| 1 | <template lang="pug"> |
| 2 | main |
| 3 | input#modalRules.modal(type="checkbox") |
| 4 | div#rulesDiv( |
| 5 | role="dialog" |
| 6 | data-checkbox="modalRules" |
| 7 | ) |
| 8 | .card |
| 9 | label.modal-close(for="modalRules") |
| 10 | a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vdisp }} |
| 11 | div(v-html="rulesContent") |
| 12 | input#modalScore.modal(type="checkbox") |
| 13 | div#scoreDiv( |
| 14 | role="dialog" |
| 15 | data-checkbox="modalScore" |
| 16 | ) |
| 17 | .card.text-center |
| 18 | label.modal-close(for="modalScore") |
| 19 | p.score-section |
| 20 | span.score {{ game.score }} |
| 21 | | : |
| 22 | span.score-msg {{ st.tr[game.scoreMsg] }} |
| 23 | input#modalRematch.modal(type="checkbox") |
| 24 | div#rematchDiv( |
| 25 | role="dialog" |
| 26 | data-checkbox="modalRematch" |
| 27 | ) |
| 28 | .card.text-center |
| 29 | label.modal-close(for="modalRematch") |
| 30 | a( |
| 31 | :href="'#/game/' + rematchId" |
| 32 | onClick="document.getElementById('modalRematch').checked=false" |
| 33 | ) |
| 34 | | {{ st.tr["Rematch in progress"] }} |
| 35 | input#modalChat.modal( |
| 36 | type="checkbox" |
| 37 | @click="toggleChat()" |
| 38 | ) |
| 39 | div#chatWrap( |
| 40 | role="dialog" |
| 41 | data-checkbox="modalChat" |
| 42 | ) |
| 43 | .card |
| 44 | label.modal-close(for="modalChat") |
| 45 | #participants |
| 46 | span {{ st.tr["Participant(s):"] }} |
| 47 | span( |
| 48 | v-for="p in Object.values(people)" |
| 49 | v-if="!!p.name" |
| 50 | ) |
| 51 | | {{ p.name }} |
| 52 | span.anonymous(v-if="someAnonymousPresent()") + @nonymous |
| 53 | Chat( |
| 54 | ref="chatcomp" |
| 55 | :players="game.players" |
| 56 | :pastChats="game.chats" |
| 57 | @mychat="processChat" |
| 58 | @chatcleared="clearChat" |
| 59 | ) |
| 60 | input#modalConfirm.modal(type="checkbox") |
| 61 | div#confirmDiv(role="dialog") |
| 62 | .card |
| 63 | .diagram( |
| 64 | v-if="!!vr && ['all','byrow'].includes(vr.showMoves)" |
| 65 | v-html="curDiag" |
| 66 | ) |
| 67 | p.text-center(v-else) |
| 68 | span {{ st.tr["Move played:"] + " " }} |
| 69 | span.bold {{ moveNotation }} |
| 70 | br |
| 71 | span {{ st.tr["Are you sure?"] }} |
| 72 | .button-group#buttonsConfirm |
| 73 | // onClick for acceptBtn: set dynamically |
| 74 | button.acceptBtn |
| 75 | span {{ st.tr["Validate"] }} |
| 76 | button.refuseBtn(@click="cancelMove()") |
| 77 | span {{ st.tr["Cancel"] }} |
| 78 | .row |
| 79 | #aboveBoard.col-sm-12 |
| 80 | span.variant-cadence(v-if="game.type!='import'") {{ game.cadence }} |
| 81 | span.variant-name |
| 82 | | {{ game.vname }} |
| 83 | | - |
| 84 | | {{ vr.constructor.AbbreviateOptions(game.options) }} |
| 85 | span#nextGame( |
| 86 | v-if="nextIds.length > 0" |
| 87 | @click="showNextGame()" |
| 88 | ) |
| 89 | | {{ st.tr["Next_g"] }} |
| 90 | button#chatBtn( |
| 91 | :class="btnTooltipClass()" |
| 92 | onClick="window.doClick('modalChat')" |
| 93 | aria-label="Chat" |
| 94 | ) |
| 95 | img(src="/images/icons/chat.svg") |
| 96 | #actions(v-if="game.score=='*'") |
| 97 | button( |
| 98 | @click="clickDraw()" |
| 99 | :class="btnTooltipClass('draw')" |
| 100 | :aria-label="st.tr['Draw']" |
| 101 | ) |
| 102 | img(src="/images/icons/draw.svg") |
| 103 | button( |
| 104 | v-if="!!game.mycolor" |
| 105 | :class="btnTooltipClass()" |
| 106 | @click="abortGame()" |
| 107 | :aria-label="st.tr['Abort']" |
| 108 | ) |
| 109 | img(src="/images/icons/abort.svg") |
| 110 | button( |
| 111 | v-if="!!game.mycolor" |
| 112 | :class="btnTooltipClass()" |
| 113 | @click="resign()" |
| 114 | :aria-label="st.tr['Resign']" |
| 115 | ) |
| 116 | img(src="/images/icons/resign.svg") |
| 117 | button( |
| 118 | v-else |
| 119 | :class="btnTooltipClass('rematch')" |
| 120 | @click="clickRematch()" |
| 121 | :aria-label="st.tr['Rematch']" |
| 122 | ) |
| 123 | img(src="/images/icons/rematch.svg") |
| 124 | #playersInfo |
| 125 | div(v-if="isLargeScreen()") |
| 126 | UserBio.user-bio( |
| 127 | :class="{connected: isConnected(0)}" |
| 128 | :uid="game.players[0].id" |
| 129 | :uname="game.players[0].name" |
| 130 | ) |
| 131 | span.time( |
| 132 | v-if="game.score=='*'" |
| 133 | :class="{yourturn: !!vr && vr.turn == 'w'}" |
| 134 | ) |
| 135 | span.time-left {{ virtualClocks[0][0] }} |
| 136 | span.time-separator(v-if="!!virtualClocks[0][1]") : |
| 137 | span.time-right(v-if="!!virtualClocks[0][1]") |
| 138 | | {{ virtualClocks[0][1] }} |
| 139 | span.split-names - |
| 140 | UserBio.user-bio( |
| 141 | :class="{connected: isConnected(1)}" |
| 142 | :uid="game.players[1].id" |
| 143 | :uname="game.players[1].name" |
| 144 | ) |
| 145 | span.time( |
| 146 | v-if="game.score=='*'" |
| 147 | :class="{yourturn: !!vr && vr.turn == 'b'}" |
| 148 | ) |
| 149 | span.time-left {{ virtualClocks[1][0] }} |
| 150 | span.time-separator(v-if="!!virtualClocks[1][1]") : |
| 151 | span.time-right(v-if="!!virtualClocks[1][1]") |
| 152 | | {{ virtualClocks[1][1] }} |
| 153 | div(v-else) |
| 154 | UserBio.user-bio( |
| 155 | :class="{connected: isConnected(0)}" |
| 156 | :uid="game.players[0].id" |
| 157 | :uname="game.players[0].name" |
| 158 | ) |
| 159 | span.split-names - |
| 160 | UserBio.user-bio( |
| 161 | :class="{connected: isConnected(1)}" |
| 162 | :uid="game.players[1].id" |
| 163 | :uname="game.players[1].name" |
| 164 | ) |
| 165 | div(v-if="game.score=='*'") |
| 166 | span.time(:class="{yourturn: !!vr && vr.turn == 'w'}") |
| 167 | span.time-left {{ virtualClocks[0][0] }} |
| 168 | span.time-separator(v-if="!!virtualClocks[0][1]") : |
| 169 | span.time-right(v-if="!!virtualClocks[0][1]") |
| 170 | | {{ virtualClocks[0][1] }} |
| 171 | span.separator |
| 172 | span.time(:class="{yourturn: !!vr && vr.turn == 'b'}") |
| 173 | span.time-left {{ virtualClocks[1][0] }} |
| 174 | span.time-separator(v-if="!!virtualClocks[1][1]") : |
| 175 | span.time-right(v-if="!!virtualClocks[1][1]") |
| 176 | | {{ virtualClocks[1][1] }} |
| 177 | BaseGame( |
| 178 | ref="basegame" |
| 179 | :game="game" |
| 180 | @newmove="processMove" |
| 181 | ) |
| 182 | </template> |
| 183 | |
| 184 | <script> |
| 185 | import BaseGame from "@/components/BaseGame.vue"; |
| 186 | import UserBio from "@/components/UserBio.vue"; |
| 187 | import Chat from "@/components/Chat.vue"; |
| 188 | import { store } from "@/store"; |
| 189 | import { GameStorage } from "@/utils/gameStorage"; |
| 190 | import { ImportgameStorage } from "@/utils/importgameStorage"; |
| 191 | import { ppt } from "@/utils/datetime"; |
| 192 | import { notify } from "@/utils/notifications"; |
| 193 | import { ajax } from "@/utils/ajax"; |
| 194 | import { extractTime } from "@/utils/timeControl"; |
| 195 | import { getRandString } from "@/utils/alea"; |
| 196 | import { getScoreMessage } from "@/utils/scoring"; |
| 197 | import { getFullNotation } from "@/utils/notation"; |
| 198 | import { getDiagram, replaceByDiag } from "@/utils/printDiagram"; |
| 199 | import { processModalClick } from "@/utils/modalClick"; |
| 200 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
| 201 | import { ArrayFun } from "@/utils/array"; |
| 202 | import afterRawLoad from "@/utils/afterRawLoad"; |
| 203 | import params from "@/parameters"; |
| 204 | export default { |
| 205 | name: "my-game", |
| 206 | components: { |
| 207 | BaseGame, |
| 208 | Chat, |
| 209 | UserBio |
| 210 | }, |
| 211 | data: function() { |
| 212 | return { |
| 213 | st: store.state, |
| 214 | // gameRef can point to a corr game, local game or remote live game |
| 215 | gameRef: "", |
| 216 | nextIds: [], |
| 217 | game: {}, //passed to BaseGame |
| 218 | focus: !document.hidden, //will not always work... TODO |
| 219 | // virtualClocks will be initialized from true game.clocks |
| 220 | // TODO: clock update triggers re-rendering. Should be out of Vue |
| 221 | virtualClocks: [], |
| 222 | vr: null, //"variant rules" object initialized from FEN |
| 223 | rulesContent: "", |
| 224 | drawOffer: "", |
| 225 | rematchId: "", |
| 226 | rematchOffer: "", |
| 227 | lastateAsked: false, |
| 228 | people: {}, //players + observers |
| 229 | lastate: undefined, //used if opponent send lastate before game is ready |
| 230 | repeat: {}, //detect position repetition |
| 231 | curDiag: "", //for corr moves confirmation |
