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a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b988c726 BA |
4 | input#modalAbort.modal(type="checkbox") |
5 | div(role="dialog" aria-labelledby="abortBoxTitle") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalAbort") | |
8 | h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }} | |
9 | button(@click="abortGame") {{ st.tr["Sorry I have to go"] }} | |
10 | button(@click="abortGame") {{ st.tr["Game seems over"] }} | |
11 | button(@click="abortGame") {{ st.tr["Game is too boring"] }} | |
b4fb1612 BA |
12 | BaseGame(:game="game" :vr="vr" ref="basegame" |
13 | @newmove="processMove" @gameover="gameOver") | |
809ba2aa BA |
14 | // TODO: show players names + clocks state |
15 | div Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }} | |
d4036efe | 16 | .button-group(v-if="game.mode!='analyze' && game.score=='*'") |
a6088c90 | 17 | button(@click="offerDraw") Draw |
b988c726 | 18 | button(@click="() => abortGame()") Abort |
a6088c90 | 19 | button(@click="resign") Resign |
6dd02928 | 20 | div(v-if="game.mode=='corr'") |
4b0384fa | 21 | textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg") |
a6088c90 BA |
22 | div(v-show="cursor>=0") {{ moves[cursor].message }} |
23 | </template> | |
24 | ||
25 | <script> | |
46284a2f | 26 | import BaseGame from "@/components/BaseGame.vue"; |
a6088c90 BA |
27 | //import Chat from "@/components/Chat.vue"; |
28 | //import MoveList from "@/components/MoveList.vue"; | |
29 | import { store } from "@/store"; | |
967a2686 | 30 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 31 | import { ppt } from "@/utils/datetime"; |
a6088c90 BA |
32 | |
33 | export default { | |
34 | name: 'my-game', | |
35 | components: { | |
36 | BaseGame, | |
37 | }, | |
f7121527 | 38 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
39 | data: function() { |
40 | return { | |
41 | st: store.state, | |
4b0384fa BA |
42 | gameRef: { //given in URL (rid = remote ID) |
43 | id: "", | |
44 | rid: "" | |
45 | }, | |
46 | game: { }, //passed to BaseGame | |
809ba2aa | 47 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 48 | vr: null, //"variant rules" object initialized from FEN |
93d1d7a7 | 49 | drawOfferSent: false, //did I just ask for draw? (TODO: use for button style) |
4b0384fa | 50 | people: [ ], //potential observers (TODO) |
a6088c90 BA |
51 | }; |
52 | }, | |
53 | watch: { | |
f7121527 | 54 | '$route' (to, from) { |
4fe5664d BA |
55 | if (!!to.params["id"]) |
56 | { | |
57 | this.gameRef.id = to.params["id"]; | |
58 | this.gameRef.rid = to.query["rid"]; | |
59 | this.loadGame(); | |
60 | } | |
a6088c90 | 61 | }, |
5b87454c | 62 | "game.clocks": function(newState) { |
809ba2aa BA |
63 | this.virtualClocks = newState.map(s => ppt(s)); |
64 | const currentTurn = this.vr.turn; | |
65 | const colorIdx = ["w","b","g","r"].indexOf(currentTurn); | |
66 | let countdown = newState[colorIdx] - | |
67 | (Date.now() - this.game.initime[colorIdx])/1000; | |
68 | const myTurn = (currentTurn == this.game.mycolor); | |
809ba2aa | 69 | let clockUpdate = setInterval(() => { |
809ba2aa BA |
70 | if (countdown <= 0 || this.vr.turn != currentTurn) |
71 | { | |
72 | clearInterval(clockUpdate); | |
73 | if (countdown <= 0 && myTurn) | |
74 | { | |
75 | this.$refs["basegame"].endGame( | |
76 | this.game.mycolor=="w" ? "0-1" : "1-0", "Time"); | |
77 | this.game.players.forEach(p => { | |
78 | if (p.sid != this.st.user.sid) | |
79 | { | |
80 | this.st.conn.send(JSON.stringify({ | |
81 | code: "timeover", | |
82 | target: p.sid, | |
83 | })); | |
84 | } | |
85 | }); | |
86 | } | |
87 | } | |
88 | // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) | |
89 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); | |
90 | }, 1000); | |
5b87454c | 91 | }, |
a6088c90 | 92 | }, |
a6088c90 | 93 | created: function() { |
f7121527 | 94 | if (!!this.$route.params["id"]) |
a6088c90 | 95 | { |
f7121527 BA |
96 | this.gameRef.id = this.$route.params["id"]; |
97 | this.gameRef.rid = this.$route.query["rid"]; | |
b196f8ea | 98 | this.loadGame(); |
f7121527 | 99 | } |
f7121527 BA |
