m.vanish.length == 2 &&
this.board[m.end.x][m.end.y] == V.EMPTY
) {
- m.vanish[1].c = V.GetOppCol(this.getColor(x, y));
- // In the special case of en-passant, if
- // - board1 takes board2 : vanish[1] --> Alice
- // - board2 takes board1 : vanish[1] --> normal
- let van = m.vanish[1];
- if (mirrorSide == 1 && codes.includes(this.getPiece(van.x, van.y)))
- van.p = V.ALICE_CODES[van.p];
- else if (
- mirrorSide == 2 &&
- pieces.includes(this.getPiece(van.x, van.y))
- )
- van.p = V.ALICE_PIECES[van.p];
+ m.vanish[1].c = V.GetOppCol(this.turn);
+ const [epX, epY] = [m.vanish[1].x, m.vanish[1].y];
+ m.vanish[1].p = this.getPiece(epX, epY);
}
return true;
});