| 232 | conn: null, |
| 233 | roomInitialized: false, |
| 234 | // If asklastate got no reply, ask again: |
| 235 | gotLastate: false, |
| 236 | gotMoveIdx: -1, //last move index received |
| 237 | // If newmove got no pingback, send again: |
| 238 | opponentGotMove: false, |
| 239 | connexionString: "", |
| 240 | socketCloseListener: 0, |
| 241 | // Incomplete info games: show move played |
| 242 | moveNotation: "", |
| 243 | // Intervals from setInterval(): |
| 244 | askLastate: null, |
| 245 | retrySendmove: null, |
| 246 | clockUpdate: null, |
| 247 | // Related to (killing of) self multi-connects: |
| 248 | newConnect: {} |
| 249 | }; |
| 250 | }, |
| 251 | watch: { |
| 252 | $route: function(to, from) { |
| 253 | if (to.path.length < 6 || to.path.substr(0, 6) != "/game/") |
| 254 | // Page change |
| 255 | this.cleanBeforeDestroy(); |
| 256 | else if (from.params["id"] != to.params["id"]) { |
| 257 | // Change everything: |
| 258 | this.cleanBeforeDestroy(); |
| 259 | let boardDiv = document.querySelector(".game"); |
| 260 | if (!!boardDiv) |
| 261 | // In case of incomplete information variant: |
| 262 | boardDiv.style.visibility = "hidden"; |
| 263 | this.atCreation(); |
| 264 | } |
| 265 | else |
| 266 | // Same game ID |
| 267 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); |
| 268 | } |
| 269 | }, |
| 270 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
| 271 | created: function() { |
| 272 | this.atCreation(); |
| 273 | }, |
| 274 | mounted: function() { |
| 275 | document.getElementById("chatWrap") |
| 276 | .addEventListener("click", (e) => { |
| 277 | processModalClick(e, () => { |
| 278 | this.toggleChat("close") |
| 279 | }); |
| 280 | }); |
| 281 | ["rulesDiv", "rematchDiv", "scoreDiv"].forEach( |
| 282 | (eltName) => { |
| 283 | document.getElementById(eltName) |
| 284 | .addEventListener("click", processModalClick); |
| 285 | } |
| 286 | ); |
| 287 | }, |
| 288 | beforeDestroy: function() { |
| 289 | this.cleanBeforeDestroy(); |
| 290 | }, |
| 291 | methods: { |
| 292 | cleanBeforeDestroy: function() { |
| 293 | clearInterval(this.socketCloseListener); |
| 294 | document.removeEventListener('visibilitychange', this.visibilityChange); |
| 295 | window.removeEventListener('focus', this.onFocus); |
| 296 | window.removeEventListener('blur', this.onBlur); |
| 297 | if (!!this.askLastate) clearInterval(this.askLastate); |
| 298 | if (!!this.retrySendmove) clearInterval(this.retrySendmove); |
| 299 | if (!!this.clockUpdate) clearInterval(this.clockUpdate); |
| 300 | this.conn.removeEventListener("message", this.socketMessageListener); |
| 301 | this.send("disconnect"); |
| 302 | this.conn = null; |
| 303 | }, |
| 304 | visibilityChange: function() { |
| 305 | // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 |
| 306 | this.focus = (document.visibilityState == "visible"); |
| 307 | this.send(this.focus ? "getfocus" : "losefocus"); |
| 308 | }, |
| 309 | onFocus: function() { |
| 310 | this.focus = true; |
| 311 | this.send("getfocus"); |
| 312 | }, |
| 313 | onBlur: function() { |
| 314 | this.focus = false; |
| 315 | this.send("losefocus"); |
| 316 | }, |
| 317 | isLargeScreen: function() { |
| 318 | return window.innerWidth >= 768; |
| 319 | }, |
| 320 | btnTooltipClass: function(thing) { |
| 321 | let append = {}; |
| 322 | if (!!thing) append = { [thing + "-" + this[thing + "Offer"]]: true }; |
| 323 | return ( |
| 324 | Object.assign( |
| 325 | { tooltip: !("ontouchstart" in window) }, |
| 326 | append |
| 327 | ) |
| 328 | ); |
| 329 | }, |
| 330 | someAnonymousPresent: function() { |
| 331 | return ( |
| 332 | Object.values(this.people).some(p => |
| 333 | !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) |
| 334 | ) |
| 335 | ); |
| 336 | }, |
| 337 | atCreation: function() { |
| 338 | document.addEventListener('visibilitychange', this.visibilityChange); |
| 339 | window.addEventListener('focus', this.onFocus); |
| 340 | window.addEventListener('blur', this.onBlur); |
| 341 | // 0] (Re)Set variables |
| 342 | this.gameRef = this.$route.params["id"]; |
| 343 | // next = next corr games IDs to navigate faster (if applicable) |
| 344 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); |
| 345 | // Always add myself to players' list |
| 346 | const my = this.st.user; |
| 347 | const tmpId = getRandString(); |
| 348 | this.$set( |
| 349 | this.people, |
| 350 | my.sid, |
| 351 | { |
| 352 | id: my.id, |
| 353 | name: my.name, |
| 354 | tmpIds: { |
| 355 | tmpId: { focus: true } |
| 356 | } |
| 357 | } |
| 358 | ); |
| 359 | this.game = { |
| 360 | players: [{ name: "" }, { name: "" }], |
| 361 | chats: [], |
| 362 | rendered: false |
| 363 | }; |
| 364 | let chatComp = this.$refs["chatcomp"]; |
| 365 | if (!!chatComp) chatComp.chats = []; |
| 366 | this.virtualClocks = [[0,0], [0,0]]; |
| 367 | this.vr = null; |
| 368 | this.rulesContent = ""; |
| 369 | this.drawOffer = ""; |
| 370 | this.lastateAsked = false; |
| 371 | this.rematchOffer = ""; |
| 372 | this.lastate = undefined; |
| 373 | this.roomInitialized = false; |
| 374 | this.gotLastate = false; |
| 375 | this.gotMoveIdx = -1; |
| 376 | this.opponentGotMove = false; |
| 377 | this.askLastate = null; |
| 378 | this.retrySendmove = null; |
| 379 | this.clockUpdate = null; |
| 380 | this.newConnect = {}; |
| 381 | // 1] Initialize connection |
| 382 | this.connexionString = |
| 383 | params.socketUrl + |
| 384 | "/?sid=" + this.st.user.sid + |
| 385 | "&id=" + this.st.user.id + |
| 386 | "&tmpId=" + tmpId + |
| 387 | "&page=" + |
| 388 | // Discard potential "/?next=[...]" for page indication: |
| 389 | encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); |
| 390 | this.conn = new WebSocket(this.connexionString); |
| 391 | this.conn.addEventListener("message", this.socketMessageListener); |
| 392 | this.socketCloseListener = setInterval( |
| 393 | () => { |
| 394 | if (this.conn.readyState == 3) { |
| 395 | this.conn.removeEventListener( |
| 396 | "message", this.socketMessageListener); |
| 397 | this.conn = new WebSocket(this.connexionString); |
| 398 | this.conn.addEventListener("message", this.socketMessageListener); |
| 399 | } |
| 400 | }, |
| 401 | 1000 |
| 402 | ); |
| 403 | // Socket init required before loading remote game: |
| 404 | const socketInit = callback => { |
| 405 | if (this.conn.readyState == 1) |
| 406 | // 1 == OPEN state |
| 407 | callback(); |
| 408 | else |
| 409 | // Socket not ready yet (initial loading) |
| 410 | // NOTE: first arg is Websocket object, unused here: |
| 411 | this.conn.onopen = () => callback(); |
| 412 | }; |
| 413 | this.fetchGame((game) => { |
| 414 | if (!!game) { |
| 415 | if (!game.options) { |
| 416 | // Patch for retro-compatibility (TODO: remove it) |
| 417 | game.options = { randomness: game.randomness }; |
| 418 | delete game["randomness"]; |
| 419 | } |
| 420 | else game.options = JSON.parse(game.options); |
| 421 | this.loadVariantThenGame(game, () => socketInit(this.roomInit)); |
| 422 | } |
| 423 | else |
| 424 | // Live game stored remotely: need socket to retrieve it |
| 425 | // NOTE: the callback "roomInit" will be lost, so it's not provided. |
| 426 | // --> It will be given when receiving "fullgame" socket event. |
| 427 | socketInit(() => { this.send("askfullgame"); }); |
| 428 | }); |
| 429 | }, |
| 430 | roomInit: function() { |
| 431 | if (!this.roomInitialized) { |
| 432 | // Notify the room only now that I connected, because |
| 433 | // messages might be lost otherwise (if game loading is slow) |
| 434 | this.send("connect"); |
| 435 | this.send("pollclients"); |
| 436 | // We may ask fullgame several times if some moves are lost, |
| 437 | // but room should be init only once: |
| 438 | this.roomInitialized = true; |
| 439 | } |
| 440 | }, |
| 441 | send: function(code, obj) { |
| 442 | if (!!this.conn && this.conn.readyState == 1) |
| 443 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
| 444 | }, |
| 445 | isConnected: function(index) { |
| 446 | const player = this.game.players[index]; |
| 447 | // Is it me ? In this case no need to bother with focus |
| 448 | if ( |
| 449 | this.st.user.sid == player.sid || |
| 450 | (!!player.name && this.st.user.id == player.id) |