100 | // TODO: how to know who is observing ? Send message to everyone with game ID ? |
101 | // and then just listen to (dis)connect events | |
3b450453 BA |
102 | // server always send "connect on " + URL ; then add to observers if game... |
103 | // detect multiple tabs connected (when connect ask server if my SID is already in use) | |
104 | // router when access a game page tell to server I joined + game ID (no need rid) | |
105 | // and ask server for current joined (= observers) | |
106 | // when send to chat (or a move), reach only this group (send gid along) | |
3b450453 BA |
107 | // --> doivent être enregistrés comme observers au niveau du serveur... |
108 | // non: poll users + events startObserving / stopObserving | |
b4fb1612 | 109 | // (à faire au niveau du routeur ?) |
3b450453 | 110 | |
a6088c90 BA |
111 | // TODO: also handle "draw accepted" (use opponents array?) |
112 | // --> must give this info also when sending lastState... | |
113 | // and, if all players agree then OK draw (end game ...etc) | |
114 | const socketMessageListener = msg => { | |
115 | const data = JSON.parse(msg.data); | |
116 | let L = undefined; | |
117 | switch (data.code) | |
118 | { | |
f7121527 | 119 | case "newmove": |
c4f91d3f BA |
120 | // NOTE: next call will trigger processMove() |
121 | this.$refs["basegame"].play(data.move, | |
122 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
a6088c90 BA |
123 | break; |
124 | case "pong": //received if we sent a ping (game still alive on our side) | |
125 | if (this.gameRef.id != data.gameId) | |
f7121527 | 126 | break; //games IDs don't match: the game is definitely over... |
a6088c90 BA |
127 | this.oppConnected = true; |
128 | // Send our "last state" informations to opponent(s) | |
129 | L = this.vr.moves.length; | |
130 | Object.keys(this.opponents).forEach(oid => { | |
4b0384fa | 131 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
132 | code: "lastate", |
133 | oppid: oid, | |
134 | gameId: this.gameRef.id, | |
135 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
136 | movesCount: L, | |
137 | })); | |
138 | }); | |
139 | break; | |
f7121527 | 140 | // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves |
93d1d7a7 | 141 | // TODO: need to send along clock state (my current time) with my last move |
a6088c90 BA |
142 | case "lastate": //got opponent infos about last move |
143 | L = this.vr.moves.length; | |
144 | if (this.gameRef.id != data.gameId) | |
145 | break; //games IDs don't match: nothing we can do... | |
146 | // OK, opponent still in game (which might be over) | |
147 | if (this.score != "*") | |
148 | { | |
149 | // We finished the game (any result possible) | |
4b0384fa | 150 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
151 | code: "lastate", |
152 | oppid: data.oppid, | |
153 | gameId: this.gameRef.id, | |
154 | score: this.score, | |
155 | })); | |
156 | } | |
157 | else if (!!data.score) //opponent finished the game | |
158 | this.endGame(data.score); | |
159 | else if (data.movesCount < L) | |
160 | { | |
161 | // We must tell last move to opponent | |
4b0384fa | 162 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
163 | code: "lastate", |
164 | oppid: this.opponent.id, | |
165 | gameId: this.gameRef.id, | |
166 | lastMove: this.vr.moves[L-1], | |
167 | movesCount: L, | |
168 | })); | |
169 | } | |
170 | else if (data.movesCount > L) //just got last move from him | |
c4f91d3f | 171 | this.play(data.lastMove, "animate"); //TODO: wrong call (3 args) |
a6088c90 | 172 | break; |
93d1d7a7 BA |
173 | case "resign": |
174 | this.$refs["basegame"].endGame( | |
175 | this.game.mycolor=="w" ? "1-0" : "0-1", "Resign"); | |
176 | break; | |
177 | case "timeover": | |
178 | this.$refs["basegame"].endGame( | |
179 | this.game.mycolor=="w" ? "1-0" : "0-1", "Time"); | |
a6088c90 | 180 | break; |
93d1d7a7 BA |
181 | case "abort": |
182 | this.$refs["basegame"].endGame("?", "Abort: " + data.msg); | |
183 | break; | |
184 | // TODO: drawaccepted (click draw button before sending move ==> draw offer in move) | |
185 | // ==> on "newmove", check "drawOffer" field | |
a6088c90 BA |
