-connect, kill current connexion if no mark (I'm older)
if (this.newConnect[user.sid]) {
+ delete this.newConnect[user.sid];
if (
user.id > 0 &&
user.id == this.st.user.id &&
- user.sid != this.st.user.sid &&
- !this.killed[this.st.user.sid]
+ user.sid != this.st.user.sid
) {
- this.send("killme", { sid: this.st.user.sid });
- this.killed[this.st.user.sid] = true;
+ // I logged in elsewhere:
+ this.cleanBeforeDestroy();
+ alert(this.st.tr["New connexion detected: tab now offline"]);
}
- delete this.newConnect[user.sid];
}
break;
}