| 451 | ) { |
| 452 | // Still have to check for name (because of potential multi-accounts |
| 453 | // on same browser, although this should be rare...) |
| 454 | return (!this.st.user.name || this.st.user.name == player.name); |
| 455 | } |
| 456 | // Try to find a match in people: |
| 457 | return ( |
| 458 | ( |
| 459 | !!player.sid && |
| 460 | Object.keys(this.people).some(sid => { |
| 461 | return ( |
| 462 | sid == player.sid && |
| 463 | Object.values(this.people[sid].tmpIds).some(v => v.focus) |
| 464 | ); |
| 465 | }) |
| 466 | ) |
| 467 | || |
| 468 | ( |
| 469 | player.id > 0 && |
| 470 | Object.values(this.people).some(p => { |
| 471 | return ( |
| 472 | p.id == player.id && |
| 473 | Object.values(p.tmpIds).some(v => v.focus) |
| 474 | ); |
| 475 | }) |
| 476 | ) |
| 477 | ); |
| 478 | }, |
| 479 | getOppsid: function() { |
| 480 | let oppsid = this.game.oppsid; |
| 481 | if (!oppsid) { |
| 482 | oppsid = Object.keys(this.people).find( |
| 483 | sid => this.people[sid].id == this.game.oppid |
| 484 | ); |
| 485 | } |
| 486 | // oppsid is useful only if opponent is online: |
| 487 | if (!!oppsid && !!this.people[oppsid]) return oppsid; |
| 488 | return null; |
| 489 | }, |
| 490 | // NOTE: action if provided is always a closing action |
| 491 | toggleChat: function(action) { |
| 492 | if (!action && document.getElementById("modalChat").checked) |
| 493 | // Entering chat |
| 494 | document.getElementById("inputChat").focus(); |
| 495 | else { |
| 496 | document.getElementById("chatBtn").classList.remove("somethingnew"); |
| 497 | if (!!this.game.mycolor) { |
| 498 | // Update "chatRead" variable either on server or locally |
| 499 | if (this.game.type == "corr") |
| 500 | this.updateCorrGame({ chatRead: this.game.mycolor }); |
| 501 | else if (this.game.type == "live") |
| 502 | GameStorage.update(this.gameRef, { chatRead: true }); |
| 503 | } |
| 504 | } |
| 505 | }, |
| 506 | processChat: function(chat) { |
| 507 | this.send("newchat", { data: chat }); |
| 508 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) |
| 509 | if (!!this.game.mycolor) { |
| 510 | if (this.game.type == "corr") |
| 511 | this.updateCorrGame({ chat: chat }); |
| 512 | else { |
| 513 | // Live game |
| 514 | chat.added = Date.now(); |
| 515 | GameStorage.update(this.gameRef, { chat: chat }); |
| 516 | } |
| 517 | } |
| 518 | }, |
| 519 | clearChat: function() { |
| 520 | if (!!this.game.mycolor) { |
| 521 | if (this.game.type == "corr") { |
| 522 | ajax( |
| 523 | "/chats", |
| 524 | "DELETE", |
| 525 | { data: { gid: this.game.id } } |
| 526 | ); |
| 527 | } |
| 528 | else { |
| 529 | // Live game |
| 530 | GameStorage.update(this.gameRef, { delchat: true }); |
| 531 | } |
| 532 | this.$set(this.game, "chats", []); |
| 533 | } |
| 534 | }, |
| 535 | getGameType: function(game) { |
| 536 | if (!!game.id.toString().match(/^i/)) return "import"; |
| 537 | return (game.cadence.indexOf("d") >= 0 ? "corr" : "live"); |
| 538 | }, |
| 539 | // Notify something after a new move (to opponent and me on MyGames page) |
| 540 | notifyMyGames: function(thing, data) { |
| 541 | this.send( |
| 542 | "notify" + thing, |
| 543 | { |
| 544 | data: data, |
| 545 | targets: this.game.players.map(p => { |
| 546 | return { sid: p.sid, id: p.id }; |
| 547 | }) |
| 548 | } |
| 549 | ); |
| 550 | }, |
| 551 | showNextGame: function() { |
| 552 | // Did I play in current game? If not, add it to nextIds list |
| 553 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) |
| 554 | this.nextIds.unshift(this.game.id); |
| 555 | const nextGid = this.nextIds.pop(); |
| 556 | this.$router.push( |
| 557 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); |
| 558 | }, |
| 559 | socketMessageListener: function(msg) { |
| 560 | if (!this.conn) return; |
| 561 | const data = JSON.parse(msg.data); |
| 562 | switch (data.code) { |
| 563 | case "pollclients": |
| 564 | // TODO: shuffling and random filtering on server, |
| 565 | // if the room is really crowded. |
| 566 | Object.keys(data.sockIds).forEach(sid => { |
| 567 | if (sid != this.st.user.sid) { |
| 568 | this.send("askidentity", { target: sid }); |
| 569 | this.people[sid] = { tmpIds: data.sockIds[sid] }; |
| 570 | } |
| 571 | else { |
| 572 | // Complete my tmpIds: |
| 573 | Object.assign(this.people[sid].tmpIds, data.sockIds[sid]); |
| 574 | } |
| 575 | }); |
| 576 | break; |
| 577 | case "connect": |
| 578 | if (!this.people[data.from[0]]) { |
| 579 | // focus depends on the tmpId (e.g. tab) |
| 580 | this.$set( |
| 581 | this.people, |
| 582 | data.from[0], |
| 583 | { |
| 584 | tmpIds: { |
| 585 | [data.from[1]]: { focus: true } |
| 586 | } |
| 587 | } |
| 588 | ); |
| 589 | // For self multi-connects tests: |
| 590 | this.newConnect[data.from[0]] = true; |
| 591 | this.send("askidentity", { target: data.from[0] }); |
| 592 | } |
| 593 | else { |
| 594 | this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true }; |
| 595 | this.$forceUpdate(); //TODO: shouldn't be required |
| 596 | } |
| 597 | break; |
| 598 | case "disconnect": |
| 599 | if (!this.people[data.from[0]]) return; |
| 600 | delete this.people[data.from[0]].tmpIds[data.from[1]]; |
| 601 | if (Object.keys(this.people[data.from[0]].tmpIds).length == 0) |
| 602 | this.$delete(this.people, data.from[0]); |
| 603 | else this.$forceUpdate(); //TODO: shouldn't be required |
| 604 | break; |
| 605 | case "getfocus": { |
| 606 | let player = this.people[data.from[0]]; |
| 607 | if (!!player) { |
| 608 | player.tmpIds[data.from[1]].focus = true; |
| 609 | this.$forceUpdate(); //TODO: shouldn't be required |
| 610 | } |
| 611 | break; |
| 612 | } |
| 613 | case "losefocus": { |
| 614 | let player = this.people[data.from[0]]; |
| 615 | if (!!player) { |
| 616 | player.tmpIds[data.from[1]].focus = false; |
| 617 | this.$forceUpdate(); //TODO: shouldn't be required |
| 618 | } |
| 619 | break; |
| 620 | } |
| 621 | case "askidentity": { |
| 622 | // Request for identification |
| 623 | const me = { |
| 624 | // Decompose to avoid revealing email |
| 625 | name: this.st.user.name, |
| 626 | sid: this.st.user.sid, |
| 627 | id: this.st.user.id |
| 628 | }; |
| 629 | this.send("identity", { data: me, target: data.from }); |
| 630 | break; |
| 631 | } |
| 632 | case "identity": { |
| 633 | const user = data.data; |
| 634 | let player = this.people[user.sid]; |
| 635 | // player.tmpIds is already set |
| 636 | player.name = user.name; |
| 637 | player.id = user.id; |
| 638 | if (this.game.type == "live") { |
| 639 | const myGidx = |
| 640 | this.game.players.findIndex(p => p.sid == this.st.user.sid); |
| 641 | // Sometimes a player name isn't stored yet (TODO: why?) |
| 642 | if ( |
| 643 | myGidx >= 0 && |
| 644 | !this.game.players[1 - myGidx].name && |
| 645 | this.game.players[1 - myGidx].sid == user.sid && |
| 646 | !!user.name |
| 647 | ) { |
| 648 | this.game.players[1-myGidx].name = user.name; |
| 649 | GameStorage.update( |
| 650 | this.gameRef, |
| 651 | { playerName: { idx: 1 - myGidx, name: user.name } } |
| 652 | ); |
| 653 | } |
| 654 | } |
| 655 | this.$forceUpdate(); //TODO: shouldn't be required |
| 656 | // If I multi-connect, kill current connexion if no mark (I'm older) |
| 657 | if (this.newConnect[user.sid]) { |
| 658 | delete this.newConnect[user.sid]; |
| 659 | if ( |
| 660 | user.id > 0 && |
| 661 | user.id == this.st.user.id && |
| 662 | user.sid != this.st.user.sid |
| 663 | ) { |
| 664 | this.cleanBeforeDestroy(); |
| 665 | alert(this.st.tr["New connexion detected: tab now offline"]); |
| 666 | break; |
| 667 | } |
| 668 | } |
| 669 | // Ask potentially missed last state, if opponent and I play |
| 670 | if ( |
| 671 | !this.gotLastate && |
| 672 | !!this.game.mycolor && |
| 673 | this.game.type == "live" && |
| 674 | this.game.players.some(p => p.sid == user.sid) |
| 675 | ) { |
| 676 | this.send("asklastate", { target: user.sid }); |
| 677 | let counter = 1; |
| 678 | this.askLastate = setInterval( |
| 679 | () => { |
| 680 | // Ask at most 3 times: |
| 681 | // if no reply after that there should be a network issue. |
| 682 | if ( |
| 683 | counter < 3 && |
| 684 | !this.gotLastate && |
| 685 | !!this.people[user.sid] |
| 686 | ) { |