186 | // TODO: also use (dis)connect info to count online players? |
187 | case "gameconnect": | |
188 | case "gamedisconnect": | |
189 | if (this.mode=="human") | |
190 | { | |
191 | const online = (data.code == "connect"); | |
192 | // If this is an opponent ? | |
193 | if (!!this.opponents[data.id]) | |
194 | this.opponents[data.id].online = online; | |
195 | else | |
196 | { | |
197 | // Or an observer ? | |
198 | if (!online) | |
199 | delete this.people[data.id]; | |
200 | else | |
201 | this.people[data.id] = data.name; | |
202 | } | |
203 | } | |
204 | break; | |
205 | } | |
206 | }; | |
207 | const socketCloseListener = () => { | |
4b0384fa BA |
208 | this.st.conn.addEventListener('message', socketMessageListener); |
209 | this.st.conn.addEventListener('close', socketCloseListener); | |
a6088c90 | 210 | }; |
4b0384fa BA |
211 | this.st.conn.onmessage = socketMessageListener; |
212 | this.st.conn.onclose = socketCloseListener; | |
a6088c90 BA |
213 | }, |
214 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
215 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
216 | methods: { | |
217 | offerDraw: function() { | |
218 | if (!confirm("Offer draw?")) | |
219 | return; | |
220 | // Stay in "draw offer sent" state until next move is played | |
221 | this.drawOfferSent = true; | |
222 | if (this.subMode == "corr") | |
223 | { | |
224 | // TODO: set drawOffer on in game (how ?) | |
225 | } | |
226 | else //live game | |
227 | { | |
228 | this.opponents.forEach(o => { | |
229 | if (!!o.online) | |
230 | { | |
231 | try { | |
4b0384fa | 232 | this.st.conn.send(JSON.stringify({code: "draw", oppid: o.id})); |
a6088c90 BA |
233 | } catch (INVALID_STATE_ERR) { |
234 | return; | |
235 | } | |
236 | } | |
237 | }); | |
238 | } | |
239 | }, | |
240 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
241 | receiveDrawOffer: function() { | |
242 | //if (...) | |
243 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
244 | // if accept: send message "draw" | |
245 | }, | |
b988c726 BA |
246 | abortGame: function(event) { |
247 | if (!event) | |
248 | { | |
249 | // First call show options: | |
250 | let modalBox = document.getElementById("modalAbort"); | |
251 | modalBox.checked = true; | |
252 | } | |
253 | else | |
254 | { | |
255 | console.log(event); | |
d4036efe | 256 | return; |
b988c726 | 257 | //const message = event. |
d4036efe | 258 | // Next line will trigger a "gameover" event, bubbling up till here |
809ba2aa | 259 | this.$refs["basegame"].endGame("?", "Abort: " + event.msg); //TODO |
b988c726 BA |
260 | this.game.players.forEach(p => { |
261 | if (!!p.sid && p.sid != this.st.user.sid) | |
262 | { | |
263 | this.st.conn.send(JSON.stringify({ | |
264 | code: "abort", | |
265 | msg: message, | |
266 | target: p.sid, | |
267 | })); | |
268 | } | |
269 | }); | |
270 | } | |
a6088c90 BA |
271 | }, |
272 | resign: function(e) { | |
273 | if (!confirm("Resign the game?")) | |
274 | return; | |
93d1d7a7 BA |
275 | this.game.players.forEach(p => { |
276 | if (!!p.sid && p.sid != this.st.user.sid) | |
277 | { | |
278 | this.st.conn.send(JSON.stringify({ | |
279 | code: "resign", | |
280 | target: p.sid, | |
281 | })); | |
a6088c90 | 282 | } |
93d1d7a7 BA |
283 | }); |
284 | // Next line will trigger a "gameover" event, bubbling up till here | |
809ba2aa BA |
285 | this.$refs["basegame"].endGame( |
286 | this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); | |
a6088c90 | 287 | }, |
967a2686 BA |
288 | // 3 cases for loading a game: |
289 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
290 | // - from server (one correspondance game I play[ed] or not) |
291 | // - from remote peer (one live game I don't play, finished or not) | |
967a2686 BA |
292 | loadGame: function(game) { |
293 | const afterRetrieval = async (game) => { | |
d4036efe BA |
294 | const vModule = await import("@/variants/" + game.vname + ".js"); |
295 | window.V = vModule.VariantRules; | |
809ba2aa | 296 | this.vr = new V(game.fen); |
4b0384fa BA |
297 | this.game = Object.assign({}, |
298 | game, | |
299 | // NOTE: assign mycolor here, since BaseGame could also bs VS computer | |
