| 1 | p.boxed |
| 2 | | Two new pieces: camel and wildebeest. Bigger board. Orthodox rules with a few adaptations. |
| 3 | |
| 4 | h3 Specifications |
| 5 | |
| 6 | ul |
| 7 | li Chessboard: 11x10. |
| 8 | li Material: standard + camel + wildebeest. |
| 9 | li Non-capturing moves: standard (+ new pieces). |
| 10 | li Special moves: standard (see below). |
| 11 | li Captures: standard. |
| 12 | li End of game: checkmate or stalemate win. |
| 13 | |
| 14 | h3 Basics |
| 15 | |
| 16 | p. |
| 17 | Notation for camel is C and wildebeest is W. A camel moves as a knight but with a |
| 18 | longer jump: 3 squares in one direction, and 1 left or right after that. |
| 19 | The wildebeest combines the moving abilities of a camel and a knight. |
| 20 | |
| 21 | figure.diagram-container |
| 22 | .diagram |
| 23 | | fen:11/11/11/11/11/4C6/11/11/11/11 w f2,h4,h6,f8,d8,b6,b4,d2: |
| 24 | figcaption Squares reachable by the white camel on e5. |
| 25 | |
| 26 | h3 Special moves |
| 27 | |
| 28 | p. |
| 29 | Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1 |
| 30 | (one square to the left of bottom-right corner) for large (resp. small) castle. |
| 31 | Same for black on the other side. |
| 32 | |
| 33 | p. |
| 34 | Promotion occurs when pawns reach last rank. |
| 35 | They can only transform into a queen or a wildebeest. |
| 36 | |
| 37 | h3 End of the game |
| 38 | |
| 39 | p You can win by checkmating or stalemating the enemy king. |
| 40 | |
| 41 | p. |
| 42 | Note: the castling rule is more restrictive than described in the original rules. |
| 43 | I have a feeling that the game is OK like that, but I may change this soon. |
| 44 | |
| 45 | h3 Credits |
| 46 | |
| 47 | p |
| 48 | | Wildebeest page on |
| 49 | a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com |
| 50 | | . |