| 687 | this.send("asklastate", { target: user.sid }); |
| 688 | counter++; |
| 689 | } |
| 690 | else clearInterval(this.askLastate); |
| 691 | }, |
| 692 | 1500 |
| 693 | ); |
| 694 | } |
| 695 | break; |
| 696 | } |
| 697 | case "askgame": |
| 698 | // Send current (live or import) game, |
| 699 | // if not asked by any of the players |
| 700 | if ( |
| 701 | this.game.type != "corr" && |
| 702 | this.game.players.every(p => p.sid != data.from[0]) |
| 703 | ) { |
| 704 | const myGame = { |
| 705 | id: this.game.id, |
| 706 | // FEN is current position, unused for now |
| 707 | fen: this.game.fen, |
| 708 | players: this.game.players, |
| 709 | vid: this.game.vid, |
| 710 | cadence: this.game.cadence, |
| 711 | score: this.game.score |
| 712 | }; |
| 713 | this.send("game", { data: myGame, target: data.from }); |
| 714 | } |
| 715 | break; |
| 716 | case "askfullgame": |
| 717 | const gameToSend = Object.keys(this.game) |
| 718 | .filter(k => |
| 719 | [ |
| 720 | "id","fen","players","vid","cadence","fenStart","options", |
| 721 | "moves","clocks","score","drawOffer","rematchOffer" |
| 722 | ].includes(k)) |
| 723 | .reduce( |
| 724 | (obj, k) => { |
| 725 | obj[k] = this.game[k]; |
| 726 | return obj; |
| 727 | }, |
| 728 | {} |
| 729 | ); |
| 730 | this.send("fullgame", { data: gameToSend, target: data.from }); |
| 731 | break; |
| 732 | case "fullgame": |
| 733 | if (!!data.data.empty) { |
| 734 | alert(this.st.tr["The game should be in another tab"]); |
| 735 | this.$router.go(-1); |
| 736 | } |
| 737 | else |
| 738 | // Callback "roomInit" to poll clients only after game is loaded |
| 739 | this.loadVariantThenGame(data.data, this.roomInit); |
| 740 | break; |
| 741 | case "asklastate": |
| 742 | // Sending informative last state if I played a move or score != "*" |
| 743 | // If the game or moves aren't loaded yet, delay the sending: |
| 744 | // TODO: socket init after game load, so the game is supposedly ready |
| 745 | if (!this.game || !this.game.moves) this.lastateAsked = true; |
| 746 | else this.sendLastate(data.from); |
| 747 | break; |
| 748 | // TODO: possible bad scenario: reload page while oppponent sends a |
| 749 | // move => get both lastate and newmove, process both, add move twice. |
| 750 | // Confirm scenario? Fix? |
| 751 | case "lastate": { |
| 752 | // Got opponent infos about last move |
| 753 | this.gotLastate = true; |
| 754 | this.lastate = data.data; |
| 755 | if (this.lastate.movesCount - 1 > this.gotMoveIdx) |
| 756 | this.gotMoveIdx = this.lastate.movesCount - 1; |
| 757 | if (this.game.rendered) |
| 758 | // Game is rendered (Board component) |
| 759 | this.processLastate(); |
| 760 | // Else: will be processed when game is ready |
| 761 | break; |
| 762 | } |
| 763 | case "newmove": { |
| 764 | |
| 765 | // DEBUG: |
| 766 | //console.log("Receive move"); |
| 767 | //console.log(data.data); |
| 768 | //moveslist not updated when receiving a move? (see in BaseGame) |
| 769 | |
| 770 | const movePlus = data.data; |
| 771 | const movesCount = this.game.moves.length; |
| 772 | if ( |
| 773 | movePlus.index < movesCount || |
| 774 | this.gotMoveIdx >= movePlus.index |
| 775 | ) { |
| 776 | // Opponent re-send but we already have the move: |
| 777 | // (maybe he didn't receive our pingback...) |
| 778 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
| 779 | } |
| 780 | else { |
| 781 | this.gotMoveIdx = movePlus.index; |
| 782 | const receiveMyMove = (movePlus.color == this.game.mycolor); |
| 783 | const moveColIdx = ["w", "b"].indexOf(movePlus.color); |
| 784 | if (!receiveMyMove && !!this.game.mycolor) { |
| 785 | // Notify opponent that I got the move: |
| 786 | this.send( |
| 787 | "gotmove", |
| 788 | { data: movePlus.index, target: data.from } |
| 789 | ); |
| 790 | // And myself if I'm elsewhere: |
| 791 | if (!this.focus) { |
| 792 | notify( |
| 793 | "New move", |
| 794 | { |
| 795 | body: |
| 796 | (this.game.players[moveColIdx].name || "@nonymous") + |
| 797 | " just played." |
| 798 | } |
| 799 | ); |
| 800 | } |
| 801 | } |
| 802 | if (movePlus.cancelDrawOffer) { |
| 803 | // Opponent refuses draw |
| 804 | this.drawOffer = ""; |
| 805 | // NOTE for corr games: drawOffer reset by player in turn |
| 806 | if ( |
| 807 | this.game.type == "live" && |
| 808 | !!this.game.mycolor && |
| 809 | !receiveMyMove |
| 810 | ) { |
| 811 | GameStorage.update(this.gameRef, { drawOffer: "" }); |
| 812 | } |
| 813 | } |
| 814 | this.$refs["basegame"].play(movePlus.move, "received"); |
| 815 | // Freeze time while the move is being play |
| 816 | // (TODO: a callback would be cleaner here) |
| 817 | clearInterval(this.clockUpdate); |
| 818 | this.clockUpdate = null; |
| 819 | const freezeDuration = ["all", "highlight"].includes(V.ShowMoves) |
| 820 | // 250 = length of animation, 500 = delay between sub-moves |
| 821 | ? 250 + 750 * |
| 822 | (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0) |
| 823 | // Incomplete information: no move animation |
| 824 | : 0; |
| 825 | setTimeout( |
| 826 | () => { |
| 827 | this.game.clocks[moveColIdx] = movePlus.clock; |
| 828 | this.processMove( |
| 829 | movePlus.move, |
| 830 | { receiveMyMove: receiveMyMove } |
| 831 | ); |
| 832 | }, |
| 833 | freezeDuration |
| 834 | ); |
| 835 | } |
| 836 | break; |
| 837 | } |
| 838 | case "gotmove": { |
| 839 | this.opponentGotMove = true; |
| 840 | // Now his clock starts running on my side: |
| 841 | const oppIdx = ['w','b'].indexOf(this.vr.turn); |
| 842 | // NOTE: next line to avoid multi-resetClocks when several tabs |
| 843 | // on same game, resulting in a faster countdown. |
| 844 | if (!!this.clockUpdate) clearInterval(this.clockUpdate); |
| 845 | this.re_setClocks(); |
| 846 | break; |
| 847 | } |
| 848 | case "resign": |
| 849 | const score = (data.data == "b" ? "1-0" : "0-1"); |
| 850 | const side = (data.data == "w" ? "White" : "Black"); |
| 851 | this.gameOver(score, side + " surrender"); |
| 852 | break; |
| 853 | case "abort": |
| 854 | this.gameOver("?", "Stop"); |
| 855 | break; |
| 856 | case "draw": |
| 857 | this.gameOver("1/2", data.data); |
| 858 | break; |
| 859 | case "drawoffer": |
| 860 | // NOTE: observers don't know who offered draw |
| 861 | this.drawOffer = "received"; |
| 862 | if (!!this.game.mycolor && this.game.type == "live") { |
| 863 | GameStorage.update( |
| 864 | this.gameRef, |
| 865 | { drawOffer: V.GetOppCol(this.game.mycolor) } |
| 866 | ); |
| 867 | } |
| 868 | break; |
| 869 | case "rematchoffer": |
| 870 | // NOTE: observers don't know who offered rematch |
| 871 | this.rematchOffer = data.data ? "received" : ""; |
| 872 | if (!!this.game.mycolor && this.game.type == "live") { |
| 873 | GameStorage.update( |
| 874 | this.gameRef, |
| 875 | { rematchOffer: data.data ? V.GetOppCol(this.game.mycolor) : "" } |
| 876 | ); |
| 877 | } |
| 878 | break; |
| 879 | case "newgame": { |
| 880 | // A game started, redirect if I'm playing in |
| 881 | const gameInfo = data.data; |
| 882 | const gameType = this.getGameType(gameInfo); |
| 883 | if ( |
| 884 | gameType == "live" && |
| 885 | gameInfo.players.some(p => p.sid == this.st.user.sid) |
| 886 | ) { |
| 887 | this.addAndGotoLiveGame(gameInfo); |
| 888 | } |
| 889 | else if ( |
| 890 | gameType == "corr" && |
| 891 | this.st.user.id > 0 && |
| 892 | gameInfo.players.some(p => p.id == this.st.user.id) |
| 893 | ) { |
| 894 | this.$router.push("/game/" + gameInfo.id); |
| 895 | } |
| 896 | else { |
| 897 | this.rematchId = gameInfo.id; |
| 898 | document.getElementById("modalRules").checked = false; |
| 899 | document.getElementById("modalScore").checked = false; |
| 900 | document.getElementById("modalRematch").checked = true; |
| 901 | } |
| 902 | break; |
| 903 | } |
| 904 | case "newchat": { |
| 905 | let chat = data.data; |
| 906 | this.$refs["chatcomp"].newChat(chat); |
| 907 | if (this.game.type == "live") { |
| 908 | chat.added = Date.now(); |
| 909 | if (!!this.game.mycolor) |
| 910 | GameStorage.update(this.gameRef, { chat: chat }); |
| 911 | } |
| 912 | if (!document.getElementById("modalChat").checked) |
| 913 | document.getElementById("chatBtn").classList.add("somethingnew"); |
| 914 | break; |
| 915 | } |
| 916 | } |
| 917 | }, |
| 918 | updateCorrGame: function(obj, callback) { |