b4fb1612 BA |
300 | {mycolor: [undefined,"w","b"][1 + game.players.findIndex( |
301 | p => p.sid == this.st.user.sid)]}, | |
4b0384fa | 302 | ); |
967a2686 BA |
303 | }; |
304 | if (!!game) | |
305 | return afterRetrival(game); | |
306 | if (!!this.gameRef.rid) | |
307 | { | |
308 | // TODO: just send a game request message to the remote player, | |
309 | // and when receiving answer just call loadGame(received_game) | |
310 | // + remote peer should have registered us as an observer | |
311 | // (send moves updates + resign/abort/draw actions) | |
312 | return; | |
313 | } | |
314 | else | |
315 | { | |
316 | GameStorage.get(this.gameRef.id, async (game) => { | |
317 | afterRetrieval(game); | |
318 | }); | |
319 | } | |
4fe5664d BA |
320 | // // Poll all players except me (if I'm playing) to know online status. |
321 | // // --> Send ping to server (answer pong if players[s] are connected) | |
322 | // if (this.gameInfo.players.some(p => p.sid == this.st.user.sid)) | |
323 | // { | |
324 | // this.game.players.forEach(p => { | |
325 | // if (p.sid != this.st.user.sid) | |
326 | // this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid})); | |
327 | // }); | |
328 | // } | |
a6088c90 | 329 | }, |
b4fb1612 | 330 | // TODO: refactor this old "oppConnected" logic |
6ec161b9 BA |
331 | // oppConnected: function(uid) { |
332 | // return this.opponents.some(o => o.id == uid && o.online); | |
333 | // }, | |
9d54ab89 | 334 | // Post-process a move (which was just played) |
ce87ac6a | 335 | processMove: function(move) { |
b4fb1612 BA |
336 | if (!this.game.mycolor) |
337 | return; //I'm just an observer | |
9d54ab89 | 338 | // Update storage (corr or live) |
c4f91d3f | 339 | const colorIdx = ["w","b","g","r"].indexOf(move.color); |
9d54ab89 BA |
340 | // https://stackoverflow.com/a/38750895 |
341 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
342 | const filtered_move = Object.keys(move) | |
343 | .filter(key => allowed_fields.includes(key)) | |
344 | .reduce((obj, key) => { | |
8a7452b5 | 345 | obj[key] = move[key]; |
9d54ab89 BA |
346 | return obj; |
347 | }, {}); | |
b4fb1612 | 348 | // Send move ("newmove" event) to opponent(s) (if ours) |
c4f91d3f | 349 | let addTime = undefined; |
9d54ab89 | 350 | if (move.color == this.game.mycolor) |
b4fb1612 | 351 | { |
809ba2aa | 352 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
5b87454c BA |
353 | // elapsed time is measured in milliseconds |
354 | addTime = this.game.increment - elapsed/1000; | |
b4fb1612 BA |
355 | this.game.players.forEach(p => { |
356 | if (p.sid != this.st.user.sid) | |
93d1d7a7 | 357 | { |
8a7452b5 BA |
358 | this.st.conn.send(JSON.stringify({ |
359 | code: "newmove", | |
9d54ab89 | 360 | target: p.sid, |
5b87454c | 361 | move: Object.assign({}, filtered_move, {addTime: addTime}), |
8a7452b5 | 362 | })); |
93d1d7a7 | 363 | } |
b4fb1612 BA |
364 | }); |
365 | } | |
5b87454c BA |
366 | else |
367 | addTime = move.addTime; //supposed transmitted | |
809ba2aa | 368 | const nextIdx = ["w","b","g","r"].indexOf(this.vr.turn); |
967a2686 BA |
369 | GameStorage.update(this.gameRef.id, |
370 | { | |
9d54ab89 | 371 | colorIdx: colorIdx, |
809ba2aa | 372 | nextIdx: nextIdx, |
9d54ab89 BA |
373 | move: filtered_move, |
374 | fen: move.fen, | |
c4f91d3f | 375 | addTime: addTime, |
9d54ab89 | 376 | }); |
967a2686 BA |
377 | // Also update current game object: |
378 | this.game.moves.push(move); | |
379 | this.game.fen = move.fen; | |
27d18a24 BA |
380 | //TODO: just this.game.clocks[colorIdx] += (!!addTime ? addTime : 0); |
381 | this.$set(this.game.clocks, colorIdx, | |
382 | this.game.clocks[colorIdx] + (!!addTime ? addTime : 0)); | |
809ba2aa | 383 | this.game.initime[nextIdx] = Date.now(); |
b4fb1612 | 384 | }, |
93d1d7a7 | 385 | // TODO: this update function should also work for corr games |
b4fb1612 | 386 | gameOver: function(score) { |
93d1d7a7 | 387 | this.game.mode = "analyze"; |
5b87454c BA |
388 | GameStorage.update(this.gameRef.id, |
389 | { | |
9d54ab89 BA |
390 | score: score, |
391 | }); | |
ce87ac6a | 392 | }, |
a6088c90 BA |
393 | }, |
394 | }; | |
395 | </script> |