return V.ShowMoves;
}
+ // Generally true, unless the variant includes random effects
+ static get CorrConfirm() {
+ return true;
+ }
+
// Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn)
get showFirstTurn() {
return false;
return null;
}
+ // Some variants may need to highlight squares on hover (Hamilton, Weiqi...)
+ hoverHighlight() {
+ return false;
+ }
+
static get IMAGE_EXTENSION() {
// All pieces should be in the SVG format
return ".svg";