| 919 | ajax( |
| 920 | "/games", |
| 921 | "PUT", |
| 922 | { |
| 923 | data: { |
| 924 | gid: this.gameRef, |
| 925 | newObj: obj |
| 926 | }, |
| 927 | success: () => { |
| 928 | if (!!callback) callback(); |
| 929 | } |
| 930 | } |
| 931 | ); |
| 932 | }, |
| 933 | sendLastate: function(target) { |
| 934 | // Send our "last state" informations to opponent |
| 935 | const L = this.game.moves.length; |
| 936 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
| 937 | const myLastate = { |
| 938 | lastMove: |
| 939 | (L > 0 && this.vr.turn != this.game.mycolor) |
| 940 | ? this.game.moves[L - 1] |
| 941 | : undefined, |
| 942 | clock: this.game.clocks[myIdx], |
| 943 | // Since we played a move (or abort or resign), |
| 944 | // only drawOffer=="sent" is possible |
| 945 | drawSent: this.drawOffer == "sent" ? true : undefined, |
| 946 | rematchSent: this.rematchOffer == "sent" ? true : undefined, |
| 947 | score: this.game.score != "*" ? this.game.score : undefined, |
| 948 | scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined, |
| 949 | movesCount: L |
| 950 | }; |
| 951 | this.send("lastate", { data: myLastate, target: target }); |
| 952 | }, |
| 953 | // lastate was received, but maybe game wasn't ready yet: |
| 954 | processLastate: function() { |
| 955 | const data = this.lastate; |
| 956 | this.lastate = undefined; //security... |
| 957 | if (!!data.score) { |
| 958 | const oppCol = V.GetOppCol(this.game.mycolor); |
| 959 | if (!!data.rematchSent) { |
| 960 | if (this.game.rematchOffer != oppCol) { |
| 961 | // Opponent sended rematch offer while we were offline: |
| 962 | this.rematchOffer = "received"; |
| 963 | GameStorage.update( |
| 964 | this.gameRef, |
| 965 | { rematchOffer: oppCol } |
| 966 | ); |
| 967 | } |
| 968 | } |
| 969 | else { |
| 970 | if (this.game.rematchOffer == oppCol) { |
| 971 | // Opponent cancelled rematch offer while we were offline: |
| 972 | this.rematchOffer = ""; |
| 973 | GameStorage.update( |
| 974 | this.gameRef, |
| 975 | { rematchOffer: "" } |
| 976 | ); |
| 977 | } |
| 978 | } |
| 979 | } |
| 980 | else { |
| 981 | const L = this.game.moves.length; |
| 982 | const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor); |
| 983 | this.game.clocks[oppIdx] = data.clock; |
| 984 | if (data.movesCount > L) { |
| 985 | // Just got last move from him |
| 986 | this.$refs["basegame"].play(data.lastMove, "received"); |
| 987 | this.processMove(data.lastMove); |
| 988 | } |
| 989 | else { |
| 990 | if (!!this.clockUpdate) clearInterval(this.clockUpdate); |
| 991 | this.re_setClocks(); |
| 992 | } |
| 993 | if (!!data.drawSent) this.drawOffer = "received"; |
| 994 | if (!!data.score) { |
| 995 | this.drawOffer = ""; |
| 996 | if (this.game.score == "*") |
| 997 | this.gameOver(data.score, data.scoreMsg); |
| 998 | } |
| 999 | } |
| 1000 | }, |
| 1001 | clickDraw: function() { |
| 1002 | if (!this.game.mycolor || this.game.type == "import") return; |
| 1003 | if (["received", "threerep"].includes(this.drawOffer)) { |
| 1004 | if (!confirm(this.st.tr["Accept draw?"])) return; |
| 1005 | const message = |
| 1006 | this.drawOffer == "received" |
| 1007 | ? "Mutual agreement" |
| 1008 | : "Three repetitions"; |
| 1009 | this.send("draw", { data: message }); |
| 1010 | this.gameOver("1/2", message); |
| 1011 | } |
| 1012 | else if (this.drawOffer == "") { |
| 1013 | // No effect if drawOffer == "sent" |
| 1014 | if (this.game.mycolor != this.vr.turn) { |
| 1015 | alert(this.st.tr["Draw offer only in your turn"]); |
| 1016 | return; |
| 1017 | } |
| 1018 | if (!confirm(this.st.tr["Offer draw?"])) return; |
| 1019 | this.drawOffer = "sent"; |
| 1020 | this.send("drawoffer"); |
| 1021 | if (this.game.type == "live") { |
| 1022 | GameStorage.update( |
| 1023 | this.gameRef, |
| 1024 | { drawOffer: this.game.mycolor } |
| 1025 | ); |
| 1026 | } |
| 1027 | else this.updateCorrGame({ drawOffer: this.game.mycolor }); |
| 1028 | } |
| 1029 | }, |
| 1030 | addAndGotoLiveGame: function(gameInfo, callback) { |
| 1031 | const game = Object.assign( |
| 1032 | {}, |
| 1033 | gameInfo, |
| 1034 | { |
| 1035 | // (other) Game infos: constant |
| 1036 | fenStart: gameInfo.fen, |
| 1037 | created: Date.now(), |
| 1038 | // Game state (including FEN): will be updated |
| 1039 | moves: [], |
| 1040 | clocks: [-1, -1], //-1 = unstarted |
| 1041 | chats: [], |
| 1042 | score: "*" |
| 1043 | } |
| 1044 | ); |
| 1045 | GameStorage.add(game, (err) => { |
| 1046 | // No error expected. |
| 1047 | if (!err) { |
| 1048 | if (this.st.settings.sound) |
| 1049 | new Audio("/sounds/newgame.flac").play().catch(() => {}); |
| 1050 | if (!!callback) callback(); |
| 1051 | this.$router.push("/game/" + gameInfo.id); |
| 1052 | } |
| 1053 | }); |
| 1054 | }, |
| 1055 | clickRematch: function() { |
| 1056 | if (!this.game.mycolor || this.game.type == "import") return; |
| 1057 | if (this.rematchOffer == "received") { |
| 1058 | // Start a new game! |
| 1059 | let gameInfo = { |
| 1060 | id: getRandString(), //ignored if corr |
| 1061 | fen: V.GenRandInitFen(this.game.options), |
| 1062 | options: this.game.options, |
| 1063 | players: [this.game.players[1], this.game.players[0]], |
| 1064 | vid: this.game.vid, |
| 1065 | cadence: this.game.cadence |
| 1066 | }; |
| 1067 | const notifyNewGame = () => { |
| 1068 | this.send("rnewgame", { data: gameInfo }); |
| 1069 | // To main Hall if corr game: |
| 1070 | if (this.game.type == "corr") |
| 1071 | this.send("newgame", { data: gameInfo, page: "/" }); |
| 1072 | // Also to MyGames page: |
| 1073 | this.notifyMyGames("newgame", gameInfo); |
| 1074 | }; |
| 1075 | if (this.game.type == "live") { |
| 1076 | GameStorage.update( |
| 1077 | this.gameRef, |
| 1078 | { rematchOffer: "" } |
| 1079 | ); |
| 1080 | // Increment game stats counter in DB |
| 1081 | ajax( |
| 1082 | "/gamestat", |
| 1083 | "POST", |
| 1084 | { data: { vid: gameInfo.vid } } |
| 1085 | ); |
| 1086 | this.addAndGotoLiveGame(gameInfo, notifyNewGame); |
| 1087 | } |
| 1088 | else { |
| 1089 | // corr game |
| 1090 | this.updateCorrGame({ rematchOffer: 'n' }); |
| 1091 | ajax( |
| 1092 | "/games", |
| 1093 | "POST", |
| 1094 | { |
| 1095 | data: Object.assign( |
| 1096 | {}, |
| 1097 | gameInfo, |
| 1098 | { options: JSON.stringify(this.game.options) } |
| 1099 | ), |
| 1100 | success: (response) => { |
| 1101 | gameInfo.id = response.id; |
| 1102 | notifyNewGame(); |
| 1103 | this.$router.push("/game/" + response.id); |
| 1104 | } |
| 1105 | } |
| 1106 | ); |
| 1107 | } |
| 1108 | } |
| 1109 | else if (this.rematchOffer == "") { |
| 1110 | this.rematchOffer = "sent"; |
| 1111 | this.send("rematchoffer", { data: true }); |
| 1112 | if (this.game.type == "live") { |
| 1113 | GameStorage.update( |
| 1114 | this.gameRef, |
| 1115 | { rematchOffer: this.game.mycolor } |
| 1116 | ); |
| 1117 | } |
| 1118 | else this.updateCorrGame({ rematchOffer: this.game.mycolor }); |
| 1119 | } |
| 1120 | else if (this.rematchOffer == "sent") { |
| 1121 | // Toggle rematch offer (on --> off) |
| 1122 | this.rematchOffer = ""; |
| 1123 | this.send("rematchoffer", { data: false }); |
| 1124 | if (this.game.type == "live") { |
| 1125 | GameStorage.update( |
| 1126 | this.gameRef, |
| 1127 | { rematchOffer: '' } |
| 1128 | ); |
| 1129 | } |
| 1130 | else this.updateCorrGame({ rematchOffer: 'n' }); |
| 1131 | } |
| 1132 | }, |
| 1133 | abortGame: function() { |
| 1134 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) |
| 1135 | return; |
| 1136 | this.gameOver("?", "Stop"); |
| 1137 | this.send("abort"); |
| 1138 | }, |
| 1139 | resign: function() { |
| 1140 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
| 1141 | return; |
| 1142 | this.send("resign", { data: this.game.mycolor }); |
| 1143 | const score = (this.game.mycolor == "w" ? "0-1" : "1-0"); |
| 1144 | const side = (this.game.mycolor == "w" ? "White" : "Black"); |
| 1145 | this.gameOver(score, side + " surrender"); |
| 1146 | }, |
| 1147 | loadGame: function(game, callback) { |
| 1148 | const gtype = game.type || this.getGameType(game); |
| 1149 | const tc = extractTime(game.cadence); |
| 1150 | const myIdx = game.players.findIndex(p => { |
| 1151 | return ( |
| 1152 | p.sid == this.st.user.sid || |
| 1153 | (!!p.name && p.id == this.st.user.id) |
| 1154 | ); |
| 1155 | }); |
| 1156 | // Sometimes the name isn't stored yet (TODO: why?) |
| 1157 | if ( |
| 1158 | myIdx >= 0 && |
| 1159 | gtype == "live" && |
| 1160 | !game.players[myIdx].name && |
| 1161 | !!this.st.user.name |
| 1162 | ) { |
| 1163 | game.players[myIdx].name = this.st.user.name; |
| 1164 | GameStorage.update( |
| 1165 | game.id, |
| 1166 | { playerName: { idx: myIdx, name: this.st.user.name } } |
| 1167 | ); |
| 1168 | } |
| 1169 | // "mycolor" is undefined for observers |
| 1170 | const mycolor = [undefined, "w", "b"][myIdx + 1]; |
| 1171 | if (gtype == "corr") { |
| 1172 | if (mycolor == 'w') game.chatRead = game.chatReadWhite; |
| 1173 | else if (mycolor == 'b') game.chatRead = game.chatReadBlack; |
| 1174 | // NOTE: clocks in seconds |
| 1175 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
| 1176 | game.clocks = [tc.mainTime, tc.mainTime]; |
| 1177 | const L = game.moves.length; |
| 1178 | if (game.score == "*") { |
| 1179 | // Adjust clocks |
| 1180 | if (L >= 2) { |
| 1181 | game.clocks[L % 2] -= |
| 1182 | (Date.now() - game.moves[L-1].played) / 1000; |
| 1183 | } |
| 1184 | } |
| 1185 | // Now that we used idx and played, re-format moves as for live games |
| 1186 | game.moves = game.moves.map(m => m.squares); |
| 1187 | } |
| 1188 | else if (gtype == "live") { |
| 1189 | if (game.clocks[0] < 0) { |
| 1190 | // Game is unstarted. clock is ignored until move 2 |
| 1191 | game.clocks = [tc.mainTime, tc.mainTime]; |
| 1192 | if (myIdx >= 0) { |
| 1193 | // I play in this live game |
| 1194 | GameStorage.update( |
| 1195 | game.id, |
| 1196 | { clocks: game.clocks } |
| 1197 | ); |
| 1198 | } |
| 1199 | } |
| 1200 | else if (!!game.initime) |
| 1201 | // It's my turn: clocks not updated yet |
| 1202 | game.clocks[myIdx] -= (Date.now() - game.initime) / 1000; |
| 1203 | } |
| 1204 | else |
| 1205 | // gtype == "import" |
| 1206 | game.clocks = [tc.mainTime, tc.mainTime]; |
| 1207 | // Live games before 26/03/2020 don't have chat history: |
| 1208 | if (!game.chats) game.chats = []; //TODO: remove line |
| 1209 | // Sort chat messages from newest to oldest |
| 1210 | game.chats.sort((c1, c2) => c2.added - c1.added); |
| 1211 | if ( |
| 1212 | myIdx >= 0 && |
| 1213 | game.chats.length > 0 && |
| 1214 | (!game.chatRead || game.chatRead < game.chats[0].added) |
| 1215 | ) { |
| 1216 | // A chat message arrived since my last reading: |
| 1217 | document.getElementById("chatBtn").classList.add("somethingnew"); |
| 1218 | } |
| 1219 | // TODO: merge next 2 "if" conditions |
| 1220 | if (!!game.drawOffer) { |
| 1221 | if (game.drawOffer == "t") |
| 1222 | // Three repetitions |
| 1223 | this.drawOffer = "threerep"; |
| 1224 | else { |
| 1225 | // Draw offered by any of the players: |
| 1226 | if (myIdx < 0) this.drawOffer = "received"; |
| 1227 | else { |
| 1228 | // I play in this game: |
| 1229 | if ( |
| 1230 | (game.drawOffer == "w" && myIdx == 0) || |
| 1231 | (game.drawOffer == "b" && myIdx == 1) |
| 1232 | ) |
| 1233 | this.drawOffer = "sent"; |
| 1234 | else this.drawOffer = "received"; |
| 1235 | } |
| 1236 | } |
| 1237 | } |
| 1238 | if (!!game.rematchOffer) { |
| 1239 | if (myIdx < 0) this.rematchOffer = "received"; |
| 1240 | else { |
| 1241 | // I play in this game: |
| 1242 | if ( |
| 1243 | (game.rematchOffer == "w" && myIdx == 0) || |
| 1244 | (game.rematchOffer == "b" && myIdx == 1) |
| 1245 | ) { |
| 1246 | this.rematchOffer = "sent"; |
| 1247 | } |
| 1248 | else this.rematchOffer = "received"; |
| 1249 | } |
| 1250 | } |
| 1251 | this.repeat = {}; //reset: scan past moves' FEN: |
| 1252 | let repIdx = 0; |
| 1253 | this.vr = new V(game.fenStart); |
| 1254 | let curTurn = "n"; |
| 1255 | game.moves.forEach(m => { |
| 1256 | playMove(m, this.vr); |
| 1257 | const fenIdx = this.vr.getFenForRepeat(); |
| 1258 | this.repeat[fenIdx] = this.repeat[fenIdx] |
| 1259 | ? this.repeat[fenIdx] + 1 |
| 1260 | : 1; |
| 1261 | }); |
| 1262 | // Imported games don't have current FEN |
| 1263 | if (!game.fen) game.fen = this.vr.getFen(); |
| 1264 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
| 1265 | this.game = Object.assign( |
| 1266 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
| 1267 | { |
| 1268 | type: gtype, |
| 1269 | increment: tc.increment, |
| 1270 | mycolor: mycolor, |
| 1271 | // opponent sid not strictly required (or available), but easier |
| 1272 | // at least oppsid or oppid is available anyway: |
| 1273 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
| 1274 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id |
| 1275 | }, |
| 1276 | game |
| 1277 | ); |
| 1278 | this.$refs["basegame"].re_setVariables(this.game); |
| 1279 | // Initial loading: |
| 1280 | this.gotMoveIdx = game.moves.length - 1; |
| 1281 | // If we arrive here after 'nextGame' action, the board might be hidden |
| 1282 | let boardDiv = document.querySelector(".game"); |
| 1283 | if (!!boardDiv && boardDiv.style.visibility == "hidden") |
| 1284 | boardDiv.style.visibility = "visible"; |
| 1285 | this.re_setClocks(); |
| 1286 | this.$nextTick(() => { |
| 1287 | this.game.rendered = true; |
| 1288 | // Did lastate arrive before game was rendered? |
| 1289 | if (!!this.lastate) this.processLastate(); |
| 1290 | }); |
| 1291 | if (this.lastateAsked) { |
| 1292 | this.lastateAsked = false; |
| 1293 | this.sendLastate(game.oppsid); |
| 1294 | } |
| 1295 | if (!!callback) callback(); |
| 1296 | }, |
| 1297 | loadVariantThenGame: async function(game, callback) { |
| 1298 | const afterSetVname = async () => { |
| 1299 | await import("@/variants/" + game.vname + ".js") |
| 1300 | .then((vModule) => { |
| 1301 | window.V = vModule[game.vname + "Rules"]; |
| 1302 | this.loadGame(game, callback); |
| 1303 | }); |
| 1304 | this.rulesContent = |
| 1305 | afterRawLoad( |
| 1306 | require( |
| 1307 | "raw-loader!@/translations/rules/" + |
| 1308 | game.vname + "/" + this.st.lang + ".pug" |
| 1309 | ).default |
| 1310 | ).replace(/(fen:)([^:]*):/g, replaceByDiag); |
| 1311 | }; |
| 1312 | let variant = undefined; |
| 1313 | const trySetVname = setInterval( |
| 1314 | () => { |
| 1315 | // this.st.variants might be uninitialized (variant == null) |
| 1316 | variant = this.st.variants.find(v => v.id == game.vid); |
| 1317 | if (!!variant) { |
| 1318 | clearInterval(trySetVname); |
| 1319 | game.vname = variant.name; |
| 1320 | game.vdisp = variant.display; |
| 1321 | afterSetVname(); |
| 1322 | } |
| 1323 | }, 500 |
| 1324 | ); |
| 1325 | }, |
| 1326 | // 3 cases for loading a game: |
| 1327 | // - from indexedDB (running or completed live game I play) |
| 1328 | // - from server (one correspondance game I play[ed] or not) |
| 1329 | // - from remote peer (one live game I don't play, finished or not) |
| 1330 | fetchGame: function(callback) { |
| 1331 | if ( |
| 1332 | Number.isInteger(this.gameRef) || |
| 1333 | !isNaN(parseInt(this.gameRef, 10)) |
| 1334 | ) { |
| 1335 | // corr games identifiers are integers |
| 1336 | ajax( |
| 1337 | "/games", |
| 1338 | "GET", |
| 1339 | { |
| 1340 | data: { gid: this.gameRef }, |
| 1341 | success: (res) => { |
| 1342 | res.game.moves.forEach(m => { |
| 1343 | m.squares = JSON.parse(m.squares); |
| 1344 | }); |
| 1345 | callback(res.game); |
| 1346 | } |
| 1347 | } |
| 1348 | ); |
| 1349 | } |
| 1350 | else if (!!this.gameRef.match(/^i/)) |
| 1351 | // Game import (maybe remote) |
| 1352 | ImportgameStorage.get(this.gameRef, callback); |
| 1353 | else |
| 1354 | // Local live game (or remote) |
| 1355 | GameStorage.get(this.gameRef, callback); |
| 1356 | }, |
| 1357 | re_setClocks: function() { |
| 1358 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
| 1359 | if (this.game.moves.length < 2 || this.game.score != "*") { |
| 1360 | // 1st move not completed yet, or game over: freeze time |
| 1361 | return; |
| 1362 | } |
| 1363 | const currentTurn = this.vr.turn; |
| 1364 | const currentMovesCount = this.game.moves.length; |
| 1365 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
| 1366 | this.clockUpdate = setInterval( |
| 1367 | () => { |
| 1368 | if ( |
| 1369 | this.game.clocks[colorIdx] < 0 || |
| 1370 | this.game.moves.length > currentMovesCount || |
| 1371 | this.game.score != "*" |
| 1372 | ) { |
| 1373 | clearInterval(this.clockUpdate); |
| 1374 | this.clockUpdate = null; |
| 1375 | if (this.game.clocks[colorIdx] < 0) |
| 1376 | this.gameOver( |
| 1377 | currentTurn == "w" ? "0-1" : "1-0", |
| 1378 | "Time" |
| 1379 | ); |
| 1380 | } |
| 1381 | else { |
| 1382 | this.$set( |
| 1383 | this.virtualClocks, |
| 1384 | colorIdx, |
| 1385 | ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':') |
| 1386 | ); |
| 1387 | } |
| 1388 | }, |
| 1389 | 1000 |
| 1390 | ); |
| 1391 | }, |
| 1392 | // Update variables and storage after a move: |
| 1393 | processMove: function(move, data) { |
| 1394 | if (this.game.type == "import") |
| 1395 | // Shouldn't receive any messages in this mode: |
| 1396 | return; |
| 1397 | if (!data) data = {}; |
| 1398 | const moveCol = this.vr.turn; |
| 1399 | const colorIdx = ["w", "b"].indexOf(moveCol); |
| 1400 | const nextIdx = 1 - colorIdx; |
| 1401 | const doProcessMove = () => { |
| 1402 | const origMovescount = this.game.moves.length; |
| 1403 | // The move is (about to be) played: stop clock |
| 1404 | clearInterval(this.clockUpdate); |
| 1405 | this.clockUpdate = null; |
| 1406 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
| 1407 | if (this.drawOffer == "received") |
| 1408 | // I refuse draw |
| 1409 | this.drawOffer = ""; |
| 1410 | if (this.game.type == "live" && origMovescount >= 2) { |
| 1411 | this.game.clocks[colorIdx] += this.game.increment; |
| 1412 | // For a correct display in casqe of disconnected opponent: |
| 1413 | this.$set( |
| 1414 | this.virtualClocks, |
| 1415 | colorIdx, |
| 1416 | ppt(this.game.clocks[colorIdx]).split(':') |
| 1417 | ); |
| 1418 | GameStorage.update(this.gameRef, { |
| 1419 | // It's not my turn anymore: |
| 1420 | initime: null |
| 1421 | }); |
| 1422 | } |
| 1423 | } |
| 1424 | // Update current game object: |
| 1425 | playMove(move, this.vr); |
| 1426 | if (!data.score) |
| 1427 | // Received move, score is computed in BaseGame, but maybe not yet. |
| 1428 | // ==> Compute it here, although this is redundant (TODO) |
| 1429 | data.score = this.vr.getCurrentScore(); |
| 1430 | if (data.score != "*") this.gameOver(data.score); |
| 1431 | this.game.moves.push(move); |
| 1432 | this.game.fen = this.vr.getFen(); |
| 1433 | if (this.game.type == "corr") { |
| 1434 | // In corr games, just reset clock to mainTime: |
| 1435 | this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; |
| 1436 | } |
| 1437 | if (!V.IgnoreRepetition) { |
| 1438 | // If repetition detected, consider that a draw offer was received: |
| 1439 | const fenObj = this.vr.getFenForRepeat(); |
| 1440 | this.repeat[fenObj] = |
| 1441 | !!this.repeat[fenObj] |
| 1442 | ? this.repeat[fenObj] + 1 |
| 1443 | : 1; |
| 1444 | if (this.repeat[fenObj] >= 3) { |
| 1445 | if (this.vr.loseOnRepetition()) |
| 1446 | this.gameOver(moveCol == "w" ? "0-1" : "1-0", "Repetition"); |
| 1447 | else this.drawOffer = "threerep"; |
| 1448 | } |
| 1449 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
| 1450 | } |
| 1451 | if (!!this.game.mycolor && !data.receiveMyMove) { |
| 1452 | // NOTE: 'var' to see that variable outside this block |
| 1453 | var filtered_move = getFilteredMove(move); |
| 1454 | } |
| 1455 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
| 1456 | // Notify turn on MyGames page: |
| 1457 | this.notifyMyGames( |
| 1458 | "turn", |
| 1459 | { |
| 1460 | gid: this.gameRef, |
| 1461 | turn: this.vr.turn |
| 1462 | } |
| 1463 | ); |
| 1464 | } |
| 1465 | // Since corr games are stored at only one location, update should be |
| 1466 | // done only by one player for each move: |
| 1467 | if ( |
| 1468 | this.game.type == "live" && |
| 1469 | !!this.game.mycolor && |
| 1470 | moveCol != this.game.mycolor && |
| 1471 | this.game.moves.length >= 2 |
| 1472 | ) { |
| 1473 | // Receive a move: update initime |
| 1474 | this.game.initime = Date.now(); |
| 1475 | GameStorage.update(this.gameRef, { |
| 1476 | // It's my turn now! |
| 1477 | initime: this.game.initime |
| 1478 | }); |
| 1479 | } |
| 1480 | if ( |
| 1481 | !!this.game.mycolor && |
| 1482 | !data.receiveMyMove && |
| 1483 | (this.game.type == "live" || moveCol == this.game.mycolor) |
| 1484 | ) { |
| 1485 | let drawCode = ""; |
| 1486 | switch (this.drawOffer) { |
| 1487 | case "threerep": |
| 1488 | drawCode = "t"; |
| 1489 | break; |
| 1490 | case "sent": |
| 1491 | drawCode = this.game.mycolor; |
| 1492 | break; |
| 1493 | case "received": |
| 1494 | drawCode = V.GetOppCol(this.game.mycolor); |
| 1495 | break; |
| 1496 | } |
| 1497 | if (this.game.type == "corr") { |
| 1498 | // corr: only move, fen and score |
| 1499 | this.updateCorrGame({ |
| 1500 | fen: this.game.fen, |
| 1501 | move: { |
| 1502 | squares: filtered_move, |
| 1503 | idx: origMovescount |
| 1504 | }, |
| 1505 | // Code "n" for "None" to force reset (otherwise it's ignored) |
| 1506 | drawOffer: drawCode || "n" |
| 1507 | }); |
| 1508 | } |
| 1509 | else { |
| 1510 | const updateStorage = () => { |
| 1511 | GameStorage.update(this.gameRef, { |
| 1512 | fen: this.game.fen, |
| 1513 | move: filtered_move, |
| 1514 | moveIdx: origMovescount, |
| 1515 | clocks: this.game.clocks, |
| 1516 | drawOffer: drawCode |
| 1517 | }); |
| 1518 | }; |
| 1519 | // The active tab can update storage immediately |
| 1520 | if (this.focus) updateStorage(); |
| 1521 | // Small random delay otherwise |
| 1522 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); |
| 1523 | } |
| 1524 | } |
| 1525 | // Send move ("newmove" event) to people in the room (if our turn) |
| 1526 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
| 1527 | let sendMove = { |
| 1528 | move: filtered_move, |
| 1529 | index: origMovescount, |
| 1530 | // color is required to check if this is my move |
| 1531 | // (if several tabs opened) |
| 1532 | color: moveCol, |
| 1533 | cancelDrawOffer: this.drawOffer == "" |
| 1534 | }; |
| 1535 | if (this.game.type == "live") |
| 1536 | sendMove["clock"] = this.game.clocks[colorIdx]; |
| 1537 | // (Live) Clocks will re-start when the opponent pingback arrive |
| 1538 | this.opponentGotMove = false; |
| 1539 | this.send("newmove", {data: sendMove}); |
| 1540 | // If the opponent doesn't reply gotmove soon enough, re-send move: |
| 1541 | // Do this at most 2 times, because more would mean network issues, |
| 1542 | // opponent would then be expected to disconnect/reconnect. |
| 1543 | let counter = 1; |
| 1544 | const currentUrl = document.location.href; |
| 1545 | this.retrySendmove = setInterval( |
| 1546 | () => { |
| 1547 | if ( |
| 1548 | counter >= 3 || |
| 1549 | this.opponentGotMove || |
| 1550 | document.location.href != currentUrl //page change |
| 1551 | ) { |
| 1552 | clearInterval(this.retrySendmove); |
| 1553 | return; |
| 1554 | } |
| 1555 | const oppsid = this.getOppsid(); |
| 1556 | if (!oppsid) |
| 1557 | // Opponent is disconnected: he'll ask last state |
| 1558 | clearInterval(this.retrySendmove); |
| 1559 | else { |
| 1560 | this.send("newmove", { data: sendMove, target: oppsid }); |
| 1561 | counter++; |
| 1562 | } |
| 1563 | }, |
| 1564 | 1500 |
| 1565 | ); |
| 1566 | } |
| 1567 | else |
| 1568 | // Not my move or I'm an observer: just start other player's clock |
| 1569 | this.re_setClocks(); |
| 1570 | }; |
| 1571 | if ( |
| 1572 | this.game.type == "corr" && |
| 1573 | moveCol == this.game.mycolor && |
| 1574 | !data.receiveMyMove |
| 1575 | ) { |
| 1576 | let boardDiv = document.querySelector(".game"); |
| 1577 | const afterSetScore = () => { |
| 1578 | doProcessMove(); |
| 1579 | if (this.st.settings.gotonext && this.nextIds.length > 0) |
| 1580 | this.showNextGame(); |
| 1581 | else { |
| 1582 | // The board might have been hidden: |
| 1583 | if (boardDiv.style.visibility == "hidden") |
| 1584 | boardDiv.style.visibility = "visible"; |
| 1585 | if (data.score == "*") this.re_setClocks(); |
| 1586 | } |
| 1587 | }; |
| 1588 | if (!V.CorrConfirm) { |
| 1589 | afterSetScore(); |
| 1590 | return; |
| 1591 | } |
| 1592 | let el = document.querySelector("#buttonsConfirm > .acceptBtn"); |
| 1593 | // We may play several moves in a row: in case of, remove listener: |
| 1594 | let elClone = el.cloneNode(true); |
| 1595 | el.parentNode.replaceChild(elClone, el); |
| 1596 | elClone.addEventListener( |
| 1597 | "click", |
| 1598 | () => { |
| 1599 | document.getElementById("modalConfirm").checked = false; |
| 1600 | if (!!data.score && data.score != "*") |
| 1601 | // Set score first |
| 1602 | this.gameOver(data.score, null, afterSetScore); |
| 1603 | else afterSetScore(); |
| 1604 | } |
| 1605 | ); |
| 1606 | // PlayOnBoard is enough, and more appropriate for Synchrone Chess |
| 1607 | const arMove = (Array.isArray(move) ? move : [move]); |
| 1608 | for (let i = 0; i < arMove.length; i++) |
| 1609 | V.PlayOnBoard(this.vr.board, arMove[i]); |
| 1610 | const position = this.vr.getBaseFen(); |
| 1611 | for (let i = arMove.length - 1; i >= 0; i--) |
| 1612 | V.UndoOnBoard(this.vr.board, arMove[i]); |
| 1613 | if (["all","byrow"].includes(V.ShowMoves)) { |
| 1614 | this.curDiag = getDiagram({ |
| 1615 | position: position, |
| 1616 | orientation: V.CanFlip ? this.game.mycolor : "w" |
| 1617 | }); |
| 1618 | document.querySelector("#confirmDiv > .card").style.width = |
| 1619 | boardDiv.offsetWidth + "px"; |
| 1620 | } |
| 1621 | else { |
| 1622 | // Incomplete information: just ask confirmation |
| 1623 | // Hide the board, because otherwise it could reveal infos |
| 1624 | boardDiv.style.visibility = "hidden"; |
| 1625 | this.moveNotation = getFullNotation(move); |
| 1626 | } |
| 1627 | document.getElementById("modalConfirm").checked = true; |
| 1628 | } |
| 1629 | else { |
| 1630 | // Normal situation |
| 1631 | if (!!data.score && data.score != "*") |
| 1632 | this.gameOver(data.score, null, doProcessMove); |
| 1633 | else doProcessMove(); |
| 1634 | } |
| 1635 | }, |
| 1636 | cancelMove: function() { |
| 1637 | let boardDiv = document.querySelector(".game"); |
| 1638 | if (boardDiv.style.visibility == "hidden") |
| 1639 | boardDiv.style.visibility = "visible"; |
| 1640 | document.getElementById("modalConfirm").checked = false; |
| 1641 | this.$refs["basegame"].cancelLastMove(); |
| 1642 | }, |
| 1643 | // In corr games, callback to change page only after score is set: |
| 1644 | gameOver: function(score, scoreMsg, callback) { |
| 1645 | this.game.score = score; |
| 1646 | if (!scoreMsg) scoreMsg = getScoreMessage(score, V.ReverseColors); |
| 1647 | this.game.scoreMsg = scoreMsg; |
| 1648 | document.getElementById("modalRules").checked = false; |
| 1649 | // Display result in a un-missable way: |
| 1650 | document.getElementById("modalScore").checked = true; |
| 1651 | this.$set(this.game, "scoreMsg", scoreMsg); |
| 1652 | const myIdx = this.game.players.findIndex(p => { |
| 1653 | return ( |
| 1654 | p.sid == this.st.user.sid || |
| 1655 | (!!p.name && p.id == this.st.user.id) |
| 1656 | ); |
| 1657 | }); |
| 1658 | if (myIdx >= 0) { |
| 1659 | // OK, I play in this game |
| 1660 | const scoreObj = { |
| 1661 | score: score, |
| 1662 | scoreMsg: scoreMsg |
| 1663 | }; |
| 1664 | if (this.game.type == "live") { |
| 1665 | GameStorage.update(this.gameRef, scoreObj); |
| 1666 | // Notify myself locally if I'm elsewhere: |
| 1667 | if (!this.focus) { |
| 1668 | notify( |
| 1669 | "Game over", |
| 1670 | { body: score + " : " + scoreMsg } |
| 1671 | ); |
| 1672 | } |
| 1673 | if (!!callback) callback(); |
| 1674 | } |
| 1675 | else this.updateCorrGame(scoreObj, callback); |
| 1676 | // Notify the score to main Hall. |
| 1677 | // TODO: only one player (currently double send) |
| 1678 | this.send("result", { gid: this.game.id, score: score }); |
| 1679 | // Also to MyGames page (TODO: doubled as well...) |
| 1680 | this.notifyMyGames( |
| 1681 | "score", |
| 1682 | { |
| 1683 | gid: this.gameRef, |
| 1684 | score: score |
| 1685 | } |
| 1686 | ); |
| 1687 | } |
| 1688 | else if (!!callback) callback(); |
| 1689 | } |
| 1690 | } |
| 1691 | }; |
| 1692 | </script> |
| 1693 | |
| 1694 | <style lang="sass" scoped> |
| 1695 | #scoreDiv > .card, #rematchDiv > .card |
| 1696 | padding: 10px 0 |
| 1697 | max-width: 430px |
| 1698 | |
| 1699 | #rulesDiv > .card |
| 1700 | padding: 5px 0 |
| 1701 | max-width: 50% |
| 1702 | max-height: 100% |
| 1703 | @media screen and (max-width: 1500px) |
| 1704 | max-width: 67% |
| 1705 | @media screen and (max-width: 1024px) |
| 1706 | max-width: 85% |
| 1707 | @media screen and (max-width: 767px) |
| 1708 | max-width: 100% |
| 1709 | |
| 1710 | p.score-section |
| 1711 | margin: 0 |
| 1712 | font-size: 1.3em |
| 1713 | span.score |
| 1714 | font-weight: bold |
| 1715 | |
| 1716 | .connected |
| 1717 | background-color: lightgreen |
| 1718 | |
| 1719 | #participants |
| 1720 | margin-left: 5px |
| 1721 | |
| 1722 | .anonymous |
| 1723 | color: grey |
| 1724 | font-style: italic |
| 1725 | |
| 1726 | #playersInfo > p |
| 1727 | margin: 0 |
| 1728 | |
| 1729 | @media screen and (max-width: 767px) |
| 1730 | .game |
| 1731 | width: 100% |
| 1732 | |
| 1733 | #actions |
| 1734 | display: inline-block |
| 1735 | margin: 0 |
| 1736 | |
| 1737 | button |
| 1738 | display: inline-block |
| 1739 | margin: 0 |
| 1740 | display: inline-flex |
| 1741 | img |
| 1742 | height: 22px |
| 1743 | display: flex |
| 1744 | @media screen and (max-width: 767px) |
| 1745 | height: 18px |
| 1746 | |
| 1747 | #aboveBoard |
| 1748 | text-align: center |
| 1749 | |
| 1750 | .user-bio |
| 1751 | display: inline |
| 1752 | font-size: 1.5rem |
| 1753 | @media screen and (max-width: 767px) |
| 1754 | font-size: 1.2rem |
| 1755 | padding: 0 3px |
| 1756 | |
| 1757 | .variant-cadence |
| 1758 | padding-right: 10px |
| 1759 | |
| 1760 | .variant-name |
| 1761 | font-weight: bold |
| 1762 | padding-right: 10px |
| 1763 | |
| 1764 | span#nextGame |
| 1765 | background-color: #edda99 |
| 1766 | cursor: pointer |
| 1767 | display: inline-block |
| 1768 | margin-right: 10px |
| 1769 | |
| 1770 | span.separator |
| 1771 | display: inline-block |
| 1772 | margin: 0 |
| 1773 | padding: 0 |
| 1774 | width: 10px |
| 1775 | |
| 1776 | span.time |
| 1777 | font-size: 2rem |
| 1778 | @media screen and (max-width: 767px) |
| 1779 | font-size: 1.5rem |
| 1780 | display: inline-block |
| 1781 | .time-left |
| 1782 | margin-left: 10px |
| 1783 | .time-right |
| 1784 | margin-left: 5px |
| 1785 | .time-separator |
| 1786 | margin-left: 5px |
| 1787 | position: relative |
| 1788 | top: -1px |
| 1789 | |
| 1790 | span.yourturn |
| 1791 | color: #831B1B |
| 1792 | .time-separator |
| 1793 | animation: blink-animation 2s steps(3, start) infinite |
| 1794 | @keyframes blink-animation |
| 1795 | to |
| 1796 | visibility: hidden |
| 1797 | |
| 1798 | .split-names |
| 1799 | display: inline-block |
| 1800 | margin: 0 15px |
| 1801 | |
| 1802 | #chatWrap > .card |
| 1803 | padding-top: 20px |
| 1804 | max-width: 767px |
| 1805 | border: none |
| 1806 | |
| 1807 | #confirmDiv > .card |
| 1808 | max-width: 767px |
| 1809 | max-height: 100% |
| 1810 | |
| 1811 | .draw-sent, .draw-sent:hover |
| 1812 | background-color: lightyellow |
| 1813 | |
| 1814 | .draw-received, .draw-received:hover |
| 1815 | background-color: #73C6B6 |
| 1816 | |
| 1817 | .draw-threerep, .draw-threerep:hover |
| 1818 | background-color: #D2B4DE |
| 1819 | |
| 1820 | .rematch-sent, .rematch-sent:hover |
| 1821 | background-color: lightyellow |
| 1822 | |
| 1823 | .rematch-received, .rematch-received:hover |
| 1824 | background-color: #48C9B0 |
| 1825 | |
| 1826 | .somethingnew |
| 1827 | background-color: #D2B4DE |
| 1828 | |
| 1829 | .diagram |
| 1830 | margin: 0 auto |
| 1831 | width: 100% |
| 1832 | |
| 1833 | #buttonsConfirm |
| 1834 | margin: 0 |
| 1835 | & > button > span |
| 1836 | width: 100% |
| 1837 | text-align: center |
| 1838 | |
| 1839 | button.acceptBtn |
| 1840 | background-color: lightgreen |
| 1841 | button.refuseBtn |
| 1842 | background-color: red |
| 1843 | |
| 1844 | a#variantNameInGame |
| 1845 | color: var(--card-fore-color) |
| 1846 | text-align: center |
| 1847 | font-weight: bold |
| 1848 | font-size: calc(1rem * var(--heading-ratio)) |
| 1849 | line-height: 1.2 |
| 1850 | margin: calc(1.5 * var(--universal-margin)) |
| 1851 | </style> |
| 1852 | |
| 1853 | <style lang="sass"> |
| 1854 | @import "@/styles/_rules.sass" |
| 1855 | @import "@/styles/_board_squares_img.sass" |
| 1856 | </style> |